Free RPG List: postapocalyptic
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Index
-
Ad Astra: The New Age by Paul DuBois
- Keywords: genre postapocalyptic fantasy scifi rules-lite long
- A post-apocalypse science fantasy setting, with various alien races
mixed with tribal humanity. An expanded version with GM-only
information is available in print (not free). Character creation
is point-based.
~60 pages basic rules and background (HTML).
-
Anarcho Australis by Craig Thomas Judd
- Keywords: genre postapocalyptic scifi rules-lite
- A post-apocalypse game set in Australia, using a simple d10
skill-based system.
~5 pages ASCII text.
-
Badlands by Charles R. Capko Jr.
- Keywords: genre postapocalyptic scifi rules-lite
- A post-apocalypse RPG based on the computer game Wasteland.
It uses (1d20 + Attribute + Skill) vs difficulty. Character
creation is by random-roll attributes, class choice, and
point-bought skills.
45 pages rules (MSWord or Text).
-
CyberFUDGE by David Jaquith
- Keywords: genre postapocalyptic scifi fantasy long
- A cyberpunk/fantasy mix, set in a near-future where magic returned
to Earth, resulting in a world war. The war was ended by an army
of cyber- and magic-enhanced super-soldiers created by the U.S.,
Australia, and England. It uses a variant of the
Fudge system.
51 pages (PDF).
-
deadEarth by J.T. Smith with Chris Hagness and
Michael Helfman
- Keywords: genre postapocalyptic scifi long
- A post-nuclear-apocalypse survival RPG, the 51-page free version
of the 174-page published game from
Anarchy inK.
Available free after web registration. It uses a d6 dice-pool
system with random-roll character creation including 100
mutations (1000 in the published version!).
51 page Players Handbook (PDF), 101 page GM handbook expansion (PDF).
-
deGenesis by Christian Gunther
- Keywords: genre postapocalyptic scifi long preview
- A German-language post-apocalyptic RPG, a free download with
identical content to the commercially published book. It uses
a system based on 2d10 roll-under-skill.
380 pages rules and background (PDF).
-
Endland by BSI Productions
- Keywords: genre postapocalyptic long preview
- A German-language post-apocalyptic RPG. It was a commercial RPG
that is now out of print, and the full rules are now available
for download.
297 pages rules and background (PDF).
-
Enoch: Role-playing in the Second Genesis by Chad Walker
- Keywords: genre postapocalyptic fantasy long
- A post-apocalyptic fantasy RPG, where the PCs are rebels fighting
against an oppressive natural order including immortals from before
the Fall, demons, and more. Resolution is roll under the
sum of two attributes on 1d20. There are eight attributes
("spheres") rated 1 to 10: Combat, Medicine, Cunning, Presence,
Lore, Conviction, Technology and Survival. Character creation is
limited point-based. There are also mundane and supernatural
advantages ("charms" and "talents").
66 pages rules and background (PDF).
-
<"http://www.nma-fallout.com/forum/dload.php?action=category&cat_id=63">
Fallout: The Pencil and Paper Role-Playing Game, v2.0
by Jason N. Mical
- Keywords: genre postapocalyptic scifi long
- A post-nuclear-apocalypse RPG set after a nuclear war in 2077,
based on the computer game by Interplay. It uses a simple
percentile system with limited point-based character creation.
157 pages core rules (PDF), plus several sourcebooks.
-
From Chaos Comes Order by Hector Rene Segovia
- Keywords: genre postapocalyptic scifi rules-lite
- A post-apocalypse RPG using the Fudge
system, set after computer virus wipes out all
governments and financial institutions.
~15 pages rules and background (MSWord format).
-
Gamma World D6 by Thomas Deeny
- Keywords: genre postapocalyptic scifi
- An adaptation of the published RPG "Gamma World" to the D6
System from West End Games.
~12 pages rules (HTML).
-
Heavy Ordnance by Christopher Blankley
- Keywords: genre postapocalyptic scifi long
- A humorous RPG about well-armed schoolchildren after an
apocalypse where a runaway nuclear reaction in the cafeteria has
turned teachers into flesh-eating demons. It uses a dice pool
system: roll (attribute+skill) d10's, where each die over the
difficulty is a success. Character creation is by random-roll
attributes and point-bought skills. Includes a brief sample
adventure.
46 pages text.
-
How To Blow Up The World by Shanya Almafeta
- Keywords: genre postapocalyptic scifi
- A general system aimed at the post-apocalyptic genre.
Character creation is open point-based, spending 100 points
plus 50 points per level among six attributes, skills, combat
abilities, and advantages. Combat resolution uses 1d20 plus
modifiers, but skill rolls are percentile. It includes notes
on world creation (how the world ends), community design, and
random adventure generation.
~40 pages HTML.
-
Love the Bomb by Mark Iradian
- Keywords: genre postapocalyptic scifi rules-lite
- A "narrative post-apocalypse RPG" about playing those among the
few remaining survivors of a nuclear holocaust, exploring the
wastelands that remain.
32 pages rules (PDF).
-
MonkeyDome by Epidiah Ravachol
- Keywords: genre postapocalyptic scifi rules-lite
- A post-apocalyptic storytelling game. The players decide on
what sort of apocalypse happened, and then proceed to set up
scenes that the Game Blaster (GM) sets up. The scene and
character reactions are determined by rolling ThunderBones:
two six-sided dice, the Grim Die and the Zany Die. Whichever
is higher determines the overall tone of the scene and of
individual character reactions.
33 pages rules (PDF).
-
Mutant Bikers of the Atomic Wastelands
- Keywords: genre postapocalyptic scifi rules-lite
- A humorous RPG of "post-apocalyptic motorised mayhem" based on the
Fudge system.
~20 pages rules and background (HTML).
-
octaNe by Jared A. Sorensen
- Keywords: genre postapocalyptic scifi rules-lite long
- A formerly free RPG now available in print or in PDF format.
The original free version was ~40 pages in HTML compared to
120 pages (PDF or print) for the current commercial game.
It is a post-apocalyptic RPG set amidst "trash-culture" America.
It uses a dramatic system where 3d6 is rolled, and as long as
one die is 4 or higher, the player gets to call the shots.
A higher stat increases the rewards for a success, but not
the chance of success. Character creation is limited point
bought.
120 pages (PDF).
-
Proteus by Sean McLaughlin
- Keywords: genre scifi postapocalyptic long rules-lite world
- A post-apocalypse RPG set on a colony planet (Ad Tair) after
a devastating accident. Now humanity shares the planet with
six intelligent alien races, and struggles to rebuild. It uses
a simple dice pool system: roll (attribute + skill) d10s, with
each roll over difficulty counting as one success, and each "1"
rolled subtracting from successes. Character creation is
point-based, with archetypes for different species. There is
one supplement with new rules for drugs, merits/flaws, new
skills, psionics, equipment, and races.
95 pages core rules plus 32 page supplement (PDF).
-
Roadworld by Wilson Zorn
- Keywords: genre postapocalyptic scifi rules-lite long
- A post-apocalypse RPG based on "The Road Warrior" and other films,
set in the 24th century. It uses a skill-based system (roll 2d6
under skill) with detailed year-by-year character creation.
~31 pages HTML.
-
Under the Broken Moon by Brandon Blackmoor
- Keywords: genre postapocalyptic fantasy rules-lite long
- A post-apocalyptic fantasy game based on the television cartoon
series "Thundarr the Barbarian". It uses a simple set of rules
adapted from Atlas Games' "Over the Edge" RPG.
~40 page HTML.
-
Wasteland Hero by Ronald A. Miller
- Keywords: genre postapocalyptic scifi long supplement
- A sourcebook for the HERO system based on a post-apocalyptic
future featuring rules and background. It includes character
creation with random mutation tables, various technology
notes, and background.
~80 pages (HTML).
-
Waste World Lite by Bill King
- Keywords: genre postapocalyptic scifi preview
- A free HTML version of the commercial anime-inspired, post-apocalyptic
roleplaying game.
~28 pages (HTML).
John H. Kim
<jhkim@darkshire.net>
Last modified: Sat Apr 18 16:22:01 2020