0-LEVEL CLERIC SPELLS
Create Water V,S 1 act Inst Creates 2 gallons/level of pure water.
Cure Minor Wounds V,S 1 act Inst Cures 1 point of damage.
Detect Magic V,S 1 act Conc/Lx1 mins(D) Detects spells and magic items within 60 ft.
Detect Poison V,S 1 act Inst Detects poison in one creature or small object.
Guidance V,S 1 act 1 mins/Dischg +1 on one roll, throw, or check.
Inflict Minor Wounds * * * Touch attack, 1 point of damage.
Light V,M/DF 1 act Lx10 mins(D) Object shines like a torch.
Mending V,S 1 act Inst Makes minor repairs on an object.
Purify Food and Drink V,S 1 act Inst Purifies 1 cu. ft./level of food or water.
Read Magic V,S,F 1 act Lx10 mins Read scrolls and spellbooks.
Resistance V,S,M/DF 1 act 1 mins Subject gains +1 on saving throws.
Virtue V,S,DF 1 act 1 mins Subject gains 1 temporary hp.
1-LEVEL CLERIC SPELLS
Bane V,S,DF 1 act Lx1 mins Enemies suffer -1 attack, -1 on saves against fear.
Bless V,S,DF 1 act Lx1 mins Allies gain +1 attack and +1 on saves against fear.
Bless Water V,S,M 1 mins Inst Makes holy water.
Burning Hands V,S 1 act Inst 1d4 fire damage/level (max: 5d4).
Calm Animals V,S 1 act Lx1 mins Calms 2d4 +1/level HD of animals, beasts, and magical beasts.
Cause Fear V,S 1 act 1d4 rnds One creature flees for 1d4 rounds.
Cause Fear V,S 1 act 1d4 rnds One creature flees for 1d4 rounds.
Change Self V,S 1 act Lx10 mins(D) Changes your appearance.
Command V 1 act 1 rnds One subject obeys one-word command for 1 round.
Comprehend Languages V,S,M/DF 1 act Lx10 mins Understands all spoken and written languages.
Cure Light Wounds V,S 1 act Inst Cures 1d8 +1/level damage (max +5).
Cure Light Wounds V,S 1 act Inst Cures 1d8 +1/level damage (max +5).
Curse Water V,S,M 1 mins Inst Makes unholy water.
Deathwatch V,S 1 act Lx10 mins Sees how wounded subjects within 30 ft. are.
Detect Chaos * * * Reveals creatures, spells, or objects.
Detect Evil V,S,DF 1 act Conc/Lx10 mins(D) Reveals creatures, spells, or objects.
Detect Good V,S,DF 1 act Conc/Lx10 mins(D) Reveals creatures, spells, or objects.
Detect Law V,S,DF 1 act Conc/Lx10 mins(D) Reveals creatures, spells, or objects.
Detect Secret Doors V,S 1 act Conc/Lx1 mins(D) Reveals hidden doors within 60 ft.
Detect Undead V,S,M/DF 1 act Conc/Lx1 mins(D) Reveals undead within 60 ft.
Divine Favor V,S,DF 1 act 1 mins You gain attack, damage bonus, +1/three levels.
Doom V,S,DF 1 act Lx1 mins One subject suffers -2 on attacks, damage, saves, and checks.
Endure Elements V,S 1 act 24 hrs Ignores 5 damage/round from one energy type.
Endure Elements V,S 1 act 24 hrs Ignores 5 damage/round from one energy type.
Endure Elements V,S 1 act 24 hrs Ignores 5 damage/round from one energy type.
Entangle V,S,DF 1 act Lx1 mins Plants entangle everyone in 40-ft.-radius circle.
Entropic Shield V,S 1 act Lx1 mins Entropic Shield. Ranged attacks against you suffer 20% miss chance.
Entropic Shield V,S 1 act Lx1 mins Entropic Shield. Ranged attacks against you suffer 20% miss chance.
Expeditious Retreat V,S 1 act Lx1 mins(D) Doubles your speed.
Inflict Light Wounds V,S 1 act Inst Touch attack, 1d8 +1/level damage (max +5).
Inflict Light Wounds V,S 1 act Inst Touch attack, 1d8 +1/level damage (max +5).
Invisibility to Undead V,S,DF 1 act Lx10 mins(D) Undead can't perceive one subject/level.
Magic Stone V,S,DF 1 act 30 mins/Dischg Three stones become +1 projectiles, 1d6+1 damage.
Magic Stone V,S,DF 1 act 30 mins/Dischg Three stones become +1 projectiles, 1d6+1 damage.
Magic Weapon V,S,F,DF 1 act Lx1 mins Weapon gains +1 bonus.
Magic Weapon V,S,F,DF 1 act Lx1 mins Weapon gains +1 bonus.
Nystul's Undetectable Aura V,S,F 1 act Lx1 days Masks magic item's aura.
Obscuring Mist V,S 1 act Lx1 mins Fog surrounds you.
Obscuring Mist V,S 1 act Lx1 mins Fog surrounds you.
Obscuring Mist V,S 1 act Lx1 mins Fog surrounds you.
Protection from Chaos * * * +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Protection from Chaos * * * +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Protection from Evil V,S,M/DF 1 act Lx1 mins(D) +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Protection from Evil V,S,M/DF 1 act Lx1 mins(D) +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Protection from Good V,S,M/DF 1 act Lx1 mins(D) +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Protection from Good V,S,M/DF 1 act Lx1 mins(D) +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Protection from Law V,S,M/DF 1 act Lx1 mins(D) +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Protection from Law V,S,M/DF 1 act Lx1 mins(D) +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Random Action V,S,DF 1 act 1 rnds One creature acts randomly for one round.
Remove Fear V,S 1 act 10 mins(*) +4 on saves against fear for one subject +1/four levels.
Sanctuary V,S,DF 1 act Lx1 rnds Sanctuary. Opponents can't attack you, and you can't attack.
Sanctuary V,S,DF 1 act Lx1 rnds Sanctuary. Opponents can't attack you, and you can't attack.
Shield of Faith V,S,M 1 act Lx1 mins Aura grants +2 or higher deflection bonus.
Summon Monster I V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
2-LEVEL CLERIC SPELLS
Aid V,S,DF 1 act Lx1 mins Aid. +1 attack, +1 against fear, 1d8 temporary hit points.
Aid V,S,DF 1 act Lx1 mins Aid. +1 attack, +1 against fear, 1d8 temporary hit points.
Aid V,S,DF 1 act Lx1 mins Aid. +1 attack, +1 against fear, 1d8 temporary hit points.
Animal Messenger V,S,M 1 act Lx1 days Sends a Tiny animal to a specific place.
Augury V,S,F 1 act Inst Learns whether an action will be good or bad.
Barkskin V,S,DF 1 act Lx10 mins Grants +3 natural armor bonus (or higher).
Bull's Strength V,S,M/DF 1 act Lx1 hrs Subject gains 1d4+1 Str for 1 hr./level.
Bull's Strength V,S,M/DF 1 act Lx1 hrs Subject gains 1d4+1 Str for 1 hr./level.
Calm Emotions V,S,DF 1 act Conc/Lx1 rnds(D) Calms 1d6 creatures/level, negating emotion effects.
Calm Emotions V,S,DF 1 act Conc/Lx1 rnds(D) Calms 1d6 creatures/level, negating emotion effects.
Consecrate V,S,M,DF 1 act Lx2 hrs Fills area with positive energy, making undead weaker.
Cure Moderate Wounds V,S 1 act Inst Cures 2d8 +1/level (max +10).
Cure Moderate Wounds V,S 1 act Inst Cures 2d8 +1/level (max +10).
Darkness V,M/DF 1 act Lx10 mins(D) 20-ft. radius of supernatural darkness.
Death Knell V,S 1 act * Kill dying creature and gain 1d8 temp. hp, +2 Str, and +1 caster level
Death Knell V,S 1 act * Kill dying creature and gain 1d8 temp. hp, +2 Str, and +1 caster level
Delay Poison V,S,DF 1 act Lx1 hrs Stops poison from harming subject for 1 hour/level.
Desecrate V,S,M,DF 1 act Lx2 hrs Fills area with negative energy, making undead stronger.
Desecrate V,S,M,DF 1 act Lx2 hrs Fills area with negative energy, making undead stronger.
Detect Thoughts V,S,F/DF 1 act Conc/Lx1 mins(D) Allows "listening" to surface thoughts.
Endurance V,S,DF 1 act Lx1 hrs Gain 1d4+1 Con for 1 hr./level.
Enthrall V,S 1 rnds 1 hrs Captivates all within 100 ft. + 10 ft./level.
Find Traps V,S 1 act Lx1 mins Notice traps as a rogue does.
Fog Cloud V,S 1 act Lx10 mins Fog obscures vision.
Gentle Repose V,S,M/DF 1 act Lx1 days Preserves one corpse.
Heat Metal V,S,DF 1 act 7 rnds Hot metal damages those who touch it.
Hold Animal V,S * * Holds one animal helpless; 1 round/level.
Hold Person V,S,F/DF 1 act Lx1 rnds(D) Holds one person helpless; 1 round/level.
Identify V,S,M/DF 8 hrs Inst Determines single feature of magic item.
Inflict Moderate Wounds * * * Touch attack, 2d8 +1/level damage (max +10).
Invisibility V,S,M/DF 1 act Lx10 mins(D) Subject is invisible for 10 min./level or until it attacks.
Lesser Restoration V,S 3 rnds Inst Dispels magic ability penalty or repairs 1d4 ability damage.
Locate Object V,S,F/DF 1 act Lx1 mins Senses direction toward object (specific or type).
Make Whole * 1 act * Repairs an object.
Produce Flame V,S 1 act Lx1 rnds(D) 1d4 +1/two levels damage, touch or thrown.
Remove Paralysis V,S 1 act Inst Frees one or more creatures from paralysis, hold or slow.
Resist Elements V,S,DF 1 act Lx1 mins Ignores 12 damage/round from one energy type.
Shatter V,S,M/DF 1 act Inst Sonic vibration damages objects or crystalline creatures.
Shatter V,S,M/DF 1 act Inst Sonic vibration damages objects or crystalline creatures.
Shatter V,S,M/DF 1 act Inst Sonic vibration damages objects or crystalline creatures.
Shield Other V,S,F 1 act Lx1 hrs(D) You take half of subject's damage.
Shield Other V,S,F 1 act Lx1 hrs(D) You take half of subject's damage.
Silence V,S 1 act Lx1 mins Negates sound in 15-ft. radius.
Soften Earth and Stone V,S,DF 1 act Inst Turns stone to clay or dirt to sand or mud.
Sound Burst V,S,F/DF 1 act Inst Deals 1d8 sonic damage to subjects; may stun them.
Speak with Animals V,S 1 act Lx1 mins You can communicate with natural animals.
Spiritual Weapon V,S,DF 1 act Lx1 rnds(D) Spiritual Weapon. Magical weapon attacks on its own..
Spiritual Weapon V,S,DF 1 act Lx1 rnds(D) Spiritual Weapon. Magical weapon attacks on its own..
Summon Monster II V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Undetectable Alignment V,S 1 act 24 hrs Conceals alignment for 24 hours.
Wind Wall V,S,M/DF 1 act Lx1 rnds Deflects arrows, smaller creatures, and gases.
Zone of Truth V,S,DF 1 act Lx1 mins Subjects within range cannot lie.
3-LEVEL CLERIC SPELLS
Animate Dead V,S,M 1 act Inst Creates undead skeletons and zombies.
Animate Dead V,S,M 1 act Inst Creates undead skeletons and zombies.
Bestow Curse V,S 1 act Perm -6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action.
Blindness/Deafness V 1 act Perm(D) Makes subject blind or deaf.
Clairaudience/Clairvoyance V,S,F/DF 1 act Lx1 mins(D) Hear or see at a distance for 1 min./level.
Contagion V,S 1 act Inst Infects subject with chosen disease.
Contagion V,S 1 act Inst Infects subject with chosen disease.
Continual Flame V,S,M 1 act Perm Makes a permanent, heatless torch.
Create Food and Water V,S 10 mins 24 hrs(*) Feeds three humans (or one horse)/level.
Cure Serious Wounds V,S 1 act Inst Cures 3d8 +1/level damage (max +15).
Cure Serious Wounds V,S 1 act Inst Cures 3d8 +1/level damage (max +15).
Daylight V,S 1 act Lx10 mins 60-ft. radius of bright light.
Deeper Darkness V,S 1 act Lx1 days Object sheds absolute darkness in 60-ft. radius.
Dispel Magic V,S 1 act Inst Cancels magical spells and effects.
Dispel Magic V,S 1 act Inst Cancels magical spells and effects.
Dominate Animal V,S 1 act Lx1 rnds Subject animal obeys silent mental commands.
Fly V,S,F/DF 1 act Lx10 mins Subject flies at speed of 90.
Gaseous Form S,M/DF 1 act Lx2 mins(D) Subject becomes insubstantial and can fly slowly.
Glyph of Warding V,S,M 10 mins Dischg Inscription harms those who pass it.
Helping Hand V,S,DF 1 act Lx1 hrs Ghostly hand leads subject to you.
Inflict Serious Wounds V,S 1 act Inst Touch attack, 3d8 +1/level damage (max +15).
Invisibility Purge V,S 1 act Lx1 mins(D) Dispels invisibility within 5 ft./level.
Locate Object V,S,F/DF 1 act Lx1 mins Senses direction toward object (specific or type).
Magic Circle against Chaos * * * As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Chaos * * * As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Evil * * Lx10 mins As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Evil * * Lx10 mins As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Good * * Lx10 mins As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Good * * Lx10 mins As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Law * * Lx10 mins As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Law * * Lx10 mins As protection spells, but 10-ft. radius and 10 min./level.
Magic Vestment V,S,DF 1 act Lx1 hrs Magic Vestment. Armor or shield gains +1 enhancement/three levels.
Magic Vestment V,S,DF 1 act Lx1 hrs Magic Vestment. Armor or shield gains +1 enhancement/three levels.
Magic Vestment V,S,DF 1 act Lx1 hrs Magic Vestment. Armor or shield gains +1 enhancement/three levels.
Meld into Stone V,S,DF 1 act Lx10 mins You and your gear merge with stone.
Negative Energy Protection V,S 1 act Lx1 rnds Subject resists level and ability drains.
Nondetection V,S,M 1 act Lx1 hrs Hides subject from divination, scrying.
Obscure Object V,S,M/DF 1 act 8 hrs Masks object against divination.
Plant Growth V,S,DF 1 act Inst Grows vegetation, improves crops.
Prayer V,S,DF 1 act Lx1 rnds Allies gain +1 on most rolls, enemies suffer -1.
Protection from Elements V,S,DF 1 act Lx10 mins/Dischg Absorb 12 damage/level from one kind of energy.
Protection from Elements V,S,DF 1 act Lx10 mins/Dischg Absorb 12 damage/level from one kind of energy.
Protection from Elements V,S,DF 1 act Lx10 mins/Dischg Absorb 12 damage/level from one kind of energy.
Remove Blindness/Deafness V,S 1 act Inst Cures normal or magical conditions.
Remove Curse V,S 1 act Inst Frees object or person from curse.
Remove Disease V,S 1 act Inst Cures all diseases affecting subject.
Resist Elements V,S,DF 1 act Lx1 mins Ignores 12 damage/round from one energy type.
Searing Light V,S 1 act Inst Searing Light. Ray deals 1d8/two levels, more against undead.
Searing Light V,S 1 act Inst Searing Light. Ray deals 1d8/two levels, more against undead.
Speak with Dead V,S,DF 10 mins Lx1 mins Corpse answers one question/two levels.
Speak with Plants V,S 1 act Lx1 mins You can talk to normal plants and plant creatures.
Stone Shape V,S,M/DF 1 act Inst Sculpts stone into any form.
Stone Shape V,S,M/DF 1 act Inst Sculpts stone into any form.
Summon Monster III V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Water Breathing V,S,M/DF 1 act Lx2 hrs(*) Subjects can breathe underwater.
Water Breathing V,S,M/DF 1 act Lx2 hrs(*) Subjects can breathe underwater.
Water Walk V,S,DF 1 act Lx10 mins Subject treads on water as if solid.
Wind Wall V,S,M/DF 1 act Lx1 rnds Deflects arrows, smaller creatures, and gases.
4-LEVEL CLERIC SPELLS
Air Walk V,S,DF 1 act Lx10 mins Subject treads on air as if solid (climb at 45-degree angle)
Air Walk V,S,DF 1 act Lx10 mins Subject treads on air as if solid (climb at 45-degree angle)
Chaos Hammer V,S 1 act Inst Damages and staggers lawful creatures.
Confusion V,S,M/DF 1 act Lx1 rnds Makes subject behave oddly for 1 round/level.
Control Plants V,S,DF 1 act Lx1 mins Talk to and control plants & fungi.
Control Water V,S,M/DF 1 act Lx10 mins(D) Raises, lowers, or parts bodies of water.
Control Water V,S,M/DF 1 act Lx10 mins(D) Raises, lowers, or parts bodies of water.
Cure Critical Wounds * * * Cures 4d8 +1/level damage (max +20).
Cure Critical Wounds * * * Cures 4d8 +1/level damage (max +20).
Death Ward V,S,DF 1 act Lx10 mins Grants immunity to death spells and effects.
Death Ward V,S,DF 1 act Lx10 mins Grants immunity to death spells and effects.
Dimension Door V 1 act Inst Teleports you and up to 500 lb.
Dimensional Anchor V,S 1 act Lx1 mins Bars extradimensional movement.
Discern Lies V,S,DF 1 act Conc/Lx1 rnds Reveals deliberate falsehoods.
Dismissal V,S,F/DF 1 act Inst Forces a creature to return to native plane.
Divination V,S,M 10 mins Inst Provides useful advice on to specific proposed actions.
Divination V,S,M 10 mins Inst Provides useful advice on to specific proposed actions.
Divine Power V,S,DF 1 act Lx1 rnds Divine Power. You gain attack bonus, 18 Str, and 1 hp/level.
Divine Power V,S,DF 1 act Lx1 rnds Divine Power. You gain attack bonus, 18 Str, and 1 hp/level.
Fire Shield V,S,M/DF 1 act Lx1 rnds(D) Creatures attacking you take fire damage; you're protected from heat or cold.
Freedom of Movement V,S,M,DF 1 act Lx10 mins Subject moves normally despite impediments.
Freedom of Movement V,S,M,DF 1 act Lx10 mins Subject moves normally despite impediments.
Giant Vermin V,S,DF 1 act Lx1 mins Turns insects into giant vermin.
Greater Magic Weapon V,S,M/DF 1 act Lx1 hrs +1/three levels (max +5).
Holy Smite V,S 1 act Inst Damages and blinds evil creatures.
Imbue with Spell Ability V,S,DF 10 mins Dischg Imbue with Spell Ability. Transfer spells to subject.
Imbue with Spell Ability V,S,DF 10 mins Dischg Imbue with Spell Ability. Transfer spells to subject.
Inflict Critical Wounds * * * Touch attack, 4d8 +1/level damage (max +20).
Inflict Critical Wounds * * * Touch attack, 4d8 +1/level damage (max +20).
Lesser Planar Ally V,S,DF 10 mins Inst Exchange services with an 8 HD outsider.
Neutralize Poison V,S,M/DF 1 act Inst Detoxifies venom in or on subject.
Order's Wrath V,S 1 act Inst Order's Wrath. Damages and dazes chaotic creatures.
Poison V,S,DF 1 act Inst(*) Touch deals 1d10 Con damage, repeats in 1 min.
Repel Vermin V,S,DF 1 act Lx10 mins Insects stay 10 ft. away.
Repel Vermin V,S,DF 1 act Lx10 mins Insects stay 10 ft. away.
Restoration V,S,M 3 rnds Inst Restores level and ability score drains.
Sending V,S,M/DF 10 mins 1 rnds(*) Delivers short message anywhere, instantly.
Spell Immunity V,S,DF 1 act Lx10 mins Spell Immunity. Subject is immune to one spell/four levels.
Spell Immunity V,S,DF 1 act Lx10 mins Spell Immunity. Subject is immune to one spell/four levels.
Spell Immunity V,S,DF 1 act Lx10 mins Spell Immunity. Subject is immune to one spell/four levels.
Spike Stones V,S,DF 1 act Lx1 hrs(D) Creatures in area take 1d8 damage, may be slowed.
Status V,S 1 act Lx1 hrs Monitors condition, position of allies.
Summon Monster IV V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Tongues V,M/DF 1 act Lx10 mins Speak any language.
Unholy Blight V,S 1 act Inst Damages and sickens good creatures.
Wall of Fire V,S,M/DF 1 act Conc+Lx1 rnds Deals 2d4 fire damage out to 10 ft. and 1d4 out to
5-LEVEL CLERIC SPELLS
Atonement * 1 hrs Inst Removes burden of misdeeds from subject.
Break Enchantment V,S 1 mins Inst Break Enchantment. Frees subjects from enchantments, alterations, curses,and petrification.
Break Enchantment V,S 1 mins Inst Break Enchantment. Frees subjects from enchantments, alterations, curses,and petrification.
Circle of Doom V,S 1 act Inst Deals 1d8 +1/level damage in all directions.
Circle of Doom V,S 1 act Inst Deals 1d8 +1/level damage in all directions.
Commune * 10 mins Lx1 rnds Deity answers one yes-or-no question/level.
Commune with Nature V,S 10 mins Inst Learn about terrain for one mile/level.
Control Winds V,S 1 act Lx10 mins Change wind direction and speed.
Dispel Chaos * * * Dispel Chaos. +4 bonus against attacks by chaotic creatures.
Dispel Chaos * * * Dispel Chaos. +4 bonus against attacks by chaotic creatures.
Dispel Evil V,S,DF 1 act Lx1 rnds/Dischg +4 bonus against attacks by evil creatures.
Dispel Evil V,S,DF 1 act Lx1 rnds/Dischg +4 bonus against attacks by evil creatures.
Dispel Good V,S,DF 1 act Lx1 rnds/Dischg +4 bonus against attacks by good creatures.
Dispel Good V,S,DF 1 act Lx1 rnds/Dischg +4 bonus against attacks by good creatures.
Dispel Law V,S,DF 1 act Lx1 rnds/Dischg +4 bonus against attacks by lawful creatures.
Dispel Law V,S,DF 1 act Lx1 rnds/Dischg +4 bonus against attacks by lawful creatures.
Ethereal Jaunt V,S 1 act Lx1 rnds(D) You become ethereal for 1 round/level.
False Vision V,S,M 1 act Lx1 mins Fools scrying with an illusion.
Fire Shield V,S,M/DF 1 act Lx1 rnds(D) Creatures attacking you take fire damage; you're protected from heat or cold.
Flame Strike V,S,DF 1 act Inst Smites foes with divine fire (1d6/level).
Flame Strike V,S,DF 1 act Inst Smites foes with divine fire (1d6/level).
Flame Strike V,S,DF 1 act Inst Smites foes with divine fire (1d6/level).
Greater Command V 1 act Lx1 rnds As command, but affects one subject/level.
Hallow V,S,M,DF 1 days Inst Designates location as holy.
Healing Circle V,S 1 act Inst Cures 1d8 +1/level damage in all directions.
Healing Circle V,S 1 act Inst Cures 1d8 +1/level damage in all directions.
Ice Storm V,S,M/DF 1 act Inst Hail deals 5d6 damage in cylinder 40 ft. across.
Insect Plague V,S,DF 1 rnds Lx1 mins Insect horde limits vision, inflicts damage, and weak creatures flee.
Mark of Justice V,S,DF 10 mins Perm(*) Designates action that will trigger curse on subject.
Plane Shift V,S,F 1 act Inst Up to eight subjects travel to another plane.
Raise Dead V,S,M,DF 1 mins Inst Restores life to subject who died up to 1 day/level ago.
Righteous Might V,S,DF 1 act Lx1 rnds Righteous Might. Your size increases, and you gain +4 Str.
Righteous Might V,S,DF 1 act Lx1 rnds Righteous Might. Your size increases, and you gain +4 Str.
Scrying V,S,M/DF,F 1 hrs Lx1 mins Spies on subject from a distance.
Slay Living V,S 1 act Inst Touch attack kills subject.
Slay Living V,S 1 act Inst Touch attack kills subject.
Spell Resistance V,S,DF 1 act Lx1 mins Spell Resistance. Subject gains +12 +1/level SR.
Spell Resistance V,S,DF 1 act Lx1 mins Spell Resistance. Subject gains +12 +1/level SR.
Spell Resistance V,S,DF 1 act Lx1 mins Spell Resistance. Subject gains +12 +1/level SR.
Summon Monster V V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Teleport V 1 act Inst Instantly transports you anywhere.
True Seeing V,S,M 1 act Lx1 mins See all things as they really are.
True Seeing V,S,M 1 act Lx1 mins See all things as they really are.
Unhallow V,S,M 1 days Inst Designates location as unholy.
Wall of Stone V,S,M/DF 1 act Inst 20 hp/four levels; can be shaped.
Wall of Stone V,S,M/DF 1 act Inst 20 hp/four levels; can be shaped.
Wall of Thorns V,S 1 act Lx10 mins(D) Thorns damage anyone who tries to pass.
6-LEVEL CLERIC SPELLS
Animate Objects V,S 1 act Lx1 rnds Objects attack your foes.
Animate Objects V,S 1 act Lx1 rnds Objects attack your foes.
Antilife Shell V,S,DF 1 rnds Lx10 mins(D) 10-ft. field hedges out living creatures.
Antilife Shell V,S,DF 1 rnds Lx10 mins(D) 10-ft. field hedges out living creatures.
Antimagic Field V,S,M/DF 1 act Lx10 mins(D) Negates magic within 10 ft.
Antimagic Field V,S,M/DF 1 act Lx10 mins(D) Negates magic within 10 ft.
Banishment V,S,F 1 act Inst Banishes 2 HD/level extraplanar creatures.
Blade Barrier V,S 1 rnds Lx10 mins Blade Barrier. Blades encircling you deal 1d6 damage/level.
Blade Barrier V,S 1 rnds Lx10 mins Blade Barrier. Blades encircling you deal 1d6 damage/level.
Blade Barrier V,S 1 rnds Lx10 mins Blade Barrier. Blades encircling you deal 1d6 damage/level.
Chain Lightning V,S,F 1 act Inst 1d6 damage/level; secondary bolts.
Cone of Cold V,S,M/DF 1 act Inst 1d6 cold damage/level.
Create Undead V,S,M 1 hrs Inst Ghouls, shadows, ghasts, wights, or wraiths.
Create Undead V,S,M 1 hrs Inst Ghouls, shadows, ghasts, wights, or wraiths.
Create Undead V,S,M 1 hrs Inst Ghouls, shadows, ghasts, wights, or wraiths.
Etherealness V,S 1 act Lx1 mins(D) Travel to Ethereal Plane with companions.
Find the Path V,S,F 3 rnds Lx10 mins Shows most direct way to a location.
Find the Path V,S,F 3 rnds Lx10 mins Shows most direct way to a location.
Find the Path V,S,F 3 rnds Lx10 mins Shows most direct way to a location.
Fire Seeds V,S,M * Lx10 mins/Dischg Acorns and berries become grenades and bombs.
Fire Seeds V,S,M * Lx10 mins/Dischg Acorns and berries become grenades and bombs.
Forbiddance V,S,M,DF 6 rnds Perm Denies area to creatures of another alignment.
Geas/Quest * * * As lesser geas, plus it affects any creature.
Greater Dispelling V,S 1 act Inst As dispel magic, but +20 on check.
Greater Glyph of Warding V,S,M 10 mins Dischg As glyph of warding, but up to 10d8 damage or 6th level spell.
Harm V,S 1 act Inst Subject loses all but 1d4 hp.
Harm V,S 1 act Inst Subject loses all but 1d4 hp.
Heal V,S 1 act Inst Cures all damage, diseases, and mental conditions.
Heal V,S 1 act Inst Cures all damage, diseases, and mental conditions.
Heroes' Feast V,S,DF 10 mins * Food for one creature/level cures and blesses.
Hold Monster V,S,M/DF * * As hold person, but any creature.
Mislead S 1 act Lx1 rnds(D) Turns you invisible and creates illusory double.
Mislead S 1 act Lx1 rnds(D) Turns you invisible and creates illusory double.
Planar Ally V,S,DF 10 mins Inst As lesser planar ally, but up to 16 HD.
Repel Wood V,S 1 act Lx1 mins Pushes away wooden objects.
Stoneskin V,S,M 1 act Lx10 mins/Dischg Stops blows, cuts, stabs, and slashes.
Stoneskin V,S,M 1 act Lx10 mins/Dischg Stops blows, cuts, stabs, and slashes.
Summon Monster VI V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Wind Walk V,S,DF 1 act Lx1 hrs(D) You and your allies turn vaporous and travel fast.
Word of Recall V 1 act Inst Teleports you back to designated place.
7-LEVEL CLERIC SPELLS
Acid Fog V,S,M/DF 1 act Lx1 rnds Fog deals acid damage.
Animal Shapes V,S,DF 1 act Lx1 hrs(D) One ally/level polymorphs into chosen animal.
Bigby's Grasping Hand V,S,F/DF * * Hand provides cover, pushes, or grapples.
Blasphemy V 1 act Inst Kills, paralyzes, weakens, or dazes nonevil subjects.
Blasphemy V 1 act Inst Kills, paralyzes, weakens, or dazes nonevil subjects.
Changestaff V,S,F 1 rnds Lx1 hrs(D) Your staff becomes a treant on command.
Control Weather V,S 10 mins(*) 4d12 hrs(*) Changes weather in local area.
Control Weather V,S 10 mins(*) 4d12 hrs(*) Changes weather in local area.
Destruction V,S,F 1 act Inst Kills subject and destroys remains.
Destruction V,S,F 1 act Inst Kills subject and destroys remains.
Dictum V 1 act Inst Dictum. Kills, paralyzes, weakens, or dazes nonlawful subjects.
Dictum V 1 act Inst Dictum. Kills, paralyzes, weakens, or dazes nonlawful subjects.
Disintegrate V,S,M/DF 1 act Inst Makes one creature or object vanish.
Earthquake V,S,DF 1 act 1 rnds Intense tremor shakes 5-ft./level radius.
Fire Storm V,S 1 rnds Inst Deals 1d6 fire damage/level.
Greater Restoration * 10 mins * As restoration, plus restores all levels and ability scores
Greater Scrying V,S 1 act Lx1 hrs As scrying, but faster and longer.
Holy Word V 1 act Inst Kills, paralyzes, weakens, or dazes nongood subjects.
Holy Word V 1 act Inst Kills, paralyzes, weakens, or dazes nongood subjects.
Legend Lore V,S,M,F * * Learn tales about a person, place, or thing.
Power Word, Stun V 1 act * Stuns creature with up to 150 hp.
Refuge V,S,M 1 act Perm/Dischg Alters item to transport its possessor to you.
Regenerate V,S,DF 3 rnds Inst Subject's severed limbs grow back.
Regenerate V,S,DF 3 rnds Inst Subject's severed limbs grow back.
Repulsion V,S,F/DF 1 act Lx1 rnds(D) Creatures can't approach you.
Repulsion V,S,F/DF 1 act Lx1 rnds(D) Creatures can't approach you.
Resurrection V,S,M,DF 10 mins Inst Fully restore dead subject.
Screen V,S 10 mins 1 days Illusion hides area from vision, scrying.
Spell Turning V,S,M/DF 1 act * Reflect 1d4+6 spell levels back at caster.
Spell Turning V,S,M/DF 1 act * Reflect 1d4+6 spell levels back at caster.
Summon Monster VII V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Sunbeam V,S,DF 1 act Lx1 rnds(*) Beam blinds and deals 3d6 damage.
Teleport without Error V 1 act Inst As teleport, but no off-target arrival.
Word of Chaos V 1 act Inst Kills, confuses, stuns, or deafens nonchaotic subjects.
Word of Chaos V 1 act Inst Kills, confuses, stuns, or deafens nonchaotic subjects.
8-LEVEL CLERIC SPELLS
Antimagic Field V,S,M/DF 1 act Lx10 mins(D) Negates magic within 10 ft.
Bigby's Clenched Fist V,S,F/DF * * Large hand attacks your foes.
Cloak of Chaos V,S,F 1 act Lx1 rnds(D) +4 AC, +4 resistance, SR 25 against lawful spells.
Cloak of Chaos V,S,F 1 act Lx1 rnds(D) +4 AC, +4 resistance, SR 25 against lawful spells.
Command Plants V 1 act * Plants animate and vegetation entangles.
Create Greater Undead V,S,M 1 hrs Inst Mummies, spectres, vampires, or ghosts.
Create Greater Undead V,S,M 1 hrs Inst Mummies, spectres, vampires, or ghosts.
Creeping Doom V,S 1 rnds Lx1 mins Carpet of insects attacks at your command.
Discern Location V,S,DF 10 mins Inst Exact location of creature or object.
Discern Location V,S,DF 10 mins Inst Exact location of creature or object.
Earthquake V,S,DF 1 act 1 rnds Intense tremor shakes 5-ft./level radius.
Earthquake V,S,DF 1 act 1 rnds Intense tremor shakes 5-ft./level radius.
Fire Storm V,S 1 rnds Inst Deals 1d6 fire damage/level.
Greater Planar Ally * * * As lesser planar ally, but up to 24 HD.
Holy Aura V,S,F 1 act Lx1 rnds(D) Holy Aura. +4 AC, +4 resistance, and SR 25 against evil spells.
Holy Aura V,S,F 1 act Lx1 rnds(D) Holy Aura. +4 AC, +4 resistance, and SR 25 against evil spells.
Holy Aura V,S,F 1 act Lx1 rnds(D) Holy Aura. +4 AC, +4 resistance, and SR 25 against evil spells.
Horrid Wilting V,S,M/DF 1 act Inst Deals 1d8 damage/level within 30 ft.
Incendiary Cloud V,S 1 act Lx1 rnds Cloud deals 4d6 fire damage/round.
Iron Body V,S,M/DF 1 act Lx1 mins(D) Your body becomes living iron.
Mass Heal V,S 1 act Inst As heal, but with several subjects.
Mass Heal V,S 1 act Inst As heal, but with several subjects.
Mind Blank V,S 1 act 1 days Subject is immune to mental/emotional magic and scrying.
Phase Door V 1 act * Invisible passage through wood or stone.
Polymorph Any Object V,S,M/DF 1 act * Changes any subject into anything else.
Power Word, Blind V 1 act * Blinds 200 hp worth of creatures.
Protection from Spells V,S,M,F 1 act Lx10 mins Confers +8 resistance bonus.
Shield of Law V,S,F 1 act Lx1 rnds(D) Shield of Law. +4 AC, +4 resistance, and SR 25 against chaotic spells.
Shield of Law V,S,F 1 act Lx1 rnds(D) Shield of Law. +4 AC, +4 resistance, and SR 25 against chaotic spells.
Summon Monster VIII V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Sunburst V,S,M/DF 1 act Inst Blinds all within 10 ft., deals 3d6 damage.
Symbol * * * Triggered runes have array of effects.
Unholy Aura V,S,F 1 act Lx1 rnds(D) +4 AC, +4 resistance, SR 25 against good spells.
Unholy Aura V,S,F 1 act Lx1 rnds(D) +4 AC, +4 resistance, SR 25 against good spells.
Whirlwind V,S,DF 1 act Lx1 rnds Cyclone inflicts damage and can pick up creatures.
9-LEVEL CLERIC SPELLS
Astral Projection V,S,M 30 mins * Projects you and companions into Astral Plane.
Astral Projection V,S,M 30 mins * Projects you and companions into Astral Plane.
Bigby's Crushing Hand V,S,M,F/DF * * As Bigby's interposing hand, but stronger.
Elemental Swarm V,S 10 mins Lx10 mins(D) Summons 2d4 Large, 1d4 Huge elementals.
Elemental Swarm V,S 10 mins Lx10 mins(D) Summons 2d4 Large, 1d4 Huge elementals.
Elemental Swarm V,S 10 mins Lx10 mins(D) Summons 2d4 Large, 1d4 Huge elementals.
Elemental Swarm V,S 10 mins Lx10 mins(D) Summons 2d4 Large, 1d4 Huge elementals.
Energy Drain * * Inst Subject gains 2d4 negative levels.
Foresight V,S,M/DF 1 act Lx10 mins "Sixth sense" warns of impending danger.
Gate V,S 1 act Inst Connects two planes for travel or summoning.
Implosion V,S 1 act * Kills one creature/round.
Implosion V,S 1 act * Kills one creature/round.
Miracle * 1 act * Miracle. Requests a deity's intercession.
Miracle * 1 act * Miracle. Requests a deity's intercession.
Mord's Disjunction V 1 act Inst Dispels magic, disenchants magic items.
Power Word, Kill V 1 act Inst Kills one tough subject or many weak ones.
Prismatic Sphere V * * As prismatic wall, but surrounds on all sides.
Prismatic Sphere V * * As prismatic wall, but surrounds on all sides.
Shambler V,S 1 act * Summons 1d4+2 shambling mounds to fight for you.
Shapechange V,S,F 1 act Lx10 mins Transforms you into any creature, and change forms once per round.
Soul Bind V,S,F 1 act Perm Traps newly dead soul to prevent resurrection.
Storm of Vengeance V,S 1 rnds * Storm rains acid, lightning, and hail.
Summon Monster IX V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Summon Monster IX V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Summon Monster IX V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Summon Monster IX V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Summon Monster IX V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Time Stop V 1 act 1d4+1 rnds You act freely for 1d4+1 rounds.
True Resurrection V,S,M,DF 10 mins Inst As resurrection, plus remains aren't needed.
True Resurrection V,S,M,DF 10 mins Inst As resurrection, plus remains aren't needed.
Wail of the Banshee V 1 act Inst Kills one creature/level.