1-LEVEL RANGER SPELLS
Alarm V,S,F/DF 1 act Lx2 hrs(D) Wards an area for 2 hours/level.
Animal Friendship V,S,M 1 act Inst Gains permanent animal companions.
Delay Poison V,S,DF 1 act Lx1 hrs Stops poison from harming subject for 1 hour/level.
Detect Animals or Plants V,S 1 act Conc/Lx10 mins(D) Detects species of animals or plants.
Detect Snares and Pits V,S 1 act Conc/Lx10 mins(D) Reveals natural or primitive traps.
Entangle V,S,DF 1 act Lx1 mins Plants entangle everyone in 40-ft.-radius circle.
Magic Fang V,S,DF 1 act Lx1 mins One natural weapon of subject creature gets +1 bonus to attack and damage.
Pass without Trace V,S,DF 1 act Lx10 mins One subject/level leaves no tracks.
Read Magic V,S,F 1 act Lx10 mins Read scrolls and spellbooks.
Resist Elements V,S,DF 1 act Lx1 mins Ignores 12 damage/round from one energy type.
Speak with Animals V,S 1 act Lx1 mins You can communicate with natural animals.
Summon Nature's Ally I V,S,DF 1 rnds Lx1 rnds(D) Calls animal to fight for you.
2-LEVEL RANGER SPELLS
Animal Messenger V,S,M 1 act Lx1 days Sends a Tiny animal to a specific place.
Cure Light Wounds V,S 1 act Inst Cures 1d8 +1/level damage (max +5).
Detect Chaos * * * Reveals creatures, spells, or objects.
Detect Evil V,S,DF 1 act Conc/Lx10 mins(D) Reveals creatures, spells, or objects.
Detect Good V,S,DF 1 act Conc/Lx10 mins(D) Reveals creatures, spells, or objects.
Detect Law V,S,DF 1 act Conc/Lx10 mins(D) Reveals creatures, spells, or objects.
Hold Animal V,S * * Holds one animal helpless; 1 round/level.
Protection from Elements V,S,DF 1 act Lx10 mins/Dischg Absorb 12 damage/level from one kind of energy.
Sleep V,S,M/DF 1 act Lx1 mins Put 2d4 HD of creatures into comatose slumber.
Snare V,S,DF 3 rnds Dischg Creates a magical booby trap.
Speak with Plants V,S 1 act Lx1 mins You can talk to normal plants and plant creatures.
Summon Nature's Ally II * * * Calls animal to fight for you.
3-LEVEL RANGER SPELLS
Control Plants V,S,DF 1 act Lx1 mins Talk to and control plants & fungi.
Diminish Plants V,S,DF 1 act Inst Reduces size or blights growth of normal plants.
Greater Magic Fang * * Lx1 hrs One natural weapon of subject creature gets +1 bonus to attack and damage per three caster levels (max +5).
Neutralize Poison V,S,M/DF 1 act Inst Detoxifies venom in or on subject.
Plant Growth V,S,DF 1 act Inst Grows vegetation, improves crops.
Remove Disease V,S 1 act Inst Cures all diseases affecting subject.
Summon Nature's Ally III * * * Calls animal to fight for you.
Tree Shape V,S,DF 1 act Lx1 hrs(D) You look exactly like a tree for 1 hour/level.
Water Walk V,S,DF 1 act Lx10 mins Subject treads on water as if solid.
4-LEVEL RANGER SPELLS
Cure Serious Wounds V,S 1 act Inst Cures 3d8 +1/level damage (max +15).
Freedom of Movement V,S,M,DF 1 act Lx10 mins Subject moves normally despite impediments.
Nondetection V,S,M 1 act Lx1 hrs Hides subject from divination, scrying.
Polymorph Self V 1 act Lx1 hrs(D) You assume a new form.
Summon Nature's Ally IV * * * Calls animal to fight for you.
Tree Stride V,S,DF 1 act Lx1 hrs(*) Step from one tree to another far away.
Wind Wall V,S,M/DF 1 act Lx1 rnds Deflects arrows, smaller creatures, and gases.