Name:  Alf Will Smith
Player: Clifford

Val Char Base Cost
18 STR 10 8
20 DEX 10 30
15 CON 10 10
15 BODY 10 10
15 INT 10 5
13 EGO 10 6
9 PRE 10 -1
9 COM 10 0
6/8 PD 4 2
4/6 ED 3 1
4 SPD 3.0 10
9 REC 7 4
30 END 30 0
32 STUN 32 0
6" RUN 6 0
2" SWIM 2 0
3 1/2" LEAP 4 0

STR Roll: 13- Run:  6"
DEX Roll: 13- Swim:  2"
CON Roll: 12- Leap:  3 1/2"
INT Roll: 12-
EGO Roll: 12-
PER Roll 12-

Disadvantages Pts
Psychological Limitation: Human Pride (Common, Moderate)  10
Hunted: Anti-human League 8- (As Pow, NCI, Harshly Punish)  15
Psychological Limitation: Shyness (Common, Moderate)  10
Psychological Limitation: Survival at cost of others (Common, Strong)  15
 
XP
0
Base Points : 125
Disads Total + 50
Experience Spent + 0
Total Cost = 174

Pts.  Skill/Perk/Talent/Power END
3   +2 versus Range Modifier for Sight Group  0
     
     
15   +3 with Ranged Combat   
7   Survival 14-   
5   Weaponsmith (Muscle-Powered HTH, Muscle-Powered Ranged) 13-   
8   +1 with all non-combat Skills   
5   Fast Draw 14-   
5   WF: Common Melee Weapons, Common Missile Weapons, Off Hand   
0   Language (completely fluent; literate) (4 Active Points)   
0   Deduction 8-   
5   Paramedics 13-   
0   AK 8-   
5   Concealment 13-   
3   Armorsmith 13-   
0   PS: Farming 8-   
0   Conversation 8-   
0   Shadowing 8-   
0   Stealth 8-   
0   Climbing 8-   
     
     
8   Combat Archery   
4   Rapid Archery   
12   Combat Luck (6 PD/6 ED)   
5   Lightning Reflexes: +3 DEX to act first with All Actions   
     
   Compound Longbow: Killing Attack - Ranged 2d6, Reduced Endurance (0 END; +1/2) (45 Active Points); OAF (-1), STR Minimum 15 (-3/4), Real Weapon (-1/4)  0
$50   Heavy Leather: Armor (2 PD/2 ED) (6 Active Points); Independent (-2), OIF Durable (-1/2), Real Armor (-1/4)  0
   Dagger: Killing Attack - Hand-To-Hand 1d6-1 (1d6 w/STR), Reduced Endurance (0 END; +1/2), Ranged (+1/2) (20 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) [Notes: Can Be Thrown]  0
   Dagger: Killing Attack - Hand-To-Hand 1d6-1 (1d6 w/STR), Reduced Endurance (0 END; +1/2), Ranged (+1/2) (20 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) [Notes: Can Be Thrown]  0
     
 3 : Powers Cost
 87 + Skills Cost
 85 + Characteristics Cost
 174 = Total Cost
Base OCV:  7 Base DCV:  7
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: +3 with Ranged Combat

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 20 SPD: 4 ECV: 4
Phases: 3, 6, 9, 12
6/8 PD (0/2 rPD) 4/6 ED (0/2 rED) MD: 0
END: 30 STUN: 32 BODY: 15

Roll Location STUNx NSTUN BODYx To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1.5 x1 -7
13 Vitals x4 x1.5 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8

Height: 2.00 m Hair: Brown
Weight: 100.00 kg Eyes: Brown
Appearance: Completely average. Has the type of face that people don't remember.
Background: Son of the Far-Go weaponsmith, Will was raised as the apprentice for him. Learning to make and repair weapons, Will also picked up a knack for the bow. Since he was little Will has been an unerring shot.