Water-uphill World
This is a role-playing game in the genre of C.S. Lewis'
Narnia series or Frank L. Baum's Oz books: children
from our world (and modern times) are transported to a fantasy world
where strange things happen to them. The player characters in this
case are four friends from a private school in Chicago who find
themselves in a bizarre world where water runs uphill.
They wander into the palace of the land's ruler (currently a regent
acting for a young princess), where they found a place to stay and
tried to make some sense of their strange surroundings.
- Player Characters
-
PC Descriptions
PC Stuff (i.e. items carried)
PC Game Stats
-
- Game Rules
- My minimalist homebrew rules that I used for the game. In
practice play was largely systemless. There was no combat
and magic was handled dicelessly though with a defined
system of sorts.
-
- Excerpt from Kate's Journal
- This is a journal of the events from a session or two during
the middle of the campaign, written by Liz for a player who
had missed it.
-
- Discussion
-
(The Forge) Confused over Simulationism + Example Campaign
(The Forge) Virtuality and Ouija Boards
(The Forge) Water-Uphill World: Virtuality Examined
J. Hanju Kim <hanjujkim-at-gmail-dot-com>
Last modified: Sat Jul 17 11:57:02 2004