________/={__________________________________________________ O{]|///////|[ * >---- The SORD Character Sheet Setup ------------~~--__ `^^^^^^^^\={~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~` Player's Name: Player Information: =-=-=-= Character's Name(s): =-=-=-= ATTRIBUTES ~~~~~~~~~~ Primary Set: ~~~~~~~~~~~~ Base# Mod# Max# Current# (A)MBTition: _____ ____ ____ ________ (H)eaLTH: _____ ____ ____ ________ (M)IND: _____ ____ ____ ________ (P)ROWess: _____ ____ ____ ________ (Q)uiCKNess: _____ ____ ____ ________ Secondary Set: ~~~~~~~~~~~~~~ Base# Mod# Max# Current# (C)HaRM: _____ ____ ____ ________ (E)XPeRience: _____ ____ ____ ________ (F)OCuS: _____ ____ ____ ________ (I)NSTinct: _____ ____ ____ ________ (L)UCK: _____ ____ ____ ________ =-=-=-= Birthdate: Sex: Height(Feet&Inches): Body Weight(Pounds): Age (Human/Current): yrs. / yrs. =-=-=-= Appearance & Physical Qualities: =-=-=-= MaxWeight#: = b(HLTH+PROW)x2 + (Body Weight/5) Carried Weight: = Total weight carried Weight Factor: = Carried Weight / (Wt:lbs / Ht:inches) Reaction Rate: = (MaxWeight# + b(HLTH) + Height") x 50 ------------------------------------- Bodyweight + h(Age) Surprise = b(QCKN+INST+LUCK) Move Rate: = [ Reaction Rate + Surprise Factor ] - Weight Factor =-=-=-= Character Culture: Cultural STEP Rate #: Cultural Attribute Maximums: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ m(A): m(H): m(M): m(P): m(Q): m(C): m(E): m(F): m(I): m(L): Cultural Qualities/Abilities/History: =-=-=-= PERSONALITY TRAITS: Self-Emotion-Outlook-Disposition ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Self: Unselfish/IMPARTIAL/Selfish 1 2 3 4 5 6 7 8 9 10 ---------------------------------------------------- Emotion: Emotional/EQUAL/Unemotional 1 2 3 4 5 6 7 8 9 10 ---------------------------------------------------- Outlook: OPTIMISTIC/PESSIMISTIC 1 2 3 4 5 6 7 8 9 10 ---------------------------------------------------- Disposition: Pure/Good/OPEN/Evil/Corrupt 1 2 3 4 5 6 7 8 9 10 ---------------------------------------------------- (Player chooses the number for each trait; Culture can alter.) =-=-=-= Current Profession: Professional STEP Rate #: Professional Location: Minimum Attribute#1: Minimum Attribute#2: Minimum Attribute#3: Startdate of Current Profession(s): Trained Lore per STEP Advancement: d +c(SA) Educated Lore per STEP Advancement: d +c(SA) Professional Abilites/Remarks: =-=-=-= Character Upbringing & Experiences: =-=-=-= STEP-STATUS INFORMATION: ~~~~~~~~~~~~~~~~~~~~~~~~ Conflict: +_____ Role-played: +_____ Problem-solved: +_____ Special-Type: +_____ ---------------------- STEP-Sum(SS): = ______ STEP-Rate Total (SRT):______ x STEP Advs STEP Advancements(current/total):___/___ ---------------------------------------- Trained Lore(current/maximum) :____/____ Educated Lore(current/maximum):____/____ =-=-=-= LIFE & DEFENSE STATUS INFORMATION: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (LR) Life-Recovery: +___ 1+[(mFOCS)x4 + b(AMBT+HLTH+MIND)] / (Human Age) (U#) Unconscious #: ____ b(AMBT+HLTH) + m(MIND) (DB) Deathly Blow#: ____ m(AMBT+HLTH+CHRM+EXPR+LUCK) (PA#) Parry/Avoid#: ____ Move Rate / 10 Armor#s/Protection: ~~~~~~~~~~~~~~~~~~~ 1 Head(MIND): +____ (Helms, Neck protection, etc.) 2-4 Body(PROW): +____ (Breat plate, normal armor, shoulder defense, etc.) 5-6 Limb(QCKN): +____ (Gloves, Boots, Arm/Leg protection, etc.) =-=-=-= ATTACK STATUS: ~~~~~~~~~~~~~ (WAR) Weapon Attack Reaction:____ (Move Rate) + b(AMBT+HLTH+EXPR+LUCK) (WARF#) Fired WAR#.....:____ WAR + m(QCKN) (WART#) Thrown WAR#....:____ WAR + m(QCKN+INST) (WARM#) Melee WAR#.....:____ WAR + m(MIND+PROW+QCKN+CHRM) (WARS#) Special WAR#...:____ WAR + m(MIND+CHRM+FOCS) =-=-=-= WEAPONS & CALCULATIONS: ~~~~~~~~~~~~~~~~~~~~~~ Weapon Types= Fired:+10, Thrown:+20, Melee:+30, Special:+40 Damage Types= Fired:1d6, Thrown:1d8, Melee:1d12, Special:** "**" Damage varies according to the special-type roll(s). Weapon Weapon (lbs.) (Feet) (Sec) THA- Attack Weapon Total Name Type Weight Length WSlo WAC Rate Speed# Damage ~~~~~~~ ~~~~~~ ~~~~~~ ~~~~~~ ~~~~~~ ~~~~ ~~~~~~ ~~~~~~ ~~~~~~ _______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______ _______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______ _______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______ _______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______ _______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______ _______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______ _______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______ _______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______ _______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______ _______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______ WSlo = ((Weapon Weight + Length + Weapon Type)x10) / Surprise# THAWAC = (Weapon WAR# - WSlo) / 10 Attack Rate = (Move Rate + THAWAC#) / (WSlo + 20); 20 is for 20 seconds in a Third-turn. Weapon Speed# = (WSlo - Attack Rate) Total Damage = Weight(lbs.) + Length(Feet) + Damage Type + Unique Damage Maximum Weapon Distances per specific weapon: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ m(Dist) Fired: WARF# x Weapon Length in feet m(Dist) Thrown: [WART# + m(PROW)] / (Projectile Weight in lbs.) =-=-=-= Skills: ~~~~~~~ Current Lore/ Current Lore/ Name of Skill Maximum Lore Name of Skill Maximum Lore _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ _____________ _____/______ *Characters can buy skills between half and the full score cost, and still be able to use skill if an additional maximum Attribute check is successful on every skill attempt. A full/maximum score does not need a normal c(EXPR) check. Skills always cost and even number of points. =-=-=-= Miscellaneous Items/Carried Possessions: Weight Cost ________________________________________ ______ ____ ________________________________________ ______ ____ ________________________________________ ______ ____ ________________________________________ ______ ____ ________________________________________ ______ ____ ________________________________________ ______ ____ ________________________________________ ______ ____ ________________________________________ ______ ____ ________________________________________ ______ ____ ________________________________________ ______ ____ ________________________________________ ______ ____ ________________________________________ ______ ____ ________________________________________ ______ ____ ________________________________________ ______ ____ ________________________________________ ______ ____ ________________________________________ ______ ____ ________________________________________ ______ ____ ________________________________________ ______ ____ ________________________________________ ______ ____ ________________________________________ ______ ____ =-=-=-= Wealth/Treasure: ~~~~~~~~~~~~~~~~ =-=-=-= Other Notes, Events, Experiences, etc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * For Technologies, Magic, and other systems, each SORD Setting will contain the needed information for the character sheet. ------------------------------------------------------------------------- ________/={_________________________________________________ O{]|///////|[ * >---- The SORD Non-character Sheet -------------~~--__ `^^^^^^^^\={~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~` Copyright September 1994 All Rights Reserved. Non-character/Creature Name: =-=-=-= General Characteristics ~~~~~~~~~~~~~~~~~~~~~~~ Height/Length(inches&feet): STEP-Sum: Body Weight(pounds): STEP Rate Total: Carried Weight(lbs): STEP Advancements: Age (Human/Current): / Creature Occurrence%: ATTRIBUTES CHARACTERISTICS ~~~~~~~~~~ b(ATTR) c(ATTR) ~~~~~~~~~~~~~~~ (A)MBTion _______ _______ MaxWeight#: (H)eaLTH _______ _______ Weight Factor: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Reaction Rate: (M)IND: _______ _______ Suprise Factor: (P)ROWess: _______ _______ Move Rate: yds/20 sec. (Q)uiCKNess: _______ _______ Parry/Avoid# (PA#): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1 Head(MIND) Armor#: (C)HaRM: _______ _______ 2-4 Body(PROW) Armor# (E)XPeRience: _______ _______ 5-6 Limb(QCKN) Armor#: (F)OCuS: _______ _______ Unconscious#: (I)NSTinct: _______ _______ Deathly Blow#: (L)UCK: _______ _______ Life-Recovery#: =-=-=-= Base WAR#: WARF#: WART#: WARM#: WARS#: =-=-=-= Weapon Weapon (lbs.) (Feet) (Sec) THA- Attack Weapon Total Name Type Weight Length WSlo WAC Rate Speed# Damage ~~~~~~~ ~~~~~~ ~~~~~~ ~~~~~~ ~~~~~~ ~~~~ ~~~~~~ ~~~~~~ ~~~~~~ _______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______ _______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______ _______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______ _______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______ _______ __:+__ ______ __'___ _+____ ____ ___/3T ______ ______ Skills/Abilities/Powers/etc.: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Carried Possessions/Equipment/Treasure/etc.: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description/Background/Personality/etc.: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _________/={___________________________________________________ O{]|\\\\\\\\\|[ * >--The Sagemaster: Galahad@Leland.Stanford.EDU---~~--__ `^^^^^^^^^\={~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~` Get your *FREE* copy of The S.O.R.D. and join the SORD Role-playing list!