This game is free! Really! Give copies to your friends! (Written:
Apr-17-1998)
Printing Instructions: Use no top/bottom margins, sides use 1/2
inch. (1 page)
Needed materials: 6-sided dice, paper, writing tools, and 2 or
more players.
StarCadets:Basic
Rules
A One-Page Role-Playing Game
by Donald Hosford
(Hosford.Donald@ACD.net)
Filename: SCADETS.HTM
With comments by Edward Golupski.
----------------------------------[Game Rules]--------------------------------
CREATING CHARACTERS: Think of a name.
|COMBAT: All characters get a chance to
Roll 2d6 for each attribute(STrength, | do something each
turn. Attacks are
and BRains) Hits=Strength. Move is 1/2| at Average difficulty.
Characters may
Strength(round up) Choose a number of | move upto 1/2 move,
and shoot at -2
skills, no more than Brains score. | to
skill roll.
Make one skill level 3, the rest are |DAMAGE:
Subtract armor defence, apply
level 1. Has 70 credits to buy stuff. | remainder to character's
hits. Any
SKILLS: Computer,Driver,Fight,Medic,
| character with zero hits has died.
Repair,Science,Shoot. Add as needed. |NPC's:
Basics: ST 7, BR 7. Has only
SKILL DIFFICULTIES: Easy things: +2,
| needed skills (level 2), and stuff.
Average things: +0, Hard things: -2. | Experts: worked
out like characters.
SKILL ROLLS: Roll 2d6,add skill level,
|EXPERIENCE: All characters get 1 point
subtract difficulty. If the total is 8| per adventure. Give
2 points for good
or more, skill attempt was successful.| role playing. 5 points
may be spent
Rolls of 7 or less are failures.
| to increase a skill by 1 level.
----------------------------------[Equipment]---------------------------------
Item
Cost Notes
|Item Cost Notes
Backpack 10 10
small items. |Ship passage 15 per day.
Cell recharger 30 recharges in 4 hour|Luxury passage
40 per day.
Comm-unit 5 5km
range, 4 hours.|Flack Vest 25 Def 3. Chest/back.
Datacube 5
Holds 8 levels data|Patrol Suit 55 Def 5. Whole
body.
Flashlight 5 20 hours.
|Spacesuit 80 Def 2. 10 hrs use.
Geo-scan 40 Finds
chemicals,ect|Skimmer(4 man)1500 Speed 100KPH,10hour
Hand Computer 50 4 levels active,1hr|SKimmer-truck
3500 Speed 60KPH, 5hours
Hotel Room 25 per day.
|Weapon
Damage Shots Range
Medikit 40
8 uses.
| Blaster 30 2d6
4 40m
Power cell 5 Rechargeable.
| Blaster rifle 60 3d6 6
80m
Rations 6
food for 1 man. | Knife
5 1d6 --- ---
Toolkit 18
+2 on skill rolls. | Sword
20 1d6+3 --- ---
Utility Cord 15 strong, 50m long.
| Spear 15 2d6
1 20m
+----------[Toronto Sector Map]-----------|------------[Adventure]------------
|. . E . . . . .|A)Toronto-Sector Capital,|SETUP:
The players are at the
|. . . . . . F .| High Population, High | Toronto spaceport.
They are out of
|. D . . . . . .| Industry,Trade center. | work. They are
approached by Jans
|. . . . A . . .|B)Benton-High Pop,Med Ind| Miller(Male, middle
aged,business
|H . . . . . . .|C)Karolos-Med Pop,Low Ind| suit). He wants them
to guard an
|. . . . . . . B|D)Atlas fleet base-Large | important cargo delivery.
He will
|. . . C . . . .| military base. Fourteen | pay 40 credits each.
They meet at
|. . . . . G . .| fleet ships are here. | a starship,
and ride with the
+---------------+E)Poverty-Med Pop,Farming| cargo in the back of
a truck.
1 square=1 Light|F)Standish-Low Pop,Med |WAREHOUSE:
At the warehouse, the
Year. All ships| Ind, Ship yards.
| truck is attacked by a group of
move at 1 light|G)Clor-Med pop,Low Ind. | thieves.(Basic
NPC's, 1 per player
year per day. |H)Tempus-Med pop,Low Ind.| Skills:Shoot
2, And a Blaster each)