Copyright Ben Overmyer 1997
CONTENTS
Part 1: Introduction to Timescape
Part 2: The Second Plane: Chaos
Part 3: The Third Plane: Law
PART 1: INTRODUCTION TO TIMESCAPE
Timescape is a Vox Draconis setting in which the Rifts have been
permanently torn open, and wizards have gained knowledge of chronomagic,
or time magic. This knowledge is a threat and also an aid to the
people of Vox Draconis. This manual will illustrate 2 new planes
and their denizens, equipment lists, and other interesting accessories
for Vox Draconis Timescape campaigns. You must own a copy of the
Vox Draconis Basic Rules.
PART 2: THE SECOND PLANE: CHAOS
Section A: Description
The Plane of Chaos is an exact copy of Vox Draconis's Plane of
Law, except it is dark and evil. All creatures that live on this
plane are evil and will destroy all intruders from the Plane of
Law. All of the monsters of Vox Draconis's Neutral Zone originated
from this plane.
Section B: New Monster List
Daemon King: 1d6*10 dmg., 1d6*10 HP, AC -3
Dragon, Chaos: 5d6+2 dmg., 4d6 HP, AC 1
Golem, Sand: 2d6 dmg., 2d6 HP, AC 9 Note: Sand Golems can only be hit with magic weapons.
Golem, Stone: 3d6 dmg., 2d6+10 HP, AC -3
Harrier: 4d6 dmg., 3d6-2 HP, AC 5
Section C: Equipment List
Weapons
Obsidian Bonecrusher Mace ( 5d6 )..130 wc
Whip of Evil( 4d6+Poison( 2d6 )).....150 wc
Thunder Axe( 3d6+5 ).......................110 wc
Armor & Shields
Obsidian Firespawn Armor( AC -1 ).350 wc
Armor of Total Evil ( AC -2 )............400 wc
Obsidian Firespawn Shield( AC+5 ).300 wc
Other Equipment
Amulet of Evil( Destroys Good)........200 wc
Section D: New Races
Demon Elf: Demon Elves are also called half-demons. They are usually
evil. Demon Elves gain a +3 to Magical Ability, a +3 to Strength,
and a -8 to Charisma.
Dark One: Dark Ones, or Harriers, are half human, part falcon,
and part wolf. They can track any prey, no matter how faint the
trail. They gain a +1 to Agility, a +4 to Perception, and a -3
to Charisma, as well as flight.
Section E: New Classes
Temporal Mage: This wizard has the ability to travel through time.
See Section F. They have 2d6 LP. They use only chronomagic, and
can use any weapons. They always have a staff handy for casting
Time Teleport.
Section F: New Spells
Time Teleport: Base Chance - 10%, 5 Spell Points
Teleports the caster up to 100 years beyond his present time.
This spell requires a Time Gate to be opened using a staff moved
in a circular motion.
Time Duplicate: Base Chance - 5%, 10 Spell Points
Time Duplicate lets the Time Mage create a duplicate of him/herself
in a different time. This is useful in dangerous situations.
Advanced Time Teleport: Base Chance 5%, 15 Spell Points
This spell teleports the spell's target to any time.
PART 3: THE THIRD PLANE: LAW
Section A: Description
The Plane of Law is a plane of complete order. It is very difficult
for inhabitants of other planes to live here, because here no
one has different thoughts. No monsters live here, only humanoid
creatures called Robots that cannot think for themselves. There
is no day or night, just an eternal darkness. This plane is considered
more dangerous than any other plane, except the Plane of Evil.
Section B: New Monster List
There aren't any monsters in the Plane of Law.
Section C: Equipment List
No new equipment.
Section D: New Races
Robot: Robots controlled by players are assumed to have escaped
the Plane of Law and gained an independent mind. They have a +5
to Perception, but they are completely blind, since they don't
even have eyes. They use their other senses at superhuman levels.
Robots have black skin and are bald. They tend to become good-aligned
when they leave the Plane of Law, and try to right wrongs.
Section E: New Classes
There are no new classes from the Plane of Law.
Section F: New Spells
None.
PART 4: CHRONOLOGY OF VOX DRACONIS
YH# = Year of History
YH1: The first dinosaurs appeared.
YH129: True humans appeared.
YH200: The other humanoid races appeared.
YH219: All of Desova's kingdoms are in place.
YH250: Dreguar and Turon begin a war: The Stone War.
YH258: The Stone War ends.
YH298: Lord Turosi, heir to Lord Turon, is born.
YH329: Lord Turosi takes over Turon.
YH340: The Second Stone War begins between Turon and Dreguar.
YH345: The Second Stone War ends.
YH389: Tension builds between Turon and Dreguar.
YH392: The Third Stone War begins.
YH400: The Third Stone War ends with the destruction of Dragon Castle.
YH429: Turosi II finds the ruins of Dragon Castle.
YH467: Emperor Turosi II has built up a massive empire, with the capital being
Dragon Castle, which has been rebuilt.
YH469: Emperor Turosi II dies, and is replaced by his son, Emperor Turosi III.
YH489: The Turosi empire collapses when Turosi III is killed in battle against the
Gargoyle King.
YH500: The invention of gunpowder.
YH540: The invention of steam engines.
YH592: The invention of submarines.
YH629: The invention of nuclear power.
YH632: The invention of nuclear weapons.
YH637: The last of the dinosaurs dies out. Raptor riders and raptorians become legend.
YH642: Dreguar is attacked by Lystak.
YH643: Desertania, capital of Dreguar, falls to Lystakian forces.
YH644: Dreguar becomes part of the Lystakian Empire.
YH656: Barduche becomes part of the Lystakian Empire.
YH673: The Lystakian Empire achieves world domination.
YH702: Rifts open up all over Desova because of the Archmage's failed
experiments with interdimensional travel. Chaos reigns.
YH703: The Archmage is killed while trying to close the rifts. He succeeded.
YH712: The former kingdom of Dreguar reappears as a republic.
YH723: Barduche reforms as the Eastern Kingdom.
YH760: "Power Cores" replace atomic energy.
YH829: Space travel is achieved.
YH840: The first humanoid on Tris'Dai (Desova's moon).
YH923: The Dreguarian Republic and the Eastern Kingdom work together to
build the faster-than-light(FTL) drive.
YH1029: The FTL drive is used to travel to the world of Trevilik.
YH1049: Trevilik is colonized.
YH1209: The Trevilikian colony rebels.
YH1586: Trevilik has become the center of the Hijus Empire.
Desova is the heart of the Rejuuk Empire.
YH1792: The two empires unite to form the Rijuus Republic.
YH2003: The Rijuus Republic gains control of the entire galaxy.
YH9010: Desova's sun goes supernova, destroying the Desova system and
creating a massive black hole.
YH9928: Trevilik's sun goes supernova. Trevilik is destroyed.
YH10299: The Rijuus Republic collapses. Anarchy abounds.
YH19099: Chaos subsides as the Neorepublic rises.
YH20000: A massive multiple supernova in the core of the galaxy causes
the galaxy to separate. No changes in its makeup shows yet.
YH21093: The galaxy has split into four smaller ones.
YH21399: FTL drive technology is lost, isolating each of the colonized worlds(there
were 38947).
YH22000: Technology reverts to that of the YH400 on 29483 of the worlds.
YH22389: New Desova becomes almost identical to YH439 Desova.
YH22739: Most of the advanced technologies, including gunpowder, become legend.