The Benchmark RPG System: Weight Classes

         In the real world, when we want to compare how we think two people will compete in a match, we use weight classes. For example, here are the weight classes for boxing at the 2004 Summer Olympics:

Weight Class NameMax Wt% Increase
Light Flyweight48 kg-
Flyweight51 kg+6.2%
Bantamweight54 kg+5.9%
Featherweight57 kg+5.6%
Lightweight60 kg+5.3%
Light Welterweight64 kg+6.7%
Welterweight69 kg+7.8%
Middleweight75 kg+8.7%
Light Heavyweight 81 kg+8.0%
Heavyweight91 kg+12.3%
Super Heavyweight91+ kg-

The more traditional Weight Classes of the early 20th Century were:

Weight Class NameMax Wt% Increase
Flyweight50.8kg-
Bantamweight53.5kg+5.3%
Featherweight57.2kg+6.9%
Lightweight61.2kg+7.0%
Welterweight66.7kg+8.9%
Middleweight72.6kg+8.9%
Light Heavyweight79.4kg+9.3%
HeavyweightUnlimited-

The steps change, but they average +7.37% per ranking for the Olympic scale, and +7.71% on the traditional scale.

I prefer a logarithmic scale and even numbers. A change of +7.98% per scale means (+30 ranks = x10 value) or (+9 ranks = x2 value). If we set (Rank 0 = 10kg), that gives us:

Weight Class NameMax Wt Rank
Flyweight50.1kg 21
Bantamweight54.1kg 22
Featherweight58.4kg 23
Lightweight63.1kg 24
Welterweight68.1kg 25
Middleweight73.6kg 26
Light Heavyweight79.4kg 27
HeavyweightUnlimited-