Combat Maneuvers for Marcus Grimmond
|
Maneuver
| Bonus
| Damage
| Notes
|
Aiming |
5 |
- |
Add Success Levels to subsequent shooting roll |
Bow Shot |
2 |
8 |
Ranged attack modifiers apply |
Break Neck |
2 |
8 |
Survival check required if -10 Life Points or less |
Catch Weapon |
-3 |
- |
|
Choke |
2 |
4 |
Asphyxiation: -2 to all actions |
Crossbow Shot |
4 |
16 |
Ranged attack modifiers apply; full turn to reload |
Decapitation |
-1 |
varies |
Total damage multiplied by five |
Disarm |
2 |
- |
Resisted by Parry |
Dodge |
4 |
- |
|
Feint |
6 |
- |
Add Success Levels to next action |
Grapple |
6 |
- |
-2 for a limb or -1 for whole body; Sets up for Toss, Wrestling Hold, or Head Butt |
Gunshot |
2 |
- |
Ranged attack modifiers apply |
Head Butt |
0 |
6 |
No defense if target is grappled; miss means attacker takes damage instead |
Kick |
1 |
6 |
|
Melee Weapon |
4 |
4+var |
Big Knife +3 (Slash/Stab), Baseball Bat (2-handed) +10, Big Ass Sword +14 (Slash/Stab) |
Punch |
2 |
4 |
|
Quick Cast |
15 |
special |
Must specify power level before casting; see magic chart for damage and other effects |
Spin Kick |
0 |
8 |
Successful parry allows leg grapple attempt |
Jump Kick |
-1 |
9 |
Roll +2 first; attacker falls if either roll fails; add both successes to damage; only attack in the turn |
Slam-Tackle |
2 |
4 |
Resist with Strength or Muscle/2 or fall |
Takedown |
2 |
2 |
Resist with Parry or Dodge or fall |
Telekinesis |
10 |
2 x Strength |
Strength = Successes; -2 per use (cumulative); may roll Melee Attack at -1 to use a weapon |
Wrestling Hold |
0 |
- |
Must grapple first; Target has -1 per success until breaks free |
Modifiers |
Attack from Behind |
-2 |
(normal) |
No defense unless target has Situational Awareness
or makes Perception + Notice roll |
Double/Triple Attack |
-2 per |
(normal) |
Apply to all targets, but they defend separately |
Full Defense |
+3 |
(normal) |
May not attack, but defend against two attacks at
no penalty and +3 to Dodge or Parry |
Full Offense |
+2 |
(normal) |
No defense against any attacks |
Groin Shot |
-3 |
(normal) |
Roll Willpower (doubled) to recover, -1 for females,
-(2 x Successes) for males |
Knockdowns |
-2 |
(normal) |
Defenses are at -2 penalty for that turn if knocked down. |
Knockout Blow |
-2 |
x 1/2 |
Constitution Roll (doubled) minus Successes or lights out |
Through the Heart |
-3 |
special |
x 4 instead of usual Slash/Stab modifier;
Vampire dusted if x 5 would put them out |