Pacificon SF 2015 Report

         This was my twelfth year coming to Pacificon. I had planned on running one larp and one tabletop game, but I didn't get players for my tabletop game (Night Witches).


Secret Worlds - The Coming Storm

LARPS
Event KL-118
Sat 11:00AM
to 6:00PM
(7 hrs)
Location Ponderosa

Secret Worlds - The Coming Storm
Presented by Rob Allard

L.A.R.P.S with some GM Fiat published by
regular signup, room for 18 players (using 3 tables)
Game, Some gaming, Character and/or Armies Supplied
Description: October, 1913, Europe is on the brink of war, treaties and mutual aid pacts are being signed and discarded almost weekly. A luxury dirigible bound for a Paris peace talks is attacked by sky pirates who flee, leaving the ship damaged; who or what is behind the attack? A Team Volare' Production.

This was a steampunk game in a continuing universe, set on an airship carrying many important statesmen headed from Germany to Paris for a peace conference. Prior to the game, the airship was attacked by pirates, who were driven off by a jet-pack wearing hero, and then aided by a private yacht (who were secretly pirates themselves). The players and their characters included:

There was a fair amount of tension, including a struggle in the cargo hold over an old sarcophagus that some said threatened to release evil, and attempts to dump that and other valuables while on the way. There was also some


Endgame

LARPS
Event OL-378
Sat 6:00PM
to 11:00PM
(5 hrs)
Location Ponderosa

Endgame
Presented by John Kim

Custom Larp published by Larps from the Factory
regular signup, room for 10 players (using 2 tables)
Game, Newcomers, Character and/or Armies Supplied
Description: The year is 1925, and you have been invited to Mr. Harringdon’s exclusive and fashionable poker night. Endgame is a 1920s murder mystery larp with slightly Lovecraftian undertones, written by Hans Olai Martinsen and Anne Marie Stamnestrø as part of "Larps from the Factory" (2013).

This was a run of the game from the book, Larps from the Factory. The game instructions were written presuming a personally-run larp space rather than a convention, but in most details I stuck as close as possible to the instructions. Of the larps in that book, this is the closest in style to the typical Bay Area convention larp - so while it is technically Nordic, it is the least shift in style.

         I felt the run went well. It began a bit slow as characters adjusted to the situation, and played a few hands of poker. Soon there was a murder, though, and characters suitably reacted to the situation - and pushed up the tension. There was a small supernatural element, which came up in the form of symbols that some of the characters half-remembered and reacted to. I improvised some of this as GM rather than following exactly the scenario, and I thought it added well to the horror side of things.


Oh Dear! We Seem to Have Run Out of Time

LARPS
Event TL-144
Sun 11:00AM
to 4:00PM
(5 hrs)

Oh Dear! We Seem to Have Run Out of Time.
Presented by Devon Apple

Freeform published by Larps from the Factory
regular signup, room for 10 players (using 4 tables)
Game, Newcomers
Description: In the future, mankind has mastered the art of time travel. A new era of peace, love, harmony and glory has... not arrived: the world is about to end. This meeting will discern which members are behind the paradox that has doomed the universe. The clock is ticking... Characters generated at game.

This was another larp from the book, Larps from the Factory. This was more unusual in style, with players creating characters out of whole cloth with little setting defined, defining the whole timelines and/or universes that their characters came out of. The players and the characters they came up with included:

In addition, there were two NPCs: Rob A. as Lord Baron Julian Jules Nolden-Wells, and Devon A. as Terry Fletcher Houlihan-Viceroy.

As can be expected by this eclectic mix, the characters were confused upon connecting to each other, and we had a bunch of discussion about what could be done about the time travel problem that we were collectively stuck with - trapped in a bubble of reality apart from the changes that threatened the universe. Eventually, it came out that there was a prison of sorts within where we were, and that someone had escaped. Play was still enjoyable, but it struggled with incoherence.


Truce of Mosphiera (CJ Cherryh’s Foreigner)

LARPS
Event XL-451
Sun 6:00PM
to 11:00PM
(5 hrs)
Location Ponderosa

Truce of Mosphiera (CJ Cherryh’s Foreigner)
Presented by Machimi Games

L.A.R.P.S. published by Dreams of Deirdre
regular signup, room for 19 players
Game, Some gaming, Character and/or Armies Supplied
Description: On Mosphiera, the felicitous third talks begin between the Ragi-aiji and the foreigner humans. Can a second War of The Landing be prevented? Where does man’chi lie?

This was a larp set within the setting of C.J. Cherryh’s science fiction novel Foreigner and its sequels. It is set a few centuries before the main era of the books, in a time skimmed over within the first book. A colony ship from Earth becomes hopelessly lost, and the colonists are stranded by a world inhabited by a humanoid alien race, the Atevi. The humans attempt to settle and live with the Atevi, but war breaks out through difficulty in interacting. The Atevi have a different set of emotions, based mainly on hierarchical relations. The players and their characters included:

As it turned out, there was an attempted assassination, which gravely wounded (?) a delegate - but it did not derail the negotiations, which eventually went through.

         In particular, my character struggled with the fact that he was dying - and could potentially be saved by advanced human medicine - but our collective position was that we were not going to expose ourselves to disruptive technology too quickly.


Conclusion

There has been considerable debate over Pacificon - in particular because it lately has been scheduled the same weekend as rival gaming convention CelestiCon. It seems that Pacificon maintains dominance of larps for now, although there are many other excellent games at Celesticon.


John H Kim <jhkim-at-darkshire-dot-net>
Last modified: Thu Sep 20 11:29:00 2015