NAME: Gudrid ATTRIBUTES: race + base(10,9,7,7,5,4) + pnts(8) + mods Bearing ____ + __9_ + _1_ + ____ = 10 (+2) [*Favored*] Nimbleness ____ + __7_ + _1_ + ____ = 8 (+1) Perception ____ + __5_ + _3_ + ____ = 8 (+1) Strength _+1_ + __4_ + _0_ + ____ = 5 (+0) Vitality _+1_ + _10_ + _1_ + ____ = 12 (+3) Wits ____ + __7_ + _1_ + ____ = 8 (+1) [*Favored*] REACTIONS Stamina (Str/Vit) +3 +2 [Adaptable] +4 [Resolute] = +9 Swiftness (Nim/Per) +1 = +1 Willpower (Brg/Wit) +2 +4 [Resolute] = +6 [*Favored*] Wisdom (Brg/Per) +2 +1 [Wise] = +3 RACE = Beorning * Attributes = +1 Str, +1 Vit * Favored attributes = Brg & Vit, Favored Reaction = Stamina * Native Language & Lore (total 24 pts) = Language: Westron +6, Language: Silvan +3, Lore: Realm (Mirkwood) +6, Lore: Beasts +4, Lore: Herbs +4 * Picks (6) = Fair, Travel-sense, Woodcrafty X3, +1 Stealth * Flaw = Code of Honor --> Edge = Healing Hands * Adaptable = +2 Stamina * Dominion of Man = +1 Courage * Skilled = +2 Armed Combat: Natural Weapons [Claws] ORDER = Magician * Package = modified "Tribal Magician" = Healing (Treat Wounds) +1, Insight +1, Language: Silvan +1, Lore: Magic +3, Lore: Beasts +2, Mimicry (Beasts) +1, Observe (Hear) +2, Persuade (Charm) +2, Survival (Forests) +1, Weather-sense +1 * Pick five Bonuses = +5 Healing * Pick one Edge = Wise * Flaw = Duty (Beorn) --> Edge = Hardy * Spellcasting = take 5 spell picks Animal Messenger(1), Beast Speech(1), Change Hue(1), Mastery of Shapes(2) FREE PICKS * Ally: Raven chieftain Corak), Resolute X4 ADVANCEMENTS * 1st: Spellcasting (x2), Honey-Tongued (x1) (complete cost for original spells, using double cost house rule) * 2nd: Spellcasting (x3), Eloquent Beast Summoning(1), Voice of Suasion(1), added beast shape (hawk) SKILLS: [Ranks + Attibute Bonus + Other Bonuses] Armed Combat: Natural Weapons (Claws) 2 +1 [Nim] Debate 0 +1 [Wit] Healing (Treat Wounds) 6 +1 [Wit] +0/+5* [Healing Hands] Inquire (Converse) 0 +2 [Brg] Insight 1 +1 [Per] Intimidate (Majesty) 2 +2 [Brg] Language: Westron 5 +1 [Wit] Language: Silvan 4 +1 [Wit] Lore: Realm (Mirkwood) 6 +1 [Wit] +1 [Wise] Lore: Beasts 6 +1 [Wit] +1 [Wise] Lore: Herbs 4 +1 [Wit] +1 [Wise] Lore: Magic 3 +1 [Wit] +1 [Wise] Mimicry (Beasts) 1 +2 [Brg] Observe (Hear) 2 +1 [Per] Persuade (Charm) 2 +2 [Brg] +2 [Eloquent] +2 [Honey-tongued] +0/+4 [Fair] Ranged Combat: Bows 0 +1 [Nim] Stealth (Sneak) 1 +1 [Nim] +3* [Woodcrafty] Survival (Forest) 1 +1 [Wit] +3 [Woodcrafty] Weather-sense 1 +1 [Per] +3 [Woodcrafty] BROWN BEAR Bearing 8(+1) Stamina +6 Nimbleness 6(+0) Swiftness +0 Perception 6(+0) Willpower +0 Strength 18(+6) Wisdom +0 Vitality 16(+2) Health 22 Wits 4(+0) Movement 12 Armor(3), Bear Hug, Claws 2d6, x1.5 movement Large: +2 Healthy, 6 Wound Levels Bear Hug: Upon a superior result on claw attack, does an additional 2d6 and counts as a grab. BIRD OF PREY Bearing 4 (+0) Stamina (Str/Vit) +0 Initiative +3 Nimbleness 10 (+2) Swiftness (Nim/Per) +3 Defense 13 Perception 12 (+3) Willpower* (Brg/Wit) +0 Health 7 Strength 4 (+0) Wisdom (Brg/Per) +3 Movement 6 Vitality 7 (+0) Wits 2 (-2) Claws 1d6, Flight (12 yards)