Benny McAlyster

Benny has hair in his eyes, a stocking cap, and a leather jacket too big for him. The jacket belonged to his brother Peter, who got killed in Iraq. Benny is 12.
         Benny's Favorite Thing is monster trucks. He has a huge poster of Grave Digger over his bed. One day, he wants to drive monster trucks himself.
         Once he helped beat up a kid he was friends with because he wanted the class bully to like him. But Benny's basically a good kid. He helped take care of his grandma when she got Alzheimer's and had to move in with his family.
         Benny is a quick thinker but is socially awkward. He's awesome at video games but sucks at sports. In a pinch, though, he's learned to be brave, and in a fight he grabs hold and won't let go.
         Last year he found a giant talking crocodile in the bathtub, and has since become fast friends with the monster he calls Mr. Crocker.

Stats and Skills

Feet 1 (Dodging +2, Kicking +0, P.E. +0).
Guts 4 (Courage +2, Wind +0, Wrestling +2).
Hands 4 (Blocking +1, Punching +1, Shop +0).
Brains 4 (Notice +1, Out-Think +4, Remember +1).
Face 2 (Charm +0, Connive +1, Putdown +0).

Relationships

Mom and Dad 2, Gran-Gran 2, Peter McAlyster 2, Mr. Crocker.

Benny's Monster: Mr. Crocker

Benny McAlyster's monster is named Mr. Crocker. Mr. Crocker used to be a river god in ancient Egypt, but now he lives in Benny's bathtub most of the time.

Appearance: Mr. Crocker is a huge, fat, semi-bipedal crocodile. He has big jaws and a big appetite but is surprisingly nimble. He moves (when he moves) in a surprisingly fast bouncy gait, like gravity forgets about him sometimes.
Personality: Lazy, verbose, and indolent, with a slow Southern accent.
Way to Hide: He turns into a little green lizard.
Favorite Thing: Slowly eating people from feet to face.

Bits and Bobs

Locations 1-2: Terrible Claws (8 dice, Attacks, Useful [opening locked things], Tough).
Locations 3-4: Bouncy Legs (8 dice, Defends, Useful [bouncy gait], Tough).
Locations 5: Swishy Tail (4 dice, Useful [swimming], Tough).
Locations 6-7: Big Belly (8 dice, Useful [swallow anything and puke it back up whole and sometimes alive], Tough x2).
Locations 8: Beady Eyes (5 dice, Useful [see invisible things]).
Locations 9-10: Hungry Jaws (4 dice, Attacks, Awesome x2, Gnarly, Tough, Wicked Fast x2).

 

 

Notes

Mr. Crocker can roll his eight Terrible Claws dice to pick open a locked door, or to attack a hostile monster or gym teacher. The Tough quality on his claws acts like armor, so you reduce damage to his claws by one every time he gets hit there.

         His Bouncy Gait lets him run fast and, since it Defends, he can use it to block attacks. We won't get into the rules for blocking attacks here; they're in the rulebook.

         His Swishy Tail lets him swim with a four-die pool. That's not very fast, but he's lazy.

         His Big Belly lets him swallow something whole, but since he doesn't have Attacks with it, he has to first grapple a foe with his Terrible Claws or chomp with his Hungry Jaws before he can swallow it (and other monsters only stay swallowed for width minus one rounds anyway, because monsters are strong like that; so if his Big Belly rolls 2x3, Mr. Crocker can swallow a monster for one round).

         With his Beady Eyes he can see things that are invisible, like ghosts or farts.

         With his Hungry Jaws he can make a devastating attack that gets +2 to width to make it happen fast (thanks to the Wicked Fast extra) and +1 to the damage it inflicts (thanks to the Gnarly extra). And thanks to the double Awesome extra he can set one of his four Hungry Jaws dice to any number he wants after rolling the rest. Ouch!