Tommy is a moody kid. He's quiet, but not shy--rather, he stews in his own juices, then acts in an impulsive explosion. He's skinny, and his eyes are shadowed and dark like his Mom's. His Dad cut out when he was young, and it was just him, his Mom, and his sister.
Tommy dresses neat. He's a Wal-Mart preppie: not much style, but he's tidy in a way most kids aren't. His clothes might be cheap, but they're clean and unwrinkled. He's got the style sense of a pine tree--he wears the same outfit regardless of the season.
Tommy always looks out for his sister, and sometimes he gets overprotective. Sometimes Flytrap Joe gets involved. Tommy met Flytrap Joe when he won third place in the school science fair for his lemon-juice battery. The prize was a tiny Venus flytrap in a pot covered with a plastic dome. Tommy really liked it, and caught flies for it to eat. After munching one, the flytrap said, "The green ones are tastier." It grew and grew and grew and grew until Tommy had to plant it in the yard. Flytrap Joe's roots are infinite fractals worming their way not into soil, but into the fabric of reality. He can pop up anywhere, a skill Tommy appreciates when, after brooding, he has one of his manic fits of action.
Feet 2 (Dodging +1, Kicking +0, P.E. +0).
Guts 2 (Courage +2, Wind +0, Wrestling +0).
Hands 4 (Blocking +0, Punching +1, Shop +0).
Brains 3 (Out-Think +1, Remember +2, Notice +0).
Face 4 (Charm +2, Connive +2, Putdown +4).
Mom 3; Little Sister 3; Flytrap Joe.
Appearance: Flytrap Joe is a disturbing mass of giant flytrap mouths, leaves, and lashing vines. His fractal roots extend through higher dimensional spaces, and so he can pop up anywhere.
Personality: Itching to help, Flytrap Joe wants to help so bad he sometimes goes way, way overboard. He talks like a third-rate mobster, and calls Tommy "Boss."
Way to Hide: Flytrap Joe's roots extend everywhere, so he's always waiting to pop up right when Tommy needs him, springing up out of the ground.
Favorite Thing: Eating insects--the bigger the better. If he can't get insects, then neighborhood dogs and cats tend to go missing.
Locations 1-3: Tangled Mass of Plant Bits (10 dice, Defends, Tough x5)
Locations 4-5: Strangling (7 dice, Attacks, Defends, Useful [grabbing and holding and breaking and choking], Awesome x1).
Locations 6-7: Golden Eyes (8 dice, Attacks, Gnarly x2).
Location 8: Glossy Leaves (3 dice, Useful [echo sense], Awesome x2)
Locations 9-10: Fractal Roots (6 dice, Defends, Useful [transport people and stuff], Useful [can't be snuck up on], Awesome x2)
With his Tangled Mass of Plant Bits, Flytrap Joe has one large his location (1-3) which is darned near impossible to hurt (the Tough x5), and he can use its really big dice pool for active defensive actions, just swamping attacks in his writhing leaves and mouths and tendrils.
With his Strangling Vines he can hoist sixteen hundred pounds out to a range of 640 yards, plus he can use them to deflect attacks, hurt people, or tangle enemies up like a grappling attack. This is Awesome, too, so he can set one die to any value desired before rolling the rest.
His Flytrap Jaws are seriously bad news. He attacks with eight dice and inflicts +2 damage. That's a minimum of 3 damage with any hit. Brutal.
His Glossy Leaves sense vibrations in the air--and he's double-Awesome with this, meaning he can set one of his dice to any value desired after rolling them.
After, his fractal roots extend everywhere, and he can slip into the ground, and pop up anywhere he likes. If he swallows people and stuff, he can bring them along with him, and he does this really reliably too.
The experience of being eaten and then popping out of a seedpod somewhere else is disturbing if you're not as used to it as Tommy is. If needed, he can pop into the ground and pop up during combat, using his roots to defend.