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Improving Membership Rank: Feudal Japan
Characters may improve their
Membership Rank (i.e., their standing within their group) one of two ways. The
first is by an instant reward from their master or group head. The second is by
making a merit check at the end of each full year of game time (at the end of
each campaign year). In both cases, once the increase has been approved by the
GM, the character must still spend the Experience Points necessary for the
increase.
Instant Rewards
Instant rewards are given at the
discretion of the GM for actions "above and beyond the call of duty," that is,
for acts beyond what is normally expected for that character given his caste
and profession. (Instant rewards to a character's MR are in addition to any
Honor Points that may be forthcoming.) This can be a serious test, indeed, for
those characters in a profession whose demands are already high, like samurai. Instant rewards to a character's MR should not be
for exemplary behavior alone, but rather for extreme cases of heroism, acts of
great loyalty or sacrifice and so on.
For example, a samurai might
be instantly promoted in status by saving his lord's life against great odds,
giving his lord his own sword after his lord lost his in an earthquake, or
making some other suitably impressive personal sacrifice for his lord.
Instant rewards should not
exceed an increase of one level of MR, unless, of course, the GM feels it is
particularly appropriate or it suits the story.
Merit Awards
Merit awards are slightly more
complicated. To receive an increase in MR due to merit, the character must
achieve a certain number of goals throughout the preceding year (measured in
game time, not in real time). The minimum number of goals required to be
eligible for a merit increase is equal to the character's current MR +1. Thus,
if a character has a current MR 4, he must achieve a minimum of 5 goals to even
be considered for a merit increase.
A character may only increase
his MR by one point per game year using this method. In addition, the character
must pay the appropriate number of Experience Points (EP) once the conditions
are met in order to receive the promotion within the group and the accompanying
increase to his MR.
Each profession should have an
associated list of goals, created by the GM. Some of the goals listed should be
mandatory for all members of that group, while other goals are left optional.
This affords the player some discretion as to which goals he wishes his
character to try to attain. The suggested goals for various groups in a feudal
Japanese setting are given below. The GM is free to generate new goals that he
feels are appropriate to his campaign and add them to the list.
Using Merit Awards
Merit awards should be encouraged by the GM. They are
designed to promote roleplaying of the cultural and political aspects of
Japanese society during the Sengoku-jidai (Period of Civil War). These should
be taken as roleplaying opportunities as well as possible plot hooks. For
instance, simply being invited to and attending an official clan court function
seems simple enough, but what if the character is only of MR2? His chances of
being invited out of the blue are pretty slim. Perhaps he can use that Contact
with a clan councilor to get an invitation. Or maybe the character decides to
try to impress his lord by entering the clan's yabusame (mounted archery) competition and winning first
place.
Communicate Your Character's Goals
Players should provide the GM with a list of his character's
goals for the coming year. The GM should use the character's declared goals as
jumping-off points for roleplaying scenes, providing some "spotlight" for each
character, or even as ideas for full-fledged adventures, involving the other
characters in scenarios designed to achieve goals by one or more members of
their party.
Goals by Profession or Group Type
Samurai Goals
- Increase your ken-jutsu (Swords), kyû-jutsu (Archery) or
naginata-jutsu (Polearms: Naginata) skill score to MR+1
- Increase your ba-jutsu (Riding) skill score to MR+1
- Increase a classic art skill score to equal your MR
- Spend an amount of bu equal to 2x MR on social functions
- Be invited to a social function by a superior
- Be invited to and attend an official clan court function
- Have your advice solicited by your lord and followed successfully
- Act as kaishaku (second) for another clan member performing seppuku
- End the year with no outstanding debts or obligations
- Exposure a traitor in the clan (either real or fabricated)
- Donate a number of bu to a Buddhist temple equal to your MR
- Attend a Nô performance
- Hire a courtesan with a MR higher than your MR
- Equip and maintain 3 personal retainers for every 100 koku of
land or 100 bu of stipend.
- Present a meaningful or expensive gift to your lord (but not
too expensive!)
- Build or have built a shrine to a clan ancestor or clan kami
- Defeat a notorious threat in his clan's province or fief
- Win a formal contest or challenge (incl. duels) on behalf of
the clan
- Defeat a samurai of higher MR than you in a sanctioned duel
- Manage a fief without any disruptive or successful ikki
(uprisings) for one year
- Lead troops to victory in a battle
- Take a number of heads of minor samurai (MR4 or lower) in
battle equal to your MR
- Take the head of an enemy with higher MR than your own in
battle
- Enter into an arranged (i.e., political) marriage to benefit
the clan
- Receive public praise or recognition from your lord
Ryû (School) Student Goals
- Win an organized contest or formal challenge (i.e., duel) on
behalf of the ryû
- Increase your score in the ryû's primary skill to equal
your MR+1
- Increase your score in one of the ryû's secondary skills
to equal your MR
- Defeat a senior student in a sanctioned, non-lethal duel
- Win a public tournament while representing your ryû
- Win a duel (lethal or non-lethal) when publicly challenged
- Defeat a student from another (rival) ryû in a public fight
- Increase your Meditation (meiso) score by 1
- Receive public recognition from your soke (ryû head master)
- Win a sparring match against a fellow student of higher MR
- Perform a public service on behalf of your ryû
- Publicly defend your soke's honor
- Learn a new okuden
- Develop a new okuden
Buddhist Priest Goals
- Win a public religious debate (using contested INT+[Religion]+3D6 rolls)
- Solicit and receive donations totaling MR x 10 bu
- Convert someone to Buddhism
- Convert someone of another sect to your sect
- Convert someone of significant status to Buddhism
- Pray for someone at their time of death
- Perform a segaki rite
- Increase a Classics (Japanese or Chinese) skill score to MR+1
- Learn a new sutra ritual to increase ability
- End the year with less than 5-MR minor transgressions
- End the year with no major transgressions
- Sponsor a new initiate into the sect or temple
- Increase your Buddhism (Butsudô) score to equal your MR+1
- Supremely master Buddhism (i.e., obtain a skill level of 10)
- Complete a pilgrimage to a previously unvisited important or remote temple
- Sponsor or arrange a sumô tournament or Nô performance to raise money for your temple
- Heal or cure a number of people equal to your MRx10
- Save the life of any living creature at significant risk to yourself
- Perform a month of labor, free of charge, for another temple or peasant village
- Build or cause to be built a new temple for your sect
- Spread the teaching of Buddha (i.e., increase someone else's Buddhism skill score by 1)
- Exorcise an evil spirit
- Live in abject poverty for the entire year
- Make a significant sacrifice for a needy person (e.g., give your last coin to a beggar)
- "Overcome" an adversary without violence
- Increase your Meiso (Meditation) skill score to equal your MR+1
- Convince a daimyô to build a Buddhist temple within his castle
- Create a significant religious artwork
- Intercede with the local daimyô or bakufu (Shôgunate) on behalf of commoners (bonge or hinin)
- Intercede to the Buddhas or spirits on behalf of laymen
- Resolve a dispute between two (or more) enemies without violence
- Suffer punishment in place of or on behalf of another
- Deliver or pray for a newborn child
Yamabushi / Shugenja Goals
- Successfully perform a magical rite for the betterment (or downfall) of the community at large
- Complete a pilgrimage to the
four sacred mountains of each direction
- Construct a Named Item or
kami/spirit-inhabited item
- Perform ritual purification
rite under mountain waterfall
- Contact a Bodhisattva
- Travel to another realm, plane
or state of being; e.g., Jigoku (hells) or Ten (heaven)
- Perform an extraordinary feat
that gains a number of followers or believers equal to your MRx2
- Befriend a supernatural ally
(e.g., tengu, oni or yûrei)
- Exorcise an evil spirit
- Defeat a prominent enemy by
use of magic
- Win a supernatural duel
- Supremely master a spell
(i.e., obtain a skill level of 10)
- Increase your Shugendô skill
to MR+1
- Supremely master Shugendô
(i.e., obtain a skill level of 10)
- Increase your Buddhism skill
to MR+1
- Supremely master Buddhism
(i.e., obtain a skill level of 10)
- Create a new spell
- Increase your Meiso (Meditation) score to MR+1
- Sponsor an event to raise
money for a local Buddhist temple
- Perform ritual purification on
an influential person (e.g., someone with a MR higher than yours)
- Intercede to the Buddhas or
spirits on behalf of laymen
- Resolve a dispute between two
(or more) enemies without violence
- "Overcome" an adversary
without violence
- Spread the teaching of Buddha
(i.e., increase someone else's Buddhism skill score by 1)
- Sponsor a new initiate into
the sect or temple
- Solicit and receive donations
totaling MR x10 bu (gold coins)
Shintô Priestly Goals
- Solicit and receive donations equal to your MRx10 in bu
- Perform a public Shintô rite or ceremony
- End the year with less than 5-MR minor transgressions
- End the year with no major transgressions
- Sponsor a new initiate into the priesthood
- Increase your Shintô skill score to equal your MR+1
- Supremely master Shintô (i.e., obtain a skill level of 10)
- Complete a pilgrimage to a previously unvisited important or
remote shrine (e.g., the Ise shrine)
- Sponsor an event to raise money for a local shrine
- Arrange or participate in a Shintô matsuri
(religious festival)
- Perform ritual purification on an influential person (e.g.,
someone with a MR higher than yours)
- Conduct a wedding ceremony
- Build or cause to be built a new shrine (or a replacement for a
20 year old shrine)
- Spread the knowledge of the kami (increase someone's
Shintô score by 1)
- Exorcise a mischievous kami
- Defeat a mischievous kami in spirit combat
- Convince a daimyô to build a Shintô shrine in his castle
- Create a significant Shintô religious artwork or artifact
- Intercede to the kami or spirits on behalf of laymen
- Invoke a kami to aid someone else
Shinobi (Ninja) Goals
- Maintain a "normal" life (i.e., Secret ID) without being discovered
- Increase Ninjutsu score to MR+1
- Successfully complete a solo mission
- Maintain a cell of a number of genin equal to your MR
- Defeat an enemy of the clan
- Escape from being captured
- Convince someone that your caste or profession is something
other than what it truly is
- Provide misinformation to an enemy or target that they act on,
leading to an advantage for your client or clan
- Complete a mission without taking a life
- Take the life of a fellow shinobi who is captured and cannot escape
- Convince someone (other than a shinobi) that you are of the same profession
- Obey an order from your Chûnin, which leads to great personal sacrifice, without question
- Infiltrate an organization and gain the trust of their leader
- Aid a member of your clan (or a friendly clan) in need at great personal risk
- Eliminate a rogue shinobi
- Expose a traitor in your clan (either real or fabricated)
- Increase your Meiso (Meditation) score to equal your MR
- Maintain a stash of supplies and equipment in a secret place away from your residence
- Maintain a public official "on the take" (i.e., bribed)
- Maintain a network of spies
- Befriend an intended target before killing them
- Convince someone that shinobi do not exist
- Complete a mission completely undetected