Table: Tactical Speed | ||
Race | No Armor or Light Armor | Medium or Heavy Armor |
Human, elf, half-elf, half-orc | 30 ft.(6 squares) | 20 ft.(4 squares) |
Dwarf | 20 ft.(4 squares) | 20 ft.(4 squares) |
Halfling, gnome | 20 ft.(4 squares) | 15 ft.(3 squares) |
Table: Creature Size and Scale | ||
Creature Size | Space1 | Natural Reach1 |
Fine | 1/2 ft. | 0 |
Diminutive | 1 ft. | 0 |
Tiny | 2-1/2 ft. | 0 |
Small | 5 ft. | 5 ft. |
Medium | 5 ft. | 5 ft. |
Large (tall) | 10 ft. | 10 ft. |
Large (long) | 10 ft. | 5 ft. |
Huge (tall) | 15 ft. | 15 ft. |
Huge (long) | 15 ft. | 10 ft. |
Gargantuan (tall) | 20 ft. | 20 ft. |
Gargantuan (long) | 20 ft. | 15 ft. |
Colossal (tall) | 30 ft. | 30 ft. |
Colossal (long) | 30 ft. | 20 ft. |
Table: Attack Roll Modifiers | ||
Attacker is . . . | Melee | Ranged |
Dazzled | 1 | 1 |
Entangled | 21 | 21 |
Flanking defender | +2 | |
Invisible | +22 | +22 |
On higher ground | +1 | +0 |
Prone | 4 | 3 |
Shaken or frightened | 2 | 2 |
Squeezing through a space | 4 | 4 |
Table: Armor Class Modifiers | ||
Defender is . . . | Melee | Ranged |
Behind cover | +4 | +4 |
Blinded | 21 | 21 |
Concealed or invisible | See Concealment | |
Cowering | 21 | 21 |
Entangled | +02 | +02 |
Flat-footed (such as surprised, balancing, climbing) | +01 | +01 |
Grappling (but attacker is not) | +01 | +01, 3 |
Helpless (such as paralyzed, sleeping, or bound) | 44 | +04 |
Kneeling or sitting | 2 | +2 |
Pinned | 44 | +04 |
Prone | 4 | +4 |
Squeezing through a space | 4 | 4 |
Stunned | 21 | 21 |
Special Attack | Brief Description |
Aid another | Grant an ally a +2 bonus on attacks or AC |
Bull rush | Push an opponent back 5 feet or more |
Charge | Move up to twice your speed and attack with +2 bonus |
Disarm | Knock a weapon from your opponent's hands |
Feint | Negate your opponent's Dex bonus to AC |
Grapple | Wrestle with an opponent |
Overrun | Plow past or over an opponent as you move |
Sunder | Strike an opponent's weapon or shield |
Throw splash weapon | Throw container of dangerous liquid at target |
Trip | Trip an opponent |
Turn (rebuke) undead | Channel positive (or negative) energy to turn away (or awe) undead |
Two-weapon fighting | Fight with a weapon in each hand |
Weapon or Shield | Hardness | HP1 |
Light blade | 10 | 2 |
One-handed blade | 10 | 5 |
Two-handed blade | 10 | 10 |
Light metal-hafted weapon | 10 | 10 |
One-handed metal-hafted weapon | 10 | 20 |
Light hafted weapon | 5 | 2 |
One-handed hafted weapon | 5 | 5 |
Two-handed hafted weapon | 5 | 10 |
Projectile weapon | 5 | 5 |
Armor | special2 | armor bonus x?5 |
Buckler | 10 | 5 |
Light wooden shield | 5 | 7 |
Heavy wooden shield | 5 | 15 |
Light steel shield | 10 | 10 |
Heavy steel shield | 10 | 20 |
Tower shield | 5 | 20 |
Turning Check Result | Most Powerful Undead Affected (Maximum Hit Dice) |
0 or lower | Cleric's level 4 |
13 | Cleric's level 3 |
46 | Cleric's level 2 |
79 | Cleric's level 1 |
1012 | Cleric's level |
1315 | Cleric's level + 1 |
1618 | Cleric's level + 2 |
1921 | Cleric's level + 3 |
22 or higher | Cleric's level + 4 |
Circumstances | Primary Hand | Off Hand |
Normal penalties | 6 | 10 |
Off-hand weapon is light | 4 | 8 |
Two-Weapon Fighting feat | 4 | 4 |
Off-hand weapon is light and Two-Weapon Fighting feat | 2 | 2 |