Hit Die | Attack Bonus | Good Saving Throws | Skill Points* | |
Aberration | d8 | HD x3/4 (as cleric) | Will | 2 + Int mod per HD |
Animal | d8 | HD x3/4 (as cleric) | Fort, Ref (and sometimes Will) | 2 + Int mod per HD |
Construct | d10 | HD x3/4 (as cleric) | | 2 + Int mod per HD** |
Dragon | d12 | HD (as fighter) | Fort, Ref, Will | 6 + Int mod per HD |
Elemental | d8 | HD x3/4 (as cleric) | Ref (Air, Fire), or Fort (Earth, Water) | 2 + Int mod per HD |
Fey | d6 | HD x1/2 (as wizard) | Ref, Will | 6 + Int mod per HD |
Giant | d8 | HD x3/4 (as cleric) | Fort | 2 + Int mod per HD |
Humanoid | d8 | HD x3/4 (as cleric) | Varies (any one) | 2 + Int mod per HD |
Magical beast | d10 | HD (as fighter) | Fort, Ref | 2 + Int mod per HD |
Monstrous humanoid | d8 | HD (as fighter) | Ref, Will | 2 + Int mod per HD |
Ooze | d10 | HD x3/4 (as cleric) | | 2 + Int mod per HD** |
Outsider | d8 | HD (as fighter) | Fort, Ref, Will | 8 + Int mod per HD |
Plant | d8 | HD x3/4 (as cleric) | Fort | 2 + Int mod per HD** |
Undead | d12 | HD x1/2 (as wizard) | Will | 4 + Int mod per HD** |
Vermin | d8 | HD x3/4 (as cleric) | Fort | 2 + Int mod per HD** |
Old Size* | New Size | Str | Dex | Con | Natural Armor | AC/ Attack |
Fine | Diminutive | Same | 2 | Same | Same | 4 |
Diminutive | Tiny | +2 | 2 | Same | Same | 2 |
Tiny | Small | +4 | 2 | Same | Same | 1 |
Small | Medium | +4 | 2 | +2 | Same | 1 |
Medium | Large | +8 | 2 | +4 | +2 | 1 |
Large | Huge | +8 | 2 | +4 | +3 | 1 |
Huge | Gargantuan | +8 | Same | +4 | +4 | 2 |
Gargantuan | Colossal | +8 | Same | +4 | +5 | 4 |
Old Damage (Each)* | New Damage |
1d2 | 1d3 |
1d3 | 1d4 |
1d4 | 1d6 |
1d6 | 1d8 |
1d8 | 2d6 |
1d10 | 2d8 |
2d6 | 3d6 |
2d8 | 3d8 |
Creature's Original Type | CR Increase |
Aberration, construct, elemental, fey, giant, humanoid, ooze, plant, undead, vermin | +1 per 4 HD added |
Animal, magical beast, monstrous humanoid | +1 per 3 HD added |
Dragon, outsider, nonassociated class levels | +1 per 2 HD or 2 levels added |
Directly associated class levels | +1 per level added |
Other Modifiers: | |
Size increased to Large or larger | +1 to CR |
Monster's ability scores based on elite array* | +1 to CR |
Monster possesses special attacks or qualities that significantly improve combat effectiveness | +2 to CR |
Monster possesses special attacks or qualities that improve combat effectiveness in a minor way | +1 to CR |
Template added | + template CR modifier |