d% |
Mental Ability Scores |
Communication |
Capabilities |
Senses |
Base Price Modifier |
0134 |
Two at 12, one at 10 |
Empathy1 |
One lesser power |
30 ft. vision and hearing |
+1,000 gp |
3559 |
Two at 13, one at 10 |
Empathy1 |
Two lesser powers |
60 ft. vision and hearing |
+2,000 gp |
6079 |
Two at 14, one at 10 |
Speech2 |
Two lesser powers |
120 ft. vision and hearing |
+4,000 gp |
8091 |
Two at 15, one at 10 |
Speech2 |
Three lesser powers |
60 ft. darkvision and hearing |
+5,000 gp |
9297 |
Two at 16, one at 10 |
Speech2 3 |
Three lesser powers |
60 ft. darkvision and hearing |
+6,000 gp |
98 |
Two at 17, one at 10 |
Speech, telepathy 3 4 |
Three lesser powers and one greater power6 |
120 ft. darkvision and hearing |
+9,000 gp |
99 |
Two at 18, one at 10 |
Speech, telepathy 4 5 |
Three lesser powers and two greater powers6 |
120 ft. darkvision, blindsense, and hearing |
+12,000 gp |
100 |
Two at 19, one at 10 |
Speech, telepathy 4 5 |
Four lesser powers and three greater powers6 |
120 ft. darkvision, blindsense, and hearing |
+15,000 gp |
1 The possessor feels urges and sometimes emotions from the item that encourage or discourage certain courses of action.
d% |
Lesser Power |
Base Price Modifier |
0105 |
Item can bless its allies 3/day |
+1,000 gp |
0610 |
Item can use faerie fire 3/day |
+1,100 gp |
1113 |
Item can cast minor image 1/day |
+2,200 gp |
1420 |
Item has deathwatch continually active |
+2,700 gp |
2125 |
Item can use detect magic at will |
+3,600 gp |
2631 |
Item has 10 ranks in Intimidate |
+5,000 gp |
3233 |
Item has 10 ranks in Decipher Script |
+5,000 gp |
3436 |
Item has 10 ranks in Knowledge (choose category) |
+5,000 gp |
3740 |
Item has 10 ranks in Search |
+5,000 gp |
4145 |
Item has 10 ranks in Spot |
+5,000 gp |
4650 |
Item has 10 ranks in Listen |
+5,000 gp |
5154 |
Item has 10 ranks in Spellcraft |
+5,000 gp |
5560 |
Item has 10 ranks in Sense Motive |
+5,000 gp |
6166 |
Item has 10 ranks in Bluff |
+5,000 gp |
6772 |
Item has 10 ranks in Diplomacy |
+5,000 gp |
7377 |
Item can cast major image 1/day |
+5,400 gp |
7880 |
Item can cast darkness 3/day |
+6,500 gp |
8183 |
Item can use hold person on an enemy 3/day |
+6,500 gp |
8486 |
Item can activate zone of truth 3/day |
+6,500 gp |
8789 |
Item can use daze monster 3/day |
+6,500 gp |
9095 |
Item can use locate object 3/day |
+6,500 gp |
96100 |
Item can use cure moderate wounds (2d8+3) on wielder 3/day |
+6,500 gp |
All powers function at the direction of the item, although intelligent items generally follow the wishes of their owner. Activating a power or concentrating on an active one is a standard action the item takes.
d% |
Greater Power |
Base Price Modifier |
0106 |
Item can detect opposing alignment at will |
+7,200 gp |
0710 |
Item can detect undead at will |
+7,200 gp |
1113 |
Item can cause fear in an enemy at will |
+7,200 gp |
1418 |
Item can use dimensional anchor on a foe 1/day |
+10,000 gp |
1923 |
Item can use dismissal on a foe 1/day |
+10,000 gp |
2428 |
Item can use lesser globe of invulnerability 1/day |
+10,000 gp |
2933 |
Item can use arcane eye 1/day |
+10,000 gp |
3437 |
Item has continuous detect scrying effect |
+10,000 gp |
3841 |
Item creates wall of fire in a ring with the wielder at the center 1/day |
+10,000 gp |
4245 |
Item can use quench on fires 3/day |
+16,000 gp |
4650 |
Item has status effect, usable at will |
+11,000 gp |
5154 |
Item can use gust of wind 3/day |
+11,000 gp |
5559 |
Item can use clairvoyance 3/day |
+16,000 gp |
6064 |
Item can create magic circle against opposing alignment at will |
+16,000 gp |
6568 |
Item can use haste on its owner 3/day |
+16,000 gp |
6973 |
Item can create daylight 3/day |
+16,000 gp |
7476 |
Item can create deeper darkness 3/day |
+16,000 gp |
7780 |
Item can use invisibility purge (30 ft. range) 3/day |
+16,000 gp |
8185 |
Item can use slow on its enemies 3/day |
+16,000 gp |
8691 |
Item can locate creature 3/day |
+30,000 gp |
9197 |
Item can use fear against foes 3/day |
+30,000 gp |
98100 |
Item can use detect thoughts at will |
+44,000 gp |
If the same power is rolled twice, roll again.
d% |
Purpose |
0120 |
Defeat/slay diametrically opposed alignment* |
2130 |
Defeat/slay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities) |
3140 |
Defeat/slay divine spellcasters (including divine entities and servitors) |
4150 |
Defeat/slay nonspellcasters |
5155 |
Defeat/slay a particular creature type (see the bane special ability for choices) |
5660 |
Defeat/slay a particular race or kind of creature |
6170 |
Defend a particular race or kind of creature |
7180 |
Defeat/slay the servants of a specific deity |
8190 |
Defend the servants and interests of a specific deity |
9195 |
Defeat/slay all (other than the item and the wielder) |
96100 |
Choose one |
* The purpose of the neutral (N) version of this item is to preserve the balance by defeating/slaying powerful beings of the extreme alignments (LG, LE, CG, CE).
d% |
Dedicated Power |
Base Price Modifier |
0106 |
Item can use ice storm |
+50,000 gp |
0712 |
Item can use confusion |
+50,000 gp |
1317 |
Item can use phantasmal killer |
+50,000 gp |
1824 |
Item can use crushing despair |
+50,000 gp |
2531 |
Item can use dimension door on itself and wielder |
+50,000 gp |
3236 |
Item can use contagion (heightened to 4th level) as touch attack |
+56,000 gp |
3743 |
Item can use poison (heightened to 4th level) as touch attack |
+56,000 gp |
4450 |
Item can use rusting grasp as touch attack |
+56,000 gp |
5156 |
Item can cast 10d6 lightning bolt |
+60,000 gp |
5762 |
Item can cast 10d6 fireball |
+60,000 gp |
6368 |
Wielder gets +2 luck bonus on attacks, saves, and checks |
+80,000 gp |
6974 |
Item can use mass inflict light wounds |
+81,000 gp |
7581 |
Item can use song of discord |
+81,000 gp |
8287 |
Item can use prying eyes |
+81,000 gp |
8892 |
Item can cast 15d6 greater shout 3/day |
+130,000 gp |
9398 |
Item can use waves of exhaustion |
+164,000 gp |
99100 |
Item can use true resurrection on wielder, once per month |
+200,000 gp |
d% |
Situation |
0103 |
Temperature below freezing |
0405 |
Temperature above freezing |
0610 |
During the day |
1115 |
During the night |
1620 |
In direct sunlight |
2125 |
Out of direct sunlight |
2634 |
Underwater |
3537 |
Out of water |
3845 |
Underground |
4655 |
Aboveground |
5660 |
Within 10 feet of a random creature type |
6164 |
Within 10 feet of a random race or kind of creature |
6572 |
Within 10 feet of an arcane spellcaster |
7380 |
Within 10 feet of a divine spellcaster |
8185 |
In the hands of a nonspellcaster |
8690 |
In the hands of a spellcaster |
9195 |
In the hands of a creature of a particular alignment |
96 |
In the hands of a creature of particular gender |
9799 |
On nonholy days or during particular astrological events |
100 |
More than 100 miles from a particular site |
d% |
Drawback |
0104 |
Character's hair grows 1 inch longer. Only happens once. |
0509 |
Character either shrinks 1/2 inch (0150 on d%) or grows that much taller (51100). Only happens once. |
1013 |
Temperature around item is 10°F cooler than normal. |
1417 |
Temperature around item is 10°F warmer than normal. |
1821 |
Character's hair color changes. |
2225 |
Character's skin color changes. |
2629 |
Character now bears some identifying mark (tattoo, weird glow, or the like). |
3032 |
Character's gender changes. |
3334 |
Character's race or kind changes. |
35 |
Character is afflicted with a random disease that cannot be cured. |
3639 |
Item continually emits a disturbing sound (moaning, weeping, screaming, cursing, insults). |
40 |
Item looks ridiculous (garishly colored, silly shape, glows bright pink, . . .). |
4145 |
Character becomes selfishly possessive about the item. |
4649 |
Character becomes paranoid about losing the item and afraid of damage occurring to it. |
5051 |
Character's alignment changes. |
5254 |
Character must attack nearest creature (5% chance [0105 on d%] each day). |
5557 |
Character is stunned for 1d4 rounds once item function is finished (or randomly, 1/day). |
5860 |
Character's vision is blurry (2 penalty on attack rolls, saves, and skill checks requiring vision). |
6164 |
Character gains one negative level. |
65 |
Character gains two negative levels. |
6670 |
Character must make a Will save each day or take 1 point of Intelligence damage. |
7175 |
Character must make a Will save each day or take 1 point of Wisdom damage. |
7680 |
Character must make a Will save each day or take 1 point of Charisma damage. |
8185 |
Character must make a Fortitude save each day or take 1 point of Constitution damage. |
8690 |
Character must make a Fortitude save each day or take 1 point of Strength damage. |
9195 |
Character must make a Fortitude save each day or take 1 point of Dexterity damage. |
96 |
Character is polymorphed into a specific creature (5% chance [0105 on d%] each day). |
97 |
Character cannot cast arcane spells. |
98 |
Character cannot cast divine spells. |
99 |
Character cannot cast any spells. |
100 |
Either pick one of the above that's appropriate or create a drawback specifically for that item. |
Plaque |
Tarot Card |
Playing Card |
Summary of Effect |
Balance |
XI. Justice |
Two of spades |
Change alignment instantly. |
Comet |
Two of swords |
Two of diamonds |
Defeat the next monster you meet to gain one level. |
Donjon |
Four of swords |
Ace of spades |
You are imprisoned. |
Euryale |
Ten of swords |
Queen of spades |
1 penalty on all saving throws henceforth. |
The Fates |
Three of cups |
Ace of hearts |
Avoid any situation you choose . . . once. |
Flames |
XV. The Devil |
Queen of clubs |
Enmity between you and an outsider. |
Fool |
0. The Fool |
Joker (with trademark) |
Lose 10,000 experience points and you must draw again. |
Gem |
Seven of cups |
Two of hearts |
Gain your choice of twenty-five pieces of jewelry or fifty gems. |
Idiot |
Two of pentacles |
Two of clubs |
Lose Intelligence (permanent drain). You may draw again. |
Jester |
XII. The Hanged Man |
Joker (without trademark) |
Gain 10,000 XP or two more draws from the deck. |
Key |
V. The Hierophant |
Queen of hearts |
Gain a major magic weapon. |
Knight |
Page of swords |
Jack of hearts |
Gain the service of a 4th-level fighter. |
Moon |
XVIII. The Moon |
Queen of diamonds |
You are granted 1d4 wishes. |
Rogue |
Five of swords |
Jack of spades |
One of your friends turns against you. |
Ruin |
XVI. The Tower |
King of spades |
Immediately lose all wealth and real property. |
Skull |
XIII. Death |
Jack of clubs |
Defeat dread wraith or be forever destroyed. |
Star |
XVII. The Star |
Jack of diamonds |
Immediately gain a +2 inherent bonus to one ability score. |
Sun |
XIX. The Sun |
King of diamonds |
Gain beneficial medium wondrous item and 50,000 XP. |
Talons |
Queen of pentacles |
Ace of clubs |
All magic items you possess disappear permanently. |
Throne |
Four of staves |
King of hearts |
Gain a +6 bonus on Diplomacy checks plus a small keep. |
Vizier |
IX. The Hermit |
Ace of diamonds |
Know the answer to your next dilemma. |
The Void |
Eight of swords |
King of clubs |
Body functions, but soul is trapped elsewhere. |