|
Large Animal |
Hit Dice: |
4d8+11 (29 hp) |
Initiative: |
+2 |
Speed: |
30 ft. (6 squares), climb 30 ft. |
Armor Class: |
14 (1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: |
+3/+12 |
Attack: |
Claws +7 melee (1d6+5) |
Full Attack: |
2 claws +7 melee (1d6+5) and bite +2 melee (1d6+2) |
Space/Reach: |
10 ft./10 ft. |
Special Attacks: |
|
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +6, Ref +6, Will +2 |
Abilities: |
Str 21, Dex 15, Con 14, Int 2, Wis 12, Cha 7 |
Skills: |
Climb +14, Listen +6, Spot +6 |
Feats: |
Alertness, Toughness |
Environment: |
Warm forests |
Organization: |
Solitary, pair, or company (35) |
Challenge Rating: |
2 |
Advancement: |
58 HD (Large) |
Level Adjustment: |
|
These powerful omnivores resemble gorillas but are far more aggressive; they kill and eat anything they can catch. An adult male ape is 5-1/2 to 6 feet tall and weighs 300 to 400 pounds.
|
Medium Animal |
Hit Dice: |
1d8+1 (5 hp) |
Initiative: |
+2 |
Speed: |
40 ft. (8 squares), climb 30 ft. |
Armor Class: |
13 (+2 Dex, +1 natural), touch 12, flat-footed 11 |
Base Attack/Grapple: |
+0/+2 |
Attack: |
Bite +2 melee (1d6+3) |
Full Attack: |
Bite +2 melee (1d6+3) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
|
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +3, Ref +4, Will +1 |
Abilities: |
Str 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4 |
Skills: |
Climb +10, Listen +5, Spot +5 |
Feats: |
Alertness |
Environment: |
Warm plains |
Organization: |
Solitary or troop (1040) |
Challenge Rating: |
1/2 |
Advancement: |
23 HD (Medium) |
Level Adjustment: |
|
Baboons are powerful and aggressive primates adapted to life on the ground. They prefer open spaces but climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog.
|
Small Animal |
Hit Dice: |
1d8+2 (6 hp) |
Initiative: |
+3 |
Speed: |
30 ft. (6 squares), burrow 10 ft. |
Armor Class: |
15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 |
Base Attack/Grapple: |
+0/5 |
Attack: |
Claw +4 melee (1d21) |
Full Attack: |
2 claws +4 melee (1d21) and bite 1 melee (1d31) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Rage |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +4, Ref +5, Will +1 |
Abilities: |
Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6 |
Skills: |
Escape Artist +7, Listen +3, Spot +3 |
Feats: |
TrackB, Weapon Finesse |
Environment: |
Temperate forests |
Organization: |
Solitary, pair, or cete (35) |
Challenge Rating: |
1/2 |
Advancement: |
2 HD (Small) |
Level Adjustment: |
|
The badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. An adult badger is 2 to 3 feet long and weighs 25 to 35 pounds.
|
Diminutive Animal |
Hit Dice: |
1/4 d8 (1 hp) |
Initiative: |
+2 |
Speed: |
5 ft (1 square), fly 40 ft. (good) |
Armor Class: |
16 (+4 size, +2 Dex), touch 16, flat-footed 14 |
Base Attack/Grapple: |
+0/17 |
Attack: |
|
Full Attack: |
|
Space/Reach: |
1 ft./0 ft. |
Special Attacks: |
|
Special Qualities: |
Blindsense 20 ft., low-light vision |
Saves: |
Fort +2, Ref +4, Will +2 |
Abilities: |
Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4 |
Skills: |
Hide +14, Listen +8*, Move Silently +6, Spot +8* |
Feats: |
Alertness |
Environment: |
Temperate deserts |
Organization: |
Colony (1040) or crowd (1050) |
Challenge Rating: |
1/10 |
Advancement: |
|
Level Adjustment: |
|
Bats are nocturnal flying mammals. The statistics presented here describe small, insectivorous bats.
|
Medium Animal |
Hit Dice: |
3d8+6 (19 hp) |
Initiative: |
+1 |
Speed: |
40 ft. (8 squares) |
Armor Class: |
13 (+1 Dex, +2 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: |
+2/+6 |
Attack: |
Claw +6 melee (1d4+4) |
Full Attack: |
2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
|
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +5, Ref +4, Will +2 |
Abilities: |
Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6 |
Skills: |
Climb +4, Listen +4, Spot +4, Swim +8 |
Feats: |
Endurance, Run |
Environment: |
Temperate forests |
Organization: |
Solitary or pair |
Challenge Rating: |
2 |
Advancement: |
45 HD (Medium) |
Level Adjustment: |
|
The black bear is a forest-dwelling omnivore that usually is not dangerous unless an interloper threatens its cubs or food supply.
|
Large Animal |
Hit Dice: |
6d8+24 (51 hp) |
Initiative: |
+1 |
Speed: |
40 ft. (8 squares) |
Armor Class: |
15 (1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 |
Base Attack/Grapple: |
+4/+16 |
Attack: |
Claw +11 melee (1d8+8) |
Full Attack: |
2 claws +11 melee (1d8+8) and bite +6 melee (2d6+4) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Improved grab |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +9, Ref +6, Will +3 |
Abilities: |
Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6 |
Skills: |
Listen +4, Spot +7, Swim +12 |
Feats: |
Endurance, Run, Track |
Environment: |
Cold forests |
Organization: |
Solitary or pair |
Challenge Rating: |
4 |
Advancement: |
710 HD (Large) |
Level Adjustment: |
|
These massive carnivores weigh more than 1,800 pounds and stand nearly 9 feet tall when they rear up on their hind legs. They are bad-tempered and territorial. The brown bear's statistics can be used for almost any big bear, including the grizzly.
|
Large Animal |
Hit Dice: |
8d8+32 (68 hp) |
Initiative: |
+1 |
Speed: |
40 ft. (8 squares), swim 30 ft. |
Armor Class: |
15 (1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 |
Base Attack/Grapple: |
+6/+18 |
Attack: |
Claw +13 (1d8+8) |
Full Attack: |
2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Improved grab |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +10, Ref +7, Will +3 |
Abilities: |
Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6 |
Skills: |
Hide 2*, Listen +5, Spot +7, Swim +16 |
Feats: |
Endurance, Run, Track |
Environment: |
Cold plains |
Organization: |
Solitary or pair |
Challenge Rating: |
4 |
Advancement: |
912 HD (Large) |
Level Adjustment: |
|
These long, lean carnivores are slightly taller than brown bears.
|
Tiny Animal |
Hit Dice: |
1/2 d8 (2 hp) |
Initiative: |
+2 |
Speed: |
30 ft. (6 squares) |
Armor Class: |
14 (+2 size, +2 Dex), touch 14, flat-footed 12 |
Base Attack/Grapple: |
+0/12 |
Attack: |
Claw +4 melee (1d24) |
Full Attack: |
2 claws +4 melee (1d24) and bite 1 melee (1d34) |
Space/Reach: |
2-1/2 ft./0 ft. |
Special Attacks: |
|
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +2, Ref +4, Will +1 |
Abilities: |
Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7 |
Skills: |
Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +6, Spot +3 |
Feats: |
Weapon Finesse |
Environment: |
Temperate plains |
Organization: |
Domesticated or solitary |
Challenge Rating: |
1/4 |
Advancement: |
|
Level Adjustment: |
|
The statistics presented here describe a common housecat.
|
Medium Animal |
Hit Dice: |
3d8+6 (19 hp) |
Initiative: |
+4 |
Speed: |
50 ft. (10 squares) |
Armor Class: |
15 (+4 Dex, +1 natural), touch 14, flat-footed 11 |
Base Attack/Grapple: |
+2/+5 |
Attack: |
Bite +6 melee |
Full Attack: |
Bite +6 melee (1d6+3) and 2 claws +1 melee (1d2+1) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Trip |
Special Qualities: |
Low-light vision, scent, sprint |
Saves: |
Fort +5, Ref +7, Will +2 |
Abilities: |
Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6 |
Skills: |
Hide +6, Listen +4, Move Silently +6, Spot +4 |
Feats: |
Alertness, Weapon Finesse |
Environment: |
Warm plains |
Organization: |
Solitary, pair, or family (35) |
Challenge Rating: |
2 |
Advancement: |
45 HD (Medium) |
Level Adjustment: |
|
Cheetahs are swift feline predators of the plains. A cheetah is 3 to 5 feet long and weighs 110 to 130 pounds.
|
Medium Animal |
Hit Dice: |
3d8+9 (22 hp) |
Initiative: |
+1 |
Speed: |
20 ft. (4 squares), swim 30 ft. |
Armor Class: |
15 (+1 Dex, +4 natural), touch 11, flat-footed 14 |
Base Attack/Grapple: |
+2/+6 |
Attack: |
Bite +6 melee (1d8+6) or tail slap +6 melee (1d12+6) |
Full Attack: |
Bite +6 melee (1d8+6) or tail slap +6 melee (1d12+6) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Improved grab |
Special Qualities: |
Hold breath, low-light vision |
Saves: |
Fort +6, Ref +4, Will +2 |
Abilities: |
Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2 |
Skills: |
Hide +7*, Listen +4, Spot +4, Swim +12 |
Feats: |
Alertness, Skill Focus (Hide) |
Environment: |
Warm marshes |
Organization: |
Solitary or colony (611) |
Challenge Rating: |
2 |
Advancement: |
45 HD (Medium) |
Level Adjustment: |
|
Crocodiles are aggressive predators 11 to 12 feet long. They lie mostly submerged in rivers or marshes, with only their eyes and nostrils showing, waiting for prey to come within reach.
|
Huge Animal |
Hit Dice: |
7d8+28 (59 hp) |
Initiative: |
+1 |
Speed: |
20 ft. (4 squares), swim 30 ft. |
Armor Class: |
16 (2 size, +1 Dex, +7 natural), touch 9, flat-footed 15 |
Base Attack/Grapple: |
+5/+21 |
Attack: |
Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12) |
Full Attack: |
Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12) |
Space/Reach: |
15 ft./10 ft. |
Special Attacks: |
Improved grab |
Special Qualities: |
Hold breath, low-light vision |
Saves: |
Fort +9, Ref +6, Will +3 |
Abilities: |
Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2 |
Skills: |
Hide +1*, Listen +5, Spot +5, Swim +16 |
Feats: |
Alertness, Endurance, Skill Focus (Hide) |
Environment: |
Warm marshes |
Organization: |
Solitary or colony (611) |
Challenge Rating: |
4 |
Advancement: |
814 HD (Huge) |
Level Adjustment: |
|
These huge creatures usually live in salt water and can be more than 20 feet long.
|
Huge Animal |
Hit Dice: |
11d8+55 (104 hp) |
Initiative: |
+0 |
Speed: |
40 ft. (8 squares) |
Armor Class: |
15 (2 size, +7 natural), touch 8, flat-footed 15 |
Base Attack/Grapple: |
+8/+26 |
Attack: |
Gore +16 melee (2d8+15) |
Full Attack: |
Slam +16 melee (2d6+10) and 2 stamps +11 melee (2d6+5); or gore +16 melee (2d8+15) |
Space/Reach: |
15 ft./10 ft. |
Special Attacks: |
Trample 2d8+15 |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +12, Ref +7, Will +6 |
Abilities: |
Str 30, Dex 10, Con 21, Int 2, Wis 13, Cha 7 |
Skills: |
Listen +12, Spot +10 |
Feats: |
Alertness, Endurance, Iron Will, Skill Focus (Listen) |
Environment: |
Warm plains |
Organization: |
Solitary or herd (630) |
Challenge Rating: |
7 |
Advancement: |
1222 HD (Huge) |
Level Adjustment: |
|
Massive herbivores of tropical lands, elephants are unpredictable creatures but nevertheless are sometimes used as mounts or beasts of burden.
|
Medium Animal |
Hit Dice: |
2d8+4 (13 hp) |
Initiative: |
+2 |
Speed: |
50 ft. (10 squares) |
Armor Class: |
14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: |
+1/+3 |
Attack: |
Bite +3 melee (1d6+3) |
Full Attack: |
Bite +3 melee (1d6+3) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Trip |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +5, Ref +5, Will +1 |
Abilities: |
Str 14, Dex 15, Con 15, Int 2, Wis 13, Cha 6 |
Skills: |
Hide +3*, Listen +6, Spot +4 |
Feats: |
Alertness |
Environment: |
Warm deserts |
Organization: |
Solitary, pair, or pack (716) |
Challenge Rating: |
1 |
Advancement: |
3 HD (Medium); 45 HD (Large) |
Level Adjustment: |
|
Hyenas are pack hunters infamous for their cunning and their unnerving vocalizations. The statistics presented here are for a striped hyena, which is about 3 feet long and weighs about 120 pounds.
|
Medium Animal |
Hit Dice: |
3d8+6 (19 hp) |
Initiative: |
+4 |
Speed: |
40 ft (8 squares), climb 20 ft. |
Armor Class: |
15 (+4 Dex, +1 natural), touch 14, flat-footed 11 |
Base Attack/Grapple: |
+2/+5 |
Attack: |
Bite +6 melee (1d6+3) |
Full Attack: |
Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Improved grab, pounce, rake 1d3+1 |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +5, Ref +7, Will +2 |
Abilities: |
Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6 |
Skills: |
Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +8, Spot +6 |
Feats: |
Alertness, Weapon Finesse |
Environment: |
Warm forests |
Organization: |
Solitary or pair |
Challenge Rating: |
2 |
Advancement: |
45 HD (Medium) |
Level Adjustment: |
|
These jungle cats are about 4 feet long and weigh about 120 pounds. They usually hunt at night. The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions.
|
Large Animal |
Hit Dice: |
5d8+10 (32 hp) |
Initiative: |
+3 |
Speed: |
40 ft. (8 squares) |
Armor Class: |
15 (1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: |
+3/+12 |
Attack: |
Claw +7 melee (1d4+5) |
Full Attack: |
2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Pounce, improved grab, rake 1d4+2 |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +6, Ref +7, Will +2 |
Abilities: |
Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6 |
Skills: |
Balance +7, Hide +3*, Listen +5, Move Silently +11, Spot +5 |
Feats: |
Alertness, Run |
Environment: |
Warm plains |
Organization: |
Solitary, pair, or pride (610) |
Challenge Rating: |
3 |
Advancement: |
68 HD (Large) |
Level Adjustment: |
|
The statistics presented here describe a male African lion, which is 5 to 8 feet long and weighs 330 to 550 pounds. Females are slightly smaller but use the same statistics.
|
Tiny Animal |
Hit Dice: |
1/2 d8 (2 hp) |
Initiative: |
+2 |
Speed: |
20 ft. (4 squares), climb 20 ft. |
Armor Class: |
14 (+2 size, +2 Dex), touch 14, flat-footed 12 |
Base Attack/Grapple: |
+0/12 |
Attack: |
Bite +4 melee (1d44) |
Full Attack: |
Bite +4 melee (1d44) |
Space/Reach: |
2-1/2 ft./0 ft. |
Special Attacks: |
|
Special Qualities: |
Low-light vision |
Saves: |
Fort +2, Ref +4, Will +1 |
Abilities: |
Str 3, Dex 15, Con 10, Int 1, Wis 12, Cha 2 |
Skills: |
Balance +10, Climb +12, Hide +10, Listen +3, Spot +3 |
Feats: |
Weapon Finesse |
Environment: |
Warm forests |
Organization: |
Solitary |
Challenge Rating: |
1/6 |
Advancement: |
|
Level Adjustment: |
|
|
Medium Animal |
Hit Dice: |
3d8+9 (22 hp) |
Initiative: |
+2 |
Speed: |
30 ft. (6 squares), swim 30 ft. |
Armor Class: |
15 (+2 Dex, +3 natural), touch 12, flat-footed 13 |
Base Attack/Grapple: |
+2/+5 |
Attack: |
Bite +5 melee (1d8+4) |
Full Attack: |
Bite +5 melee (1d8+4) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
|
Special Qualities: |
Low-light vision |
Saves: |
Fort +8, Ref +5, Will +2 |
Abilities: |
Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2 |
Skills: |
Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4, Swim +11 |
Feats: |
Alertness, Great Fortitude |
Environment: |
Warm forests |
Organization: |
Solitary |
Challenge Rating: |
2 |
Advancement: |
45 HD (Medium) |
Level Adjustment: |
|
This category includes fairly large, carnivorous lizards from 3 to 5 feet long.
|
Tiny Animal |
Hit Dice: |
1d8 (4 hp) |
Initiative: |
+2 |
Speed: |
30 ft. (6 squares), climb 30 ft. |
Armor Class: |
14 (+2 size, +2 Dex), touch 14, flat-footed 12 |
Base Attack/Grapple: |
+0/12 |
Attack: |
Bite +4 melee (1d34) |
Full Attack: |
Bite +4 melee (1d34) |
Space/Reach: |
2-1/2 ft./0 ft. |
Special Attacks: |
|
Special Qualities: |
Low-light vision |
Saves: |
Fort +2, Ref +4, Will +1 |
Abilities: |
Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5 |
Skills: |
Balance + 10, Climb +10, Hide +10, Listen +3, Spot +3 |
Feats: |
Weapon Finesse |
Environment: |
Warm forests |
Organization: |
Troop (1040) |
Challenge Rating: |
1/6 |
Advancement: |
23 HD (Small) |
Level Adjustment: |
|
The statistics presented here can describe any arboreal monkey that is no bigger than a housecat, such as a colobus or capuchin.
|
Small Animal (Aquatic) |
Hit Dice: |
2d8 (9 hp) |
Initiative: |
+3 |
Speed: |
20 ft. (4 squares), swim 30 ft. |
Armor Class: |
16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13 |
Base Attack/Grapple: |
+1/+2 |
Attack: |
Arms +5 melee (0) |
Full Attack: |
Arms +5 melee (0) and bite +0 melee (1d3) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Improved grab |
Special Qualities: |
Ink cloud, jet, low-light vision |
Saves: |
Fort +3, Ref +6, Will +1 |
Abilities: |
Str 12, Dex 17, Con 11, Int 2, Wis 12, Cha 3 |
Skills: |
Escape Artist +13, Hide +11, Listen +2, Spot +5, Swim +9 |
Feats: |
Weapon Finesse |
Environment: |
Warm aquatic |
Organization: |
Solitary |
Challenge Rating: |
1 |
Advancement: |
36 HD (Medium) |
Level Adjustment: |
|
These bottom-dwelling sea creatures are dangerous only to their prey. If disturbed, they usually try to escape.
|
Large Animal (Aquatic) |
Hit Dice: |
8d8+11 (47 hp) |
Initiative: |
+2 |
Speed: |
20 ft. (4 squares), swim 30 ft. |
Armor Class: |
18 (1 size, +2 Dex, +7 natural), touch 11, flat-footed 16 |
Base Attack/Grapple: |
+6/+15 |
Attack: |
Tentacle +10 melee (1d4+5) |
Full Attack: |
8 tentacles +10 melee (1d4+5) and bite +5 melee (1d8+2) |
Space/Reach: |
10 ft./10 ft. (20 ft. with tentacle) |
Special Attacks: |
Improved grab, constrict |
Special Qualities: |
Ink cloud, jet, low-light vision |
Saves: |
Fort +7, Ref +8, Will +3 |
Abilities: |
Str 20, Dex 15, Con 13, Int 2, Wis 12, Cha 3 |
Skills: |
Escape Artist +12, Hide +12, Listen +4, Spot +6, Swim +13 |
Feats: |
Alertness, Skill Focus (Hide), Toughness |
Environment: |
Warm aquatic |
Organization: |
Solitary |
Challenge Rating: |
8 |
Advancement: |
912 HD (Large); 1324 HD (Huge) |
Level Adjustment: |
|
These creatures are aggressive and territorial hunters, with arms reaching 10 feet or more in length. Their tentacles are studded with barbs and sharp-edged suckers.
|
Tiny Animal |
Hit Dice: |
1d8 (4 hp) |
Initiative: |
+3 |
Speed: |
10 ft. (2 squares), fly 40 ft. (average) |
Armor Class: |
17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |
Base Attack/Grapple: |
+0/11 |
Attack: |
Talons +5 melee (1d43) |
Full Attack: |
Talons +5 melee (1d43) |
Space/Reach: |
2-1/2 ft./0 ft. |
Special Attacks: |
|
Special Qualities: |
Low-light vision |
Saves: |
Fort +2, Ref +5, Will +2 |
Abilities: |
Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4 |
Skills: |
Listen +14, Move Silently +17, Spot +6* |
Feats: |
Weapon Finesse |
Environment: |
Temperate forests |
Organization: |
Solitary |
Challenge Rating: |
1/4 |
Advancement: |
2 HD (Small) |
Level Adjustment: |
|
The statistics presented here describe nocturnal birds of prey from 1 to 2 feet long, with wingspans up to 6 feet. They combine both talons into a single attack.
|
Medium Animal |
Hit Dice: |
2d8+2 (11 hp) |
Initiative: |
+3 |
Speed: |
Swim 80 ft. (16 squares) |
Armor Class: |
15 (+3 Dex, +2 natural), touch 13, flat-footed 12 |
Base Attack/Grapple: |
+1/+1 |
Attack: |
Slam +4 melee (2d4) |
Full Attack: |
Slam +4 melee (2d4) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
|
Special Qualities: |
Blindsight 120 ft., hold breath, low-light vision |
Saves: |
Fort +4, Ref +6, Will +1 |
Abilities: |
Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6 |
Skills: |
Listen +8*, Spot +7*, Swim +8 |
Feats: |
Weapon Finesse |
Environment: |
Temperate aquatic |
Organization: |
Solitary, pair, or school (320) |
Challenge Rating: |
1/2 |
Advancement: |
34 HD (Medium); 56 HD (Large) |
Level Adjustment: |
|
Porpoises are mammals that tend to be playful, friendly, and helpful. A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size.
|
Tiny Animal |
Hit Dice: |
1/4 d8 (1 hp) |
Initiative: |
+2 |
Speed: |
15 ft. (3 squares), climb 15 ft., swim 15 ft. |
Armor Class: |
14 (+2 size, +2 Dex), touch 14, flat-footed 12 |
Base Attack/Grapple: |
+0/12 |
Attack: |
Bite +4 melee (1d34) |
Full Attack: |
Bite +4 melee (1d34) |
Space/Reach: |
2-1/2 ft./0 ft. |
Special Attacks: |
|
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +2, Ref +4, Will +1 |
Abilities: |
Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2 |
Skills: |
Balance +10, Climb +12, Hide +14, Move Silently +10, Swim +10 |
Feats: |
Weapon Finesse |
Environment: |
Any |
Organization: |
Plague (10100) |
Challenge Rating: |
1/8 |
Advancement: |
|
Level Adjustment: |
|
These omnivorous rodents thrive almost anywhere.
|
Large Animal |
Hit Dice: |
8d8+40 (76 hp) |
Initiative: |
+0 |
Speed: |
30 ft. (6 squares) |
Armor Class: |
16 (1 size, +7 natural), touch 9, flat-footed 16 |
Base Attack/Grapple: |
+6/+18 |
Attack: |
Gore +13 melee (2d6+12) |
Full Attack: |
Gore +13 melee (2d6+12) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Powerful charge |
Special Qualities: |
Low-light vision |
Saves: |
Fort +11, Ref +6, Will +3 |
Abilities: |
Str 26, Dex 10, Con 21, Int 2, Wis 13, Cha 2 |
Skills: |
Listen +14, Spot +3 |
Feats: |
Alertness, Endurance, Improved Natural Attack (gore) |
Environment: |
Warm plains |
Organization: |
Solitary or herd (212) |
Challenge Rating: |
4 |
Advancement: |
912 HD (Large); 1324 HD (Huge) |
Level Adjustment: |
|
The rhinoceros is infamous for its bad temper and willingness to charge intruders.
|
Shark, Medium |
Shark, Large |
Shark, Huge |
|
Medium Animal (Aquatic) |
Large Animal (Aquatic) |
Huge Animal (Aquatic) |
Hit Dice: |
3d8+3 (16 hp) |
7d8+7 (38 hp) |
10d8+20 (65 hp) |
Initiative: |
+2 |
+6 |
+6 |
Speed: |
Swim 60 ft. (12 squares) |
Swim 60 ft. (12 squares) |
Swim 60 ft. (12 squares) |
Armor Class: |
15 (+2 Dex, +3 natural), touch 12, flat-footed 13 |
15 (1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 |
15 (2 size, +2 Dex, +5 natural), touch 10, flat-footed 13 |
Base Attack/Grapple: |
+2/+3 |
+5/+12 |
+7/+20 |
Attack: |
Bite +4 melee (1d6+1) |
Bite +7 melee (1d8+4) |
Bite +10 melee (2d6+7) |
Full Attack: |
Bite +4 melee (1d6+1) |
Bite +7 melee (1d8+4) |
Bite +10 melee (2d6+7) |
Space/Reach: |
5 ft./5 ft. |
10 ft./5 ft. |
15 ft./10 ft. |
Special Attacks: |
|
|
|
Special Qualities: |
Blindsense, keen scent |
Blindsense, keen scent |
Blindsense, keen scent |
Saves: |
Fort +4, Ref +5, Will +2 |
Fort +8, Ref +7, Will +3 |
Fort +11, Ref +9, Will +4 |
Abilities: |
Str 13, Dex 15, Con 13, Int 1, Wis 12, Cha 2 |
Str 17, Dex 15, Con 13, Int 1, Wis 12, Cha 2 |
Str 21, Dex 15, Con 15, Int 1, Wis 12, Cha 2 |
Skills: |
Listen +6, Spot +6, Swim +9 |
Listen +8, Spot +7, Swim +11 |
Listen +10, Spot +10, Swim +13 |
Feats: |
Alertness, Weapon Finesse |
Alertness, Great Fortitude, Improved Initiative |
Alertness, Great Fortitude, Improved Initiative, Iron Will |
Environment: |
Cold aquatic |
Cold aquatic |
Cold aquatic |
Organization: |
Solitary, school (25), or pack (611) |
Solitary, school (25), or pack (611) |
Solitary, school (25), or pack (611) |
Challenge Rating: |
1 |
2 |
4 |
Advancement: |
46 HD (Medium) |
89 HD (Large) |
1117 HD (Huge) |
Level Adjustment: |
|
|
|
These carnivorous fish are aggressive and liable to make unprovoked attacks against anything that approaches them. Smaller sharks are from 5 to 8 feet long and not usually dangerous to creatures other than their prey. Large sharks can reach around 15 feet in length and are a serious threat. Huge sharks are true monsters, like great whites, that can exceed 20 feet in length.
|
Medium Animal |
Hit Dice: |
3d8+6 (19 hp) |
Initiative: |
+3 |
Speed: |
20 ft. (4 squares), climb 20 ft., swim 20 ft. |
Armor Class: |
15 (+3 Dex, +2 natural), touch 13, flat-footed 12 |
Base Attack/Grapple: |
+2/+5 |
Attack: |
Bite +5 melee (1d3+4) |
Full Attack: |
Bite +5 melee (1d3+4) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Constrict 1d3+4, improved grab |
Special Qualities: |
Scent |
Saves: |
Fort +4, Ref +6, Will +2 |
Abilities: |
Str 17, Dex 17, Con 13, Int 1, Wis 12, Cha 2 |
Skills: |
Balance +11, Climb +14, Hide +10, Listen +7, Spot +7, Swim +11 |
Feats: |
Alertness, Toughness |
Environment: |
Warm forests |
Organization: |
Solitary |
Challenge Rating: |
2 |
Advancement: |
45 HD (Medium); 610 HD (Large) |
Level Adjustment: |
|
Constrictor snakes usually are not aggressive and flee when confronted. They hunt for food but do not attempt to make a meal out of any creature that is too large to constrict.
|
Huge Animal |
Hit Dice: |
11d8+14 (63 hp) |
Initiative: |
+3 |
Speed: |
20 ft. (4 squares), climb 20 ft., swim 20 ft. |
Armor Class: |
15 (2 size, +3 Dex, +4 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: |
+8/+23 |
Attack: |
Bite +13 melee (1d8+10) |
Full Attack: |
Bite +13 melee (1d8+10) |
Space/Reach: |
15 ft./10 ft. |
Special Attacks: |
Constrict 1d8+10, improved grab |
Special Qualities: |
Scent |
Saves: |
Fort +8, Ref +10, Will +4 |
Abilities: |
Str 25, Dex 17, Con 13, Int 1, Wis 12, Cha 2 |
Skills: |
Balance +11, Climb +17, Hide +10, Listen +9, Spot +9, Swim +16 |
Feats: |
Alertness, Endurance, Skill Focus (Hide), Toughness |
Environment: |
Warm forests |
Organization: |
Solitary |
Challenge Rating: |
5 |
Advancement: |
1216 HD (Huge); 1733 HD (Gargantuan) |
Level Adjustment: |
|
Giant constrictor snakes are more aggressive than their smaller cousins, principally because they need a great amount of food to survive.
|
Snake, Tiny Viper |
Snake, Small Viper |
|
Tiny Animal |
Small Animal |
Hit Dice: |
1/4 d8 (1 hp) |
1d8 (4 hp) |
Initiative: |
+3 |
+3 |
Speed: |
15 ft. (3 squares), climb 15 ft., swim 15 ft. |
20 ft. (4 squares), climb 20 ft., swim 20 ft. |
Armor Class: |
17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |
17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 |
Base Attack/Grapple: |
+0/11 |
+0/6 |
Attack: |
Bite +5 melee (1 plus poison) |
Bite +4 melee (1d22 plus poison) |
Full Attack: |
Bite +5 melee (1 plus poison) |
Bite +4 melee (1d22 plus poison) |
Space/Reach: |
2-1/2 ft./0 ft. |
5 ft./5 ft. |
Special Attacks: |
Poison |
Poison |
Special Qualities: |
Scent |
Scent |
Saves: |
Fort +2, Ref +5, Will +1 |
Fort +2, Ref +5, Will +1 |
Abilities: |
Str 4, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
Skills: |
Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5 |
Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6 |
Feats: |
Weapon Finesse |
Weapon Finesse |
Environment: |
Temperate marshes |
Temperate marshes |
Organization: |
Solitary |
Solitary |
Challenge Rating: |
1/3 |
1/2 |
Advancement: |
|
|
Level Adjustment: |
|
|
|
Snake, Medium Viper |
Snake, Large Viper |
Snake, Huge Viper |
|
Medium Animal |
Large Animal |
Huge Animal |
Hit Dice: |
2d8 (9 hp) |
3d8 (13 hp) |
6d8+6 (33 hp) |
Initiative: |
+3 |
+7 |
+6 |
Speed: |
20 ft. (4 squares), climb 20 ft., swim 20 ft. |
20 ft. (4 squares), climb 20 ft., swim 20 ft. |
20 ft. (4 squares), climb 20 ft., swim 20 ft. |
Armor Class: |
16 (+3 Dex, +3 natural), touch 13, flat-footed 13 |
15 (1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
15 (2 size, +2 Dex, +5 natural), touch 10, flat-footed 15 |
Base Attack/Grapple: |
+1/+0 |
+2/+6 |
+4/+15 |
Attack: |
Bite +4 melee (1d41 plus poison) |
Bite +4 melee (1d4 plus poison) |
Bite +6 melee (1d6+4 plus poison) |
Full Attack: |
Bite +4 melee (1d41 plus poison) |
Bite +4 melee (1d4 plus poison) |
Bite +6 melee (1d6+4 plus poison) |
Space/Reach: |
5 ft./5 ft. |
10 ft./5 ft. |
15 ft./10 ft. |
Special Attacks: |
Poison |
Poison |
Poison |
Special Qualities: |
Scent |
Scent |
Scent |
Saves: |
Fort +3, Ref +6, Will +1 |
Fort +3, Ref +6, Will +2 |
Fort +6, Ref +7, Will +3 |
Abilities: |
Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
Str 10, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
Str 16, Dex 15, Con 13, Int 1, Wis 12, Cha 2 |
Skills: |
Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7 |
Balance +11, Climb +11, Hide +8, Listen +5, Spot +6, Swim +8 |
Balance +10, Climb +11, Hide +3, Listen +7, Spot +7, Swim +11 |
Feats: |
Weapon Finesse |
Improved Initiative, Weapon Finesse |
Improved Initiative, Run, Weapon Focus (bite) |
Environment: |
Temperate marshes |
Temperate marshes |
Temperate marshes |
Organization: |
Solitary |
Solitary |
Solitary |
Challenge Rating: |
1 |
2 |
3 |
Advancement: |
|
|
718 HD (Huge) |
Level Adjustment: |
|
|
|
These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.
|
Medium Animal (Aquatic) |
Hit Dice: |
3d8 (13 hp) |
Initiative: |
+3 |
Speed: |
Swim 60 ft. (12 squares) |
Armor Class: |
16 (+3 Dex, +3 natural), touch 13, flat-footed 13 |
Base Attack/Grapple: |
+2/+8* |
Attack: |
Arms +4 melee (0) |
Full Attack: |
Arms +4 melee (0) and bite 1 melee (1d6+1) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Improved grab |
Special Qualities: |
Ink cloud, jet, low-light vision |
Saves: |
Fort +3, Ref +6, Will +2 |
Abilities: |
Str 14, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
Skills: |
Listen +7, Spot +7, Swim +10 |
Feats: |
Alertness, Endurance |
Environment: |
Temperate aquatic |
Organization: |
Solitary or school (611) |
Challenge Rating: |
1 |
Advancement: |
46 HD (Medium); 711 HD (Large) |
Level Adjustment: |
|
These free-swimming mollusks are fairly aggressive. They are more feared than sharks in some locales.
|
Huge Animal (Aquatic) |
Hit Dice: |
12d8+18 (72 hp) |
Initiative: |
+3 |
Speed: |
Swim 80 ft. (16 squares) |
Armor Class: |
17 (2 size, +3 Dex, +6 natural), touch 11, flat-footed 14 |
Base Attack/Grapple: |
+9/+29 |
Attack: |
Tentacle +15 melee (1d6+8) |
Full Attack: |
10 tentacles +15 melee (1d6+8) and bite +10 melee (2d8+4) |
Space/Reach: |
15 ft./15 ft. (30 ft. with tentacle) |
Special Attacks: |
Constrict 1d6+8, improved grab |
Special Qualities: |
Ink cloud, jet, low-light vision |
Saves: |
Fort +9, Ref +11, Will +5 |
Abilities: |
Str 26, Dex 17, Con 13, Int 1, Wis 12, Cha 2 |
Skills: |
Listen +10, Spot +11, Swim +16 |
Feats: |
Alertness, Diehard, Endurance, Toughness (2) |
Environment: |
Temperate aquatic |
Organization: |
Solitary |
Challenge Rating: |
9 |
Advancement: |
1318 HD (Huge); 1936 HD (Gargantuan) |
Level Adjustment: |
|
These voracious creatures can have bodies more than 20 feet long and attack almost anything they meet.
|
Large Animal |
Hit Dice: |
6d8+18 (45 hp) |
Initiative: |
+2 |
Speed: |
40 ft. (8 squares) |
Armor Class: |
14 (1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: |
+4/+14 |
Attack: |
Claw +9 melee (1d8+6) |
Full Attack: |
2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Improved grab, pounce, rake 1d8+3 |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +8, Ref +7, Will +3 |
Abilities: |
Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6 |
Skills: |
Balance +6, Hide +3*, Listen +3, Move Silently +9, Spot +3, Swim +11 |
Feats: |
Natural Attack (claw) |
Environment: |
Warm forests |
Organization: |
Solitary |
Challenge Rating: |
4 |
Advancement: |
712 HD (Large); 1318 HD (Huge) |
Level Adjustment: |
|
These great cats stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh from 400 to 600 pounds.
|
Diminutive Animal |
Hit Dice: |
1/4 d8 (1 hp) |
Initiative: |
+1 |
Speed: |
5 ft. (1 square) |
Armor Class: |
15 (+4 size, +1 Dex), touch 15, flat-footed 14 |
Base Attack/Grapple: |
+0/17 |
Attack: |
|
Full Attack: |
|
Space/Reach: |
1 ft./0 ft. |
Special Attacks: |
|
Special Qualities: |
Amphibious, low-light vision |
Saves: |
Fort +2, Ref +3, Will +2 |
Abilities: |
Str 1, Dex 12, Con 11, Int 1, Wis 14, Cha 4 |
Skills: |
Hide +21, Listen +4, Spot +4 |
Feats: |
Alertness |
Environment: |
Temperate marshes |
Organization: |
Swarm (10100) |
Challenge Rating: |
1/10 |
Advancement: |
|
Level Adjustment: |
|
These diminutive amphibians are innocuous and beneficial, since they eat insects.
|
Tiny Animal |
Hit Dice: |
1/2 d8 (2 hp) |
Initiative: |
+2 |
Speed: |
20 ft. (4 squares), climb 20 ft. |
Armor Class: |
14 (+2 size, +2 Dex), touch 14, flat-footed 12 |
Base Attack/Grapple: |
+0/12 |
Attack: |
Bite +4 melee (1d34) |
Full Attack: |
Bite +4 melee (1d34) |
Space/Reach: |
2-1/2 ft./0 ft. |
Special Attacks: |
Attach |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +2, Ref +4, Will +1 |
Abilities: |
Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5 |
Skills: |
Balance +10, Climb +10, Hide +11, Move Silently +8, Spot +3 |
Feats: |
Weapon Finesse |
Environment: |
Temperate hills |
Organization: |
Solitary |
Challenge Rating: |
1/4 |
Advancement: |
|
Level Adjustment: |
|
These little mammals are aggressive predators but usually confine themselves to smaller prey. The statistics presented here can also apply to ferrets.
|
Baleen Whale |
|
Gargantuan Animal |
Hit Dice: |
12d8+78 (132 hp) |
Initiative: |
+1 |
Speed: |
Swim 40 ft. (8 squares) |
Armor Class: |
16 (4 size, +1 Dex, +9 natural), touch 7, flat-footed 15 |
Base Attack/Grapple: |
+9/+33 |
Attack: |
Tail slap +17 melee (1d8+18) |
Full Attack: |
Tail slap +17 melee (1d8+18) |
Space/Reach: |
20 ft./15 ft. |
Special Attacks: |
|
Special Qualities: |
Blindsight 120 ft., hold breath, low-light vision |
Saves: |
Fort +14, Ref +9, Will +5 |
Abilities: |
Str 35, Dex 13, Con 22, Int 2, Wis 12, Cha 6 |
Skills: |
Listen +15*, Spot +14*, Swim +20 |
Feats: |
Alertness, Diehard, Endurance, Toughness (2) |
Environment: |
Warm aquatic |
Organization: |
Solitary |
Challenge Rating: |
6 |
Advancement: |
1318 HD (Gargantuan); 1936 HD (Colossal) |
Level Adjustment: |
|
The statistics here describe a plankton-feeding whale between 30 and 60 feet long, such as gray, humpback, and right whales. These massive creatures are surprisingly gentle. If harassed or provoked, they are as likely to flee as they are to retaliate.
|
Cachalot Whale |
|
Gargantuan Animal |
Hit Dice: |
12d8+87 (141 hp) |
Initiative: |
+1 |
Speed: |
Swim 40 ft. (8 squares) |
Armor Class: |
16 (4 size, +1 Dex, +9 natural), touch 7, flat-footed 15 |
Base Attack/Grapple: |
+9/+33 |
Attack: |
Bite +17 melee (4d6+12) |
Full Attack: |
Bite +17 melee (4d6+12) and tail slap +12 melee (1d8+6) |
Space/Reach: |
20 ft./15 ft. |
Special Attacks: |
|
Special Qualities: |
Blindsight 120 ft., hold breath, low-light vision |
Saves: |
Fort +15, Ref +9, Will +6 |
Abilities: |
Str 35, Dex 13, Con 24, Int 2, Wis 14, Cha 6 |
Skills: |
Listen +15*, Spot +14*, Swim +20 |
Feats: |
Alertness, Diehard, Endurance, Improved Natural Attack (bite), Toughness |
Environment: |
Temperate aquatic |
Organization: |
Solitary or pod (611) |
Challenge Rating: |
7 |
Advancement: |
1318 HD (Gargantuan); 1936 HD (Colossal) |
Level Adjustment: |
|
Also known as sperm whales, these creatures can be up to 60 feet long. They prey on giant squids.
|
Orca |
|
Huge Animal |
Hit Dice: |
9d8+48 (88 hp) |
Initiative: |
+2 |
Speed: |
Swim 50 ft. (10 squares) |
Armor Class: |
16 (2 size, +2 Dex, +6 natural), touch 10, flat-footed 14 |
Base Attack/Grapple: |
+6/+22 |
Attack: |
Bite +12 melee (2d6+12) |
Full Attack: |
Bite +12 melee (2d6+12) |
Space/Reach: |
15 ft./10 ft. |
Special Attacks: |
|
Special Qualities: |
Blindsight 120 ft., hold breath, low-light vision |
Saves: |
Fort +11, Ref +8, Will +5 |
Abilities: |
Str 27, Dex 15, Con 21, Int 2, Wis 14, Cha 6 |
Skills: |
Listen +14*, Spot +14*, Swim +16 |
Feats: |
Alertness, Endurance, Run, Toughness |
Environment: |
Cold aquatic |
Organization: |
Solitary or pod (611) |
Challenge Rating: |
5 |
Advancement: |
1013 HD (Huge); 1427 HD (Gargantuan) |
Level Adjustment: |
|
These ferocious creatures are about 30 feet long. They eat fish, squid, seals, and other whales.
|
Medium Animal |
Hit Dice: |
2d8+4 (13 hp) |
Initiative: |
+2 |
Speed: |
50 ft. (10 squares) |
Armor Class: |
14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: |
+1/+2 |
Attack: |
Bite +3 melee (1d6+1) |
Full Attack: |
Bite +3 melee (1d6+1) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Trip |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +5, Ref +5, Will +1 |
Abilities: |
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 |
Skills: |
Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* |
Feats: |
TrackB, Weapon Focus (bite) |
Environment: |
Temperate forests |
Organization: |
Solitary, pair, or pack (716) |
Challenge Rating: |
1 |
Advancement: |
3 HD (Medium); 46 HD (Large) |
Level Adjustment: |
|
Wolves are pack hunters known for their persistence and cunning.
|
Medium Animal |
Hit Dice: |
3d8+15 (28 hp) |
Initiative: |
+2 |
Speed: |
30 ft. (6 squares), burrow 10 ft., climb 10 ft. |
Armor Class: |
14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: |
+2/+4 |
Attack: |
Claw +4 melee (1d4+2) |
Full Attack: |
2 claws +4 melee (1d4+2) and bite 1 melee (1d6+1) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Rage |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +7, Ref +5, Will +2 |
Abilities: |
Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10 |
Skills: |
Climb +10, Listen +6, Spot +6 |
Feats: |
Alertness, Toughness, TrackB |
Environment: |
Cold forests |
Organization: |
Solitary |
Challenge Rating: |
2 |
Advancement: |
45 HD (Large) |
Level Adjustment: |
|
These creatures are similar to badgers but are bigger, stronger, and even more ferocious.