|
Medium Magical Beast |
Hit Dice: |
8d10+24 (68 hp) |
Initiative: |
+6 |
Speed: |
60 ft. (12 squares) |
Armor Class: |
17 (+2 Dex, +5 natural), touch 12, flat-footed 15 |
Base Attack/Grapple: |
+8/+11 |
Attack: |
Claw +11 melee (1d8+4) |
Full Attack: |
Claw +11 melee (1d8+4) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Acid spray |
Special Qualities: |
Darkvision 60 ft., immunity to acid, low-light vision, scent |
Saves: |
Fort +9, Ref +10, Will +3 |
Abilities: |
Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 10 |
Skills: |
Hide +9, Listen +6, Jump +21, Spot +6 |
Feats: |
Alertness, Improved Initiative, Lightning Reflexes |
Environment: |
Warm forests |
Organization: |
Solitary or pack (36) |
Challenge Rating: |
6 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
912 HD (Medium); 1324 HD (Large) |
Level Adjustment: |
|
A digester stands about 5 feet tall and is 7 feet long from snout to tail. It weighs about 350 pounds,
|
Large Animal |
Hit Dice: |
4d8+16 (34 hp) |
Initiative: |
+2 |
Speed: |
60 ft. (12 squares) |
Armor Class: |
16 (1 size, +2 Dex, +5 natural), touch 11, flat-footed 14 |
Base Attack/Grapple: |
+3/+11 |
Attack: |
Talons +6 melee (2d6+4) |
Full Attack: |
Talons +6 melee (2d6+4) and 2 foreclaws +1 melee (1d3+2) and bite +1 melee (2d4+2) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Pounce |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +8, Ref +6, Will +2 |
Abilities: |
Str 19, Dex 15, Con 19, Int 2, Wis 12, Cha 10 |
Skills: |
Hide +8, Jump +26, Listen +10, Spot +10, Survival +10 |
Feats: |
Run, Track |
Environment: |
Warm forests |
Organization: |
Solitary, pair, or pack (36) |
Challenge Rating: |
3 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
58 HD (Large) |
Level Adjustment: |
|
A deinonychus is bright green along its back and flanks, with a much lighter shade of the same color on its underside. The body has darker spots or stripes. Its tail extends straight out behind itself, held aloft by an intricate structure of bony supports, thus allowing its weight to be carried entirely by the back legs. It weighs about 600 pounds.
|
Huge Animal |
Hit Dice: |
10d8+66 (111 hp) |
Initiative: |
+2 |
Speed: |
20 ft. (4 squares), swim 50 ft. |
Armor Class: |
13 (2 size, +2 Dex, +3 natural), touch 10, flat-footed 11 |
Base Attack/Grapple: |
+7/+23 |
Attack: |
Bite +13 melee (2d8+12) |
Full Attack: |
Bite +13 melee (2d8+12) |
Space/Reach: |
15 ft./10 ft. |
Special Attacks: |
|
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +15, Ref +9, Will +4 |
Abilities: |
Str 26, Dex 14, Con 22, Int 2, Wis 13, Cha 9 |
Skills: |
Hide 4*, Listen +4, Spot +9, Swim +16 |
Feats: |
Dodge, Great Fortitude, Toughness (2) |
Environment: |
Warm aquatic |
Organization: |
Solitary, pair, or herd (58) |
Challenge Rating: |
7 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
1120 HD (Huge); 2130 HD (Gargantuan) |
Level Adjustment: |
|
Though it resides primarily in the water, an elasmosaurus only breathes air. An elasmosaurus has a total length of some 30 feet, including a tail half as long as its entire body, and weighs about 5,000 pounds. Observers who see only its head or tail might easily mistake it for a massive snake.
|
Huge Animal |
Hit Dice: |
8d8+43 (79 hp) |
Initiative: |
+2 |
Speed: |
60 ft. (12 squares) |
Armor Class: |
16 (2 size, +2 Dex, +6 natural), touch 10, flat-footed 14 |
Base Attack/Grapple: |
+6/+19 |
Attack: |
Talons +9 melee (2d8+5) |
Full Attack: |
Talons +9 melee (2d8+5) and 2 foreclaws +4 melee (1d4+2) and bite +4 melee (2d6+2) |
Space/Reach: |
15 ft./10 ft. |
Special Attacks: |
Pounce |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +10, Ref +8, Will +4 |
Abilities: |
Str 21, Dex 15, Con 21, Int 2, Wis 15, Cha 10 |
Skills: |
Hide +5, Jump +27, Listen +12, Spot +12, Survival +12 |
Feats: |
Run, Toughness, Track |
Environment: |
Warm forests |
Organization: |
Solitary, pair, or pack (36) |
Challenge Rating: |
6 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
916 HD (Huge); 1724 HD (Gargantuan) |
Level Adjustment: |
|
This creature is a larger version of the deinonychus, standing about 12 feet tall with a total length of 24 feet. It has the same appearance, habits, and abilities of the smaller version.
|
Huge Animal |
Hit Dice: |
16d8+124 (196 hp) |
Initiative: |
1 |
Speed: |
30 ft. (6 squares) |
Armor Class: |
18 (2 size, 1 Dex, +11 natural), touch 7, flat-footed 18 |
Base Attack/Grapple: |
+12/+30 |
Attack: |
Gore +20 melee (2d8+15) |
Full Attack: |
Gore +20 melee (2d8+15) |
Space/Reach: |
15 ft./10 ft. |
Special Attacks: |
Powerful charge, trample 2d12+15 |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +19, Ref +9, Will +6 |
Abilities: |
Str 30, Dex 9, Con 25, Int 1, Wis 12, Cha 7 |
Skills: |
Listen +13, Spot +12 |
Feats: |
Alertness, Great Fortitude, Toughness (4) |
Environment: |
Temperate plains |
Organization: |
Solitary, pair, or herd (58) |
Challenge Rating: |
9 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
1732 HD (Huge); 3348 HD (Gargantuan) |
Level Adjustment: |
|
A triceratops has a body about 25 feet long and weighs about 20,000 pounds.
|
Huge Animal |
Hit Dice: |
18d8+99 (180 hp) |
Initiative: |
+1 |
Speed: |
40 ft. (8 squares) |
Armor Class: |
14 (2 size, +1 Dex, +5 natural) touch 9, flat-footed 13 |
Base Attack/Grapple: |
+13/+30 |
Attack: |
Bite +20 melee (3d6+13) |
Full Attack: |
Bite +20 melee (3d6+13) |
Space/Reach: |
15 ft./10 ft. |
Special Attacks: |
Improved grab, swallow whole |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +16, Ref +12, Will +8 |
Abilities: |
Str 28, Dex 12, Con 21, Int 2, Wis 15, Cha 10 |
Skills: |
Hide 2, Listen +14, Spot +14 |
Feats: |
Alertness, Improved Natural Attack (bite), Run, Toughness (3), Track |
Environment: |
Warm plains |
Organization: |
Solitary or pair |
Challenge Rating: |
8 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
1936 HD (Huge); 3754 HD (Gargantuan) |
Level Adjustment: |
|
Despite its enormous size and 6-ton weight, a tyrannosaurus is a swift runner. Its head is nearly 6 feet long, and its teeth are from 3 to 6 inches in length. It is slightly more than 30 feet long from nose to tail.
|
Large Animal |
Hit Dice: |
5d8+13 (35 hp) |
Initiative: |
+2 |
Speed: |
30 ft. (6 squares), climb 15 ft. |
Armor Class: |
15 (1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 |
Base Attack/Grapple: |
+3/+13 |
Attack: |
Claw +8 melee (1d6+6) |
Full Attack: |
2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3) |
Space/Reach: |
10 ft./10 ft. |
Special Attacks: |
Rend 2d6+9 |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +6, Ref +6, Will +5 |
Abilities: |
Str 22, Dex 15, Con 14, Int 2, Wis 12, Cha 7 |
Skills: |
Climb +14, Listen +5, Move Silently +4, Spot +6 |
Feats: |
Alertness, Toughness |
Environment: |
Warm forests |
Organization: |
Solitary or company (58) |
Challenge Rating: |
3 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
615 HD (Large) |
Level Adjustment: |
|
A dire ape stands about 9 feet tall and weighs from 800 to 1,200 pounds.
|
Medium Animal |
Hit Dice: |
3d8+15 (28 hp) |
Initiative: |
+3 |
Speed: |
30 ft. (6 squares), burrow 10 ft. |
Armor Class: |
16 (+3 Dex, +3 natural), touch 13, flat-footed 13 |
Base Attack/Grapple: |
+2/+4 |
Attack: |
Claw +4 melee (1d4+2) |
Full Attack: |
2 claws +4 melee (1d4+2) and bite 1 melee (1d6+1) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Rage |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +7, Ref +6, Will +4 |
Abilities: |
Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10 |
Skills: |
Listen +6, Spot +6 |
Feats: |
Alertness, Toughness, TrackB |
Environment: |
Temperate forests |
Organization: |
Solitary or cete (25) |
Challenge Rating: |
2 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
49 HD (Large) |
Level Adjustment: |
|
These vicious creatures tolerate no intrusions. They cannot burrow into solid rock, but can move through just about any material softer than that. A dire badger usually leaves behind a usable tunnel 5 feet in diameter when burrowing unless the material it's moving through is very loose.
|
Large Animal |
Hit Dice: |
4d8+12 (30 hp) |
Initiative: |
+6 |
Speed: |
20 ft. (4 squares), fly 40 ft. (good) |
Armor Class: |
20 (1 size, +6 Dex, +5 natural), touch 15, flat-footed 14 |
Base Attack/Grapple: |
+3/+10 |
Attack: |
Bite +5 melee (1d8+4) |
Full Attack: |
Bite +5 melee (1d8+4) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
|
Special Qualities: |
Blindsense 40 ft. |
Saves: |
Fort +7, Ref +10, Will +6 |
Abilities: |
Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6 |
Skills: |
Hide +4, Listen +12*, Move Silently +11, Spot +8* |
Feats: |
Alertness, Stealthy |
Environment: |
Temperate deserts |
Organization: |
Solitary or colony (58) |
Challenge Rating: |
2 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
512 HD (Large) |
Level Adjustment: |
|
A dire bat has a wingspan of 15 feet and weighs about 200 pounds.
|
Large Animal |
Hit Dice: |
12d8+51 (105 hp) |
Initiative: |
+1 |
Speed: |
40 ft. (8 squares) |
Armor Class: |
17 (1 size, +1 Dex, +7 natural), touch 10, flat-footed 16 |
Base Attack/Grapple: |
+9/+23 |
Attack: |
Claw +19 melee (2d4+10) |
Full Attack: |
2 claws +19 melee (2d4+10) and bite +13 melee (2d8+5) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Improved grab |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +12, Ref +9, Will +9 |
Abilities: |
Str 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10 |
Skills: |
Listen +10, Spot +10, Swim +13 |
Feats: |
Alertness, Endurance, Run, Toughness, Weapon Focus (claw) |
Environment: |
Cold forests |
Organization: |
Solitary or pair |
Challenge Rating: |
7 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
1316 HD (Large); 1736 HD (Huge) |
Level Adjustment: |
|
The omnivorous dire bear usually does not bother creatures that try to avoid it, but will aggressively defend a kill or other source of food. It will not hesitate to rip apart anything that might contain something edible.
|
Large Animal |
Hit Dice: |
8d8+24 (60 hp) |
Initiative: |
+2 |
Speed: |
40 ft. (8 squares) |
Armor Class: |
15 (1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 |
Base Attack/Grapple: |
+6/+17 |
Attack: |
Claw +13 melee (1d6+7) |
Full Attack: |
2 claws +13 melee (1d6+7) and bite +7 melee (1d8+3) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Improved grab, pounce, rake 1d6+3 |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +9, Ref +8, Will +7 |
Abilities: |
Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10 |
Skills: |
Hide +2*, Listen +7, Move Silently +5, Spot +7 |
Feats: |
Alertness, Run, Weapon Focus (claw) |
Environment: |
Warm plains |
Organization: |
Solitary, pair, or pride (610) |
Challenge Rating: |
5 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
916 HD (Large); 1724 HD (Huge) |
Level Adjustment: |
|
Dire lions are patient hunters, just like their smaller cousins, but apt to take on bigger prey.
|
Small Animal |
Hit Dice: |
1d8+1 (5 hp) |
Initiative: |
+3 |
Speed: |
40 ft. (8 squares), climb 20 ft. |
Armor Class: |
15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 |
Base Attack/Grapple: |
+0/4 |
Attack: |
Bite +4 melee (1d4 plus disease) |
Full Attack: |
Bite +4 melee (1d4 plus disease) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Disease |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +3, Ref +5, Will +3 |
Abilities: |
Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4 |
Skills: |
Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11 |
Feats: |
Alertness, Weapon FinesseB |
Environment: |
Any |
Organization: |
Solitary or pack (1120) |
Challenge Rating: |
1/3 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
23 HD (Small); 46 HD (Medium) |
Level Adjustment: |
|
Dire rats are omnivorous scavengers, but will attack to defend their nests and territories.
|
Huge Animal (Aquatic) |
Hit Dice: |
18d8+66 (147 hp) |
Initiative: |
+2 |
Speed: |
Swim 60 ft. (12 squares) |
Armor Class: |
17 (2 size, +2 Dex, +7 natural), touch 10, flat-footed 15 |
Base Attack/Grapple: |
+13/+27 |
Attack: |
Bite +18 melee (2d8+9) |
Full Attack: |
Bite +18 melee (2d8+9) |
Space/Reach: |
15 ft./10 ft. |
Special Attacks: |
Improved grab, swallow whole |
Special Qualities: |
Keen scent |
Saves: |
Fort +14, Ref +13, Will +12 |
Abilities: |
Str 23, Dex 15, Con 17, Int 1, Wis 12, Cha 10 |
Skills: |
Listen +12, Spot +11, Swim +14 |
Feats: |
Improved Natural Attack (bite), Toughness (4), Weapon Focus (bite) |
Environment: |
Cold aquatic |
Organization: |
Solitary or school (25) |
Challenge Rating: |
9 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
1932 (Huge); 3354 (Gargantuan) |
Level Adjustment: |
|
Dire sharks attack anything they perceive to be edible, even larger creatures.
|
Large Animal |
Hit Dice: |
16d8+48 (120 hp) |
Initiative: |
+2 |
Speed: |
40 ft. (8 squares) |
Armor Class: |
17 (1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
Base Attack/Grapple: |
+12/+24 |
Attack: |
Claw +20 melee (2d4+8) |
Full Attack: |
2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Improved grab, pounce, rake 2d4+4 |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +13, Ref +12, Will +11 |
Abilities: |
Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10 |
Skills: |
Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10 |
Feats: |
Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw) |
Environment: |
Warm forests |
Organization: |
Solitary or pair |
Challenge Rating: |
8 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
1732 HD (Large); 3348 (Huge) |
Level Adjustment: |
|
Dire tigers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard.
|
Medium Animal |
Hit Dice: |
3d8 (13 hp) |
Initiative: |
+4 |
Speed: |
40 ft. (8 squares) |
Armor Class: |
16 (+4 Dex, +2 natural), touch 14, flat-footed 12 |
Base Attack/Grapple: |
+2/+4 |
Attack: |
Bite +6 melee (1d6+3) |
Full Attack: |
Bite +6 melee (1d6+3) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Attach, blood drain |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +3, Ref +7, Will +4 |
Abilities: |
Str 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11 |
Skills: |
Hide +8, Listen +3, Move Silently +8, Spot +5 |
Feats: |
Alertness, Stealthy , Weapon FinesseB |
Environment: |
Temperate hills |
Organization: |
Solitary or pair |
Challenge Rating: |
2 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
46 HD (Medium); 79 HD (Large) |
Level Adjustment: |
|
Dire weasels grow to be up to 10 feet long and can reach a weight of 700 pounds.
|
Large Animal |
Hit Dice: |
6d8+18 (45 hp) |
Initiative: |
+2 |
Speed: |
50 ft. (10 squares) |
Armor Class: |
14 (1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: |
+4/+15 |
Attack: |
Bite +11 melee (1d8+10) |
Full Attack: |
Bite +11 melee (1d8+10) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Trip |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +8, Ref +7, Will +6 |
Abilities: |
Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10 |
Skills: |
Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2* |
Feats: |
Alertness, Run, TrackB, Weapon Focus (bite) |
Environment: |
Temperate forests |
Organization: |
Solitary or pack (58) |
Challenge Rating: |
3 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
718 HD (Large) |
Level Adjustment: |
|
Dire wolves are efficient pack hunters that will kill anything they can catch.
|
Large Animal |
Hit Dice: |
5d8+23 (45 hp) |
Initiative: |
+3 |
Speed: |
30 ft. (6 squares), climb 10 ft. |
Armor Class: |
16 (1 size, +3 Dex, +4 natural), touch 12, flat-footed 13 |
Base Attack/Grapple: |
+3/+13 |
Attack: |
Claw +8 melee (1d6+6) |
Full Attack: |
2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Rage |
Special Qualities: |
Low-light vision, scent |
Saves: |
Fort +8, Ref +7, Will +5 |
Abilities: |
Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10 |
Skills: |
Climb +14, Listen +7, Spot +7 |
Feats: |
Alertness, Toughness, TrackB |
Environment: |
Cold forests |
Organization: |
Solitary or pair |
Challenge Rating: |
4 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
615 HD (Large) |
Level Adjustment: |
|
Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.
|
Medium Monstrous Humanoid (Shapechanger) |
Hit Dice: |
4d8+4 (22 hp) |
Initiative: |
+1 |
Speed: |
30 ft. (6 squares) |
Armor Class: |
15 (+1 Dex, +4 natural), touch 11, flat-footed 14 |
Base Attack/Grapple: |
+4/+5 |
Attack: |
Slam +5 melee (1d6+1) |
Full Attack: |
Slam +5 melee (1d6+1) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Detect thoughts |
Special Qualities: |
Change shape, immunity to sleep and charm effects |
Saves: |
Fort +4, Ref +5, Will +6 |
Abilities: |
Str 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13 |
Skills: |
Bluff +10*, Diplomacy +3, Disguise +9* (+11 acting), Intimidate +3, Listen +6, Sense Motive +6, Spot +6 |
Feats: |
Dodge, Great Fortitude |
Environment: |
Any |
Organization: |
Solitary, pair, or gang (36) |
Challenge Rating: |
3 |
Treasure: |
Double standard |
Alignment: |
Usually neutral |
Advancement: |
By character class |
Level Adjustment: |
+4 |
Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less humanoid, but slender and frail, with gangly limbs and half-formed features. The flesh is pale and hairless. Its large, bulging eyes are yellow with slitted pupils. A doppelganger's appearance is deceiving even when it's in its true form. A doppelganger is hardy, with a natural agility not in keeping with its frail appearance.