|
Large Magical Beast |
Hit Dice: |
4d10+4 (26 hp) |
Initiative: |
+3 |
Speed: |
10 ft. (2 squares), fly 80 ft. (average) |
Armor Class: |
15 (1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: |
+4/+12 |
Attack: |
Claw +7 melee (1d6+4) |
Full Attack: |
2 claws +7 melee (1d6+4) and bite +2 melee (1d8+2) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
|
Special Qualities: |
Low-light vision, evasion |
Saves: |
Fort +5, Ref +7, Will +3 |
Abilities: |
Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10 |
Skills: |
Knowledge (nature) +2, Listen +6, Sense Motive +4, Spot +15, Survival +3 |
Feats: |
Alertness, Flyby Attack |
Environment: |
Temperate mountains |
Organization: |
Solitary, pair, or eyrie (512) |
Challenge Rating: |
3 |
Treasure: |
None |
Alignment: |
Usually neutral good |
Advancement: |
58 HD (Large); 912 HD (Huge) |
Level Adjustment: |
+2 (cohort) |
A typical giant eagle stands about 10 feet tall, has a wingspan of up to 20 feet, and resembles its smaller cousins in nearly every way except size. It weighs about 500 pounds.
|
Air Elemental, Small |
Air Elemental, Medium |
Air Elemental, Large |
|
Small Elemental (Air, Extraplanar) |
Medium Elemental (Air, Extraplanar) |
Large Elemental (Air, Extraplanar) |
Hit Dice: |
2d8 (9 hp) |
4d8+8 (26 hp) |
8d8+24 (60 hp) |
Initiative: |
+7 |
+9 |
+11 |
Speed: |
Fly 100 ft. (perfect) (20 squares) |
Fly 100 ft. (perfect) (20 squares) |
Fly 100 ft. (perfect) (20 squares) |
Armor Class: |
17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 |
18 (+5 Dex, +3 natural), touch 15, flat-footed 13 |
20 (1 size, +7 Dex, +4 natural), touch 16, flat-footed 13 |
Base Attack/Grapple: |
+1/3 |
+3/+4 |
+6/+12 |
Attack: |
Slam +5 melee (1d4) |
Slam +8 melee (1d6+1) |
Slam +12 melee (2d6+2) |
Full Attack: |
Slam +5 melee (1d4) |
Slam +8 melee (1d6+1) |
2 slams +12 melee (2d6+2) |
Space/Reach: |
5 ft./5 ft. |
5 ft./5 ft. |
10 ft./10 ft. |
Special Attacks: |
Air mastery, whirlwind |
Air mastery, whirlwind |
Air mastery, whirlwind |
Special Qualities: |
Darkvision 60 ft., elemental traits |
Darkvision 60 ft., elemental traits |
Damage reduction 5/, darkvision 60 ft., elemental traits |
Saves: |
Fort +0, Ref +6, Will +0 |
Fort +3, Ref +9, Will +1 |
Fort +5, Ref +13, Will +2 |
Abilities: |
Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11 |
Str 12, Dex 21, Con 14, Int 4, Wis 11, Cha 11 |
Str 14, Dex 25, Con 16, Int 6, Wis 11, Cha 11 |
Skills: |
Listen +2, Spot +3 |
Listen +3, Spot +4 |
Listen +5, Spot +6 |
Feats: |
Flyby Attack, Improved InitiativeB, Weapon Finesse B |
Dodge, Flyby Attack, Improved Initiative B, Weapon FinesseB |
Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Weapon FinesseB |
Environment: |
Elemental Plane of Air |
Elemental Plane of Air |
Elemental Plane of Air |
Organization: |
Solitary |
Solitary |
Solitary |
Challenge Rating: |
1 |
3 |
5 |
Treasure: |
None |
None |
None |
Alignment: |
Usually neutral |
Usually neutral |
Usually neutral |
Advancement: |
3 HD (Small) |
57 HD (Medium) |
915 HD (Large) |
Level Adjustment: |
|
|
|
|
Air Elemental, Huge |
Air Elemental, Greater |
Air Elemental, Elder |
|
Huge Elemental (Air, Extraplanar) |
Huge Elemental (Air, Extraplanar) |
Huge Elemental (Air, Extraplanar) |
Hit Dice: |
16d8+64 (136 hp) |
21d8+84 (178 hp) |
24d8+96 (204 hp) |
Initiative: |
+13 |
+14 |
+15 |
Speed: |
Fly 100 ft. (perfect) (20 squares) |
Fly 100 ft. (perfect) (20 squares) |
Fly 100 ft. (perfect) (20 squares) |
Armor Class: |
21 (2 size, +9 Dex, +4 natural), touch 17, flat-footed 12 |
26 (2 size, +10 Dex, +8 natural), touch 18, flat-footed 16 |
27 (2 size, +11 Dex, +8 natural), touch 19, flat-footed 16 |
Base Attack/Grapple: |
+12/+24 |
+15/+28 |
+18/+32 |
Attack: |
Slam +19 melee (2d8+4) |
Slam +23 melee (2d8+5) |
Slam +27 melee (2d8+6) |
Full Attack: |
2 slams +19 melee (2d8+4) |
2 slams +23 melee (2d8+5) |
2 slams +27 melee (2d8+6) |
Space/Reach: |
15 ft./15 ft. |
15 ft./15 ft. |
15 ft./15 ft. |
Special Attacks: |
Air mastery, whirlwind |
Air mastery, whirlwind |
Air mastery, whirlwind |
Special Qualities: |
Damage reduction 5/, darkvision 60 ft., elemental traits |
Damage reduction 10/, darkvision 60 ft., elemental traits |
Damage reduction 10/, darkvision 60 ft., elemental traits |
Saves: |
Fort +9, Ref +19, Will +5 |
Fort +11, Ref +22, Will +9 |
Fort +12, Ref +25, Will +10 |
Abilities: |
Str 18, Dex 29, Con 18, Int 6, Wis 11, Cha 11 |
Str 20, Dex 31, Con 18, Int 8, Wis 11, Cha 11 |
Str 22, Dex 33, Con 18, Int 10, Wis 11, Cha 11 |
Skills: |
Listen +11, Spot +12 |
Listen +14, Spot +14 |
Listen +29, Spot +29 |
Feats: |
Alertness, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative B, Mobility, Spring Attack, Weapon FinesseB |
Alertness, Blind-fight, Combat Reflexes, Flyby Attack, Improved Initiative B, Iron Will, Mobility, Power Attack, Spring Attack, Weapon FinesseB |
Alertness, Blind-fight, Cleave, Combat Reflexes, Flyby Attack, Improved Initiative B, Iron Will, Mobility, Power Attack, Spring Attack, Weapon FinesseB |
Environment: |
Elemental Plane of Air |
Elemental Plane of Air |
Elemental Plane of Air |
Organization: |
Solitary |
Solitary |
Solitary |
Challenge Rating: |
7 |
9 |
11 |
Treasure: |
None |
None |
None |
Alignment: |
Usually neutral |
Usually neutral |
Usually neutral |
Advancement: |
1720 HD (Huge) |
2223 HD (Huge) |
2548 HD (Huge) |
Level Adjustment: |
|
|
|
|
Earth Elemental, Small |
Earth Elemental, Medium |
Earth Elemental, Large |
|
Small Elemental (Earth, Extraplanar) |
Medium Elemental (Earth, Extraplanar) |
Large Elemental (Earth, Extraplanar) |
Hit Dice: |
2d8+2 (11 hp) |
4d8+12 (30 hp) |
8d8+32 (68 hp) |
Initiative: |
1 |
1 |
1 |
Speed: |
20 ft. (4 squares) |
20 ft. (4 squares) |
20 ft. (4 squares) |
Armor Class: |
17 (+1 size, 1 Dex, +7 natural), touch 10, flat-footed 17 |
18 (1 Dex, +9 natural), touch 9, flat-footed 18 |
18 (1 size, 1 Dex, +10 natural), touch 8, flat-footed 18 |
Base Attack/Grapple: |
+1/+0 |
+3/+8 |
+6/+17 |
Attack: |
Slam +5 melee (1d6+4) |
Slam +8 melee (1d8+7) |
Slam +12 melee (2d8+7) |
Full Attack: |
Slam +5 melee (1d6+4) |
Slam +8 melee (1d8+7) |
2 slams +12 melee (2d8+7) |
Space/Reach: |
5 ft./5 ft. |
5 ft./5 ft. |
10 ft./10 ft. |
Special Attacks: |
Earth mastery, push |
Earth mastery, push |
Earth mastery, push |
Special Qualities: |
Darkvision 60 ft., earth glide, elemental traits |
Darkvision 60 ft., earth glide, elemental traits |
Damage reduction 5/, earth glide, darkvision 60 ft., elemental traits |
Saves: |
Fort +4, Ref 1, Will +0 |
Fort +7, Ref +0, Will +1 |
Fort +10, Ref +1, Will +2 |
Abilities: |
Str 17, Dex 8, Con 13, Int 4, Wis 11, Cha 11 |
Str 21, Dex 8, Con 17, Int 4, Wis 11, Cha 11 |
Str 25, Dex 8, Con 19, Int 6, Wis 11, Cha 11 |
Skills: |
Listen +3, Spot +2 |
Listen +4, Spot +3 |
Listen +6, Spot +5 |
Feats: |
Power Attack |
Cleave, Power Attack |
Cleave, Great Cleave, Power Attack |
Environment: |
Elemental Plane of Earth |
Elemental Plane of Earth |
Elemental Plane of Earth |
Organization: |
Solitary |
Solitary |
Solitary |
Challenge Rating: |
1 |
3 |
5 |
Treasure: |
None |
None |
None |
Alignment: |
Usually neutral |
Usually neutral |
Usually neutral |
Advancement: |
3 HD (Small) |
57 HD (Medium) |
915 HD (Large) |
Level Adjustment: |
|
|
|
|
Earth Elemental, Huge |
Earth Elemental, Greater |
Earth Elemental, Elder |
|
Huge Elemental (Earth, Extraplanar) |
Huge Elemental (Earth, Extraplanar) |
Huge Elemental (Earth, Extraplanar) |
Hit Dice: |
16d8+80 (152 hp) |
21d8+105 (199 hp) |
24d8+120 (228 hp) |
Initiative: |
1 |
1 |
1 |
Speed: |
30 ft. (6 squares) |
30 ft. (6 squares) |
30 ft. (6 squares) |
Armor Class: |
18 (2 size, 1 Dex, +11 natural), touch 7, flat-footed 18 |
20 (2 size, 1 Dex, +13 natural), touch 7, flat-footed 20 |
22 (2 size, 1 Dex, +15 natural), touch 7, flat-footed 22 |
Base Attack/Grapple: |
+12/+29 |
+15/+33 |
+18/+37 |
Attack: |
Slam +19 melee (2d10+9) |
Slam +23 melee (2d10+10) |
Slam +27 melee (2d10+11/1920) |
Full Attack: |
2 slams +19 melee (2d10+9) |
2 slams +23 melee (2d10+10) 2 |
slams +27 melee (2d10+11/1920) |
Space/Reach: |
15 ft./15 ft. |
15 ft./15 ft. |
15 ft./15 ft. |
Special Attacks: |
Earth mastery, push |
Earth mastery, push |
Earth mastery, push |
Special Qualities: |
Damage reduction 5/, earth glide, darkvision 60 ft., elemental traits |
Damage reduction 10/, earth glide, darkvision 60 ft., elemental traits |
Damage reduction 10/, earth glide, darkvision 60 ft., elemental traits |
Saves: |
Fort +15, Ref +4, Will +7 |
Fort +17, Ref +6, Will +9 |
Fort +19, Ref +7, Will +10 |
Abilities: |
Str 29, Dex 8, Con 21, Int 6, Wis 11, Cha 11 |
Str 31, Dex 8, Con 21, Int 8, Wis 11, Cha 11 |
Str 33, Dex 8, Con 21, Int 10, Wis 11, Cha 11 |
Skills: |
Listen +10, Spot +9 |
Listen +14, Spot +14 |
Listen +29, Spot +29 |
Feats: |
Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Iron Will, Power Attack |
Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Iron Will, Power Attack |
Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Sunder, Iron Will, Power Attack |
Environment: |
Elemental Plane of Earth |
Elemental Plane of Earth |
Elemental Plane of Earth |
Organization: |
Solitary |
Solitary |
Solitary |
Challenge Rating: |
7 |
9 |
11 |
Treasure: |
None |
None |
None |
Alignment: |
Usually neutral |
Usually neutral |
Usually neutral |
Advancement: |
1720 HD (Huge) |
2223 HD (Huge) |
2548 HD (Huge) |
Level Adjustment: |
|
|
|
|
Fire Elemental, Small |
Fire Elemental, Medium |
Fire Elemental, Large |
|
Small Elemental (Fire, Extraplanar) |
Medium Elemental (Fire, Extraplanar) |
Large Elemental (Fire, Extraplanar) |
Hit Dice: |
2d8 (9 hp) |
4d8+8 (26 hp) |
8d8+24 (60 hp) |
Initiative: |
+5 |
+7 |
+9 |
Speed: |
50 ft. (10 squares) |
50 ft. (10 squares) |
50 ft. (10 squares) |
Armor Class: |
15 (+1 size, +1 Dex, +3 natural), touch 12, flat-footed 14 |
16 (+3 Dex, +3 natural), touch 13, flat-footed 13 |
18 (1 size, +5 Dex, +4 natural), touch 14, flat-footed 13 |
Base Attack/Grapple: |
+1/3 |
+3/+4 |
+6/+12 |
Attack: |
Slam +3 melee (1d4 plus 1d4 fire) |
Slam +6 melee (1d6+1 plus 1d6 fire) |
Slam +10 melee (2d6+2 plus 2d6 fire) |
Full Attack: |
Slam +3 melee (1d4 plus 1d4 fire) |
Slam +6 melee (1d6+1 plus 1d6 fire) |
2 slams +10 melee (2d6+2 plus 2d6 fire) |
Space/Reach: |
5 ft./5 ft. |
5 ft./5 ft. |
10 ft./10 ft. |
Special Attacks: |
Burn |
Burn |
Burn |
Special Qualities: |
Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold |
Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold |
Damage reduction 5/, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold |
Saves: |
Fort +0, Ref +4, Will +0 |
Fort +3, Ref +7, Will +1 |
Fort +5, Ref +11, Will +2 |
Abilities: |
Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11 |
Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11 |
Str 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11 |
Skills: |
Listen +2, Spot +3 |
Listen +3, Spot +4 |
Listen +5, Spot +6 |
Feats: |
Dodge, Improved InitiativeB, Weapon FinesseB |
Dodge, Improved InitiativeB, Mobility, Weapon FinesseB |
Dodge, Improved Initiative B, Mobility, Spring Attack, Weapon FinesseB |
Environment: |
Elemental Plane of Fire |
Elemental Plane of Fire |
Elemental Plane of Fire |
Organization: |
Solitary |
Solitary |
Solitary |
Challenge Rating: |
1 |
3 |
5 |
Treasure: |
None |
None |
None |
Alignment: |
Usually neutral |
Usually neutral |
Usually neutral |
Advancement: |
3 HD (Small) |
57 HD (Medium) |
915 HD (Large) |
Level Adjustment: |
|
|
|
|
Fire Elemental, Huge |
Fire Elemental, Greater |
Fire Elemental, Elder |
|
Huge Elemental (Fire, Extraplanar) |
Huge Elemental (Fire, Extraplanar) |
Huge Elemental (Fire, Extraplanar) |
Hit Dice: |
16d8+64 (136 hp) |
21d8+84 (178 hp) |
24d8+96 (204 hp) |
Initiative: |
+11 |
+12 |
+13 |
Speed: |
60 ft. (12 squares) |
60 ft. (12 squares) |
60 ft. (12 squares) |
Armor Class: |
19 (2 size, +7 Dex, +4 natural), touch 15, flat-footed 12 |
24 (2 size, +8 Dex, +8 natural), touch 16, flat-footed 16 |
25 (2 size, +9 Dex, +8 natural), touch 17, flat-footed 16 |
Base Attack/Grapple: |
+12/+24 |
+15/+28 |
+18/+32 |
Attack: |
Slam +17 melee (2d8+4 plus 2d8 fire) |
Slam +22 melee (2d8+5 plus 2d8 fire) |
Slam +26 melee (2d8+6 plus 2d8 fire) |
Full Attack: |
2 slams +17 melee (2d8+4 plus 2d8 fire) |
2 slams +22 melee (2d8+5 plus 2d8 fire) |
2 slams +26 melee (2d8+6 plus 2d8 fire) |
Space/Reach: |
15 ft./15 ft. |
15 ft./15 ft. |
15 ft./15 ft. |
Special Attacks: |
Burn |
Burn |
Burn |
Special Qualities: |
Damage reduction 5/, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold |
Damage reduction 10/, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold |
Damage reduction 10/, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold |
Saves: |
Fort +9, Ref +17, Will +7 |
Fort +11, Ref +20, Will +9 |
Fort +14, Ref +23, Will +10 |
Abilities: |
Str 18, Dex 25, Con 18, Int 6, Wis 11, Cha 11 |
Str 20, Dex 27, Con 18, Int 6, Wis 11, Cha 11 |
Str 22, Dex 29, Con 18, Int 6, Wis 11, Cha 11 |
Skills: |
Listen +11, Spot +12 |
Listen +14, Spot +14 |
Listen +28, Spot +29 |
Feats: |
Alertness, Combat Reflexes, Dodge, Improved Initiative B, Iron Will, Mobility, Spring Attack, Weapon FinesseB |
Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative B, Iron Will, Mobility, Spring Attack, Weapon FinesseB, Weapon Focus (slam) |
Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative B, Great Fortitude, Iron Will, Mobility, Spring Attack, Weapon FinesseB, Weapon Focus (slam) |
Environment: |
Elemental Plane of Fire |
Elemental Plane of Fire |
Elemental Plane of Fire |
Organization: |
Solitary |
Solitary |
Solitary |
Challenge Rating: |
7 |
9 |
11 |
Treasure: |
None |
None |
None |
Alignment: |
Usually neutral |
Usually neutral |
Usually neutral |
Advancement: |
1720 HD (Huge) |
2223 HD (Huge) |
2548 HD (Huge) |
Level Adjustment: |
|
|
|
|
Water Elemental, Small |
Water Elemental, Medium |
Water Elemental, Large |
|
Small Elemental (Water, Extraplanar) |
Medium Elemental (Water, Extraplanar) |
Large Elemental (Water, Extraplanar) |
Hit Dice: |
2d8+2 (11 hp) |
4d8+12 (30 hp) |
8d8+32 (68 hp) |
Initiative: |
+0 |
+1 |
+2 |
Speed: |
20 ft. (4 squares), swim 90 ft. |
20 ft. (4 squares), swim 90 ft. |
20 ft. (4 squares), swim 90 ft. |
Armor Class: |
17 (+1 size, +6 natural), touch 11, flat-footed 17 |
19 (+1 Dex, +8 natural), touch 11, flat-footed 18 |
20 (1 size, +2 Dex, +9 natural), touch 11, flat-footed 18 |
Base Attack/Grapple: |
+1/1 |
+3/+6 |
+6/+15 |
Attack: |
Slam +4 melee (1d6+3) |
Slam +6 melee (1d8+4) |
Slam +10 melee (2d8+5) |
Full Attack: |
Slam +4 melee (1d6+3) |
Slam +6 melee (1d8+4) |
2 slams +10 melee (2d8+5) |
Space/Reach: |
5 ft./5 ft. |
5 ft./5 ft. |
10 ft./10 ft. |
Special Attacks: |
Water mastery, drench, vortex |
Water mastery, drench, vortex |
Water mastery, drench, vortex |
Special Qualities: |
Darkvision 60 ft., elemental traits |
Darkvision 60 ft., elemental traits |
Damage reduction 5/, darkvision 60 ft., elemental traits |
Saves: |
Fort +4, Ref +0, Will +0 |
Fort +7, Ref +2, Will +1 |
Fort +10, Ref +4, Will +2 |
Abilities: |
Str 14, Dex 10, Con 13, Int 4, Wis 11, Cha 11 |
Str 16, Dex 12, Con 17, Int 4, Wis 11, Cha 11 |
Str 20, Dex 14, Con 19, Int 6, Wis 11, Cha 11 |
Skills: |
Listen +2, Spot +3 |
Listen +3, Spot +4 |
Listen +5, Spot +6 |
Feats: |
Power Attack |
Cleave, Power Attack |
Cleave, Great Cleave, Power Attack |
Environment: |
Elemental Plane of Water |
Elemental Plane of Water |
Elemental Plane of Water |
Organization: |
Solitary |
Solitary |
Solitary |
Challenge Rating: |
1 |
3 |
5 |
Treasure: |
None |
None |
None |
Alignment: |
Usually neutral |
Usually neutral |
Usually neutral |
Advancement: |
3 HD (Small) |
57 HD (Medium) |
915 HD (Large) |
Level Adjustment: |
|
|
|
|
Water Elemental, Huge |
Water Elemental, Greater |
Water Elemental, Elder |
|
Huge Elemental (Water, Extraplanar) |
Huge Elemental (Water, Extraplanar) |
Huge Elemental (Water, Extraplanar) |
Hit Dice: |
16d8+80 (152 hp) |
21d8+105 (199 hp) |
24d8+120 (228 hp) |
Initiative: |
+4 |
+5 |
+6 |
Speed: |
30 ft. (6 squares), swim 120 ft. |
30 ft. (6 squares), swim 120 ft. |
30 ft. (6 squares), swim 120 ft. |
Armor Class: |
21 (2 size, +4 Dex, +9 natural), touch 12, flat-footed 17 |
22 (2 size, +5 Dex, +9 natural), touch 13, flat-footed 17 |
23 (2 size, +6 Dex, +9 natural), touch 14, flat-footed 17 |
Base Attack/Grapple: |
+12/+27 |
+15/+31 |
+18/+35 |
Attack: |
Slam +17 melee (2d10+7) |
Slam +21 melee (2d10+8) |
Slam +25 melee (2d10+9/1920) |
Full Attack: |
2 slams +17 melee (2d10+7) |
2 slams +21 melee (2d10+8) |
2 slams +25 melee (2d10+9/1920) |
Space/Reach: |
15 ft./15 ft. |
15 ft./15 ft. |
15 ft./15 ft. |
Special Attacks: |
Water mastery, drench, vortex |
Water mastery, drench, vortex |
Water mastery, drench, vortex |
Special Qualities: |
Damage reduction 5/, darkvision 60 ft., elemental traits |
Damage reduction 10/, darkvision 60 ft., elemental traits |
Damage reduction 10/, darkvision 60 ft., elemental traits |
Saves: |
Fort +15, Ref +9, Will +7 |
Fort +17, Ref +14, Will +9 |
Fort +19, Ref +16, Will +10 |
Abilities: |
Str 24, Dex 18, Con 21, Int 6, Wis 11, Cha 11 |
Str 26, Dex 20, Con 21, Int 8, Wis 11, Cha 11 |
Str 28, Dex 22, Con 21, Int 10, Wis 11, Cha 11 |
Skills: |
Listen +11, Spot +12 |
Listen +14, Spot +14 |
Listen +29, Spot +29 |
Feats: |
Alertness, Cleave, Great Cleave, Power Attack, Improved Bull Rush, Iron Will |
Alertness, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack |
Alertness, Cleave, Great Cleave, Improved Critical (slam), Improved Bull Rush, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack |
Environment: |
Elemental Plane of Water |
Elemental Plane of Water |
Elemental Plane of Water |
Organization: |
Solitary |
Solitary |
Solitary |
Challenge Rating: |
7 |
9 |
11 |
Treasure: |
None |
None |
None |
Alignment: |
Usually neutral |
Usually neutral |
Usually neutral |
Advancement: |
1720 HD (Huge) |
2223 HD (Huge) |
2548 HD (Huge) |
Level Adjustment: |
|
|
|
|
Elf, 1st-Level Warrior |
Drow, 1st-Level Warrior |
|
Medium Humanoid (Elf ) |
Medium Humanoid (Elf ) |
Hit Dice: |
1d8 (4 hp) |
1d8 (4 hp) |
Initiative: |
+1 |
+1 |
Speed: |
30 ft. (6 squares) |
30 ft. (6 squares) |
Armor Class: |
15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14 |
16 (+1 Dex, +4 chain shirt, +1 light shield) touch 11, flat-footed 15 |
Base Attack/Grapple: |
+1/+2 |
+1/+2 |
Attack: |
Longsword +2 melee (1d8+1/1920) or longbow +3 ranged (1d8/x3) |
Rapier +3 melee (1d6+1/1820) or hand crossbow +2 ranged (1d4/1920) |
Full Attack: |
Longsword +2 melee(1d8+1/1920) or longbow +3 ranged (1d8/x3) |
Rapier +3 melee (1d6+1/1820) or hand crossbow +2 ranged (1d4/1920) |
Space/Reach: |
5 ft./5 ft. |
5 ft./5 ft. |
Special Attacks: |
None |
Poison, spell-like abilities |
Special Qualities: |
Elven traits |
Drow traits, spell resistance 12 |
Saves: |
Fort +2, Ref +1, Will 1* |
Fort +2, Ref +1, Will 1* |
Abilities: |
Str 13, Dex 13, Con 10, Int 10, Wis 9, Cha 8 |
Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10 |
Skills: |
Hide +1, Listen +2, Search +3, Spot +2 |
Hide +0, Listen +2, Search +4, Spot +3 |
Feats: |
Weapon Focus (longbow) |
Weapon Focus (rapier) |
Environment: |
Temperate forest (Half-elf: Temperate forests) (Aquatic: Temperate aquatic) (Gray: Temperate mountains) (Wild: Warm forests) (Wood: Temperate forests) |
Underground |
Organization: |
Squad (24), company (1120 plus 2 3rd-level sergeants and 1 leader of 3rd6th level), or band (30100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
Squad (24), patrol (58 plus 2 2nd-level sergeants and 1 leader of 3rd6th level), or band (2050 plus 10% noncombatants plus 1 2nd-level sergeant per 5 adults, 2d4 6th-level lieutenants, and 1d4 9th-level captains) |
Challenge Rating: |
½ |
1 (see text) |
Treasure: |
Standard |
Standard |
Alignment: |
Usually chaotic good (Wood: Usually neutral) |
Usually neutral evil |
Advancement: |
By character class |
By character class |
Level Adjustment: |
+0 |
+2 |
Elves average 5 feet tall and typically weigh just over 100 pounds. They live on fruits and grains, though they occasionally hunt for fresh meat. Elves prefer colorful clothes, usually with a green-and-gray cloak that blends well with the colors of the forest.
|
Medium Aberration |
Hit Dice: |
5d8+5 (27 hp) |
Initiative: |
+3 |
Speed: |
30 ft. (6 squares), climb 30 ft. |
Armor Class: |
14 (+3 Dex, +1 natural), touch 13, flat-footed 11 |
Base Attack/Grapple: |
+3/+5 |
Attack: |
Bite +5 melee (1d8+2 plus poison) |
Attack: |
Bite +5 melee (1d8+2 plus poison) and 2 claws +3 melee (1d3+1) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Poison, web |
Special Qualities: |
Low-light vision |
Saves: |
Fort +4, Ref +4, Will +6 |
Abilities: |
Str 14, Dex 17, Con 13, Int 6, Wis 15, Cha 8 |
Skills: |
Climb +10, Craft (trapmaking) +4, Hide +9, Listen +4, Spot +8 |
Feats: |
Great Fortitude, Multiattack |
Environment: |
Warm forests |
Organization: |
Solitary, pair, or troupe (12 plus 24 Medium monstrous spiders) |
Challenge Rating: |
3 |
Treasure: |
Standard |
Alignment: |
Usually neutral evil |
Advancement: |
67 HD (Medium); 815 HD (Large) |
Level Adjustment: |
+4 |
An ettercap is about 6 feet tall and weighs about 200 pounds.
|
Large Giant |
Hit Dice: |
10d8+20 (65 hp) |
Initiative: |
+3 |
Speed: |
30 ft. in hide armor (6 squares); base speed 40 ft. |
Armor Class: |
18 (1 size, 1 Dex, +7 natural, +3 hide), touch 8, flat-footed 18 |
Base Attack/Grapple: |
+7/+17 |
Attack: |
Morningstar +12 melee (2d6+6) or javelin +5 ranged (1d8+6) |
Full Attack: |
2 morningstars +12/+7 melee (2d6+6) or 2 javelins +5 ranged (1d8+6) |
Space/Reach: |
10 ft./10 ft. |
Special Attacks: |
|
Special Qualities: |
Low-light vision, superior two-weapon fighting |
Saves: |
Fort +9, Ref +2, Will +5 |
Abilities: |
Str 23, Dex 8, Con 15, Int 6, Wis 10, Cha 11 |
Skills: |
Listen +10, Search +1, Spot +10 |
Feats: |
Alertness, Improved Initiative, Iron Will, Power Attack |
Environment: |
Cold hills |
Organization: |
Solitary, gang (24), troupe (12 plus 12 brown bears), band (35 plus 12 brown bears), or colony (35 plus 12 brown bears and 712 orcs or 916 goblins) |
Challenge Rating: |
6 |
Treasure: |
Standard |
Alignment: |
Usually chaotic evil |
Advancement: |
By character class |
Level Adjustment: |
+5 |
Ettins, or two-headed giants, are vicious and unpredictable hunters that stalk the night.
|
Formian Worker |
Formian Warrior |
Formian Taskmaster |
|
Small Outsider (Lawful, Extraplanar) |
Medium Outsider (Lawful, Extraplanar) |
Medium Outsider (Lawful, Extraplanar) |
Hit Dice: |
1d8+1 (5 hp) |
4d8+8 (26 hp) |
6d8+12 (39 hp) |
Initiative: |
+2 |
+3 |
+7 |
Speed: |
40 ft. (8 squares) |
40 ft. (8 squares) |
40 ft. (8 squares) |
Armor Class: |
17 (+1 size, +2 Dex, +4 natural), touch 13, flat-footed 15 |
18 (+3 Dex, +5 natural), touch 13, flat-footed 15 |
19 (+3 Dex, +6 natural), touch 13, flat-footed 16 |
Base Attack/Grapple: |
+1/2 |
+4/+7 |
+6/+10 |
Attack: |
Bite +3 melee (1d4+1) |
Sting +7 melee (2d4+3 plus poison) |
Sting +10 melee (2d4+4 plus poison) |
Full Attack: |
Bite +3 melee (1d4+1) |
Sting +7 melee (2d4+3 plus poison) and 2 claws +5 melee (1d6+1) and bite +5 melee (1d4+1) |
Sting +10 melee (2d4+4 plus poison) and 2 claws +8 melee (1d6+2) |
Space/Reach: |
5 ft./5 ft. |
5 ft./5 ft. |
5 ft./5 ft. |
Special Attacks: |
|
Poison |
Dominate monster, dominated creature, poison |
Special Qualities: |
Cure serious wounds, hive mind, immunity to poison, petrification, and cold, make whole, resistance to electricity 10, fire 10, and sonic 10 |
Hive mind, immunity to poison, petrification, and cold, resistance to electricity 10, fire 10, and sonic 10, spell resistance 18 |
Hive mind, immunity to poison, petrification, and cold, resistance to electricity 10, fire 10, and sonic 10, spell resistance 21, telepathy 100 ft. |
Saves: |
Fort +3, Ref +4, Will +2 |
Fort +6, Ref +7, Will +5 |
Fort +7, Ref +8, Will +8 |
Abilities: |
Str 13, Dex 14, Con 13, Int 6, Wis 10, Cha 9 |
Str 17, Dex 16, Con 14, Int 10, Wis 12, Cha 11 |
Str 18, Dex 16, Con 14, Int 11, Wis 16, Cha 19 |
Skills: |
Climb +10, Craft (any one) +5, Hide +6, Listen +4, Search +2, Spot +4 |
Climb +10, Hide +10, Jump +14, Listen +8, Move Silently +10, (+3 following tracks), Tumble +12 |
Climb +13, Diplomacy +6, Hide +12, Intimidate +13, Listen +12, Search +7, Spot +8, Survival +1 Move Silently +12, Search +9, Sense Motive +12, Spot +12, Survival +3 (+5 following tracks) |
Feats: |
Skill Focus (Craft [selected skill]) |
Dodge, Multiattack |
Dodge, Improved Initiative, Multiattack |
Environment: |
A lawful-aligned plane |
A lawful-aligned plane |
A lawful-aligned plane |
Organization: |
Team (24) or crew (718) |
Solitary, team (24), or troop (611) |
Solitary (1 plus 1 dominated creature) or conscription team (24 plus 1 dominated creature per team member) |
Challenge Rating: |
1/2 |
3 |
7 |
Treasure: |
None |
None |
Standard |
Alignment: |
Always lawful neutral |
Always lawful neutral |
Always lawful neutral |
Advancement: |
23 HD (Medium) |
58 HD (Medium); 912 HD (Large) |
79 HD (Medium); 1012 HD (Large) |
Level Adjustment: |
|
|
|
|
Formian Myrmarch |
Formian Queen |
|
Large Outsider (Lawful, Extraplanar) |
Large Outsider (Lawful, Extraplanar) |
Hit Dice: |
12d8+48 (102 hp) |
20d8+100 (190 hp) |
Initiative: |
+8 |
5 |
Speed: |
50 ft. (10 squares) |
0 ft. |
Armor Class: |
28 (1 size, +4 Dex, +15 natural), touch 13, flat-footed 24 |
23 (1 size, +14 natural), touch 9, flat-footed 23 |
Base Attack/Grapple: |
+12/+20 |
+20/+24 |
Attack: |
Sting +15 melee (2d4+4 plus poison) or javelin +15 ranged (1d6+4) |
|
Full Attack: |
Sting +15 melee (2d4+4 plus poison) and bite +13 melee (2d6+2); or javelin +15/+10 ranged (1d6+4) |
|
Space/Reach: |
10 ft./5 ft. |
10 ft./5 ft. |
Special Attacks: |
Poison, spell-like abilities |
Spell-like abilities, spells |
Special Qualities: |
Fast healing 2, hive mind, immunity to poison, petrification, and cold, resistance to electricity 10, fire 10, and sonic 10, spell resistance 25 |
Fast healing 2, hive mind, immunity to poison, petrification, and cold, resistance to electricity 10, fire 10, and sonic 10, spell resistance 30, telepathy |
Saves: |
Fort +12, Ref +12, Will +11 |
Fort +19, Ref , Will +19 |
Abilities: |
Str 19, Dex 18, Con 18, Int 16, Wis 16, Cha 17 |
Str , Dex , Con 20, Int 20, Wis 20, Cha 21 |
Skills: |
Climb +19, Concentration +18, Diplomacy +20, Hide +15, Knowledge (any one) +18, Listen +18, Move Silently +19, Search +18, Sense Motive +18, Spot +18, Survival +3 (+5 following tracks) |
Appraise +28, Bluff +28, Concentration +28, Diplomacy +32, Disguise +5 (+7 acting), Intimidate +30, Knowledge (any three) +28, Listen +30, Sense Motive +28, Spellcraft +28 (+30 scrolls), Spot +30, Use Magic Device +28 (+30 scrolls) |
Feats: |
Dodge, Improved Initiative, Mobility, Multiattack, Spring Attack |
Alertness, Eschew MaterialsB, Great Fortitude, Improved Counterspell, Iron Will, item creation feat (any one), Maximize Spell, Spell Focus (enchantment) |
Environment: |
A lawful-aligned plane |
A lawful-aligned plane |
Organization: |
Solitary, team (24), or platoon (1 plus 718 workers and 611 warriors) |
Hive (1 plus 100400 workers, 1140 warriors, 47 taskmasters with 1 dominated creature each, and 58 myrmarchs) |
Challenge Rating: |
10 |
17 |
Treasure: |
Standard |
Double standard |
Alignment: |
Always lawful neutral |
Always lawful neutral |
Advancement: |
1318 HD (Large); 1924 HD (Huge) |
2130 HD (Huge); 3140 HD (Gargantuan) |
Level Adjustment: |
|
|
|
Huge Magical Beast (Cold) |
Hit Dice: |
14d10+70 (147 hp) |
Initiative: |
+4 |
Speed: |
30 ft. (6 squares), burrow 10 ft. |
Armor Class: |
18 (2 size, +10 natural), touch 8, flat-footed 18 |
Base Attack/Grapple: |
+14/+30 |
Attack: |
Bite +21 melee (2d8+12 plus 1d8 cold) |
Full Attack: |
Bite +21 melee (2d8+12 plus 1d8 cold) |
Space/Reach: |
15 ft./10 ft. |
Special Attacks: |
Trill, cold, breath weapon |
Special Qualities: |
Darkvision 60 ft., death throes, immunity to cold, low-light vision, vulnerability to fire |
Saves: |
Fort +14, Ref +9, Will +6 |
Abilities: |
Str 26, Dex 10, Con 20, Int 2, Wis 11, Cha 11 |
Skills: |
Hide +3*, Listen +5, Spot +5 |
Feats: |
Alertness, Improved Initiative, Improved Natural Attack (bite), Iron Will, Weapon Focus (bite) |
Environment: |
Cold plains |
Organization: |
Solitary |
Challenge Rating: |
12 |
Treasure: |
None |
Alignment: |
Usually neutral |
Advancement: |
1521 HD (Huge); 2242 HD (Gargantuan) |
Level Adjustment: |
|
A frost worn cannot burrow through stone, but can manage ice and frozen earth. When moving through such hard materials it leaves behind a usable tunnel about 5 feet in diameter.
|
Shrieker |
Violet Fungus |
|
Medium Plant |
Medium Plant |
Hit Dice: |
2d8+2 (11 hp) |
2d8+6 (15 hp) |
Initiative: |
5 |
1 |
Speed: |
0 ft. |
10 ft. (2 squares) |
Armor Class: |
8 (5 Dex, +3 natural), touch 5, flat-footed 8 |
13 (1 Dex, +4 natural), touch 9, flat-footed 13 |
Base Attack/Grapple: |
+1/4 |
+1/+3 |
Attack: |
|
Tentacle +3 melee (1d6+2 plus poison) |
Full Attack: |
|
4 tentacles +3 melee (1d6+2 plus poison) |
Space/Reach: |
5 ft./0 ft. |
5 ft./10 ft. |
Special Attacks: |
Shriek |
Poison |
Special Qualities: |
Low-light vision, plant traits |
Low-light vision, plant traits |
Saves: |
Fort +4, Ref , Will 4 |
Fort +6, Ref 1, Will +0 |
Abilities: |
Str , Dex , Con 13, Int , Wis 2, Cha 1 |
Str 14, Dex 8, Con 16, Int , Wis 11, Cha 9 |
Skills: |
|
|
Feats: |
|
|
Environment: |
Underground |
Underground |
Organization: |
Solitary or patch (35) |
Solitary, patch (24), or mixed patch (24 violet fungi and 35 shriekers) |
Challenge Rating: |
1 |
3 |
Treasure: |
None |
None |
Alignment: |
Always neutral |
Always neutral |
Advancement: |
3 HD (Medium) |
36 HD (Medium) |
Level Adjustment: |
|
|
COMBAT