|
Giant Ant, Worker |
Giant Ant, Soldier |
Giant Ant, Queen |
|
Medium Vermin |
Medium Vermin |
Large Vermin |
Hit Dice: |
2d8 (9 hp) |
2d8+2 (11 hp) |
4d8+4 (22 hp) |
Initiative: |
+0 |
+0 |
1 |
Speed: |
50 ft. (10 squares), climb 20 ft. |
50 ft. (10 squares), climb 20 ft. |
40 ft. (8 squares) |
Armor Class: |
17 (+7 natural), touch 10, flat-footed 17 |
17 (+7 natural), touch 10, flat-footed 17 |
17 (1 size, 1 Dex, +9 natural), touch 8, flat-footed 17 |
Base Attack/Grapple: |
+1/+1 |
+1/+3 |
+3/+10 |
Attack: |
Bite +1 melee (1d6) |
Bite +3 melee (2d4+3) |
Bite +5 melee (2d6+4) |
Full Attack: |
Bite +1 melee (1d6) |
Bite +3 melee (2d4+3) |
Bite +5 melee (2d6+4) |
Space/Reach: |
5 ft./5 ft. |
5 ft./5 ft. |
10 ft./5 ft. |
Special Attacks: |
Improved grab |
Improved grab, acid sting |
Improved grab |
Special Qualities: |
Scent, vermin traits |
Scent, vermin traits |
Scent, vermin traits |
Saves: |
Fort +3, Ref +0, Will +0 |
Fort +4, Ref +0, Will +1 |
Fort +5, Ref +0, Will +2 |
Abilities: |
Str 10, Dex 10, Con 10, Int , Wis 11, Cha 9 |
Str 14, Dex 10, Con 13, Int , Wis 13, Cha 11 |
Str 16, Dex 9, Con 13, Int , Wis 13, Cha 11 |
Skills: |
Climb +8 |
Climb +10 |
|
Feats: |
TrackB |
TrackB |
TrackB |
Environment: |
Temperate plains |
Temperate plains |
Temperate plains |
Organization: |
Gang (26) or crew (611 plus 1 giant ant soldier) |
Solitary or gang (24) |
Hive (1 plus 10100 workers and 520 soldiers) |
Challenge Rating: |
1 |
2 |
2 |
Treasure: |
None |
None |
1/10 coins; 50% goods; 50% items |
Advancement: |
34 HD (Medium); 56 HD (Large) |
34 HD (Medium); 56 HD (Large) |
56 HD (Large); 78 HD (Huge) |
Level Adjustment: |
|
|
|
Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow to a length of 9 feet.
|
Medium Vermin |
Hit Dice: |
3d8 (13 hp) |
Initiative: |
+2 |
Speed: |
20 ft. (4 squares), fly 80 ft. (good) |
Armor Class: |
14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: |
+2/+2 |
Attack: |
Sting +2 melee (1d4 plus poison) |
Full Attack: |
Sting +2 melee (1d4 plus poison) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Poison |
Special Qualities: |
Darkvision 60 ft., vermin traits |
Saves: |
Fort +3, Ref +3, Will +2 |
Abilities: |
Str 11, Dex 14, Con 11, Int , Wis 12, Cha 9 |
Skills: |
Spot +5, Survival +1* |
Feats: |
|
Environment: |
Temperate plains |
Organization: |
Solitary, buzz (25), or hive (1120) |
Challenge Rating: |
1 |
Treasure: |
No coins; 1/4 goods (honey only); no items |
Advancement: |
46 HD (Medium); 79 HD (Large) |
Level Adjustment: |
|
Although many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins. Giant bees are usually not aggressive except when defending themselves or their hive.
|
Large Vermin |
Hit Dice: |
7d8+21 (52 hp) |
Initiative: |
+0 |
Speed: |
20 ft. (4 squares) |
Armor Class: |
19 (1 size, +10 natural), touch 9, flat-footed 19 |
Base Attack/Grapple: |
+5/+15 |
Attack: |
Bite +10 melee (4d6+9) |
Full Attack: |
Bite +10 melee (4d6+9) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Trample 2d8+3 |
Special Qualities: |
Darkvision 60 ft., vermin traits |
Saves: |
Fort +8, Ref +2, Will +2 |
Abilities: |
Str 23, Dex 10, Con 17, Int , Wis 10, Cha 9 |
Skills: |
|
Feats: |
|
Environment: |
Temperate forests |
Organization: |
Cluster (25) or mass (611) |
Challenge Rating: |
4 |
Alignment: |
Always neutral |
Advancement: |
810 HD (Large); 1121 HD (Huge) |
Level Adjustment: |
|
These creatures are serious pests that greedily devour cultivated crops. A single beetle can strip an entire farm in short order. An adult giant stag beetle is about 10 feet long.
|
Large Vermin |
Hit Dice: |
4d8+8 (26 hp) |
Initiative: |
1 |
Speed: |
20 ft. (4 squares), fly 40 ft. (poor) |
Armor Class: |
14 (1 size, 1 Dex, +6 natural), touch 8, flat-footed 14 |
Base Attack/Grapple: |
+3/+11 |
Attack: |
Claws +6 melee (1d8+4) |
Full Attack: |
Claws +6 melee (1d8+4) and bite +1 melee (1d6+2) |
Space/Reach: |
10 ft (4 squares)./5 ft. |
Special Attacks: |
Improved grab |
Special Qualities: |
Darkvision 60 ft., vermin traits |
Saves: |
Fort +6, Ref +0, Will +3 |
Abilities: |
Str 19, Dex 8, Con 15, Int , Wis 14, Cha 11 |
Skills: |
Hide 1*, Spot +6 |
Feats: |
|
Environment: |
Temperate forests |
Organization: |
Solitary |
Challenge Rating: |
3 |
Advancement: |
58 HD (Large); 912 HD (Huge) |
Level Adjustment: |
|
This patient carnivore remains completely still as it waits for prey to come near.
|
Large Vermin |
Hit Dice: |
5d8+10 (32 hp) |
Initiative: |
+1 |
Speed: |
20 ft. (4 squares), fly 60 ft. (good) |
Armor Class: |
14 (1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 |
Base Attack/Grapple: |
+3/+11 |
Attack: |
Sting +6 melee (1d3+6 plus poison) |
Full Attack: |
Sting +6 melee (1d3+6 plus poison) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Poison |
Special Qualities: |
Darkvision 60 ft., vermin traits |
Saves: |
Fort +6, Ref +2, Will +2 |
Abilities: |
Str 18, Dex 12, Con 14, Int , Wis 13, Cha 11 |
Skills: |
Spot +9, Survival +1* |
Feats: |
|
Environment: |
Temperate forests |
Organization: |
Solitary, swarm (25), or nest (1120) |
Challenge Rating: |
3 |
Advancement: |
68 HD (Large); 915 HD (Huge) |
Level Adjustment: |
|
Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.
|
Monstrous Centipede, Tiny |
Monstrous Centipede, Small |
Monstrous Centipede, Medium |
|
Tiny Vermin |
Small Vermin |
Medium Vermin |
Hit Dice: |
1/4 d8 (1 hp) |
1/2 d8 (2 hp) |
1d8 (4 hp) |
Initiative: |
+2 |
+2 |
+2 |
Speed: |
20 ft. (4 squares), climb 20 ft. |
30 ft. (6 squares), climb 30 ft. |
40 ft. (8 squares), climb 40 ft. |
Armor Class: |
14 (+2 size, +2 Dex), touch 14, flat-footed 12 |
14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12 |
14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: |
+0/13 |
+0/7 |
+0/1 |
Attack: |
Bite +4 melee (1d35 plus poison) |
Bite +3 melee (1d43 plus poison) |
Bite +2 melee (1d61 plus poison) |
Full Attack: |
Bite +4 melee (1d35 plus poison) |
Bite +3 melee (1d43 plus poison) |
Bite +2 melee (1d61 plus poison) |
Space/Reach: |
2-1/2 ft./0 ft. |
5 ft./5 ft. |
5 ft./5 ft. |
Special Attacks: |
Poison |
Poison |
Poison |
Special Qualities: |
Darkvision 60 ft., vermin traits |
Darkvision 60 ft., vermin traits |
Darkvision 60 ft., vermin traits |
Saves: |
Fort +2, Ref +2, Will +0 |
Fort +2, Ref +2, Will +0 |
Fort +2, Ref +2, Will +0 |
Abilities: |
Str 1, Dex 15, Con 10, Int , Wis 10, Cha 2 |
Str 5, Dex 15, Con 10, Int , Wis 10, Cha 2 |
Str 9, Dex 15, Con 10, Int , Wis 10, Cha 2 |
Skills: |
Climb +10, Hide +18, Spot +4 |
Climb +10, Hide +14, Spot +4 |
Climb +10, Hide +10, Spot +4 |
Feats: |
Weapon FinesseB |
Weapon FinesseB |
Weapon FinesseB |
Environment: |
Underground |
Underground |
Underground |
Organization: |
Colony (816) |
Colony (25) or swarm (611) |
Solitary or colony (25) |
Challenge Rating: |
1/8 |
1/4 |
1/2 |
Advancement: |
|
|
|
Level Adjustment: |
|
|
|
|
Monstrous Centipede, Large |
Monstrous Centipede, Huge |
|
Large Vermin |
Huge Vermin |
Hit Dice: |
3d8 (13 hp) |
6d8+6 (33 hp) |
Initiative: |
+2 |
+2 |
Speed: |
40 ft. (8 squares), climb 40 ft. |
40 ft. (8 squares), climb 40 ft. |
Armor Class: |
14 (1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
16 (2 size, +2 Dex, +6 natural), touch 10, flat-footed 14 |
Base Attack/Grapple: |
+2/+7 |
+4/+15 |
Attack: |
Bite +3 melee (1d8+1 plus poison) |
Bite +5 melee (2d6+4 plus poison) |
Full Attack: |
Bite +3 melee (1d8+1 plus poison) |
Bite +5 melee (2d6+4 plus poison) |
Space/Reach: |
10 ft./5 ft. |
15 ft./10 ft. |
Special Attacks: |
Poison |
Poison |
Special Qualities: |
Darkvision 60 ft., vermin traits |
Darkvision 60 ft., vermin traits |
Saves: |
Fort +3, Ref +3, Will +1 |
Fort +6, Ref +4, Will +2 |
Abilities: |
Str 13, Dex 15, Con 10, Int , Wis 10, Cha 2 |
Str 17, Dex 15, Con 12, Int , Wis 10, Cha 2 |
Skills: |
Climb +10, Hide +6, Spot +4 |
Climb +11, Hide +2, Spot +4 |
Feats: |
Weapon FinesseB |
|
Environment: |
Underground |
Underground |
Organization: |
Solitary or colony (25) |
Solitary or colony (25) |
Challenge Rating: |
1 |
2 |
Advancement: |
45 HD (Large) |
711 HD (Huge) |
Level Adjustment: |
|
|
|
Monstrous Centipede, Gargantuan |
Monstrous Centipede, Colossal |
|
Gargantuan Vermin |
Colossal Vermin |
Hit Dice: |
12d8+12 (66 hp) |
24d8+24 (132 hp) |
Initiative: |
+2 |
+1 |
Speed: |
40 ft. (8 squares), climb 40 ft. |
40 ft. (8 squares), climb 40 ft. |
Armor Class: |
18 (4 size, +2 Dex, +10 natural), touch 8, flat-footed 16 |
20 (8 size, +2 Dex, +16 natural), touch 4, flat-footed 18 |
Base Attack/Grapple: |
+9/+27 |
+18/+42 |
Attack: |
Bite +11 melee (2d8+9 plus poison) |
Bite +18 melee (4d6+12 plus poison) |
Full Attack: |
Bite +11 melee (2d8+9 plus poison) |
Bite +18 melee (4d6+12 plus poison) |
Space/Reach: |
20 ft./15 ft. |
30 ft./20 ft. |
Special Attacks: |
Poison |
Poison |
Special Qualities: |
Darkvision 60 ft., vermin traits |
Darkvision 60 ft., vermin traits |
Saves: |
Fort +9, Ref +6, Will +4 |
Fort +15, Ref +9, Will +8 |
Abilities: |
Str 23, Dex 15, Con 12, Int , Wis 10, Cha 2 |
Str 27, Dex 13, Con 12, Int , Wis 10, Cha 2 |
Skills: |
Climb +14, Hide 2, Spot +4 |
Climb +16, Hide 7, Spot +4 |
Feats: |
|
|
Environment: |
Underground |
Underground |
Organization: |
Solitary |
Solitary |
Challenge Rating: |
6 |
9 |
Advancement: |
1723 HD (Gargantuan) |
2548 HD (Colossal) |
Level Adjustment: |
|
|
Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.
|
Monstrous Scorpion, Tiny |
Monstrous Scorpion, Small |
Monstrous Scorpion, Medium |
|
Tiny Vermin |
Small Vermin |
Medium Vermin |
Hit Dice: |
1/2 d8+2 (4 hp) |
1d8+2 (6 hp) |
2d8+4 (13 hp) |
Initiative: |
+0 |
+0 |
+0 |
Speed: |
20 ft. (4 squares) |
30 ft. (6 squares) |
40 ft. (8 squares) |
Armor Class: |
14 (+2 size, +2 natural), touch 12, flat-footed 14 |
14 (+1 size, +3 natural), touch 11, flat-footed 14 |
14 (+4 natural), touch 10, flat-footed 14 |
Base Attack/Grapple: |
+0/8 |
+0/4 |
+1/+2 |
Attack: |
Claw +2 melee (1d24) |
Claw +1 melee (1d31) |
Claw +2 melee (1d4+1) |
Full Attack: |
2 claws +2 melee (1d24) and sting 3 melee (1d24 plus poison) |
2 claws +1 melee (1d31) and sting 4 melee (1d31 plus poison) |
2 claws +2 melee (1d4+1) and sting 3 melee (1d4 plus poison) |
Space/Reach: |
2-1/2 ft./0 ft. |
5 ft./5 ft. |
5 ft./5 ft. |
Special Attacks: |
Constrict 1d24, improved grab, poison |
Constrict 1d31, improved grab, poison |
Constrict 1d4+1, improved grab, poison |
Special Qualities: |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Saves: |
Fort +4, Ref +0, Will +0 |
Fort +4, Ref +0, Will +0 |
Fort +5, Ref +0, Will +0 |
Abilities: |
Str 3, Dex 10, Con 14, Int , Wis 10, Cha 2 |
Str 9, Dex 10, Con 14, Int , Wis 10, Cha 2 |
Str 13, Dex 10, Con 14, Int , Wis 10, Cha 2 |
Skills: |
Climb +0, Hide +12, Spot +4 |
Climb +3, Hide +8, Spot +4 |
Climb +5, Hide +4, Spot +4 |
Feats: |
Weapon FinesseB |
Weapon FinesseB |
|
Environment: |
Warm deserts |
Warm deserts |
Warm deserts |
Organization: |
Colony (816) |
Colony (25) or swarm (611) |
Solitary or colony (25) |
Challenge Rating: |
1/4 |
1/2 |
1 |
Alignment: |
Always neutral |
Always neutral |
Always neutral |
Advancement: |
|
|
34 HD (Medium) |
Level Adjustment: |
|
|
|
|
Monstrous Scorpion, Large |
Monstrous Scorpion, Huge |
|
Large Vermin |
Huge Vermin |
Hit Dice: |
5d8+10 (32 hp) |
10d8+30 (75 hp) |
Initiative: |
+0 |
+0 |
Speed: |
50 ft. (10 squares) |
50 ft. (10 squares) |
Armor Class: |
16 (1 size, +7 natural), touch 9, flat-footed 16 |
20 (2 size, +12 natural), touch 8, flat-footed 20 |
Base Attack/Grapple: |
+3/+11 |
+7/+21 |
Attack: |
Claw +6 melee (1d6+4) |
Claw +11 melee (1d8+6) |
Full Attack: |
2 claws +6 melee (1d6+4) and sting +1 melee (1d6+2 plus poison) |
2 claws +11 melee (1d8+6) and sting +6 melee (2d4+3 plus poison) |
Space/Reach: |
10 ft./5 ft. |
15 ft./10 ft. |
Special Attacks: |
Constrict 1d6+4, improved grab, poison |
Constrict 1d8+6, improved grab, poison |
Special Qualities: |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Saves: |
Fort +6, Ref +1, Will +1 |
Fort +10, Ref +3, Will +3 |
Abilities: |
Str 19, Dex 10, Con 14, Int , Wis 10, Cha 2 |
Str 23, Dex 10, Con 16, Int , Wis 10, Cha 2 |
Skills: |
Climb +8, Hide +0, Spot +4 |
Climb +10, Hide 4, Spot +4 |
Feats: |
|
|
Environment: |
Warm deserts |
Warm deserts |
Organization: |
Solitary or colony (25) |
Solitary or colony (25) |
Challenge Rating: |
3 |
7 |
Treasure: |
1/10 coins; 50% goods; 50% items |
1/10 coins; 50% goods; 50% items |
Advancement: |
69 HD (Large) |
1119 HD (Huge) |
Level Adjustment: |
|
|
|
Monstrous Scorpion, Gargantuan |
Monstrous Scorpion, Colossal |
|
Gargantuan Vermin |
Colossal Vermin |
Hit Dice: |
20d8+60 (150 hp) |
40d8+120 (300 hp) |
Initiative: |
+0 |
1 |
Speed: |
50 ft. (10 squares) |
50 ft. (10 squares) |
Armor Class: |
24 (4 size, +18 natural), touch 6, flat-footed 24 |
26 (8 size, 1 Dex, +25 natural), touch 1, flat-footed 26 |
Base Attack/Grapple: |
+15/+37 |
+30/+58 |
Attack: |
Claw +21 melee (2d6+10) |
Claw +34 melee (2d8+12) |
Full Attack: |
2 claws +21 melee (2d6+10) and sting +16 melee (2d6+5 plus poison) |
2 claws +34 melee (2d8+12) and sting +29 melee (2d8+6 plus poison) |
Space/Reach: |
20 ft./15 ft. |
40 ft./30 ft. |
Special Attacks: |
Constrict 2d6+10, improved grab, poison |
Constrict 2d8+12, improved grab, poison |
Special Qualities: |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Saves: |
Fort +15, Ref +6, Will +6 |
Fort +25, Ref +12, Will +13 |
Abilities: |
Str 31, Dex 10, Con 16, Int , Wis 10, Cha 2 |
Str 35, Dex 8, Con 16, Int , Wis 10, Cha 2 |
Skills: |
Climb +14, Hide 8, Spot +4 |
Climb +16, Hide 12, Spot +4 |
Feats: |
|
|
Environment: |
Warm deserts |
Warm deserts |
Organization: |
Solitary |
Solitary |
Challenge Rating: |
10 |
12 |
Treasure: |
1/10 coins; 50% goods; 50% items |
1/10 coins; 50% goods; 50% items |
Advancement: |
2139 HD (Gargantuan) |
4160 HD (Colossal) |
Level Adjustment: |
|
|
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
|
Monstrous Spider, Tiny |
Monstrous Spider, Small |
Monstrous Spider, Medium |
|
Tiny Vermin |
Small Vermin |
Medium Vermin |
Hit Dice: |
1/2 d8 (2 hp) |
1d8 (4 hp) |
2d8+2 (11 hp) |
Initiative: |
+3 |
+3 |
+3 |
Speed: |
20 ft. (4 squares), climb 10 ft. |
30 ft. (6 squares), climb 20 ft. |
30 ft. (6 squares), climb 20 ft. |
Armor Class: |
15 (+2 size, +3 Dex), touch 15, flat-footed 12 |
14 (+1 size, +3 Dex), touch 14, flat-footed 11 |
14 (+3 Dex, +1 natural), touch 13, flat-footed 11 |
Base Attack/Grapple: |
+0/12 |
+0/6 |
+1/+1 |
Attack: |
Bite +5 melee (1d34 plus poison) |
Bite +4 melee (1d42 plus poison) |
Bite +4 melee (1d6 plus poison) |
Full Attack: |
Bite +5 melee (1d34 plus poison) |
Bite +4 melee (1d42 plus poison) |
Bite +4 melee (1d6 plus poison) |
Space/Reach: |
2-1/2 ft./0 ft. |
5 ft./5 ft. |
5 ft./5 ft. |
Special Attacks: |
Poison, web |
Poison, web |
Poison, web |
Special Qualities: |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Saves: |
Fort +2, Ref +3, Will +0 |
Fort +2, Ref +3, Will +0 |
Fort +4, Ref +3, Will +0 |
Abilities: |
Str 3, Dex 17, Con 10, Int , Wis 10, Cha 2 |
Str 7, Dex 17, Con 10, Int , Wis 10, Cha 2 |
Str 11, Dex 17, Con 12, Int , Wis 10, Cha 2 |
Skills: |
Climb +11, Hide +15*, Jump 4*, Spot +4* |
Climb +11, Hide +11*, Jump 2*, Spot +4* |
Climb +11, Hide +7*, Jump +0*, Spot +4* |
Feats: |
Weapon FinesseB |
Weapon FinesseB |
Weapon FinesseB |
Environment: |
Temperate forests |
Temperate forests |
Temperate forests |
Organization: |
Colony (816) |
Colony (25) or swarm (611) |
Solitary or colony (25) |
Challenge Rating: |
1/4 |
1/2 |
1 |
Treasure: |
None |
None |
1/10 coins; 50% goods; 50% items |
Advancement: |
|
|
3 HD (Medium) |
Level Adjustment: |
|
|
|
|
Monstrous Spider, Large |
Monstrous Spider, Huge |
|
Large Vermin |
Huge Vermin |
Hit Dice: |
4d8+4 (22 hp) |
8d8+16 (52 hp) |
Initiative: |
+3 |
+3 |
Speed: |
30 ft. (6 squares), climb 20 ft. |
30 ft. (6 squares), climb 20 ft. |
Armor Class: |
14 (1 size, +3 Dex, +2 natural), touch 12, flat-footed 11 |
16 (2 size, +3 Dex, +5 natural), touch 11, flat-footed 13 |
Base Attack/Grapple: |
+3/+9 |
+6/+18 |
Attack: |
Bite +4 melee (1d8+3 plus poison) |
Bite +9 melee (2d6+6 plus poison) |
Full Attack: |
Bite +4 melee (1d8+3 plus poison) |
Bite +9 melee (2d6+6 plus poison) |
Space/Reach: |
10 ft./5 ft. |
15 ft./10 ft. |
Special Attacks: |
Poison, web |
Poison, web |
Special Qualities: |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Saves: |
Fort +5, Ref +4, Will +1 |
Fort +8, Ref +5, Will +2 |
Abilities: |
Str 15, Dex 17, Con 12, Int , Wis 10, Cha 2 |
Str 19, Dex 17, Con 14, Int , Wis 10, Cha 2 |
Skills: |
Climb +11, Hide +3*, Jump +2*, Spot +4* |
Climb +12, Hide 1*, Jump +4*, Spot +4* |
Feats: |
|
|
Environment: |
Temperate forests |
Temperate forests |
Organization: |
Solitary or colony (25) |
Solitary or colony (25) |
Challenge Rating: |
2 |
5 |
Treasure: |
1/10 coins; 50% goods; 50% items |
1/10 coins; 50% goods; 50% items |
Advancement: |
57 HD (Large) |
915 HD (Huge) |
Level Adjustment: |
|
|
|
Monstrous Spider, Gargantuan |
Monstrous Spider, Colossal |
|
Gargantuan Vermin |
Colossal Vermin |
Hit Dice: |
16d8+32 (104 hp) |
32d8+64 (208 hp) |
Initiative: |
+3 |
+2 |
Speed: |
30 ft. (6 squares), climb 20 ft. |
30 ft. (6 squares), climb 20 ft. |
Armor Class: |
19 (4 size, +3 Dex, +10 natural), touch 9, flat-footed 16 |
22 (8 size, +2 Dex, +18 natural), touch 4, flat-footed 20 |
Base Attack/Grapple: |
+12/+31 |
+24/+50 |
Attack: |
Bite +15 melee (2d8+10 plus poison) |
Bite +26 melee (4d6+15 plus poison) |
Full Attack: |
Bite +15 melee (2d8+10 plus poison) |
Bite +26 melee (4d6+15 plus poison) |
Space/Reach: |
20 ft./15 ft. |
40 ft./30 ft. |
Special Attacks: |
Poison, web |
Poison, web |
Special Qualities: |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Saves: |
Fort +12, Ref +8, Will +5 |
Fort +20, Ref +12, Will +10 |
Abilities: |
Str 25, Dex 17, Con 14, Int , Wis 10, Cha 2 |
Str 31, Dex 15, Con 14, Int , Wis 10, Cha 2 |
Skills: |
Climb +14, Hide 5*, Jump +7*, Spot +4* |
Climb +16, Hide 10*, Jump +10*, Spot +7* |
Feats: |
|
|
Environment: |
Temperate forests |
Temperate forests |
Organization: |
Solitary |
Solitary |
Challenge Rating: |
8 |
11 |
Treasure: |
1/10 coins; 50% goods; 50% items |
1/10 coins; 50% goods; 50% items |
Advancement: |
1731 HD (Gargantuan) |
3360 HD (Colossal) |
Level Adjustment: |
|
|