Difficulty (DC) | Example (Skill Used) |
Very easy (0) | Notice something large in plain sight (Spot) |
Easy (5) | Climb a knotted rope (Climb) |
Average (10) | Hear an approaching guard (Listen) |
Tough (15) | Rig a wagon wheel to fall off (Disable Device) |
Challenging (20) | Swim in stormy water (Swim) |
Formidable (25) | Open an average lock (Open Lock) |
Heroic (30) | Leap across a 30-foot chasm (Jump) |
Nearly impossible (40) | Track a squad of orcs across hard ground after 24 hours of rainfall (Survival) |
Task | Skill (Key Ability) | Opposing Skill (Key Ability) |
Con someone | Bluff (Cha) | Sense Motive (Wis) |
Pretend to be someone else | Disguise (Cha) | Spot (Wis) |
Create a false map | Forgery (Int) | Forgery (Int) |
Hide from someone | Hide (Dex) | Spot (Wis) |
Make a bully back down | Intimidate (Cha) | Special1 |
Sneak up on someone | Move Silently (Dex) | Listen (Wis) |
Steal a coin pouch | Sleight of Hand (Dex) | Spot (Wis) |
Tie a prisoner securely | Use Rope (Dex) | Escape Artist (Dex) |
Narrow Surface | Balance DC1 | Difficult Surface | Balance DC1 |
712 inches wide | 10 | Uneven flagstone | 102 |
26 inches wide | 15 | Hewn stone floor | 102 |
Less than 2 inches wide | 20 | Sloped or angled floor | 102 |
Narrow Surface Modifiers | |
Surface | DC Modifier1 |
Lightly obstructed | +2 |
Severely obstructed | +5 |
Lightly slippery | +2 |
Severely slippery | +5 |
Sloped or angled | +2 |
Example Circumstances | Sense Motive Modifier |
The target wants to believe you. | 5 |
The bluff is believable and doesn't affect the target much. | +0 |
The bluff is a little hard to believe or puts the target at some risk. | +5 |
The bluff is hard to believe or puts the target at significant risk. | +10 |
The bluff is way out there, almost too incredible to consider. | +20 |
Climb DC | Example Surface or Activity |
0 | A slope too steep to walk up, or a knotted rope with a wall to brace against. |
5 | A rope with a wall to brace against, or a knotted rope, or a rope affected by the rope trick spell. |
10 | A surface with ledges to hold on to and stand on, such as a very rough wall or a ship's rigging. |
15 | Any surface with adequate handholds and footholds (natural or artificial), such as a very rough natural rock surface or a tree, or an unknotted rope, or pulling yourself up when dangling by your hands. |
20 | An uneven surface with some narrow handholds and footholds, such as a typical wall in a dungeon or ruins. |
25 | A rough surface, such as a natural rock wall or a brick wall. |
25 | An overhang or ceiling with handholds but no footholds. |
| A perfectly smooth, flat, vertical surface cannot be climbed. |
Climb DC Modifier1 | Example Surface or Activity |
10 | Climbing a chimney (artificial or natural) or other location where you can brace against two opposite walls (reduces DC by 10). |
5 | Climbing a corner where you can brace against perpendicular walls (reduces DC by 5). |
+5 | Surface is slippery (increases DC by 5). |
Concentration DC1 | Distraction |
10 + damage dealt | Damaged during the action.2 |
10 + half of continuous | Taking continuous damage during the damage last dealt action.3 |
Distracting spell's save DC | Distracted by nondamaging spell.4 |
10 | Vigorous motion (on a moving mount, taking a bouncy wagon ride, in a small boat in rough water, belowdecks in a stormtossed ship). |
15 | Violent motion (on a galloping horse, taking a very rough wagon ride, in a small boat in rapids, on the deck of a storm-tossed ship). |
20 | Extraordinarily violent motion (earthquake). |
15 | Entangled. |
20 | Grappling or pinned. (You can cast only spells without somatic components for which you have any required material component in hand.) |
5 | Weather is a high wind carrying blinding rain or sleet. |
10 | Weather is wind-driven hail, dust, or debris. |
Distracting spell's save DC | Weather caused by a spell, such as storm of vengeance.4 |
Item | Craft Skill | Craft DC |
Acid | Alchemy1 | 15 |
Alchemist's fire, smokestick, or tindertwig | Alchemy1 | 20 |
Antitoxin, sunrod, tanglefoot bag, or thunderstone | Alchemy1 | 25 |
Armor or shield | Armorsmithing | 10 + AC bonus |
Longbow or shortbow | Bowmaking | 12 |
Composite longbow or composite shortbow | Bowmaking | 15 |
Composite longbow or composite shortbow with high strength rating | Bowmaking | 15 + (2 × rating) |
Crossbow | Weaponsmithing | 15 |
Simple melee or thrown weapon | Weaponsmithing | 12 |
Martial melee or thrown weapon | Weaponsmithing | 15 |
Exotic melee or thrown weapon | Weaponsmithing | 18 |
Mechanical trap | Trapmaking | Varies2 |
Very simple item (wooden spoon) | Varies | 5 |
Typical item (iron pot) | Varies | 10 |
High-quality item (bell) | Varies | 15 |
Complex or superior item (lock) | Varies | 20 |
Initial Attitude | New Attitude (DC to achieve) | ||||
Hostile | Unfriendly | Indifferent | Friendly | Helpful | |
Hostile | Less than 20 | 20 | 25 | 35 | 50 |
Unfriendly | Less than 5 | 5 | 15 | 25 | 40 |
Indifferent | | Less than 1 | 1 | 15 | 30 |
Friendly | | | Less than 1 | 1 | 20 |
Helpful | | | | Less than 1 | 1 |
Attitude | Means | Possible Actions |
Hostile | Will take risks to hurt you | Attack, interfere, berate, flee |
Unfriendly | Wishes you ill | Mislead, gossip, avoid, watch suspiciously, insult |
Indifferent | Doesn't much care | Socially expected interaction |
Friendly | Wishes you well | Chat, advise, offer limited help, advocate |
Helpful | Will take risks to help you | Protect, back up, heal, aid |
Device | Time | Disable Device DC1 | Example |
Simple | 1 round | 10 | Jam a lock |
Tricky | 1d4 rounds | 15 | Sabotage a wagon wheel |
Difficult | 2d4 rounds | 20 | Disarm a trap, reset a trap |
Wicked | 2d4 rounds | 25 | Disarm a complex trap, cleverly sabotage a clockwork device |
Disguise | Disguise Check Modifier |
Minor details only | +5 |
Disguised as different gender1 | 2 |
Disguised as different race1 | 2 |
Disguised as different age category1 | 22 |
Familiarity | Viewer's Spot Check Bonus |
Recognizes on sight | +4 |
Friends or associates | +6 |
Close friends | +8 |
Intimate | +10 |
Restraint | Escape Artist DC |
Ropes Binder's | Use Rope check at +10 |
Net, animate rope spell, command plants spell, control plants spell, or entangle spell | 20 |
Snare spell | 23 |
Manacles | 30 |
Tight space | 30 |
Masterwork manacles | 35 |
Grappler | Grappler's grapple check result |
Condition | Reader's Forgery Check Modifier |
Type of document unknown to reader | 2 |
Type of document somewhat known to reader | +0 |
Type of document well known to reader | +2 |
Handwriting not known to reader | 2 |
Handwriting somewhat known to reader | +0 |
Handwriting intimately known to reader | +2 |
Reader only casually reviews the document | 2 |
Task | Handle Animal DC |
Handle an animal | 10 |
Push an animal | 25 |
Teach an animal a trick | 15 or 201 |
Train an animal for a general purpose | 15 or 201 |
Rear a wild animal | 15 + HD of animal |
General Purpose | DC | General Purpose | DC |
Combat riding | 20 | Hunting | 20 |
Fighting | 20 | Performance | 15 |
Guarding | 20 | Riding | 15 |
Heavy labor | 15 |