This page covers various attempts to describe RPGs in general terms. There are many sources for advice on role-playing games, but most of these try to promote a "One True Way" of playing. Rather than telling you how to roleplay, this is a collection of articles on what the different ways are -- and the pros and cons of different choices. Many of the articles here were inspired by discussion on the newsgroup rec.games.frp.advocacy, discussion on the web-based bulletin board The Forge as well as the RPGnet Forums, and ideas from a number of RPG blogs (see the Blog Links of my journal).
External Links:
The Hidden Art: Slouching Towards A Critical Framework for RPGs by Robin D. Laws
On The Vocabulary of Role-Playing by Phil Master
An Introduction to Recreational Roleplaying by Mark Grundy
A Glossary of Selected Role-Playing Terms by John Mack
Australian Convention Roleplaying Glossary
On Roleplaying Games by Joshua Macy
What is a Game? by Bernard Suits (added April 9, 2005)
Theory Topics Wiki (added May 9, 2005)
I Have No Words & I Must Design by Greg Costikyan (added September 15, 2005)
Role-Playing Games: An Overview by Andrew Rilstone (added September 15, 2005)
Where We've Been, Where We're Going by Greg Porter (added September 15, 2005)
My Eyes Glaze Over: Roleplaying theory for short attention spans by Allen Varney (added July 3, 2006)
the Play's the Thing by Mark Wallace (added July 25, 2006)
The Provisional (Forge) Glossary by Ron Edwards (added August 30, 2006)
External Links:
Seriously Considering Play by Lloyd P. Rieber (added November 27, 2004)
EdGames on "Seriously Considering Play" by Monica Veinbergs (added November 27, 2004)
Game Playing and Value Theory by Gwendolyn Bradford (added April 9, 2005)
Game Styles, Innovation, and New Audiences: An Historical View by Greg Costikyan (added September 15, 2005)
Creating a Level Playing Field: Improvisational Play and Collaboration in Education by Tina Blaine and Brenda Bakker Harger (added September 15, 2005)
Reconstruction 6.1 (Winter 2006) Games, Gamers, and Gaming Culture (added September 20, 2006)
The Infamous Five by Ron Edwards et al. (added December 29, 2006)
Cheetoism Wiki by Kyle Aaron (added December 29, 2006)
External Links:
A Brief History of Roleplaying: Part One, Part Two, Part Three by Shannon Appelcline (added July 25, 2006)
The History of RPG Companies (RPGnet column) by Shannon AppelclineWhere We've Been, Where We're Going by Greg Porter (added September 15, 2005)
- #1: Wizards of the Coast: 1990-Present
- #2: Paizo Publishing: 2002-Present
- #3: Chaosium: 1975-Present
- #4: Issaries: 1998-2006
- #5: Green Knight Publishing: 1998-2002
- #6: Pagan Publishing: 1990-Present
The Evolution of Munchkin by Monte Cook (added December 22, 2003)
Death to the Minotaur (Part 1) by John Tynes
Death to the Minotaur (Part 2) by John Tynes
External Links:
The Forge Articles primarily by Ron Edwards
Breakdown of RPG Players by Sean K. Reynolds (added November 29, 2003)
Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs by Richard Bartle
Morality in Campaigns: An Interaction Model (archive) by Brian Gleichman
Real Men, Real Roleplayers, Lunatics, and Munchkins by Jeff Okamoto, Sandy Petersen, et al.
Situationist Gamemastering by Bruce Baugh
The Evolution of Munchkin by Monte Cook (added December 22, 2003)
The Meilahti School by Jaakko Stenros & Henri Hakkarainen (added March 8, 2004)
System Color: A typology of RPG mechanics by Fabian Nioles (added March 8, 2004)
What is Real? Reality in RPGs? by Marco Chacon (added June 24, 2004)
Facets: 5 Motivation Factors for Why People Play MMORPGs by Nick Yee (added December 7, 2004)
The Process Model of Role-Playing (added April 9, 2005)
Channel Theory of Role-playing by Larry D. Hols (added July 25, 2006)
The Turku School of Roleplaying by Mike Pohjola (added July 25, 2006)
The Daedalus Project: the psychology of mmorpgs by Nick Yee (added July 25, 2006)
Why We Play Games by Nicole Lazzaro (added July 25, 2006)
The AGE Model by Brian Hollenback (added August 29, 2006)
Theory 101: System and the Shared Imagined Space by M. Joseph Young (added December 22, 2006)
Theory 101: The Impossible Thing Before Breakfast by M. Joseph Young (added December 22, 2006)
Theory 101: Creative Agenda by M. Joseph Young (added December 22, 2006)
Design Patterns of Successful Role-Playing Games by John Kirk (added May 3, 2007)
Games Research Project by Brant Guillory (added June 1, 2007)
The Art and Theory of Immersive Roleplay by Matt West (added July 1, 2011)
External Links on Gender
External Links:
Race in D&D by Chris Van Dyke (added September 2015)
Dungeons & Dragons & Racism by The Main Event (added September 2015)
Why Minority Settings in RPGs Matter by Whitney Strix Beltrán (added September 2015)
Odalisques, Orientals, and Orcs: Racism and Racial Stereotyping in Dungeons and Dragons by Chris Danielson
External Links:
Games telling Stories? by Jesper Juul
A Clash between Game and Narrative by Jesper Juul
Role-playing Games as Collaborative Fiction by Dariel Quiogue
Playing Stories, Telling Games: Collaborative Storytelling in Role-Playing Games by Lisa Padol
Element-based Role-play by Jonathan Dobson (added February 26, 2004)
Polytropos on "Narrative Paradigms in RPGs" by Nate Bruinooge (added July 16, 2004)
Notes Towards a Semiotics of RPGs: Part 1, Part 2, Part 2A, Part 3, Part 4, Part 5, PostScript by Ed Heil (added July 16, 2004)
Literary Vocabulary by L. Kip Wheeler (added July 16, 2004)
Where Stories End and Games Begin by Greg Costikyan (added December 21, 2004)
What It Might Be Like to Live in Viriconium by M. John Harrison (added December 21, 2004)
Do Drama Theory (added April 9, 2005)
Creating Theme by Vincent Baker (added September 15, 2005)
Control and Restrictions in RPGs: A mechanistic approach by Lucian Smith (added September 15, 2005)
Creative Accounting: Role-playing Games, Possible-World Theory, and the Agency of Imagination by Daniel Punday (added April 16, 2007)
Story Games and Story vs Game Part II by stefoid (added February 3, 2016)
External Links:
The Big List of RPG Plots by S. John Ross
Writing and Running Adventures by Dariel Quiogue
The 36 Plots by Loren J. Miller
Improvisation: Game Mastering On the Fly by Todd Secord (added March 8, 2004)
How do you run a Dungeon-free RPG Campaign? by Doug Anderson (added July 16, 2004)
Fault Tolerant Game Design and Execution by Marco Chacon (added April 9, 2005)
Integrated Scenario Design by Marco Chacon (added April 9, 2005)
How to Get Along with Your Players by Heather Grove (added April 9, 2005)
The Adventure Funnel by "Dr. Rotwang" (added February 21, 2007)
Flag Framing by Chris Chinn (added February 21, 2007)
The Conflict Web by Chris Chinn (added February 21, 2007)
The Psychology of GM Prep by Dan Maruschak (added November 9, 2011)
Chokers And Chandlers by Zak S. (added November 22, 2011)
Designing Good Roleplaying Adventures by Mark Cunningham (added February 8, 2012)
External Links:
Personality Mechanics by John Mack (added March 8, 2004)
Baiting the Hook by Jeff Gilmour (added March 8, 2004)
Misfits, Freaks, and Weirdos by Jennifer Brandes and Chris Hepler (added March 8, 2004)
Designing Your Team - the Scooby Way! by Lise Mendel (added April 2, 2004)
NPC Template Generator by René Vernon (added July 16, 2004)
External Links:
Roll Initiative by Andrew Finch (added February 21, 2007)
Tips on getting a game going quickly by Elliot Wilen (added February 21, 2007)
Fighting the Good Fight by Wil Hutton and Edwyn Kumar (added February 21, 2007)