Arcana |
Feat Name |
Summary |
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Arcane Training |
You're trained in two arcana. |
Arcanum |
You can use one arcanum without an Arcane Talent feat. |
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Feat Name |
Summary |
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Wild Talent |
You have a strong wild talent with a particular type of arcana. |
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Combat |
Feat Name |
Summary |
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Accurate Attack |
Reduce your damage bonus to increase your attack bonus. |
All-out Attack |
Reduce your defense bonus to increase your attack bonus. |
Arcane WeaponL > 5 |
Your melee weapons are considered arcane weapons. |
Blind-fight |
Half miss chance while in melee combat. |
Improved Critical |
Your threat range with a particular attack is doubled. |
Improved Disarm |
+2 bonus when attempting to disarm an opponent. |
Improved Feint |
You can feint as a move action. |
Improved Initiative |
You get a +4 bonus on initiative checks. |
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Feat Name |
Summary |
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Improved Sunder |
+4 to hit when striking held objects. |
On the Run |
Move both before and after your standard action. |
Power Attack |
Reduce your attack bonus to increase your damage. |
Two-Weapon Fighting |
You can skillfully fight with a weapon in each hand. |
Crippling Strike1F |
Your surprise attacks inflict 1 point of Str damage. |
Stunning Attack |
You can make a stunning attack in melee. |
Surprise Attack |
+2 damage with a surprise attack. |
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Combat: Defense |
Feat Name |
Summary |
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Armour Training |
You know how to move and fight while wearing armour. |
Canny Defense |
Add your Int or Wis score to your Defense. |
Defensive Attack |
Reduce your attack bonus to increase your dodge bonus. |
Dodge |
+1 to your dodge bonus. |
Improved Dodge |
+2 bonus when taking the dodge action. |
Improved Uncanny Dodge1F |
You cannot be flanked. |
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Feat Name |
Summary |
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Shield Training |
You're trained in the proper use of shields in combat. |
Snatch Arrows1F |
You can catch ranged weapons. |
Two-Weapon Defense1F |
Your two-weapon fighting style improves your Defense. |
Uncanny Dodge |
You retain your dodge bonus when flat-footed. |
Deflect Arrows |
You can deflect one ranged attack against you per round. |
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Combat: Mounted |
Feat Name |
Summary |
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Mounted Archery |
Half penalty when using ranged weapons while mounted. |
Mounted Combat |
Substitute Ride check for mount's Defense. |
Ride-By Attack |
While mounted you can move before and after a standard action. |
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Feat Name |
Summary |
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Spirited Charge1F |
Deal double damage with a melee weapon while charging. |
Trample1F |
You can overrun very effectively while mounted. |
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Combat: Ranged |
Feat Name |
Summary |
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Far Shot1F |
Increase range increment by one-half (double for thrown weapons). |
Improved Precise Shot1F |
No penalty for less than total cover or concealment. |
Improved Ranged Disarm |
No penalty when making a ranged disarm attempt. |
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Feat Name |
Summary |
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Point Blank Shot |
+1 attack and damage with ranged weapons at 30' range. |
Precise Shot1F |
You can make ranged attacks into melee with no penalty. |
Ranged Pin |
You can pin an opponent with a ranged weapon. |
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Combat: Unarmed |
Feat Name |
Summary |
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Arcane Strike1F, L > 4 |
Your unarmed strikes are considered arcane weapons. |
Improved Grab |
You can follow an unarmed attack with a free grapple. |
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Feat Name |
Summary |
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Improved Strike |
You do Lethal damage unarmed. |
Improved Trip |
+2 bonus to trip opponents. |
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Combat: Weapons |
Feat Name |
Summary |
|
Exotic Weapon Training |
You're trained in a particular exotic weapon. |
Weapon Finesse |
Add your Dex score in place of your Str score with a light weapon. |
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Feat Name |
Summary |
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Weapon Training |
You're trained in the use of martial weapons. |
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Miscellaneous |
Feat Name |
Summary |
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ComprehendL > 3 |
You can understand the spoken language of any creature. |
Endurance |
+4 bonus on stamina-related Con checks and Fort saves. |
Low-light Vision |
See twice as far in low-light conditions. |
Pure-Hearted |
+4 bonus on saves to resist corruption. |
Rhy-bonded |
You have a psychic bond to a companion. |
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Feat Name |
Summary |
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Track |
You can find and follow tracks. |
Wild Empathy |
You can use Handle Animal as an interaction skill. |
Master Plan |
Gain a bonus when you have a chance to prepare. |
Trapfinding |
You can use Search to find hidden traps. |
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Movement |
Feat Name |
Summary |
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Arcane Balance1F, L > 2 |
You can walk across any surface without sinking. |
Arcane SpeedL > 2 |
You can move with great speed in short bursts. |
Improved Balance |
No penalty for accelerated movement while balancing. |
Improved Climb |
No penalty for accelerated movement while climbing. |
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Feat Name |
Summary |
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Improved Speed |
+10 feet movement speed. |
Run |
You run at 5 times your normal speed. |
Trackless Step |
You leave no trail in natural surroundings. |
Wildwalk1F |
You can move through natural surroundings freely. |
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Protection |
Feat Name |
Summary |
|
Fortune's Favour |
Add your Cha score to your saving throws. |
Great Fortitude |
+2 on Fortitude saving throws. |
Great Toughness |
+1 on Toughness saving throws. |
Immunity to DiseaseL > 1 |
You are immune to all diseases. |
Immunity to PoisonL > 6 |
You are immune to all poisons. |
Iron Will |
+2 bonus on Will saving throws. |
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Feat Name |
Summary |
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Lightning Reflexes |
+2 bonus on Reflex saving throws. |
Second Chance |
You get a second save against a particular hazard. |
Self-Healing |
You can use Body Control to heal yourself. |
Evasion |
No damage from attacks if you make your Reflex safe. |
Improved Evasion1F |
No damage on a successful Reflex save, half on a failed save. |
Slow FallL > 1 |
You can slow your fall by 10' per two levels. |
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Skills |
Feat Name |
Summary |
|
Skill Affinity |
Add two skills to your list of favored skills. |
Skill Focus |
+3 bonus with a chosen skill. |
Skill Training |
Add two skills to your list of known skills. |
Talented |
+2 with two related skills. |
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Feat Name |
Summary |
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Improvised Tools |
No penalty for using a skill without the proper tools. |
Jack of All Trades |
You may use any skill untrained. |
Skill Mastery |
Choose 5 skills you can take 10 with even under pressure. |
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Social |
Feat Name |
Summary |
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Beloved |
You have found true love. |
Favors |
You know people who can help you out from time to time. |
Heirloom |
You have some inheritance left to you. |
Improved Demoralize |
You can make an Intimidate check as a move action. |
Sensitive |
+2 bonus on interaction skills with intelligent creatures. |
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Feat Name |
Summary |
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Taunt |
Make a Bluff check to shake a target's confidence. |
Wealthy |
+3 Wealth bonus. |
Fascinate |
You can capture and hold a person's attention. |
Inspire |
You can inspire others with your presence. |
Suggest1F |
You can plant suggestions into the minds of others. |
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