Medium Human Male Cimmerian Barbarian 4/Soldier 4
Hit Dice: 8d10+24 (64)
Initiative: +10 (+5 Dex, +5 Reflex Save)
Speed: 30 ft.
DV (Dodge): 22/27* (+5 Dex, +3/+2 Level, +2 Buckler, +5* Feat)
DV (Parry): 21/26* (+4 Str, +1/+3 Level, +1 Feat, +2 Buckler, +5* Feat)
DR: _______________
Base Attack Bonus/Grapple: +8/+12
Attack: Arming Sword +14
Full Attack: Arming Sword +14/+9 and Buckler +12 (if used for bash)
Damage: Arming Sword 1d10+6 (17-20/x2/2 AP), Buckler 1d6+4 (x2/1 AP)
Face/Reach: 5ft/5ft
Special Attacks: Crimson Mist, Versatility (-2 non-prof penalty)
Special Qualities: Fearless, Bite Sword, Trap Sense +1,
Formation Combat (Skirmisher), Uncanny Dodge, Barbaric Code of Honour
Saves: Fort +12, Ref +5, Will +8 (+11 vs corruption, +10 vs fear)
Abilities: Str 18, Dex 20, Con 17, Int 9, Wis 10, Cha 20
Skills: Climb 11/+17, Handle Animal 1/+6, Hide 2/+7,
Intimidate 0/+5, Jump 2/+6, Listen 2/+3, Move Silently 2/+7,
Ride 2/+7, Spot 7/+7, Survival 2/+2
Feats: Combat Expertise, Endurance, Improved Critical (Arming Sword),
Improved Trip, Intricate Swordplay, Parry, Track,
Weapon Focus (Arming Sword), Weapon Specialization (Arming Sword)
The 19-year-old son of Cruaidh, brother to his identical twin Canbotha. Eanbotha was born first, though, and has always taken the greater share of responsibility. Their father taught his sons well, and they both fight like seasoned warriors. Eanbotha pursued skillful and intricate swordplay to match his serious warrior ambitions. Physically, he is swift and powerful, moving like a watchful tiger. His sinewy arms move his sword in graceful but deadly curves. His long dark hair is generally tied back, while his deep brown eyes reflect the weight he bears.
Combat: Eanbotha almost always wields an arming sword and buckler in battle. His Intricate Swordplay gives him his Charisma bonus (+5!!!) to DV while fighting in this manner with at most medium armor. Combat Expertise means that he can boost his DV further (up to +5) by taking the same number as penalty on his attacks -- but he rarely does this. Improved Trip means that he may trip: roll attack at +12 vs dodge, then roll +8 (i.e. Str bonus + 4) vs the opponent's Dex of Str bonus. If he succeeds, the opponent falls. The Diehard feat means that he may act, though disabled, while between -1 and -9 hit points. If he succeeds on a Will save vs terror, he may enter Crimson Mist for up to 6 rounds with the following effects:
Skills: Eanbotha's primarily skill is his fighting, which he trains in religiously. He has little time or respect for most other skills. However, as a true Cimmerian youth, he can climb sheer walls like a spider. He is also reasonably stealthy and watchful.