Charles "Chip" Comisky
  Life Points: 47
Experience Earned: 129
Experience Spent: 124
Drama Points:
O O O O O   O O O O O   O O O O O
O O O O O   O O O O O   O O O O O
Attributes
Strength 3 Intelligence 3
Dexterity 4 Perception 2
Constitution 4 Willpower 6
Skills
Acrobatics 0 Knowledge 4
Art 5 Kung Fu 7
Computers 3 Languages 1
Crime 4 Mr. Fix-It 2
Doctor 2 Notice 2
Driving 5 Occultism 1
Getting Medieval 0 Science 2
Gun Fu 0 Sports 0
Influence 4 0
Success Levels Table  
Roll
Total
Success
Levels
Description
9-10 1 Adequate
11-12 2 Decent
13-14 3 Good
15-16 4 Very Good
17-20 5 Excellent
21-23 6 Extraordinary
24-26 7 Mind-Boggling
27-29 8 Outrageous
30-32 9 Superheroic
33-35 10 God-Like
+3 +1  
 
Qualities
2 Artist (+1 Per/Wil, +1 Art)
2 Attractiveness +2
3 Contacts +3
3 Hard to Kill +3
2 Psychic Visions
Drawbacks
1 Addiction
1 Clown
2 Mental Problem (Hypochondriac)
Combat Maneuvers
  Maneuver Bonus Damage Notes
Dodge 11 -
Punch 11 6
Kick 10 8
Melee Weapon 4 6+var Big Knife +3 (Slash/Stab), Baseball Bat (2-handed) +10, Big Ass Sword +14 (Slash/Stab)
Spin Kick 9 10 Successful parry allows leg grapple attempt
Jump Kick 8 12 Roll +4 first; attacker falls if either roll fails; add both successes to damage; only attack in the turn
Kick to Groin 7 8 Roll Willpower (doubled) to recover; -1 for females, -(2 x Successes) for males
Grapple 6 - -2 for a limb or -1 for whole body; Sets up for Toss, Wrestling Hold, or Head Butt
Slam-Tackle 3 6 Resist with Strength or Muscle/2 or fall
Takedown 10 3 Resist with Parry or Dodge or fall
Wrestling Hold 9 - Must grapple first; Target has -1 per success until breaks free