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Attributes
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Strength |
3 |
Intelligence |
3 |
Dexterity |
4 |
Perception |
4 |
Constitution |
2 |
Willpower |
5 |
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Skills
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Acrobatics |
0 |
Knowledge |
5 |
Art |
3 |
Kung Fu |
0 |
Computers |
1 |
Languages |
2 |
Crime |
3 |
Mr. Fix-It |
0 |
Doctor |
0 |
Notice |
3 |
Driving |
1 |
Occultism |
6 |
Getting Medieval |
5 |
Science |
1 |
Gun Fu |
0 |
Sports |
0 |
Influence |
3 |
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0 |
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Success Levels Table |
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Roll Total |
Success Levels |
Description |
9-10 |
1 |
Adequate |
11-12 |
2 |
Decent |
13-14 |
3 |
Good |
15-16 |
4 |
Very Good |
17-20 |
5 |
Excellent |
21-23 |
6 |
Extraordinary |
24-26 |
7 |
Mind-Boggling |
27-29 |
8 |
Outrageous |
30-32 |
9 |
Superheroic |
33-35 |
10 |
God-Like |
+3 |
+1 |
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Qualities
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2 |
Occult Library (Good) |
11 |
Sorcery (4) |
2 |
Artist (+1 Per/Wil, +1 Art) |
2 |
Contacts (Supernatural) |
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Drawbacks
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1 |
Honorable (Serious) |
1 |
Minority (black) |
2 |
Secret (fighting conspiracy) |
2 |
Adversary (The Devereaux's) |
1 |
Addiction (various drugs) |
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Combat Maneuvers
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Maneuver
| Bonus
| Damage
| Notes
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Dodge |
9 |
- |
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Punch |
4 |
6 |
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Kick |
3 |
8 |
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Kick to Groin |
0 |
8 |
Roll Willpower (doubled) to recover; -1 for females, -(2 x Successes) for males |
Grapple |
11 |
- |
-2 for a limb or -1 for whole body; Sets up for Toss, Wrestling Hold, or Head Butt |
Slam-Tackle |
3 |
6 |
Resist with Strength or Muscle/2 or fall |
Melee Weapon |
9 |
6+var |
Big Knife +3 (Slash/Stab), Baseball Bat (2-handed) +10, Big Ass Sword +14 (Slash/Stab) |
Quick Cast |
15 |
special |
Must specify power level before casting; see magic chart for damage and other effects |
Telekinesis |
9 |
2 x Strength |
Strength = Successes; -2 per use (cumulative); may roll Melee Attack at -1 to use a weapon |
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