Marcus Grimmond
Senile Former Watcher
  Life Points: 26
Experience Earned:
Experience Spent:
Drama Points:
O O O O O   O O O O O   O O O O O
O O O O O   O O O O O   O O O O O
Attributes
Strength 2 Intelligence 4
Dexterity 2 Perception 3
Constitution 2 Willpower 6
Skills
Acrobatics 0 Knowledge 3
Art 0 Kung Fu 0
Computers 1 Languages 3
Crime 0 Mr. Fix-It 0
Doctor 3 Notice 1
Driving 1 Occultism 5
Getting Medieval 2 Science 0
Gun Fu 0 Sports 0
Influence 1 0 0
Success Levels Table  
Roll
Total
Success
Levels
Description
9-10 1 Adequate
11-12 2 Decent
13-14 3 Good
15-16 4 Very Good
17-20 5 Excellent
21-23 6 Extraordinary
24-26 7 Mind-Boggling
27-29 8 Outrageous
30-32 9 Superheroic
33-35 10 God-Like
+3 +1  
 
Qualities
2 Resources (Middle-class)
3 Occult Library (Impressive)
20 Sorcery +4
5 Watcher (+1 Con, +2 Getting Medieval)
Drawbacks
2 Bad Luck -2
1 Humorless
2 Mental Problem (Cowardice)
2 Obsession
2 Paranoid
1 Recurring Nightmares
Combat Maneuvers
  Maneuver Bonus Damage Notes
Dodge 4 -
Punch 2 4
Kick 1 6
Melee Weapon 4 4+var Big Knife +3 (Slash/Stab), Baseball Bat (2-handed) +10, Big Ass Sword +14 (Slash/Stab)
Spin Kick 0 8 Successful parry allows leg grapple attempt
Jump Kick -1 9 Roll +2 first; attacker falls if either roll fails; add both successes to damage; only attack in the turn
Kick to Groin -2 6 Roll Willpower (doubled) to recover; -1 for females, -(2 x Successes) for males
Grapple 6 - -2 for a limb or -1 for whole body; Sets up for Toss, Wrestling Hold, or Head Butt
Slam-Tackle 2 4 Resist with Strength or Muscle/2 or fall
Takedown 2 2 Resist with Parry or Dodge or fall
Wrestling Hold 0 - Must grapple first; Target has -1 per success until breaks free