Max Fischer
Psycho Theater Geek
  Life Points: 42
Experience Earned:
Experience Spent:
Drama Points:
O O O O O   O O O O O   O O O O O
O O O O O   O O O O O   O O O O O
Attributes
Strength 2 Intelligence 3
Dexterity 3 Perception 3
Constitution 3 Willpower 3
Skills
Acrobatics 0 Knowledge 4
Art 2 Kung Fu 0
Computers 0 Languages 1
Crime 2 Mr. Fix-It 1
Doctor 0 Notice 5
Driving 0 Occultism 0
Getting Medieval 0 Science 1
Gun Fu 1 Sports 1
Influence 1 Theater 5
Success Levels Table  
Roll
Total
Success
Levels
Description
9-10 1 Adequate
11-12 2 Decent
13-14 3 Good
15-16 4 Very Good
17-20 5 Excellent
21-23 6 Extraordinary
24-26 7 Mind-Boggling
27-29 8 Outrageous
30-32 9 Superheroic
33-35 10 God-Like
+3 +1  
 
Qualities
1 Attractiveness +1
4 Hard to Kill +4
3 Nerd (+1 Per/Wil, +2 Knowledge)
2 Situational Awareness
Drawbacks
1 Impaired Sense (Nearsighted)
1 Emotional Problem: Fear of Rejection
2 Misfit
2 Reckless
1 Secret (gun hobby)
2 Teenager
Combat Maneuvers
  Maneuver Bonus Damage Notes
Dodge 3 -
Punch 3 4
Kick 2 6
Melee Weapon 3 4+var Big Knife +3 (Slash/Stab), Baseball Bat (2-handed) +10, Big Ass Sword +14 (Slash/Stab)
Spin Kick 1 8 Successful parry allows leg grapple attempt
Jump Kick 0 9 Roll +3 first; attacker falls if either roll fails; add both successes to damage; only attack in the turn
Kick to Groin -1 6 Roll Willpower (doubled) to recover; -1 for females, -(2 x Successes) for males
Grapple 5 - -2 for a limb or -1 for whole body; Sets up for Toss, Wrestling Hold, or Head Butt
Slam-Tackle 3 4 Resist with Strength or Muscle/2 or fall
Takedown 2 2 Resist with Parry or Dodge or fall
Wrestling Hold 1 - Must grapple first; Target has -1 per success until breaks free