|
Attributes
|
Strength |
3/7 |
Intelligence |
2 |
Dexterity |
3/5 |
Perception |
3 |
Constitution |
2/4 |
Willpower |
3 |
|
|
Skills
|
Acrobatics |
0 |
Knowledge |
2 |
Art |
2 |
Kung Fu |
7 |
Computers |
0 |
Languages |
0 |
Crime |
0 |
Mr. Fix-It |
0 |
Doctor |
0 |
Notice |
3 |
Driving |
2 |
Occultism |
0 |
Getting Medieval |
0 |
Science |
0 |
Gun Fu |
0 |
Sports |
5 |
Influence |
2 |
|
0 |
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Success Levels Table |
|
Roll Total |
Success Levels |
Description |
9-10 |
1 |
Adequate |
11-12 |
2 |
Decent |
13-14 |
3 |
Good |
15-16 |
4 |
Very Good |
17-20 |
5 |
Excellent |
21-23 |
6 |
Extraordinary |
24-26 |
7 |
Mind-Boggling |
27-29 |
8 |
Outrageous |
30-32 |
9 |
Superheroic |
33-35 |
10 |
God-Like |
+3 |
+1 |
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Qualities
|
0 |
Acute Senses |
12 |
Werewolf, controlled (+4 Str, +2 Dex, +2 Con) |
3 |
Hard to Kill +3 |
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Drawbacks
|
1 |
Misfit |
1 |
Poor |
1 |
Fear of Commitment |
2 |
Adversary |
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Combat Maneuvers
|
|
Maneuver
| Bonus
| Damage
| Notes
|
Dodge |
10/12 |
- |
|
Claw/Bite |
-/12 |
-/12 |
Slash/Stab: x2 damage to humans |
Punch |
10/12 |
4/12 |
|
Kick |
9/11 |
6/14 |
|
Kick to Groin |
4 |
6 |
Roll Willpower (doubled) to recover; -1 for females, -(2 x Successes) for males |
Grapple |
12/14 |
- |
-2 for a limb or -1 for whole body; Sets up for Toss, Wrestling Hold, or Head Butt |
Slam-Tackle |
8/12 |
6/14 |
Resist with Strength or Muscle/2 or fall |
Wrestling Hold |
8/10 |
- |
Must grapple first; Target has -1 per success until breaks free |
Disarm |
7/9 |
- |
Resisted by Parry |
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