COMBAT MANEUVERS | |||
---|---|---|---|
Aiming |
Perception + Gun Fu, or Perception + Getting Medieval, or Brains Score |
None | Adds Success levels to shooting roll per level |
Bow Shot |
Dexterity + Getting Medieval - 2 or Combat Score - 2 |
(4 x Strength) slash/stab maximum 20 |
Ranged attack modifiers apply |
Break Neck |
Strength + Kung Fu or Muscle Score |
(4 x Strength) bash | Survival check required if -10 Life Points or less |
Catch Weapon |
Dexterity + Kung Fu - 5 or Combat Score - 5 |
none | Ranged defense action |
Choke |
Strength + Kung Fu or Muscle Score |
(Strength - 1) bash | Asphyxiation |
Crossbow Shot |
Dexterity + Getting Medieval or Combat Score |
16 slash/stab | Ranged attack modifiers apply |
Decapitation |
Dexterity + Getting Medieval - 5 or Combat Score - 5 |
varies by weapon | Total damage multiplied by five |
Disarm |
Dexterity + Getting Medieval - 2 or Dexterity + Kung Fu - 3 or Combat Score - 2 |
none | Resisted by Parry |
Dodge |
Dexterity + Acrobatics or Dexterity + Getting Medieval or Dexterity + Kung Fu or Combat Score |
none | -2 vs missile attacks |
Feint |
Intelligence + Kung Fu or Intelligence + Getting Medieval or Brains Score |
(Resisted by Perception + KF/GM) | Adds success levels to next action |
Grapple |
Dexterity + Kung Fu + 2 or Combat Score + 2 |
none | -2 for single limb, -1 for whole body |
Gunshot |
Dexterity + Gun Fu or Combat Score |
(varies by weapon) | Range modifiers apply |
Head Butt |
Dexterity + Kung Fu - 2 or Combat Score - 2 |
2 x (Strength + 1) Bash | No defense if target is grappled; miss means attacker takes the damage instead |
Jump Kick |
Dexterity + Kung Fu - 3 or Combat Score - 3 |
3 x (Strength + 1) Bash | Acrobatics + Dexterity roll first; attacker falls if either roll fails; add both successes to damage |
Kick |
Dexterity + Kung Fu - 1 or Combat Score - 1 |
2 x (Strength + 1) Bash | Successful parry allows leg grapple attempt |
Melee Weapon |
Dexterity + Getting Medieval or Combat Score |
Varies by weapon | |
Parry |
Dexterity + Kung Fu Dexterity + Getting Medieval or Combat Score |
None | Defense action, -2 vs thrown weapons, -6 vs arrows |
Punch |
Dexterity + Kung Fu or Combat Score |
2 x Strength Bash | |
Slam-Tackle |
Strength + Sports or Muscle Score |
2 x Strength Bash | Resist with Strength or Muscle/2 or fall |
Spin Kick |
Dexterity + Kung Fu - 2 or Combat Score - 2 |
2 x (Strength + 2) Bash | Successful parry allows leg grapple attempt |
Stake |
Dexterity + Getting Medieval or Combat Score |
2 x Strength Slash/stab | Normal stab, see "Through the Heart" below |
Sweep Kick |
Dexterity + Kung Fu - 1 or Combat Score - 1 |
Strength Bash | Resist with Dexterity + Acrobatics or Combat or fall |
Takedown |
Strength + Kung Fu or Muscle Score |
Strength Bash | Resist with Parry or Dodge or fall |
Throw Weapon |
Dexterity + Getting Medieval - 1 or Combat Score - 1 |
Varies by weapon | Range 2 x (Strength + 1) |
Toss |
Strength doubled - 4 or Muscle Score - 4 |
Strength Bash | Must grapple first, min Strength 4, target goes successes in yards and falls |
Wrestling Hold |
Dexterity + Kung Fu - 2 or Combat Score - 2 |
None | Target has -1 per success until breaks free |
Modifiers | |||
Attack from Behind | -2 | (normal) | No defense unless target has Situational Awareness or makes Perception + Notice roll |
Double/Triple Attack | -2 per added target | (normal) | Damage all targets, but they defend separately |
Full Defense | +3 | (normal) | May not attack, but defend against two attacks at no penalty and +3 to Dodge or Parry |
Full Offense | +2 | (normal) | No defense against any attacks |
Groin Shot | -3 | (normal) | Roll Willpower (doubled) to recover, -1 for females, -(2 x Successes) for males |
Knockdowns | -2 | (normal) | Defenses are at -2 penalty for that turn if knocked down. |
Knockout Blow | -2 | Half usual Bash damage | Constitution Roll (doubled) minus Successes or lights out |
Through the Heart | -3 | special | x 4 instead of usual Slash/Stab modifier; Vampire dusted if x 5 would put them out |