COMBINATION QUALITIES |
Age |
2pts/level |
p. 36 |
+Int (max 4) in skill points per level; 1pt Adversary or Secret
per level |
Artist |
2pts |
p. 36 |
+1 to two mental Attributes; +1 Art; -1 to all rolls for controlling
emotions |
Cop/Ex-Cop |
4/5pts |
SH p. 31 |
+1 to one physical Attribute; +1 to Crime, Driving, and
Gun Fu skills |
Criminal |
2pts |
SH p. 31 |
+1 to one Attribute; +1 to Crime and one other skill;
poor impulse control |
Initiative Commando |
4pts |
p. 40 |
+1 to two physical Attributes; Fast Reaction Time or Situational
Awareness; Hard to Kill +4; 3pt Obligation |
Jock |
3pts |
p. 41 |
+1 to two physical Attributes; +2 Sports; -1 to all intellectual rolls |
Nerd |
3pts |
p. 43 |
+1 to two mental Attributes; +2 to Computers, Knowledge, or
Science; -1 to all social rolls |
Nosy Reporter |
5pts |
SH p. 32 |
+1 to Intelligence and Perception; +1 to Notice and one
other skill; 2pts of Contacts; curiousity |
Occult Investigator |
4pts |
SH p. 32 |
+1 to two mental Attributes; +2 to Occultism skill;
obsessed with the supernatural |
Robot |
5pts |
p. 47 |
+4 Str; +1 Dex; +2 Con; cannot heal naturally |
Slayer |
16pts |
p. 48 |
+3 Str, Dex, and Con; +2 Will; Fast Reaction Time; Nerves of
Steel; Hard to Kill +5; +1 Getting Medieval and Kung Fu;
fast healing; vampire detection; 5pt Adversary; 3pt Obligation
|
Slayer-In-Training |
4pts |
SH p. 32 |
+1 to two physical Attributes; +2 to Acrobatics, Kung Fu,
Getting Medieval, and Occultism; 1pt Adversary;
1pt Obligation |
Totem Warrior |
12pts |
SH p. 33/82 |
+8 divided among Attributes; one Acute Sense; Fast
Reaction Time; Hard to Kill +3; +1 to Kung Fu; 3pt Adversary;
animalistic impulses |
Vampire |
15pts |
p. 50 |
+3 Str; +2 Dex and Con; Hard to Kill +1; special damage rules |
Watcher |
5pts |
p. 50 |
+1 to one physical Attribute; +2 Getting Medieval; +2 to monster
research rolls |
Werewolf (controlled) |
6pts or 12pts |
p. 51 |
In animal form: +4 Str; +2 Dex and Con; Acute Sense (Smell);
claws/bite |