Varies from habitual drinking or smoking (1 point) to heavy use of heroin (6 points).
Ranges from a normal person (1 point); new vampire or gang of thugs (2 points); a Green Beret, veteran vampire, or local police (3 points); city police (4 points); CIA (5 points). The Season Five main cast have adversaries as follows: Oz (1 point), Dawn (2 points), Willow/Xander/Tara/Spike (3 points each), Riley (4 points), Giles (5 points), Angel (7 points), Buffy (8 points).
Any time you roll a "10", you roll another die. If it is less than or equal to your Bad Luck, a mishap occurs through no fault of your own. The player then announces this, and the exact result is GM-determined. It should be significantly worse than failure, affecting the scene as a whole.
A role-playing disadvantage where people have trouble taking you seriously. It has no direct mechanical effects.
At 1 point, a role-playing disadvantage with no mechanics. At 2 points, requires Willpower (doubled) rolls at -1 to -3. The character may steal credit from a friend. At 3 points, requires Willpower (doubled) rolls at -1 to -5. For enough reward, the character may turn on friends or even loved ones.
One dependent (like Joyce or Dawn) is 2 points. Multiple dependents are 3 points.
One of: Depression (1 or 2 points), Emotional Dependency (1 point), Fear of Commitment (1 point), Fear of Rejection (1 point).
A role-playing disadvantage with no direct mechanical effects.
Gives -2 per level to all Perception rolls.
At 2 points, a serious attachment, which may require Willpower (doubled) roll at -3 at critical points. For 4 points, this is "Tragic Love" but the love is fated to end badly.
A role-playing disadvantage to represent negative bias that often is carried against minorities. It has no direct mechanical affect.
Dorks, squibs, freaks, geeks, wads, etc. The character has a -2 penalty to all Influence tasks.