0-LEVEL BARD SPELLS
Dancing Lights V,S 1 act 1 mins Figment torches or other lights.
Daze V,S,M 1 act 1 rnds Creature loses next action.
Detect Magic V,S 1 act Conc/Lx1 mins(D) Detects spells and magic items within 60 ft.
Flare V 1 act Inst Dazzles one creature (-1 attack).
Ghost Sound V,S,M 1 act Lx1 rnds(D) Figment sounds.
Light V,M/DF 1 act Lx10 mins(D) Object shines like a torch.
Mage Hand V,S 1 act Conc 5-pound telekinesis.
Mending V,S 1 act Inst Makes minor repairs on an object.
Open/Close V,S,F 1 act Inst Opens or closes small or light things.
Prestidigitation V,S 1 act 1 hrs Performs minor tricks.
Read Magic V,S,F 1 act Lx10 mins Read scrolls and spellbooks.
Resistance V,S,M/DF 1 act 1 mins Subject gains +1 on saving throws.
1-LEVEL BARD SPELLS
Alarm V,S,F/DF 1 act Lx2 hrs(D) Wards an area for 2 hours/level.
Cause Fear V,S 1 act 1d4 rnds One creature flees for 1d4 rounds.
Charm Person V,S 1 act Lx1 hrs Makes one person your friend.
Cure Light Wounds V,S 1 act Inst Cures 1d8 +1/level damage (max +5).
Detect Secret Doors V,S 1 act Conc/Lx1 mins(D) Reveals hidden doors within 60 ft.
Erase V,S 1 act Inst Mundane or magical writing vanishes.
Expeditious Retreat V,S 1 act Lx1 mins(D) Doubles your speed.
Feather Fall V * Lx1 rnds Objects or creatures fall slowly.
Grease V,S,M 1 act Lx1 rnds(D) Makes 10-ft. square or one object slippery.
Hypnotism V,S 1 act 2d4 rnds(D) Fascinates 2d4 HD of creatures.
Identify V,S,M/DF 8 hrs Inst Determines single feature of magic item.
Mage Armor V,S,F 1 act Lx1 hrs(D) Gives subject +4 armor bonus.
Magic Weapon V,S,F,DF 1 act Lx1 mins Weapon gains +1 bonus.
Message V,S,F 1 act Lx10 mins Whispered conversation at distance.
Protection from Chaos * * * +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Protection from Evil V,S,M/DF 1 act Lx1 mins(D) +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Protection from Good V,S,M/DF 1 act Lx1 mins(D) +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Protection from Law V,S,M/DF 1 act Lx1 mins(D) +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Silent Image V,S,F 1 act Conc Creates minor illusion of your design.
Sleep V,S,M/DF 1 act Lx1 mins Put 2d4 HD of creatures into comatose slumber.
Summon Monster I V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Unseen Servant V,S,M 1 act Lx1 hrs Creates invisible force that obeys your commands.
Ventriloquism V,F 1 act Lx1 mins(D) Throws voice for 1 min./level.
2-LEVEL BARD SPELLS
Animal Trance V,S 1 act Conc Fascinates 2d6 HD of animals.
Blindness/Deafness V 1 act Perm(D) Makes subject blind or deaf.
Blur V 1 act Lx1 mins Attacks miss subject 20% of the time.
Bull's Strength V,S,M/DF 1 act Lx1 hrs Subject gains 1d4+1 Str for 1 hr./level.
Cat's Grace V,S,M 1 act Lx1 hrs Subject gains 1d4+1 Dex for 1 hr./level.
Cure Moderate Wounds V,S 1 act Inst Cures 2d8 +1/level (max +10).
Darkness V,M/DF 1 act Lx10 mins(D) 20-ft. radius of supernatural darkness.
Daylight V,S 1 act Lx10 mins 60-ft. radius of bright light.
Delay Poison V,S,DF 1 act Lx1 hrs Stops poison from harming subject for 1 hour/level.
Detect Thoughts V,S,F/DF 1 act Conc/Lx1 mins(D) Allows "listening" to surface thoughts.
Enthrall V,S 1 rnds 1 hrs Captivates all within 100 ft. + 10 ft./level.
Glitterdust V,S,M 1 act Lx1 rnds Blinds creatures, outlines invisible creatures.
Hold Person V,S,F/DF 1 act Lx1 rnds(D) Holds one person helpless; 1 round/level.
Hypnotic Pattern * 1 act Conc+2 rnds Fascinates 2d4+1 HD/level of creatures.
Invisibility V,S,M/DF 1 act Lx10 mins(D) Subject is invisible for 10 min./level or until it attacks.
Levitate V,S,F 1 act Lx10 mins(D) Subject moves up and down at your direction.
Locate Object V,S,F/DF 1 act Lx1 mins Senses direction toward object (specific or type).
Magic Mouth V,S,M 1 act Perm/Dischg Speaks once when triggered.
Minor Image * * Conc+2 rnds As silent image, plus some sound.
Mirror Image V,S 1 act Lx1 mins Creates decoy duplicates of you (1d4 +1/three levels, max 8).
Misdirection V,S 1 act Lx1 hrs Misleads divinations for one creature or object.
Obscure Object V,S,M/DF 1 act 8 hrs Masks object against divination.
Pyrotechnics V,S,M 1 act * Turns fire into blinding light or choking smoke.
Scare V,S,M 1 act Lx1 rnds Panics creatures up to 5 HD (15-ft. radius).
See Invisibility V,S,M 1 act Lx10 mins(D) Reveals invisible creatures or objects.
Shatter V,S,M/DF 1 act Inst Sonic vibration damages objects or crystalline creatures.
Silence V,S 1 act Lx1 mins Negates sound in 15-ft. radius.
Sound Burst V,S,F/DF 1 act Inst Deals 1d8 sonic damage to subjects; may stun them.
Suggestion V,M 1 act Lx1 hrs(*) Compels subject to follow stated course of action.
Summon Monster II V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Summon Swarm V,S,M/DF 1 rnds Conc+2 rnds Summons swarm of small crawling or flying creatures.
Tasha's Hideous Laughter V,S,M 1 act 1d3 rnds Subject loses actions for 1d3 rounds.
Tongues V,M/DF 1 act Lx10 mins Speak any language.
Undetectable Alignment V,S 1 act 24 hrs Conceals alignment for 24 hours.
Whispering Wind V,S 1 act * Sends a short message one mile/level.
3-LEVEL BARD SPELLS
Bestow Curse V,S 1 act Perm -6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action.
Blink V,S 1 act Lx1 rnds(D) You randomly vanish and reappear for 1 round/level.
Charm Monster * * Lx1 days Makes monster believe it is your ally.
Clairaudience/Clairvoyance V,S,F/DF 1 act Lx1 mins(D) Hear or see at a distance for 1 min./level.
Confusion V,S,M/DF 1 act Lx1 rnds Makes subject behave oddly for 1 round/level.
Cure Serious Wounds V,S 1 act Inst Cures 3d8 +1/level damage (max +15).
Dispel Magic V,S 1 act Inst Cancels magical spells and effects.
Displacement V,M 1 act Lx1 rnds Attacks miss subject 50%.
Emotion V,S 1 act Conc Arouses strong emotion in subject.
Fear V,S,M 1 act Lx1 rnds Subjects within cone flee for 1 round/level.
Gaseous Form S,M/DF 1 act Lx2 mins(D) Subject becomes insubstantial and can fly slowly.
Greater Magic Weapon V,S,M/DF 1 act Lx1 hrs +1/three levels (max +5).
Gust of Wind V,S,F 1 act 1 rnds Blows away or knocks down smaller creatures.
Haste V,S,M 1 act Lx1 rnds Extra partial action and +4 AC.
Illusory Script V,S,M * Lx1 days Only intended reader can decipher.
Invisibility Sphere V,S,M 1 act Lx10 mins(D) Makes everyone within 10 ft. invisible.
Keen Edge V,S 1 act Lx10 mins Doubles normal weapon's threat range.
Leomund's Tiny Hut V,S,M 1 act Lx2 hrs(D) Creates shelter for 10 creatures.
Lesser Geas V 1 act Lx1 days(*) Commands subject of 7 HD or less.
Magic Circle against Chaos * * * As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Evil * * Lx10 mins As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Good * * Lx10 mins As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Law * * Lx10 mins As protection spells, but 10-ft. radius and 10 min./level.
Major Image * * Conc+3 rnds As silent image, plus sound, smell and thermal effects.
Phantom Steed V,S 10 mins Lx1 hrs Magical horse appears for 1 hour/level.
Remove Curse V,S 1 act Inst Frees object or person from curse.
Remove Disease V,S 1 act Inst Cures all diseases affecting subject.
Scrying V,S,M/DF,F 1 hrs Lx1 mins Spies on subject from a distance.
Sculpt Sound V,S 1 act Lx1 hrs(D) Creates new sounds or changes existing ones.
Sepia Snake Sigil V,S,M 10 mins * Creates text symbol that immobilizes reader.
Slow V,S,M 1 act Lx1 rnds One subject/level takes only partial actions, -2 AC, -2 melee rolls.
Summon Monster III V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Wind Wall V,S,M/DF 1 act Lx1 rnds Deflects arrows, smaller creatures, and gases.
4-LEVEL BARD SPELLS
Break Enchantment V,S 1 mins Inst Break Enchantment. Frees subjects from enchantments, alterations, curses,and petrification.
Cure Critical Wounds * * * Cures 4d8 +1/level damage (max +20).
Detect Scrying V,S,M 1 act 24 hrs Alerts you of magical eavesdropping.
Dimension Door V 1 act Inst Teleports you and up to 500 lb.
Dismissal V,S,F/DF 1 act Inst Forces a creature to return to native plane.
Dominate Person V,S 1 act Lx1 days Controls humanoid telepathically.
Hallucinatory Terrain V,S,M 10 mins Lx2 hrs Makes one type of terrain appear like another (field into forest, etc.).
Hold Monster V,S,M/DF * * As hold person, but any creature.
Improved Invisibility V,S * Lx1 mins(D) As invisibility, but subject can attack and stay invisible.
Legend Lore V,S,M,F * * Learn tales about a person, place, or thing.
Leomund's Secure Shelter * 10 mins Lx2 hrs(D) Creates sturdy cottage.
Locate Creature V,S,M * Lx10 mins Indicates direction to familiar creature.
Modify Memory V,S 1 act(*) Perm Changes 5 minutes of subject's memories.
Neutralize Poison V,S,M/DF 1 act Inst Detoxifies venom in or on subject.
Rainbow Pattern * 1 act Conc+Lx1 rnds(D) Lights prevent 24 HD of creatures from attacking or moving away.
Shout V 1 act Inst Deafens all within cone and deals 2d6 damage.
Summon Monster IV V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
5-LEVEL BARD SPELLS
Contact Other Plane V 10 mins Conc Ask question of extraplanar entity.
Control Water V,S,M/DF 1 act Lx10 mins(D) Raises, lowers, or parts bodies of water.
Dream V,S 1 mins * Sends message to anyone sleeping.
False Vision V,S,M 1 act Lx1 mins Fools scrying with an illusion.
Greater Dispelling V,S 1 act Inst As dispel magic, but +20 on check.
Healing Circle V,S 1 act Inst Cures 1d8 +1/level damage in all directions.
Mind Fog V,S 1 act * Subjects in fog get -10 Wis, Will checks.
Mirage Arcana V,S 1 act Conc+Lx1 hrs(D) As hallucinatory terrain, plus structures.
Mislead S 1 act Lx1 rnds(D) Turns you invisible and creates illusory double.
Nightmare V,S 10 mins Inst Sends vision dealing 1d10 damage, fatigue.
Persistent Image * * Lx1 mins(D) As major image, but no concentration required.
Summon Monster V V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
6-LEVEL BARD SPELLS
Control Weather V,S 10 mins(*) 4d12 hrs(*) Changes weather in local area.
Eyebite V,S 1 act * Charm, fear, sicken or sleep one subject.
Geas/Quest * * * As lesser geas, plus it affects any creature.
Greater Scrying V,S 1 act Lx1 hrs As scrying, but faster and longer.
Mass Haste V,S,M 1 act Lx1 rnds As haste, affects one/level subjects.
Mass Suggestion * * * As suggestion, plus one/level subjects.
Permanent Image * * Perm(D) Includes sight, sound, and smell.
Plane Shift V,S,F 1 act Inst Up to eight subjects travel to another plane.
Programmed Image * * * As major image, plus triggered by event.
Project Image V,S,M 1 act Lx1 rnds(D) Illusory double can talk and cast spells.
Repulsion V,S,F/DF 1 act Lx1 rnds(D) Creatures can't approach you.
Summon Monster VI V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Veil V,S 1 act Conc+Lx1 hrs(D) Changes appearance of group of creatures.