0-LEVEL BARD SPELLS |
Dancing Lights |
V,S |
1 act |
1 mins |
Figment torches or other lights. |
Daze |
V,S,M |
1 act |
1 rnds |
Creature loses next action. |
Detect Magic |
V,S |
1 act |
Conc/Lx1 mins(D) |
Detects spells and magic items within 60 ft. |
Flare |
V |
1 act |
Inst |
Dazzles one creature (-1 attack). |
Ghost Sound |
V,S,M |
1 act |
Lx1 rnds(D) |
Figment sounds. |
Light |
V,M/DF |
1 act |
Lx10 mins(D) |
Object shines like a torch. |
Mage Hand |
V,S |
1 act |
Conc |
5-pound telekinesis. |
Mending |
V,S |
1 act |
Inst |
Makes minor repairs on an object. |
Open/Close |
V,S,F |
1 act |
Inst |
Opens or closes small or light things. |
Prestidigitation |
V,S |
1 act |
1 hrs |
Performs minor tricks. |
Read Magic |
V,S,F |
1 act |
Lx10 mins |
Read scrolls and spellbooks. |
Resistance |
V,S,M/DF |
1 act |
1 mins |
Subject gains +1 on saving throws. |
1-LEVEL BARD SPELLS |
Alarm |
V,S,F/DF |
1 act |
Lx2 hrs(D) |
Wards an area for 2 hours/level. |
Cause Fear |
V,S |
1 act |
1d4 rnds |
One creature flees for 1d4 rounds. |
Charm Person |
V,S |
1 act |
Lx1 hrs |
Makes one person your friend. |
Cure Light Wounds |
V,S |
1 act |
Inst |
Cures 1d8 +1/level damage (max +5). |
Detect Secret Doors |
V,S |
1 act |
Conc/Lx1 mins(D) |
Reveals hidden doors within 60 ft. |
Erase |
V,S |
1 act |
Inst |
Mundane or magical writing vanishes. |
Expeditious Retreat |
V,S |
1 act |
Lx1 mins(D) |
Doubles your speed. |
Feather Fall |
V |
* |
Lx1 rnds |
Objects or creatures fall slowly. |
Grease |
V,S,M |
1 act |
Lx1 rnds(D) |
Makes 10-ft. square or one object slippery. |
Hypnotism |
V,S |
1 act |
2d4 rnds(D) |
Fascinates 2d4 HD of creatures. |
Identify |
V,S,M/DF |
8 hrs |
Inst |
Determines single feature of magic item. |
Mage Armor |
V,S,F |
1 act |
Lx1 hrs(D) |
Gives subject +4 armor bonus. |
Magic Weapon |
V,S,F,DF |
1 act |
Lx1 mins |
Weapon gains +1 bonus. |
Message |
V,S,F |
1 act |
Lx10 mins |
Whispered conversation at distance. |
Protection from Chaos |
* |
* |
* |
+2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Evil |
V,S,M/DF |
1 act |
Lx1 mins(D) |
+2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Good |
V,S,M/DF |
1 act |
Lx1 mins(D) |
+2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Law |
V,S,M/DF |
1 act |
Lx1 mins(D) |
+2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Silent Image |
V,S,F |
1 act |
Conc |
Creates minor illusion of your design. |
Sleep |
V,S,M/DF |
1 act |
Lx1 mins |
Put 2d4 HD of creatures into comatose slumber. |
Summon Monster I |
V,S,F/DF |
1 rnds |
Lx1 rnds(D) |
Calls outsider to fight for you. |
Unseen Servant |
V,S,M |
1 act |
Lx1 hrs |
Creates invisible force that obeys your commands. |
Ventriloquism |
V,F |
1 act |
Lx1 mins(D) |
Throws voice for 1 min./level. |
2-LEVEL BARD SPELLS |
Animal Trance |
V,S |
1 act |
Conc |
Fascinates 2d6 HD of animals. |
Blindness/Deafness |
V |
1 act |
Perm(D) |
Makes subject blind or deaf. |
Blur |
V |
1 act |
Lx1 mins |
Attacks miss subject 20% of the time. |
Bull's Strength |
V,S,M/DF |
1 act |
Lx1 hrs |
Subject gains 1d4+1 Str for 1 hr./level. |
Cat's Grace |
V,S,M |
1 act |
Lx1 hrs |
Subject gains 1d4+1 Dex for 1 hr./level. |
Cure Moderate Wounds |
V,S |
1 act |
Inst |
Cures 2d8 +1/level (max +10). |
Darkness |
V,M/DF |
1 act |
Lx10 mins(D) |
20-ft. radius of supernatural darkness. |
Daylight |
V,S |
1 act |
Lx10 mins |
60-ft. radius of bright light. |
Delay Poison |
V,S,DF |
1 act |
Lx1 hrs |
Stops poison from harming subject for 1 hour/level. |
Detect Thoughts |
V,S,F/DF |
1 act |
Conc/Lx1 mins(D) |
Allows "listening" to surface thoughts. |
Enthrall |
V,S |
1 rnds |
1 hrs |
Captivates all within 100 ft. + 10 ft./level. |
Glitterdust |
V,S,M |
1 act |
Lx1 rnds |
Blinds creatures, outlines invisible creatures. |
Hold Person |
V,S,F/DF |
1 act |
Lx1 rnds(D) |
Holds one person helpless; 1 round/level. |
Hypnotic Pattern |
* |
1 act |
Conc+2 rnds |
Fascinates 2d4+1 HD/level of creatures. |
Invisibility |
V,S,M/DF |
1 act |
Lx10 mins(D) |
Subject is invisible for 10 min./level or until it attacks. |
Levitate |
V,S,F |
1 act |
Lx10 mins(D) |
Subject moves up and down at your direction. |
Locate Object |
V,S,F/DF |
1 act |
Lx1 mins |
Senses direction toward object (specific or type). |
Magic Mouth |
V,S,M |
1 act |
Perm/Dischg |
Speaks once when triggered. |
Minor Image |
* |
* |
Conc+2 rnds |
As silent image, plus some sound. |
Mirror Image |
V,S |
1 act |
Lx1 mins |
Creates decoy duplicates of you (1d4 +1/three levels, max 8). |
Misdirection |
V,S |
1 act |
Lx1 hrs |
Misleads divinations for one creature or object. |
Obscure Object |
V,S,M/DF |
1 act |
8 hrs |
Masks object against divination. |
Pyrotechnics |
V,S,M |
1 act |
* |
Turns fire into blinding light or choking smoke. |
Scare |
V,S,M |
1 act |
Lx1 rnds |
Panics creatures up to 5 HD (15-ft. radius). |
See Invisibility |
V,S,M |
1 act |
Lx10 mins(D) |
Reveals invisible creatures or objects. |
Shatter |
V,S,M/DF |
1 act |
Inst |
Sonic vibration damages objects or crystalline creatures. |
Silence |
V,S |
1 act |
Lx1 mins |
Negates sound in 15-ft. radius. |
Sound Burst |
V,S,F/DF |
1 act |
Inst |
Deals 1d8 sonic damage to subjects; may stun them. |
Suggestion |
V,M |
1 act |
Lx1 hrs(*) |
Compels subject to follow stated course of action. |
Summon Monster II |
V,S,F/DF |
1 rnds |
Lx1 rnds(D) |
Calls outsider to fight for you. |
Summon Swarm |
V,S,M/DF |
1 rnds |
Conc+2 rnds |
Summons swarm of small crawling or flying creatures. |
Tasha's Hideous Laughter |
V,S,M |
1 act |
1d3 rnds |
Subject loses actions for 1d3 rounds. |
Tongues |
V,M/DF |
1 act |
Lx10 mins |
Speak any language. |
Undetectable Alignment |
V,S |
1 act |
24 hrs |
Conceals alignment for 24 hours. |
Whispering Wind |
V,S |
1 act |
* |
Sends a short message one mile/level. |
3-LEVEL BARD SPELLS |
Bestow Curse |
V,S |
1 act |
Perm |
-6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action. |
Blink |
V,S |
1 act |
Lx1 rnds(D) |
You randomly vanish and reappear for 1 round/level. |
Charm Monster |
* |
* |
Lx1 days |
Makes monster believe it is your ally. |
Clairaudience/Clairvoyance |
V,S,F/DF |
1 act |
Lx1 mins(D) |
Hear or see at a distance for 1 min./level. |
Confusion |
V,S,M/DF |
1 act |
Lx1 rnds |
Makes subject behave oddly for 1 round/level. |
Cure Serious Wounds |
V,S |
1 act |
Inst |
Cures 3d8 +1/level damage (max +15). |
Dispel Magic |
V,S |
1 act |
Inst |
Cancels magical spells and effects. |
Displacement |
V,M |
1 act |
Lx1 rnds |
Attacks miss subject 50%. |
Emotion |
V,S |
1 act |
Conc |
Arouses strong emotion in subject. |
Fear |
V,S,M |
1 act |
Lx1 rnds |
Subjects within cone flee for 1 round/level. |
Gaseous Form |
S,M/DF |
1 act |
Lx2 mins(D) |
Subject becomes insubstantial and can fly slowly. |
Greater Magic Weapon |
V,S,M/DF |
1 act |
Lx1 hrs |
+1/three levels (max +5). |
Gust of Wind |
V,S,F |
1 act |
1 rnds |
Blows away or knocks down smaller creatures. |
Haste |
V,S,M |
1 act |
Lx1 rnds |
Extra partial action and +4 AC. |
Illusory Script |
V,S,M |
* |
Lx1 days |
Only intended reader can decipher. |
Invisibility Sphere |
V,S,M |
1 act |
Lx10 mins(D) |
Makes everyone within 10 ft. invisible. |
Keen Edge |
V,S |
1 act |
Lx10 mins |
Doubles normal weapon's threat range. |
Leomund's Tiny Hut |
V,S,M |
1 act |
Lx2 hrs(D) |
Creates shelter for 10 creatures. |
Lesser Geas |
V |
1 act |
Lx1 days(*) |
Commands subject of 7 HD or less. |
Magic Circle against Chaos |
* |
* |
* |
As protection spells, but 10-ft. radius and 10 min./level. |
Magic Circle against Evil |
* |
* |
Lx10 mins |
As protection spells, but 10-ft. radius and 10 min./level. |
Magic Circle against Good |
* |
* |
Lx10 mins |
As protection spells, but 10-ft. radius and 10 min./level. |
Magic Circle against Law |
* |
* |
Lx10 mins |
As protection spells, but 10-ft. radius and 10 min./level. |
Major Image |
* |
* |
Conc+3 rnds |
As silent image, plus sound, smell and thermal effects. |
Phantom Steed |
V,S |
10 mins |
Lx1 hrs |
Magical horse appears for 1 hour/level. |
Remove Curse |
V,S |
1 act |
Inst |
Frees object or person from curse. |
Remove Disease |
V,S |
1 act |
Inst |
Cures all diseases affecting subject. |
Scrying |
V,S,M/DF,F |
1 hrs |
Lx1 mins |
Spies on subject from a distance. |
Sculpt Sound |
V,S |
1 act |
Lx1 hrs(D) |
Creates new sounds or changes existing ones. |
Sepia Snake Sigil |
V,S,M |
10 mins |
* |
Creates text symbol that immobilizes reader. |
Slow |
V,S,M |
1 act |
Lx1 rnds |
One subject/level takes only partial actions, -2 AC, -2 melee rolls. |
Summon Monster III |
V,S,F/DF |
1 rnds |
Lx1 rnds(D) |
Calls outsider to fight for you. |
Wind Wall |
V,S,M/DF |
1 act |
Lx1 rnds |
Deflects arrows, smaller creatures, and gases. |
4-LEVEL BARD SPELLS |
Break Enchantment |
V,S |
1 mins |
Inst |
Break Enchantment. Frees subjects from enchantments, alterations, curses,and petrification. |
Cure Critical Wounds |
* |
* |
* |
Cures 4d8 +1/level damage (max +20). |
Detect Scrying |
V,S,M |
1 act |
24 hrs |
Alerts you of magical eavesdropping. |
Dimension Door |
V |
1 act |
Inst |
Teleports you and up to 500 lb. |
Dismissal |
V,S,F/DF |
1 act |
Inst |
Forces a creature to return to native plane. |
Dominate Person |
V,S |
1 act |
Lx1 days |
Controls humanoid telepathically. |
Hallucinatory Terrain |
V,S,M |
10 mins |
Lx2 hrs |
Makes one type of terrain appear like another (field into forest, etc.). |
Hold Monster |
V,S,M/DF |
* |
* |
As hold person, but any creature. |
Improved Invisibility |
V,S |
* |
Lx1 mins(D) |
As invisibility, but subject can attack and stay invisible. |
Legend Lore |
V,S,M,F |
* |
* |
Learn tales about a person, place, or thing. |
Leomund's Secure Shelter |
* |
10 mins |
Lx2 hrs(D) |
Creates sturdy cottage. |
Locate Creature |
V,S,M |
* |
Lx10 mins |
Indicates direction to familiar creature. |
Modify Memory |
V,S |
1 act(*) |
Perm |
Changes 5 minutes of subject's memories. |
Neutralize Poison |
V,S,M/DF |
1 act |
Inst |
Detoxifies venom in or on subject. |
Rainbow Pattern |
* |
1 act |
Conc+Lx1 rnds(D) |
Lights prevent 24 HD of creatures from attacking or moving away. |
Shout |
V |
1 act |
Inst |
Deafens all within cone and deals 2d6 damage. |
Summon Monster IV |
V,S,F/DF |
1 rnds |
Lx1 rnds(D) |
Calls outsider to fight for you. |
5-LEVEL BARD SPELLS |
Contact Other Plane |
V |
10 mins |
Conc |
Ask question of extraplanar entity. |
Control Water |
V,S,M/DF |
1 act |
Lx10 mins(D) |
Raises, lowers, or parts bodies of water. |
Dream |
V,S |
1 mins |
* |
Sends message to anyone sleeping. |
False Vision |
V,S,M |
1 act |
Lx1 mins |
Fools scrying with an illusion. |
Greater Dispelling |
V,S |
1 act |
Inst |
As dispel magic, but +20 on check. |
Healing Circle |
V,S |
1 act |
Inst |
Cures 1d8 +1/level damage in all directions. |
Mind Fog |
V,S |
1 act |
* |
Subjects in fog get -10 Wis, Will checks. |
Mirage Arcana |
V,S |
1 act |
Conc+Lx1 hrs(D) |
As hallucinatory terrain, plus structures. |
Mislead |
S |
1 act |
Lx1 rnds(D) |
Turns you invisible and creates illusory double. |
Nightmare |
V,S |
10 mins |
Inst |
Sends vision dealing 1d10 damage, fatigue. |
Persistent Image |
* |
* |
Lx1 mins(D) |
As major image, but no concentration required. |
Summon Monster V |
V,S,F/DF |
1 rnds |
Lx1 rnds(D) |
Calls outsider to fight for you. |
6-LEVEL BARD SPELLS |
Control Weather |
V,S |
10 mins(*) |
4d12 hrs(*) |
Changes weather in local area. |
Eyebite |
V,S |
1 act |
* |
Charm, fear, sicken or sleep one subject. |
Geas/Quest |
* |
* |
* |
As lesser geas, plus it affects any creature. |
Greater Scrying |
V,S |
1 act |
Lx1 hrs |
As scrying, but faster and longer. |
Mass Haste |
V,S,M |
1 act |
Lx1 rnds |
As haste, affects one/level subjects. |
Mass Suggestion |
* |
* |
* |
As suggestion, plus one/level subjects. |
Permanent Image |
* |
* |
Perm(D) |
Includes sight, sound, and smell. |
Plane Shift |
V,S,F |
1 act |
Inst |
Up to eight subjects travel to another plane. |
Programmed Image |
* |
* |
* |
As major image, plus triggered by event. |
Project Image |
V,S,M |
1 act |
Lx1 rnds(D) |
Illusory double can talk and cast spells. |
Repulsion |
V,S,F/DF |
1 act |
Lx1 rnds(D) |
Creatures can't approach you. |
Summon Monster VI |
V,S,F/DF |
1 rnds |
Lx1 rnds(D) |
Calls outsider to fight for you. |
Veil |
V,S |
1 act |
Conc+Lx1 hrs(D) |
Changes appearance of group of creatures. |