0-LEVEL CLERIC SPELLS |
Create Water |
V,S |
1 act |
Inst |
Creates 2 gallons/level of pure water. |
Cure Minor Wounds |
V,S |
1 act |
Inst |
Cures 1 point of damage. |
Detect Magic |
V,S |
1 act |
Conc/Lx1 mins(D) |
Detects spells and magic items within 60 ft. |
Detect Poison |
V,S |
1 act |
Inst |
Detects poison in one creature or small object. |
Guidance |
V,S |
1 act |
1 mins/Dischg |
+1 on one roll, throw, or check. |
Inflict Minor Wounds |
* |
* |
* |
Touch attack, 1 point of damage. |
Light |
V,M/DF |
1 act |
Lx10 mins(D) |
Object shines like a torch. |
Mending |
V,S |
1 act |
Inst |
Makes minor repairs on an object. |
Purify Food and Drink |
V,S |
1 act |
Inst |
Purifies 1 cu. ft./level of food or water. |
Read Magic |
V,S,F |
1 act |
Lx10 mins |
Read scrolls and spellbooks. |
Resistance |
V,S,M/DF |
1 act |
1 mins |
Subject gains +1 on saving throws. |
Virtue |
V,S,DF |
1 act |
1 mins |
Subject gains 1 temporary hp. |
1-LEVEL CLERIC SPELLS |
Bane |
V,S,DF |
1 act |
Lx1 mins |
Enemies suffer -1 attack, -1 on saves against fear. |
Bless |
V,S,DF |
1 act |
Lx1 mins |
Allies gain +1 attack and +1 on saves against fear. |
Bless Water |
V,S,M |
1 mins |
Inst |
Makes holy water. |
Burning Hands |
V,S |
1 act |
Inst |
1d4 fire damage/level (max: 5d4). |
Calm Animals |
V,S |
1 act |
Lx1 mins |
Calms 2d4 +1/level HD of animals, beasts, and magical beasts. |
Cause Fear |
V,S |
1 act |
1d4 rnds |
One creature flees for 1d4 rounds. |
Cause Fear |
V,S |
1 act |
1d4 rnds |
One creature flees for 1d4 rounds. |
Change Self |
V,S |
1 act |
Lx10 mins(D) |
Changes your appearance. |
Command |
V |
1 act |
1 rnds |
One subject obeys one-word command for 1 round. |
Comprehend Languages |
V,S,M/DF |
1 act |
Lx10 mins |
Understands all spoken and written languages. |
Cure Light Wounds |
V,S |
1 act |
Inst |
Cures 1d8 +1/level damage (max +5). |
Cure Light Wounds |
V,S |
1 act |
Inst |
Cures 1d8 +1/level damage (max +5). |
Curse Water |
V,S,M |
1 mins |
Inst |
Makes unholy water. |
Deathwatch |
V,S |
1 act |
Lx10 mins |
Sees how wounded subjects within 30 ft. are. |
Detect Chaos |
* |
* |
* |
Reveals creatures, spells, or objects. |
Detect Evil |
V,S,DF |
1 act |
Conc/Lx10 mins(D) |
Reveals creatures, spells, or objects. |
Detect Good |
V,S,DF |
1 act |
Conc/Lx10 mins(D) |
Reveals creatures, spells, or objects. |
Detect Law |
V,S,DF |
1 act |
Conc/Lx10 mins(D) |
Reveals creatures, spells, or objects. |
Detect Secret Doors |
V,S |
1 act |
Conc/Lx1 mins(D) |
Reveals hidden doors within 60 ft. |
Detect Undead |
V,S,M/DF |
1 act |
Conc/Lx1 mins(D) |
Reveals undead within 60 ft. |
Divine Favor |
V,S,DF |
1 act |
1 mins |
You gain attack, damage bonus, +1/three levels. |
Doom |
V,S,DF |
1 act |
Lx1 mins |
One subject suffers -2 on attacks, damage, saves, and checks. |
Endure Elements |
V,S |
1 act |
24 hrs |
Ignores 5 damage/round from one energy type. |
Endure Elements |
V,S |
1 act |
24 hrs |
Ignores 5 damage/round from one energy type. |
Endure Elements |
V,S |
1 act |
24 hrs |
Ignores 5 damage/round from one energy type. |
Entangle |
V,S,DF |
1 act |
Lx1 mins |
Plants entangle everyone in 40-ft.-radius circle. |
Entropic Shield |
V,S |
1 act |
Lx1 mins |
Entropic Shield. Ranged attacks against you suffer 20% miss chance. |
Entropic Shield |
V,S |
1 act |
Lx1 mins |
Entropic Shield. Ranged attacks against you suffer 20% miss chance. |
Expeditious Retreat |
V,S |
1 act |
Lx1 mins(D) |
Doubles your speed. |
Inflict Light Wounds |
V,S |
1 act |
Inst |
Touch attack, 1d8 +1/level damage (max +5). |
Inflict Light Wounds |
V,S |
1 act |
Inst |
Touch attack, 1d8 +1/level damage (max +5). |
Invisibility to Undead |
V,S,DF |
1 act |
Lx10 mins(D) |
Undead can't perceive one subject/level. |
Magic Stone |
V,S,DF |
1 act |
30 mins/Dischg |
Three stones become +1 projectiles, 1d6+1 damage. |
Magic Stone |
V,S,DF |
1 act |
30 mins/Dischg |
Three stones become +1 projectiles, 1d6+1 damage. |
Magic Weapon |
V,S,F,DF |
1 act |
Lx1 mins |
Weapon gains +1 bonus. |
Magic Weapon |
V,S,F,DF |
1 act |
Lx1 mins |
Weapon gains +1 bonus. |
Nystul's Undetectable Aura |
V,S,F |
1 act |
Lx1 days |
Masks magic item's aura. |
Obscuring Mist |
V,S |
1 act |
Lx1 mins |
Fog surrounds you. |
Obscuring Mist |
V,S |
1 act |
Lx1 mins |
Fog surrounds you. |
Obscuring Mist |
V,S |
1 act |
Lx1 mins |
Fog surrounds you. |
Protection from Chaos |
* |
* |
* |
+2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Chaos |
* |
* |
* |
+2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Evil |
V,S,M/DF |
1 act |
Lx1 mins(D) |
+2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Evil |
V,S,M/DF |
1 act |
Lx1 mins(D) |
+2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Good |
V,S,M/DF |
1 act |
Lx1 mins(D) |
+2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Good |
V,S,M/DF |
1 act |
Lx1 mins(D) |
+2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Law |
V,S,M/DF |
1 act |
Lx1 mins(D) |
+2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Law |
V,S,M/DF |
1 act |
Lx1 mins(D) |
+2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Random Action |
V,S,DF |
1 act |
1 rnds |
One creature acts randomly for one round. |
Remove Fear |
V,S |
1 act |
10 mins(*) |
+4 on saves against fear for one subject +1/four levels. |
Sanctuary |
V,S,DF |
1 act |
Lx1 rnds |
Sanctuary. Opponents can't attack you, and you can't attack. |
Sanctuary |
V,S,DF |
1 act |
Lx1 rnds |
Sanctuary. Opponents can't attack you, and you can't attack. |
Shield of Faith |
V,S,M |
1 act |
Lx1 mins |
Aura grants +2 or higher deflection bonus. |
Summon Monster I |
V,S,F/DF |
1 rnds |
Lx1 rnds(D) |
Calls outsider to fight for you. |
2-LEVEL CLERIC SPELLS |
Aid |
V,S,DF |
1 act |
Lx1 mins |
Aid. +1 attack, +1 against fear, 1d8 temporary hit points. |
Aid |
V,S,DF |
1 act |
Lx1 mins |
Aid. +1 attack, +1 against fear, 1d8 temporary hit points. |
Aid |
V,S,DF |
1 act |
Lx1 mins |
Aid. +1 attack, +1 against fear, 1d8 temporary hit points. |
Animal Messenger |
V,S,M |
1 act |
Lx1 days |
Sends a Tiny animal to a specific place. |
Augury |
V,S,F |
1 act |
Inst |
Learns whether an action will be good or bad. |
Barkskin |
V,S,DF |
1 act |
Lx10 mins |
Grants +3 natural armor bonus (or higher). |
Bull's Strength |
V,S,M/DF |
1 act |
Lx1 hrs |
Subject gains 1d4+1 Str for 1 hr./level. |
Bull's Strength |
V,S,M/DF |
1 act |
Lx1 hrs |
Subject gains 1d4+1 Str for 1 hr./level. |
Calm Emotions |
V,S,DF |
1 act |
Conc/Lx1 rnds(D) |
Calms 1d6 creatures/level, negating emotion effects. |
Calm Emotions |
V,S,DF |
1 act |
Conc/Lx1 rnds(D) |
Calms 1d6 creatures/level, negating emotion effects. |
Consecrate |
V,S,M,DF |
1 act |
Lx2 hrs |
Fills area with positive energy, making undead weaker. |
Cure Moderate Wounds |
V,S |
1 act |
Inst |
Cures 2d8 +1/level (max +10). |
Cure Moderate Wounds |
V,S |
1 act |
Inst |
Cures 2d8 +1/level (max +10). |
Darkness |
V,M/DF |
1 act |
Lx10 mins(D) |
20-ft. radius of supernatural darkness. |
Death Knell |
V,S |
1 act |
* |
Kill dying creature and gain 1d8 temp. hp, +2 Str, and +1 caster level |
Death Knell |
V,S |
1 act |
* |
Kill dying creature and gain 1d8 temp. hp, +2 Str, and +1 caster level |
Delay Poison |
V,S,DF |
1 act |
Lx1 hrs |
Stops poison from harming subject for 1 hour/level. |
Desecrate |
V,S,M,DF |
1 act |
Lx2 hrs |
Fills area with negative energy, making undead stronger. |
Desecrate |
V,S,M,DF |
1 act |
Lx2 hrs |
Fills area with negative energy, making undead stronger. |
Detect Thoughts |
V,S,F/DF |
1 act |
Conc/Lx1 mins(D) |
Allows "listening" to surface thoughts. |
Endurance |
V,S,DF |
1 act |
Lx1 hrs |
Gain 1d4+1 Con for 1 hr./level. |
Enthrall |
V,S |
1 rnds |
1 hrs |
Captivates all within 100 ft. + 10 ft./level. |
Find Traps |
V,S |
1 act |
Lx1 mins |
Notice traps as a rogue does. |
Fog Cloud |
V,S |
1 act |
Lx10 mins |
Fog obscures vision. |
Gentle Repose |
V,S,M/DF |
1 act |
Lx1 days |
Preserves one corpse. |
Heat Metal |
V,S,DF |
1 act |
7 rnds |
Hot metal damages those who touch it. |
Hold Animal |
V,S |
* |
* |
Holds one animal helpless; 1 round/level. |
Hold Person |
V,S,F/DF |
1 act |
Lx1 rnds(D) |
Holds one person helpless; 1 round/level. |
Identify |
V,S,M/DF |
8 hrs |
Inst |
Determines single feature of magic item. |
Inflict Moderate Wounds |
* |
* |
* |
Touch attack, 2d8 +1/level damage (max +10). |
Invisibility |
V,S,M/DF |
1 act |
Lx10 mins(D) |
Subject is invisible for 10 min./level or until it attacks. |
Lesser Restoration |
V,S |
3 rnds |
Inst |
Dispels magic ability penalty or repairs 1d4 ability damage. |
Locate Object |
V,S,F/DF |
1 act |
Lx1 mins |
Senses direction toward object (specific or type). |
Make Whole |
* |
1 act |
* |
Repairs an object. |
Produce Flame |
V,S |
1 act |
Lx1 rnds(D) |
1d4 +1/two levels damage, touch or thrown. |
Remove Paralysis |
V,S |
1 act |
Inst |
Frees one or more creatures from paralysis, hold or slow. |
Resist Elements |
V,S,DF |
1 act |
Lx1 mins |
Ignores 12 damage/round from one energy type. |
Shatter |
V,S,M/DF |
1 act |
Inst |
Sonic vibration damages objects or crystalline creatures. |
Shatter |
V,S,M/DF |
1 act |
Inst |
Sonic vibration damages objects or crystalline creatures. |
Shatter |
V,S,M/DF |
1 act |
Inst |
Sonic vibration damages objects or crystalline creatures. |
Shield Other |
V,S,F |
1 act |
Lx1 hrs(D) |
You take half of subject's damage. |
Shield Other |
V,S,F |
1 act |
Lx1 hrs(D) |
You take half of subject's damage. |
Silence |
V,S |
1 act |
Lx1 mins |
Negates sound in 15-ft. radius. |
Soften Earth and Stone |
V,S,DF |
1 act |
Inst |
Turns stone to clay or dirt to sand or mud. |
Sound Burst |
V,S,F/DF |
1 act |
Inst |
Deals 1d8 sonic damage to subjects; may stun them. |
Speak with Animals |
V,S |
1 act |
Lx1 mins |
You can communicate with natural animals. |
Spiritual Weapon |
V,S,DF |
1 act |
Lx1 rnds(D) |
Spiritual Weapon. Magical weapon attacks on its own.. |
Spiritual Weapon |
V,S,DF |
1 act |
Lx1 rnds(D) |
Spiritual Weapon. Magical weapon attacks on its own.. |
Summon Monster II |
V,S,F/DF |
1 rnds |
Lx1 rnds(D) |
Calls outsider to fight for you. |
Undetectable Alignment |
V,S |
1 act |
24 hrs |
Conceals alignment for 24 hours. |
Wind Wall |
V,S,M/DF |
1 act |
Lx1 rnds |
Deflects arrows, smaller creatures, and gases. |
Zone of Truth |
V,S,DF |
1 act |
Lx1 mins |
Subjects within range cannot lie. |
3-LEVEL CLERIC SPELLS |
Animate Dead |
V,S,M |
1 act |
Inst |
Creates undead skeletons and zombies. |
Animate Dead |
V,S,M |
1 act |
Inst |
Creates undead skeletons and zombies. |
Bestow Curse |
V,S |
1 act |
Perm |
-6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action. |
Blindness/Deafness |
V |
1 act |
Perm(D) |
Makes subject blind or deaf. |
Clairaudience/Clairvoyance |
V,S,F/DF |
1 act |
Lx1 mins(D) |
Hear or see at a distance for 1 min./level. |
Contagion |
V,S |
1 act |
Inst |
Infects subject with chosen disease. |
Contagion |
V,S |
1 act |
Inst |
Infects subject with chosen disease. |
Continual Flame |
V,S,M |
1 act |
Perm |
Makes a permanent, heatless torch. |
Create Food and Water |
V,S |
10 mins |
24 hrs(*) |
Feeds three humans (or one horse)/level. |
Cure Serious Wounds |
V,S |
1 act |
Inst |
Cures 3d8 +1/level damage (max +15). |
Cure Serious Wounds |
V,S |
1 act |
Inst |
Cures 3d8 +1/level damage (max +15). |
Daylight |
V,S |
1 act |
Lx10 mins |
60-ft. radius of bright light. |
Deeper Darkness |
V,S |
1 act |
Lx1 days |
Object sheds absolute darkness in 60-ft. radius. |
Dispel Magic |
V,S |
1 act |
Inst |
Cancels magical spells and effects. |
Dispel Magic |
V,S |
1 act |
Inst |
Cancels magical spells and effects. |
Dominate Animal |
V,S |
1 act |
Lx1 rnds |
Subject animal obeys silent mental commands. |
Fly |
V,S,F/DF |
1 act |
Lx10 mins |
Subject flies at speed of 90. |
Gaseous Form |
S,M/DF |
1 act |
Lx2 mins(D) |
Subject becomes insubstantial and can fly slowly. |
Glyph of Warding |
V,S,M |
10 mins |
Dischg |
Inscription harms those who pass it. |
Helping Hand |
V,S,DF |
1 act |
Lx1 hrs |
Ghostly hand leads subject to you. |
Inflict Serious Wounds |
V,S |
1 act |
Inst |
Touch attack, 3d8 +1/level damage (max +15). |
Invisibility Purge |
V,S |
1 act |
Lx1 mins(D) |
Dispels invisibility within 5 ft./level. |
Locate Object |
V,S,F/DF |
1 act |
Lx1 mins |
Senses direction toward object (specific or type). |
Magic Circle against Chaos |
* |
* |
* |
As protection spells, but 10-ft. radius and 10 min./level. |
Magic Circle against Chaos |
* |
* |
* |
As protection spells, but 10-ft. radius and 10 min./level. |
Magic Circle against Evil |
* |
* |
Lx10 mins |
As protection spells, but 10-ft. radius and 10 min./level. |
Magic Circle against Evil |
* |
* |
Lx10 mins |
As protection spells, but 10-ft. radius and 10 min./level. |
Magic Circle against Good |
* |
* |
Lx10 mins |
As protection spells, but 10-ft. radius and 10 min./level. |
Magic Circle against Good |
* |
* |
Lx10 mins |
As protection spells, but 10-ft. radius and 10 min./level. |
Magic Circle against Law |
* |
* |
Lx10 mins |
As protection spells, but 10-ft. radius and 10 min./level. |
Magic Circle against Law |
* |
* |
Lx10 mins |
As protection spells, but 10-ft. radius and 10 min./level. |
Magic Vestment |
V,S,DF |
1 act |
Lx1 hrs |
Magic Vestment. Armor or shield gains +1 enhancement/three levels. |
Magic Vestment |
V,S,DF |
1 act |
Lx1 hrs |
Magic Vestment. Armor or shield gains +1 enhancement/three levels. |
Magic Vestment |
V,S,DF |
1 act |
Lx1 hrs |
Magic Vestment. Armor or shield gains +1 enhancement/three levels. |
Meld into Stone |
V,S,DF |
1 act |
Lx10 mins |
You and your gear merge with stone. |
Negative Energy Protection |
V,S |
1 act |
Lx1 rnds |
Subject resists level and ability drains. |
Nondetection |
V,S,M |
1 act |
Lx1 hrs |
Hides subject from divination, scrying. |
Obscure Object |
V,S,M/DF |
1 act |
8 hrs |
Masks object against divination. |
Plant Growth |
V,S,DF |
1 act |
Inst |
Grows vegetation, improves crops. |
Prayer |
V,S,DF |
1 act |
Lx1 rnds |
Allies gain +1 on most rolls, enemies suffer -1. |
Protection from Elements |
V,S,DF |
1 act |
Lx10 mins/Dischg |
Absorb 12 damage/level from one kind of energy. |
Protection from Elements |
V,S,DF |
1 act |
Lx10 mins/Dischg |
Absorb 12 damage/level from one kind of energy. |
Protection from Elements |
V,S,DF |
1 act |
Lx10 mins/Dischg |
Absorb 12 damage/level from one kind of energy. |
Remove Blindness/Deafness |
V,S |
1 act |
Inst |
Cures normal or magical conditions. |
Remove Curse |
V,S |
1 act |
Inst |
Frees object or person from curse. |
Remove Disease |
V,S |
1 act |
Inst |
Cures all diseases affecting subject. |
Resist Elements |
V,S,DF |
1 act |
Lx1 mins |
Ignores 12 damage/round from one energy type. |
Searing Light |
V,S |
1 act |
Inst |
Searing Light. Ray deals 1d8/two levels, more against undead. |
Searing Light |
V,S |
1 act |
Inst |
Searing Light. Ray deals 1d8/two levels, more against undead. |
Speak with Dead |
V,S,DF |
10 mins |
Lx1 mins |
Corpse answers one question/two levels. |
Speak with Plants |
V,S |
1 act |
Lx1 mins |
You can talk to normal plants and plant creatures. |
Stone Shape |
V,S,M/DF |
1 act |
Inst |
Sculpts stone into any form. |
Stone Shape |
V,S,M/DF |
1 act |
Inst |
Sculpts stone into any form. |
Summon Monster III |
V,S,F/DF |
1 rnds |
Lx1 rnds(D) |
Calls outsider to fight for you. |
Water Breathing |
V,S,M/DF |
1 act |
Lx2 hrs(*) |
Subjects can breathe underwater. |
Water Breathing |
V,S,M/DF |
1 act |
Lx2 hrs(*) |
Subjects can breathe underwater. |
Water Walk |
V,S,DF |
1 act |
Lx10 mins |
Subject treads on water as if solid. |
Wind Wall |
V,S,M/DF |
1 act |
Lx1 rnds |
Deflects arrows, smaller creatures, and gases. |
4-LEVEL CLERIC SPELLS |
Air Walk |
V,S,DF |
1 act |
Lx10 mins |
Subject treads on air as if solid (climb at 45-degree angle) |
Air Walk |
V,S,DF |
1 act |
Lx10 mins |
Subject treads on air as if solid (climb at 45-degree angle) |
Chaos Hammer |
V,S |
1 act |
Inst |
Damages and staggers lawful creatures. |
Confusion |
V,S,M/DF |
1 act |
Lx1 rnds |
Makes subject behave oddly for 1 round/level. |
Control Plants |
V,S,DF |
1 act |
Lx1 mins |
Talk to and control plants & fungi. |
Control Water |
V,S,M/DF |
1 act |
Lx10 mins(D) |
Raises, lowers, or parts bodies of water. |
Control Water |
V,S,M/DF |
1 act |
Lx10 mins(D) |
Raises, lowers, or parts bodies of water. |
Cure Critical Wounds |
* |
* |
* |
Cures 4d8 +1/level damage (max +20). |
Cure Critical Wounds |
* |
* |
* |
Cures 4d8 +1/level damage (max +20). |
Death Ward |
V,S,DF |
1 act |
Lx10 mins |
Grants immunity to death spells and effects. |
Death Ward |
V,S,DF |
1 act |
Lx10 mins |
Grants immunity to death spells and effects. |
Dimension Door |
V |
1 act |
Inst |
Teleports you and up to 500 lb. |
Dimensional Anchor |
V,S |
1 act |
Lx1 mins |
Bars extradimensional movement. |
Discern Lies |
V,S,DF |
1 act |
Conc/Lx1 rnds |
Reveals deliberate falsehoods. |
Dismissal |
V,S,F/DF |
1 act |
Inst |
Forces a creature to return to native plane. |
Divination |
V,S,M |
10 mins |
Inst |
Provides useful advice on to specific proposed actions. |
Divination |
V,S,M |
10 mins |
Inst |
Provides useful advice on to specific proposed actions. |
Divine Power |
V,S,DF |
1 act |
Lx1 rnds |
Divine Power. You gain attack bonus, 18 Str, and 1 hp/level. |
Divine Power |
V,S,DF |
1 act |
Lx1 rnds |
Divine Power. You gain attack bonus, 18 Str, and 1 hp/level. |
Fire Shield |
V,S,M/DF |
1 act |
Lx1 rnds(D) |
Creatures attacking you take fire damage; you're protected from heat or cold. |
Freedom of Movement |
V,S,M,DF |
1 act |
Lx10 mins |
Subject moves normally despite impediments. |
Freedom of Movement |
V,S,M,DF |
1 act |
Lx10 mins |
Subject moves normally despite impediments. |
Giant Vermin |
V,S,DF |
1 act |
Lx1 mins |
Turns insects into giant vermin. |
Greater Magic Weapon |
V,S,M/DF |
1 act |
Lx1 hrs |
+1/three levels (max +5). |
Holy Smite |
V,S |
1 act |
Inst |
Damages and blinds evil creatures. |
Imbue with Spell Ability |
V,S,DF |
10 mins |
Dischg |
Imbue with Spell Ability. Transfer spells to subject. |
Imbue with Spell Ability |
V,S,DF |
10 mins |
Dischg |
Imbue with Spell Ability. Transfer spells to subject. |
Inflict Critical Wounds |
* |
* |
* |
Touch attack, 4d8 +1/level damage (max +20). |
Inflict Critical Wounds |
* |
* |
* |
Touch attack, 4d8 +1/level damage (max +20). |
Lesser Planar Ally |
V,S,DF |
10 mins |
Inst |
Exchange services with an 8 HD outsider. |
Neutralize Poison |
V,S,M/DF |
1 act |
Inst |
Detoxifies venom in or on subject. |
Order's Wrath |
V,S |
1 act |
Inst |
Order's Wrath. Damages and dazes chaotic creatures. |
Poison |
V,S,DF |
1 act |
Inst(*) |
Touch deals 1d10 Con damage, repeats in 1 min. |
Repel Vermin |
V,S,DF |
1 act |
Lx10 mins |
Insects stay 10 ft. away. |
Repel Vermin |
V,S,DF |
1 act |
Lx10 mins |
Insects stay 10 ft. away. |
Restoration |
V,S,M |
3 rnds |
Inst |
Restores level and ability score drains. |
Sending |
V,S,M/DF |
10 mins |
1 rnds(*) |
Delivers short message anywhere, instantly. |
Spell Immunity |
V,S,DF |
1 act |
Lx10 mins |
Spell Immunity. Subject is immune to one spell/four levels. |
Spell Immunity |
V,S,DF |
1 act |
Lx10 mins |
Spell Immunity. Subject is immune to one spell/four levels. |
Spell Immunity |
V,S,DF |
1 act |
Lx10 mins |
Spell Immunity. Subject is immune to one spell/four levels. |
Spike Stones |
V,S,DF |
1 act |
Lx1 hrs(D) |
Creatures in area take 1d8 damage, may be slowed. |
Status |
V,S |
1 act |
Lx1 hrs |
Monitors condition, position of allies. |
Summon Monster IV |
V,S,F/DF |
1 rnds |
Lx1 rnds(D) |
Calls outsider to fight for you. |
Tongues |
V,M/DF |
1 act |
Lx10 mins |
Speak any language. |
Unholy Blight |
V,S |
1 act |
Inst |
Damages and sickens good creatures. |
Wall of Fire |
V,S,M/DF |
1 act |
Conc+Lx1 rnds |
Deals 2d4 fire damage out to 10 ft. and 1d4 out to |
5-LEVEL CLERIC SPELLS |
Atonement |
* |
1 hrs |
Inst |
Removes burden of misdeeds from subject. |
Break Enchantment |
V,S |
1 mins |
Inst |
Break Enchantment. Frees subjects from enchantments, alterations, curses,and petrification. |
Break Enchantment |
V,S |
1 mins |
Inst |
Break Enchantment. Frees subjects from enchantments, alterations, curses,and petrification. |
Circle of Doom |
V,S |
1 act |
Inst |
Deals 1d8 +1/level damage in all directions. |
Circle of Doom |
V,S |
1 act |
Inst |
Deals 1d8 +1/level damage in all directions. |
Commune |
* |
10 mins |
Lx1 rnds |
Deity answers one yes-or-no question/level. |
Commune with Nature |
V,S |
10 mins |
Inst |
Learn about terrain for one mile/level. |
Control Winds |
V,S |
1 act |
Lx10 mins |
Change wind direction and speed. |
Dispel Chaos |
* |
* |
* |
Dispel Chaos. +4 bonus against attacks by chaotic creatures. |
Dispel Chaos |
* |
* |
* |
Dispel Chaos. +4 bonus against attacks by chaotic creatures. |
Dispel Evil |
V,S,DF |
1 act |
Lx1 rnds/Dischg |
+4 bonus against attacks by evil creatures. |
Dispel Evil |
V,S,DF |
1 act |
Lx1 rnds/Dischg |
+4 bonus against attacks by evil creatures. |
Dispel Good |
V,S,DF |
1 act |
Lx1 rnds/Dischg |
+4 bonus against attacks by good creatures. |
Dispel Good |
V,S,DF |
1 act |
Lx1 rnds/Dischg |
+4 bonus against attacks by good creatures. |
Dispel Law |
V,S,DF |
1 act |
Lx1 rnds/Dischg |
+4 bonus against attacks by lawful creatures. |
Dispel Law |
V,S,DF |
1 act |
Lx1 rnds/Dischg |
+4 bonus against attacks by lawful creatures. |
Ethereal Jaunt |
V,S |
1 act |
Lx1 rnds(D) |
You become ethereal for 1 round/level. |
False Vision |
V,S,M |
1 act |
Lx1 mins |
Fools scrying with an illusion. |
Fire Shield |
V,S,M/DF |
1 act |
Lx1 rnds(D) |
Creatures attacking you take fire damage; you're protected from heat or cold. |
Flame Strike |
V,S,DF |
1 act |
Inst |
Smites foes with divine fire (1d6/level). |
Flame Strike |
V,S,DF |
1 act |
Inst |
Smites foes with divine fire (1d6/level). |
Flame Strike |
V,S,DF |
1 act |
Inst |
Smites foes with divine fire (1d6/level). |
Greater Command |
V |
1 act |
Lx1 rnds |
As command, but affects one subject/level. |
Hallow |
V,S,M,DF |
1 days |
Inst |
Designates location as holy. |
Healing Circle |
V,S |
1 act |
Inst |
Cures 1d8 +1/level damage in all directions. |
Healing Circle |
V,S |
1 act |
Inst |
Cures 1d8 +1/level damage in all directions. |
Ice Storm |
V,S,M/DF |
1 act |
Inst |
Hail deals 5d6 damage in cylinder 40 ft. across. |
Insect Plague |
V,S,DF |
1 rnds |
Lx1 mins |
Insect horde limits vision, inflicts damage, and weak creatures flee. |
Mark of Justice |
V,S,DF |
10 mins |
Perm(*) |
Designates action that will trigger curse on subject. |
Plane Shift |
V,S,F |
1 act |
Inst |
Up to eight subjects travel to another plane. |
Raise Dead |
V,S,M,DF |
1 mins |
Inst |
Restores life to subject who died up to 1 day/level ago. |
Righteous Might |
V,S,DF |
1 act |
Lx1 rnds |
Righteous Might. Your size increases, and you gain +4 Str. |
Righteous Might |
V,S,DF |
1 act |
Lx1 rnds |
Righteous Might. Your size increases, and you gain +4 Str. |
Scrying |
V,S,M/DF,F |
1 hrs |
Lx1 mins |
Spies on subject from a distance. |
Slay Living |
V,S |
1 act |
Inst |
Touch attack kills subject. |
Slay Living |
V,S |
1 act |
Inst |
Touch attack kills subject. |
Spell Resistance |
V,S,DF |
1 act |
Lx1 mins |
Spell Resistance. Subject gains +12 +1/level SR. |
Spell Resistance |
V,S,DF |
1 act |
Lx1 mins |
Spell Resistance. Subject gains +12 +1/level SR. |
Spell Resistance |
V,S,DF |
1 act |
Lx1 mins |
Spell Resistance. Subject gains +12 +1/level SR. |
Summon Monster V |
V,S,F/DF |
1 rnds |
Lx1 rnds(D) |
Calls outsider to fight for you. |
Teleport |
V |
1 act |
Inst |
Instantly transports you anywhere. |
True Seeing |
V,S,M |
1 act |
Lx1 mins |
See all things as they really are. |
True Seeing |
V,S,M |
1 act |
Lx1 mins |
See all things as they really are. |
Unhallow |
V,S,M |
1 days |
Inst |
Designates location as unholy. |
Wall of Stone |
V,S,M/DF |
1 act |
Inst |
20 hp/four levels; can be shaped. |
Wall of Stone |
V,S,M/DF |
1 act |
Inst |
20 hp/four levels; can be shaped. |
Wall of Thorns |
V,S |
1 act |
Lx10 mins(D) |
Thorns damage anyone who tries to pass. |
6-LEVEL CLERIC SPELLS |
Animate Objects |
V,S |
1 act |
Lx1 rnds |
Objects attack your foes. |
Animate Objects |
V,S |
1 act |
Lx1 rnds |
Objects attack your foes. |
Antilife Shell |
V,S,DF |
1 rnds |
Lx10 mins(D) |
10-ft. field hedges out living creatures. |
Antilife Shell |
V,S,DF |
1 rnds |
Lx10 mins(D) |
10-ft. field hedges out living creatures. |
Antimagic Field |
V,S,M/DF |
1 act |
Lx10 mins(D) |
Negates magic within 10 ft. |
Antimagic Field |
V,S,M/DF |
1 act |
Lx10 mins(D) |
Negates magic within 10 ft. |
Banishment |
V,S,F |
1 act |
Inst |
Banishes 2 HD/level extraplanar creatures. |
Blade Barrier |
V,S |
1 rnds |
Lx10 mins |
Blade Barrier. Blades encircling you deal 1d6 damage/level. |
Blade Barrier |
V,S |
1 rnds |
Lx10 mins |
Blade Barrier. Blades encircling you deal 1d6 damage/level. |
Blade Barrier |
V,S |
1 rnds |
Lx10 mins |
Blade Barrier. Blades encircling you deal 1d6 damage/level. |
Chain Lightning |
V,S,F |
1 act |
Inst |
1d6 damage/level; secondary bolts. |
Cone of Cold |
V,S,M/DF |
1 act |
Inst |
1d6 cold damage/level. |
Create Undead |
V,S,M |
1 hrs |
Inst |
Ghouls, shadows, ghasts, wights, or wraiths. |
Create Undead |
V,S,M |
1 hrs |
Inst |
Ghouls, shadows, ghasts, wights, or wraiths. |
Create Undead |
V,S,M |
1 hrs |
Inst |
Ghouls, shadows, ghasts, wights, or wraiths. |
Etherealness |
V,S |
1 act |
Lx1 mins(D) |
Travel to Ethereal Plane with companions. |
Find the Path |
V,S,F |
3 rnds |
Lx10 mins |
Shows most direct way to a location. |
Find the Path |
V,S,F |
3 rnds |
Lx10 mins |
Shows most direct way to a location. |
Find the Path |
V,S,F |
3 rnds |
Lx10 mins |
Shows most direct way to a location. |
Fire Seeds |
V,S,M |
* |
Lx10 mins/Dischg |
Acorns and berries become grenades and bombs. |
Fire Seeds |
V,S,M |
* |
Lx10 mins/Dischg |
Acorns and berries become grenades and bombs. |
Forbiddance |
V,S,M,DF |
6 rnds |
Perm |
Denies area to creatures of another alignment. |
Geas/Quest |
* |
* |
* |
As lesser geas, plus it affects any creature. |
Greater Dispelling |
V,S |
1 act |
Inst |
As dispel magic, but +20 on check. |
Greater Glyph of Warding |
V,S,M |
10 mins |
Dischg |
As glyph of warding, but up to 10d8 damage or 6th level spell. |
Harm |
V,S |
1 act |
Inst |
Subject loses all but 1d4 hp. |
Harm |
V,S |
1 act |
Inst |
Subject loses all but 1d4 hp. |
Heal |
V,S |
1 act |
Inst |
Cures all damage, diseases, and mental conditions. |
Heal |
V,S |
1 act |
Inst |
Cures all damage, diseases, and mental conditions. |
Heroes' Feast |
V,S,DF |
10 mins |
* |
Food for one creature/level cures and blesses. |
Hold Monster |
V,S,M/DF |
* |
* |
As hold person, but any creature. |
Mislead |
S |
1 act |
Lx1 rnds(D) |
Turns you invisible and creates illusory double. |
Mislead |
S |
1 act |
Lx1 rnds(D) |
Turns you invisible and creates illusory double. |
Planar Ally |
V,S,DF |
10 mins |
Inst |
As lesser planar ally, but up to 16 HD. |
Repel Wood |
V,S |
1 act |
Lx1 mins |
Pushes away wooden objects. |
Stoneskin |
V,S,M |
1 act |
Lx10 mins/Dischg |
Stops blows, cuts, stabs, and slashes. |
Stoneskin |
V,S,M |
1 act |
Lx10 mins/Dischg |
Stops blows, cuts, stabs, and slashes. |
Summon Monster VI |
V,S,F/DF |
1 rnds |
Lx1 rnds(D) |
Calls outsider to fight for you. |
Wind Walk |
V,S,DF |
1 act |
Lx1 hrs(D) |
You and your allies turn vaporous and travel fast. |
Word of Recall |
V |
1 act |
Inst |
Teleports you back to designated place. |
7-LEVEL CLERIC SPELLS |
Acid Fog |
V,S,M/DF |
1 act |
Lx1 rnds |
Fog deals acid damage. |
Animal Shapes |
V,S,DF |
1 act |
Lx1 hrs(D) |
One ally/level polymorphs into chosen animal. |
Bigby's Grasping Hand |
V,S,F/DF |
* |
* |
Hand provides cover, pushes, or grapples. |
Blasphemy |
V |
1 act |
Inst |
Kills, paralyzes, weakens, or dazes nonevil subjects. |
Blasphemy |
V |
1 act |
Inst |
Kills, paralyzes, weakens, or dazes nonevil subjects. |
Changestaff |
V,S,F |
1 rnds |
Lx1 hrs(D) |
Your staff becomes a treant on command. |
Control Weather |
V,S |
10 mins(*) |
4d12 hrs(*) |
Changes weather in local area. |
Control Weather |
V,S |
10 mins(*) |
4d12 hrs(*) |
Changes weather in local area. |
Destruction |
V,S,F |
1 act |
Inst |
Kills subject and destroys remains. |
Destruction |
V,S,F |
1 act |
Inst |
Kills subject and destroys remains. |
Dictum |
V |
1 act |
Inst |
Dictum. Kills, paralyzes, weakens, or dazes nonlawful subjects. |
Dictum |
V |
1 act |
Inst |
Dictum. Kills, paralyzes, weakens, or dazes nonlawful subjects. |
Disintegrate |
V,S,M/DF |
1 act |
Inst |
Makes one creature or object vanish. |
Earthquake |
V,S,DF |
1 act |
1 rnds |
Intense tremor shakes 5-ft./level radius. |
Fire Storm |
V,S |
1 rnds |
Inst |
Deals 1d6 fire damage/level. |
Greater Restoration |
* |
10 mins |
* |
As restoration, plus restores all levels and ability scores |
Greater Scrying |
V,S |
1 act |
Lx1 hrs |
As scrying, but faster and longer. |
Holy Word |
V |
1 act |
Inst |
Kills, paralyzes, weakens, or dazes nongood subjects. |
Holy Word |
V |
1 act |
Inst |
Kills, paralyzes, weakens, or dazes nongood subjects. |
Legend Lore |
V,S,M,F |
* |
* |
Learn tales about a person, place, or thing. |
Power Word, Stun |
V |
1 act |
* |
Stuns creature with up to 150 hp. |
Refuge |
V,S,M |
1 act |
Perm/Dischg |
Alters item to transport its possessor to you. |
Regenerate |
V,S,DF |
3 rnds |
Inst |
Subject's severed limbs grow back. |
Regenerate |
V,S,DF |
3 rnds |
Inst |
Subject's severed limbs grow back. |
Repulsion |
V,S,F/DF |
1 act |
Lx1 rnds(D) |
Creatures can't approach you. |
Repulsion |
V,S,F/DF |
1 act |
Lx1 rnds(D) |
Creatures can't approach you. |
Resurrection |
V,S,M,DF |
10 mins |
Inst |
Fully restore dead subject. |
Screen |
V,S |
10 mins |
1 days |
Illusion hides area from vision, scrying. |
Spell Turning |
V,S,M/DF |
1 act |
* |
Reflect 1d4+6 spell levels back at caster. |
Spell Turning |
V,S,M/DF |
1 act |
* |
Reflect 1d4+6 spell levels back at caster. |
Summon Monster VII |
V,S,F/DF |
1 rnds |
Lx1 rnds(D) |
Calls outsider to fight for you. |
Sunbeam |
V,S,DF |
1 act |
Lx1 rnds(*) |
Beam blinds and deals 3d6 damage. |
Teleport without Error |
V |
1 act |
Inst |
As teleport, but no off-target arrival. |
Word of Chaos |
V |
1 act |
Inst |
Kills, confuses, stuns, or deafens nonchaotic subjects. |
Word of Chaos |
V |
1 act |
Inst |
Kills, confuses, stuns, or deafens nonchaotic subjects. |
8-LEVEL CLERIC SPELLS |
Antimagic Field |
V,S,M/DF |
1 act |
Lx10 mins(D) |
Negates magic within 10 ft. |
Bigby's Clenched Fist |
V,S,F/DF |
* |
* |
Large hand attacks your foes. |
Cloak of Chaos |
V,S,F |
1 act |
Lx1 rnds(D) |
+4 AC, +4 resistance, SR 25 against lawful spells. |
Cloak of Chaos |
V,S,F |
1 act |
Lx1 rnds(D) |
+4 AC, +4 resistance, SR 25 against lawful spells. |
Command Plants |
V |
1 act |
* |
Plants animate and vegetation entangles. |
Create Greater Undead |
V,S,M |
1 hrs |
Inst |
Mummies, spectres, vampires, or ghosts. |
Create Greater Undead |
V,S,M |
1 hrs |
Inst |
Mummies, spectres, vampires, or ghosts. |
Creeping Doom |
V,S |
1 rnds |
Lx1 mins |
Carpet of insects attacks at your command. |
Discern Location |
V,S,DF |
10 mins |
Inst |
Exact location of creature or object. |
Discern Location |
V,S,DF |
10 mins |
Inst |
Exact location of creature or object. |
Earthquake |
V,S,DF |
1 act |
1 rnds |
Intense tremor shakes 5-ft./level radius. |
Earthquake |
V,S,DF |
1 act |
1 rnds |
Intense tremor shakes 5-ft./level radius. |
Fire Storm |
V,S |
1 rnds |
Inst |
Deals 1d6 fire damage/level. |
Greater Planar Ally |
* |
* |
* |
As lesser planar ally, but up to 24 HD. |
Holy Aura |
V,S,F |
1 act |
Lx1 rnds(D) |
Holy Aura. +4 AC, +4 resistance, and SR 25 against evil spells. |
Holy Aura |
V,S,F |
1 act |
Lx1 rnds(D) |
Holy Aura. +4 AC, +4 resistance, and SR 25 against evil spells. |
Holy Aura |
V,S,F |
1 act |
Lx1 rnds(D) |
Holy Aura. +4 AC, +4 resistance, and SR 25 against evil spells. |
Horrid Wilting |
V,S,M/DF |
1 act |
Inst |
Deals 1d8 damage/level within 30 ft. |
Incendiary Cloud |
V,S |
1 act |
Lx1 rnds |
Cloud deals 4d6 fire damage/round. |
Iron Body |
V,S,M/DF |
1 act |
Lx1 mins(D) |
Your body becomes living iron. |
Mass Heal |
V,S |
1 act |
Inst |
As heal, but with several subjects. |
Mass Heal |
V,S |
1 act |
Inst |
As heal, but with several subjects. |
Mind Blank |
V,S |
1 act |
1 days |
Subject is immune to mental/emotional magic and scrying. |
Phase Door |
V |
1 act |
* |
Invisible passage through wood or stone. |
Polymorph Any Object |
V,S,M/DF |
1 act |
* |
Changes any subject into anything else. |
Power Word, Blind |
V |
1 act |
* |
Blinds 200 hp worth of creatures. |
Protection from Spells |
V,S,M,F |
1 act |
Lx10 mins |
Confers +8 resistance bonus. |
Shield of Law |
V,S,F |
1 act |
Lx1 rnds(D) |
Shield of Law. +4 AC, +4 resistance, and SR 25 against chaotic spells. |
Shield of Law |
V,S,F |
1 act |
Lx1 rnds(D) |
Shield of Law. +4 AC, +4 resistance, and SR 25 against chaotic spells. |
Summon Monster VIII |
V,S,F/DF |
1 rnds |
Lx1 rnds(D) |
Calls outsider to fight for you. |
Sunburst |
V,S,M/DF |
1 act |
Inst |
Blinds all within 10 ft., deals 3d6 damage. |
Symbol |
* |
* |
* |
Triggered runes have array of effects. |
Unholy Aura |
V,S,F |
1 act |
Lx1 rnds(D) |
+4 AC, +4 resistance, SR 25 against good spells. |
Unholy Aura |
V,S,F |
1 act |
Lx1 rnds(D) |
+4 AC, +4 resistance, SR 25 against good spells. |
Whirlwind |
V,S,DF |
1 act |
Lx1 rnds |
Cyclone inflicts damage and can pick up creatures. |
9-LEVEL CLERIC SPELLS |
Astral Projection |
V,S,M |
30 mins |
* |
Projects you and companions into Astral Plane. |
Astral Projection |
V,S,M |
30 mins |
* |
Projects you and companions into Astral Plane. |
Bigby's Crushing Hand |
V,S,M,F/DF |
* |
* |
As Bigby's interposing hand, but stronger. |
Elemental Swarm |
V,S |
10 mins |
Lx10 mins(D) |
Summons 2d4 Large, 1d4 Huge elementals. |
Elemental Swarm |
V,S |
10 mins |
Lx10 mins(D) |
Summons 2d4 Large, 1d4 Huge elementals. |
Elemental Swarm |
V,S |
10 mins |
Lx10 mins(D) |
Summons 2d4 Large, 1d4 Huge elementals. |
Elemental Swarm |
V,S |
10 mins |
Lx10 mins(D) |
Summons 2d4 Large, 1d4 Huge elementals. |
Energy Drain |
* |
* |
Inst |
Subject gains 2d4 negative levels. |
Foresight |
V,S,M/DF |
1 act |
Lx10 mins |
"Sixth sense" warns of impending danger. |
Gate |
V,S |
1 act |
Inst |
Connects two planes for travel or summoning. |
Implosion |
V,S |
1 act |
* |
Kills one creature/round. |
Implosion |
V,S |
1 act |
* |
Kills one creature/round. |
Miracle |
* |
1 act |
* |
Miracle. Requests a deity's intercession. |
Miracle |
* |
1 act |
* |
Miracle. Requests a deity's intercession. |
Mord's Disjunction |
V |
1 act |
Inst |
Dispels magic, disenchants magic items. |
Power Word, Kill |
V |
1 act |
Inst |
Kills one tough subject or many weak ones. |
Prismatic Sphere |
V |
* |
* |
As prismatic wall, but surrounds on all sides. |
Prismatic Sphere |
V |
* |
* |
As prismatic wall, but surrounds on all sides. |
Shambler |
V,S |
1 act |
* |
Summons 1d4+2 shambling mounds to fight for you. |
Shapechange |
V,S,F |
1 act |
Lx10 mins |
Transforms you into any creature, and change forms once per round. |
Soul Bind |
V,S,F |
1 act |
Perm |
Traps newly dead soul to prevent resurrection. |
Storm of Vengeance |
V,S |
1 rnds |
* |
Storm rains acid, lightning, and hail. |
Summon Monster IX |
V,S,F/DF |
1 rnds |
Lx1 rnds(D) |
Calls outsider to fight for you. |
Summon Monster IX |
V,S,F/DF |
1 rnds |
Lx1 rnds(D) |
Calls outsider to fight for you. |
Summon Monster IX |
V,S,F/DF |
1 rnds |
Lx1 rnds(D) |
Calls outsider to fight for you. |
Summon Monster IX |
V,S,F/DF |
1 rnds |
Lx1 rnds(D) |
Calls outsider to fight for you. |
Summon Monster IX |
V,S,F/DF |
1 rnds |
Lx1 rnds(D) |
Calls outsider to fight for you. |
Time Stop |
V |
1 act |
1d4+1 rnds |
You act freely for 1d4+1 rounds. |
True Resurrection |
V,S,M,DF |
10 mins |
Inst |
As resurrection, plus remains aren't needed. |
True Resurrection |
V,S,M,DF |
10 mins |
Inst |
As resurrection, plus remains aren't needed. |
Wail of the Banshee |
V |
1 act |
Inst |
Kills one creature/level. |