0-LEVEL DRUID SPELLS
Create Water V,S 1 act Inst Creates 2 gallons/level of pure water.
Cure Minor Wounds V,S 1 act Inst Cures 1 point of damage.
Detect Magic V,S 1 act Conc/Lx1 mins(D) Detects spells and magic items within 60 ft.
Detect Poison V,S 1 act Inst Detects poison in one creature or small object.
Flare V 1 act Inst Dazzles one creature (-1 attack).
Guidance V,S 1 act 1 mins/Dischg +1 on one roll, throw, or check.
Know Direction V,S 1 act Inst You discern north.
Light V,M/DF 1 act Lx10 mins(D) Object shines like a torch.
Mending V,S 1 act Inst Makes minor repairs on an object.
Purify Food and Drink V,S 1 act Inst Purifies 1 cu. ft./level of food or water.
Read Magic V,S,F 1 act Lx10 mins Read scrolls and spellbooks.
Resistance V,S,M/DF 1 act 1 mins Subject gains +1 on saving throws.
Virtue V,S,DF 1 act 1 mins Subject gains 1 temporary hp.
1-LEVEL DRUID SPELLS
Animal Friendship V,S,M 1 act Inst Gains permanent animal companions.
Calm Animals V,S 1 act Lx1 mins Calms 2d4 +1/level HD of animals, beasts, and magical beasts.
Cure Light Wounds V,S 1 act Inst Cures 1d8 +1/level damage (max +5).
Detect Animals or Plants V,S 1 act Conc/Lx10 mins(D) Detects species of animals or plants.
Detect Snares and Pits V,S 1 act Conc/Lx10 mins(D) Reveals natural or primitive traps.
Endure Elements V,S 1 act 24 hrs Ignores 5 damage/round from one energy type.
Entangle V,S,DF 1 act Lx1 mins Plants entangle everyone in 40-ft.-radius circle.
Faerie Fire V,S,DF 1 act Lx1 mins Outlines subjects with light, canceling blur, concealment, etc.
Goodberry V,S,DF 1 act Lx1 days 2d4 berries each cure 1 hp (max 8 hp/24 hours).
Invisibility to Animals S,DF 1 act Lx10 mins Animals can't perceive one subject/level.
Magic Fang V,S,DF 1 act Lx1 mins One natural weapon of subject creature gets +1 bonus to attack and damage.
Obscuring Mist V,S 1 act Lx1 mins Fog surrounds you.
Pass without Trace V,S,DF 1 act Lx10 mins One subject/level leaves no tracks.
Shillelagh V,S,DF 1 act Lx1 mins Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 minute/level.
Summon Nature's Ally I V,S,DF 1 rnds Lx1 rnds(D) Calls animal to fight for you.
2-LEVEL DRUID SPELLS
Animal Messenger V,S,M 1 act Lx1 days Sends a Tiny animal to a specific place.
Animal Trance V,S 1 act Conc Fascinates 2d6 HD of animals.
Barkskin V,S,DF 1 act Lx10 mins Grants +3 natural armor bonus (or higher).
Charm Person or Animal V,S 1 act Lx1 hrs Makes one person or animal your friend.
Chill Metal V,S,DF 1 act 7 rnds Cold metal damages those who touch it.
Delay Poison V,S,DF 1 act Lx1 hrs Stops poison from harming subject for 1 hour/level.
Fire Trap V,S,M 10 mins Perm/Dischg Opened object deals 1d4 +1/level damage.
Flame Blade V,S,DF 1 act Lx1 mins(D) Touch attack deals 1d8 +1/two levels damage.
Flaming Sphere V,S,M/DF 1 act Lx1 rnds Rolling ball of fire, 2d6 damage, lasts 1 round/level.
Heat Metal V,S,DF 1 act 7 rnds Hot metal damages those who touch it.
Hold Animal V,S * * Holds one animal helpless; 1 round/level.
Lesser Restoration V,S 3 rnds Inst Dispels magic ability penalty or repairs 1d4 ability damage.
Produce Flame V,S 1 act Lx1 rnds(D) 1d4 +1/two levels damage, touch or thrown.
Resist Elements V,S,DF 1 act Lx1 mins Ignores 12 damage/round from one energy type.
Soften Earth and Stone V,S,DF 1 act Inst Turns stone to clay or dirt to sand or mud.
Speak with Animals V,S 1 act Lx1 mins You can communicate with natural animals.
Summon Nature's Ally II * * * Calls animal to fight for you.
Summon Swarm V,S,M/DF 1 rnds Conc+2 rnds Summons swarm of small crawling or flying creatures.
Tree Shape V,S,DF 1 act Lx1 hrs(D) You look exactly like a tree for 1 hour/level.
Warp Wood V,S 1 act Inst Bends wood (shaft, handle, door, plank).
Wood Shape V,S,DF 1 act Inst Rearranges wooden objects to suit you.
3-LEVEL DRUID SPELLS
Call Lightning V,S 10 mins Lx10 mins Directs lightning bolts (1d10/level) during storms.
Contagion V,S 1 act Inst Infects subject with chosen disease.
Cure Moderate Wounds V,S 1 act Inst Cures 2d8 +1/level (max +10).
Diminish Plants V,S,DF 1 act Inst Reduces size or blights growth of normal plants.
Dominate Animal V,S 1 act Lx1 rnds Subject animal obeys silent mental commands.
Greater Magic Fang * * Lx1 hrs One natural weapon of subject creature gets +1 bonus to attack and damage per three caster levels (max +5).
Meld into Stone V,S,DF 1 act Lx10 mins You and your gear merge with stone.
Neutralize Poison V,S,M/DF 1 act Inst Detoxifies venom in or on subject.
Plant Growth V,S,DF 1 act Inst Grows vegetation, improves crops.
Poison V,S,DF 1 act Inst(*) Touch deals 1d10 Con damage, repeats in 1 min.
Protection from Elements V,S,DF 1 act Lx10 mins/Dischg Absorb 12 damage/level from one kind of energy.
Remove Disease V,S 1 act Inst Cures all diseases affecting subject.
Snare V,S,DF 3 rnds Dischg Creates a magical booby trap.
Speak with Plants V,S 1 act Lx1 mins You can talk to normal plants and plant creatures.
Spike Growth V,S,DF 1 act Lx1 hrs(D) Creatures in area take 1d4 damage, may be slowed.
Stone Shape V,S,M/DF 1 act Inst Sculpts stone into any form.
Summon Nature's Ally III * * * Calls animal to fight for you.
Water Breathing V,S,M/DF 1 act Lx2 hrs(*) Subjects can breathe underwater.
4-LEVEL DRUID SPELLS
Antiplant Shell V,S,DF 1 act Lx10 mins(D) Keeps animated plants at bay.
Control Plants V,S,DF 1 act Lx1 mins Talk to and control plants & fungi.
Cure Serious Wounds V,S 1 act Inst Cures 3d8 +1/level damage (max +15).
Dispel Magic V,S 1 act Inst Cancels magical spells and effects.
Flame Strike V,S,DF 1 act Inst Smites foes with divine fire (1d6/level).
Freedom of Movement V,S,M,DF 1 act Lx10 mins Subject moves normally despite impediments.
Giant Vermin V,S,DF 1 act Lx1 mins Turns insects into giant vermin.
Quench V,S,DF 1 act Inst Extinguishes nonmagical fires or one magic item.
Reincarnate V,S,DF 10 mins Inst Brings dead subject back in a random body.
Repel Vermin V,S,DF 1 act Lx10 mins Insects stay 10 ft. away.
Rusting Grasp V,S,DF 1 act * Your touch corrodes iron and alloys.
Scrying V,S,M/DF,F 1 hrs Lx1 mins Spies on subject from a distance.
Sleet Storm V,S,M/DF 1 act Lx1 rnds Hampers vision and movement.
Spike Stones V,S,DF 1 act Lx1 hrs(D) Creatures in area take 1d8 damage, may be slowed.
Summon Nature's Ally IV * * * Calls animal to fight for you.
5-LEVEL DRUID SPELLS
Animal Growth V,S 1 act Lx1 mins One animal/two levels doubles in size, HD.
Atonement * 1 hrs Inst Removes burden of misdeeds from subject.
Awaken * 1 days Inst Animal or tree gains human intellect.
Commune with Nature V,S 10 mins Inst Learn about terrain for one mile/level.
Control Winds V,S 1 act Lx10 mins Change wind direction and speed.
Cure Critical Wounds * * * Cures 4d8 +1/level damage (max +20).
Death Ward V,S,DF 1 act Lx10 mins Grants immunity to death spells and effects.
Hallow V,S,M,DF 1 days Inst Designates location as holy.
Ice Storm V,S,M/DF 1 act Inst Hail deals 5d6 damage in cylinder 40 ft. across.
Insect Plague V,S,DF 1 rnds Lx1 mins Insect horde limits vision, inflicts damage, and weak creatures flee.
Summon Nature's Ally V * * * Calls creature to fight.
Transmute Mud to Rock V,S,M/DF 1 act Perm Transforms two 10-ft. cubes/level.
Transmute Rock to Mud V,S,M/DF 1 act Perm(*) Transforms two 10-ft. cubes/level.
Tree Stride V,S,DF 1 act Lx1 hrs(*) Step from one tree to another far away.
Unhallow V,S,M 1 days Inst Designates location as unholy.
Wall of Fire V,S,M/DF 1 act Conc+Lx1 rnds Deals 2d4 fire damage out to 10 ft. and 1d4 out to
Wall of Thorns V,S 1 act Lx10 mins(D) Thorns damage anyone who tries to pass.
6-LEVEL DRUID SPELLS
Antilife Shell V,S,DF 1 rnds Lx10 mins(D) 10-ft. field hedges out living creatures.
Find the Path V,S,F 3 rnds Lx10 mins Shows most direct way to a location.
Fire Seeds V,S,M * Lx10 mins/Dischg Acorns and berries become grenades and bombs.
Greater Dispelling V,S 1 act Inst As dispel magic, but +20 on check.
Healing Circle V,S 1 act Inst Cures 1d8 +1/level damage in all directions.
Ironwood V,S * Lx1 days(D) Magical wood is strong as steel.
Liveoak V,S 10 mins Lx1 days(D) Oak becomes treant guardian.
Repel Wood V,S 1 act Lx1 mins Pushes away wooden objects.
Spellstaff V,S,F 10 mins * Stores one spell in wooden quarterstaff.
Stone Tell V,S,DF 10 mins Lx1 mins Talk to natural or worked stone.
Summon Nature's Ally VI * * * Calls creature to fight.
Transport via Plants V,S 1 act 1 rnds Move instantly from one plant to another of the same species.
Wall of Stone V,S,M/DF 1 act Inst 20 hp/four levels; can be shaped.
7-LEVEL DRUID SPELLS
Changestaff V,S,F 1 rnds Lx1 hrs(D) Your staff becomes a treant on command.
Control Weather V,S 10 mins(*) 4d12 hrs(*) Changes weather in local area.
Creeping Doom V,S 1 rnds Lx1 mins Carpet of insects attacks at your command.
Fire Storm V,S 1 rnds Inst Deals 1d6 fire damage/level.
Greater Scrying V,S 1 act Lx1 hrs As scrying, but faster and longer.
Harm V,S 1 act Inst Subject loses all but 1d4 hp.
Heal V,S 1 act Inst Cures all damage, diseases, and mental conditions.
Summon Nature's Ally VII * * * Calls creature to fight.
Sunbeam V,S,DF 1 act Lx1 rnds(*) Beam blinds and deals 3d6 damage.
Transmute Metal to Wood V,S,DF 1 act Inst Metal within 40 ft. becomes wood.
True Seeing V,S,M 1 act Lx1 mins See all things as they really are.
Wind Walk V,S,DF 1 act Lx1 hrs(D) You and your allies turn vaporous and travel fast.
8-LEVEL DRUID SPELLS
Animal Shapes V,S,DF 1 act Lx1 hrs(D) One ally/level polymorphs into chosen animal.
Command Plants V 1 act * Plants animate and vegetation entangles.
Finger of Death V,S 1 act Inst Kills one subject.
Repel Metal or Stone V,S 1 act Lx1 rnds Pushes away metal and stone.
Reverse Gravity V,S,M/DF 1 act Lx1 rnds(D) Objects and creatures fall upward.
Summon Nature's Ally VIII * * * Calls creature to fight.
Sunburst V,S,M/DF 1 act Inst Blinds all within 10 ft., deals 3d6 damage.
Whirlwind V,S,DF 1 act Lx1 rnds Cyclone inflicts damage and can pick up creatures.
Word of Recall V 1 act Inst Teleports you back to designated place.
9-LEVEL DRUID SPELLS
Antipathy V,S,M/DF 1 hrs Lx2 hrs Object or location affected by spell repels certain creatures.
Earthquake V,S,DF 1 act 1 rnds Intense tremor shakes 5-ft./level radius.
Elemental Swarm V,S 10 mins Lx10 mins(D) Summons 2d4 Large, 1d4 Huge elementals.
Foresight V,S,M/DF 1 act Lx10 mins "Sixth sense" warns of impending danger.
Mass Heal V,S 1 act Inst As heal, but with several subjects.
Shambler V,S 1 act * Summons 1d4+2 shambling mounds to fight for you.
Shapechange V,S,F 1 act Lx10 mins Transforms you into any creature, and change forms once per round.
Summon Nature's Ally IX * * * Calls creature to fight.
Sympathy V,S,M 1 hrs Lx2 hrs Object or location attracts certain creatures.