1-LEVEL PALADIN SPELLS |
Bless |
V,S,DF |
1 act |
Lx1 mins |
Allies gain +1 attack and +1 on saves against fear. |
Bless Water |
V,S,M |
1 mins |
Inst |
Makes holy water. |
Bless Weapon |
V,S |
1 act |
Lx1 mins |
Weapon gains +1 bonus. |
Create Water |
V,S |
1 act |
Inst |
Creates 2 gallons/level of pure water. |
Cure Light Wounds |
V,S |
1 act |
Inst |
Cures 1d8 +1/level damage (max +5). |
Detect Poison |
V,S |
1 act |
Inst |
Detects poison in one creature or small object. |
Detect Undead |
V,S,M/DF |
1 act |
Conc/Lx1 mins(D) |
Reveals undead within 60 ft. |
Divine Favor |
V,S,DF |
1 act |
1 mins |
You gain attack, damage bonus, +1/three levels. |
Endure Elements |
V,S |
1 act |
24 hrs |
Ignores 5 damage/round from one energy type. |
Magic Weapon |
V,S,F,DF |
1 act |
Lx1 mins |
Weapon gains +1 bonus. |
Protection from Evil |
V,S,M/DF |
1 act |
Lx1 mins(D) |
+2 AC and saves, counter mind control, hedge out elementals and outsiders. |
Read Magic |
V,S,F |
1 act |
Lx10 mins |
Read scrolls and spellbooks. |
Resistance |
V,S,M/DF |
1 act |
1 mins |
Subject gains +1 on saving throws. |
Virtue |
V,S,DF |
1 act |
1 mins |
Subject gains 1 temporary hp. |
2-LEVEL PALADIN SPELLS |
Delay Poison |
V,S,DF |
1 act |
Lx1 hrs |
Stops poison from harming subject for 1 hour/level. |
Remove Paralysis |
V,S |
1 act |
Inst |
Frees one or more creatures from paralysis, hold or slow. |
Resist Elements |
V,S,DF |
1 act |
Lx1 mins |
Ignores 12 damage/round from one energy type. |
Shield Other |
V,S,F |
1 act |
Lx1 hrs(D) |
You take half of subject's damage. |
Undetectable Alignment |
V,S |
1 act |
24 hrs |
Conceals alignment for 24 hours. |
3-LEVEL PALADIN SPELLS |
Cure Moderate Wounds |
V,S |
1 act |
Inst |
Cures 2d8 +1/level (max +10). |
Discern Lies |
V,S,DF |
1 act |
Conc/Lx1 rnds |
Reveals deliberate falsehoods. |
Dispel Magic |
V,S |
1 act |
Inst |
Cancels magical spells and effects. |
Greater Magic Weapon |
V,S,M/DF |
1 act |
Lx1 hrs |
+1/three levels (max +5). |
Heal Mount |
V,S |
1 act |
Inst |
As heal on warhorse or other mount. |
Magic Circle against Evil |
* |
* |
Lx10 mins |
As protection spells, but 10-ft. radius and 10 min./level. |
Prayer |
V,S,DF |
1 act |
Lx1 rnds |
Allies gain +1 on most rolls, enemies suffer -1. |
Remove Blindness/Deafness |
V,S |
1 act |
Inst |
Cures normal or magical conditions. |
4-LEVEL PALADIN SPELLS |
Cure Serious Wounds |
V,S |
1 act |
Inst |
Cures 3d8 +1/level damage (max +15). |
Death Ward |
V,S,DF |
1 act |
Lx10 mins |
Grants immunity to death spells and effects. |
Dispel Evil |
V,S,DF |
1 act |
Lx1 rnds/Dischg |
+4 bonus against attacks by evil creatures. |
Freedom of Movement |
V,S,M,DF |
1 act |
Lx10 mins |
Subject moves normally despite impediments. |
Holy Sword |
V,S |
1 act |
Lx1 rnds |
Weapon becomes +5, does double damage against evil. |
Neutralize Poison |
V,S,M/DF |
1 act |
Inst |
Detoxifies venom in or on subject. |