1-LEVEL RANGER SPELLS |
Alarm |
V,S,F/DF |
1 act |
Lx2 hrs(D) |
Wards an area for 2 hours/level. |
Animal Friendship |
V,S,M |
1 act |
Inst |
Gains permanent animal companions. |
Delay Poison |
V,S,DF |
1 act |
Lx1 hrs |
Stops poison from harming subject for 1 hour/level. |
Detect Animals or Plants |
V,S |
1 act |
Conc/Lx10 mins(D) |
Detects species of animals or plants. |
Detect Snares and Pits |
V,S |
1 act |
Conc/Lx10 mins(D) |
Reveals natural or primitive traps. |
Entangle |
V,S,DF |
1 act |
Lx1 mins |
Plants entangle everyone in 40-ft.-radius circle. |
Magic Fang |
V,S,DF |
1 act |
Lx1 mins |
One natural weapon of subject creature gets +1 bonus to attack and damage. |
Pass without Trace |
V,S,DF |
1 act |
Lx10 mins |
One subject/level leaves no tracks. |
Read Magic |
V,S,F |
1 act |
Lx10 mins |
Read scrolls and spellbooks. |
Resist Elements |
V,S,DF |
1 act |
Lx1 mins |
Ignores 12 damage/round from one energy type. |
Speak with Animals |
V,S |
1 act |
Lx1 mins |
You can communicate with natural animals. |
Summon Nature's Ally I |
V,S,DF |
1 rnds |
Lx1 rnds(D) |
Calls animal to fight for you. |
2-LEVEL RANGER SPELLS |
Animal Messenger |
V,S,M |
1 act |
Lx1 days |
Sends a Tiny animal to a specific place. |
Cure Light Wounds |
V,S |
1 act |
Inst |
Cures 1d8 +1/level damage (max +5). |
Detect Chaos |
* |
* |
* |
Reveals creatures, spells, or objects. |
Detect Evil |
V,S,DF |
1 act |
Conc/Lx10 mins(D) |
Reveals creatures, spells, or objects. |
Detect Good |
V,S,DF |
1 act |
Conc/Lx10 mins(D) |
Reveals creatures, spells, or objects. |
Detect Law |
V,S,DF |
1 act |
Conc/Lx10 mins(D) |
Reveals creatures, spells, or objects. |
Hold Animal |
V,S |
* |
* |
Holds one animal helpless; 1 round/level. |
Protection from Elements |
V,S,DF |
1 act |
Lx10 mins/Dischg |
Absorb 12 damage/level from one kind of energy. |
Sleep |
V,S,M/DF |
1 act |
Lx1 mins |
Put 2d4 HD of creatures into comatose slumber. |
Snare |
V,S,DF |
3 rnds |
Dischg |
Creates a magical booby trap. |
Speak with Plants |
V,S |
1 act |
Lx1 mins |
You can talk to normal plants and plant creatures. |
Summon Nature's Ally II |
* |
* |
* |
Calls animal to fight for you. |
3-LEVEL RANGER SPELLS |
Control Plants |
V,S,DF |
1 act |
Lx1 mins |
Talk to and control plants & fungi. |
Diminish Plants |
V,S,DF |
1 act |
Inst |
Reduces size or blights growth of normal plants. |
Greater Magic Fang |
* |
* |
Lx1 hrs |
One natural weapon of subject creature gets +1 bonus to attack and damage per three caster levels (max +5). |
Neutralize Poison |
V,S,M/DF |
1 act |
Inst |
Detoxifies venom in or on subject. |
Plant Growth |
V,S,DF |
1 act |
Inst |
Grows vegetation, improves crops. |
Remove Disease |
V,S |
1 act |
Inst |
Cures all diseases affecting subject. |
Summon Nature's Ally III |
* |
* |
* |
Calls animal to fight for you. |
Tree Shape |
V,S,DF |
1 act |
Lx1 hrs(D) |
You look exactly like a tree for 1 hour/level. |
Water Walk |
V,S,DF |
1 act |
Lx10 mins |
Subject treads on water as if solid. |
4-LEVEL RANGER SPELLS |
Cure Serious Wounds |
V,S |
1 act |
Inst |
Cures 3d8 +1/level damage (max +15). |
Freedom of Movement |
V,S,M,DF |
1 act |
Lx10 mins |
Subject moves normally despite impediments. |
Nondetection |
V,S,M |
1 act |
Lx1 hrs |
Hides subject from divination, scrying. |
Polymorph Self |
V |
1 act |
Lx1 hrs(D) |
You assume a new form. |
Summon Nature's Ally IV |
* |
* |
* |
Calls animal to fight for you. |
Tree Stride |
V,S,DF |
1 act |
Lx1 hrs(*) |
Step from one tree to another far away. |
Wind Wall |
V,S,M/DF |
1 act |
Lx1 rnds |
Deflects arrows, smaller creatures, and gases. |