0-LEVEL WIZARD SPELLS
Arcane Mark V,S 1 act Perm Inscribes a personal rune (visible or invisible).
Dancing Lights V,S 1 act 1 mins Figment torches or other lights.
Daze V,S,M 1 act 1 rnds Creature loses next action.
Detect Magic V,S 1 act Conc/Lx1 mins(D) Detects spells and magic items within 60 ft.
Detect Poison V,S 1 act Inst Detects poison in one creature or small object.
Disrupt Undead V,S 1 act Inst Deals 1d6 damage to one undead.
Flare V 1 act Inst Dazzles one creature (-1 attack).
Ghost Sound V,S,M 1 act Lx1 rnds(D) Figment sounds.
Light V,M/DF 1 act Lx10 mins(D) Object shines like a torch.
Mage Hand V,S 1 act Conc 5-pound telekinesis.
Mending V,S 1 act Inst Makes minor repairs on an object.
Open/Close V,S,F 1 act Inst Opens or closes small or light things.
Prestidigitation V,S 1 act 1 hrs Performs minor tricks.
Ray of Frost V,S 1 act Inst Ray deals 1d3 cold damage.
Read Magic V,S,F 1 act Lx10 mins Read scrolls and spellbooks.
Resistance V,S,M/DF 1 act 1 mins Subject gains +1 on saving throws.
1-LEVEL WIZARD SPELLS
Alarm V,S,F/DF 1 act Lx2 hrs(D) Wards an area for 2 hours/level.
Animate Rope V,S 1 act Lx1 rnds Makes a rope move at your command.
Burning Hands V,S 1 act Inst 1d4 fire damage/level (max: 5d4).
Cause Fear V,S 1 act 1d4 rnds One creature flees for 1d4 rounds.
Change Self V,S 1 act Lx10 mins(D) Changes your appearance.
Charm Person V,S 1 act Lx1 hrs Makes one person your friend.
Chill Touch V,S 1 act Inst 1 touch/level deals 1d6 damage and possibly 1 Str damage.
Color Spray V,S,M 1 act Inst(*) Knocks unconscious, blinds, or stuns 1d6 weak creatures.
Comprehend Languages V,S,M/DF 1 act Lx10 mins Understands all spoken and written languages.
Detect Secret Doors V,S 1 act Conc/Lx1 mins(D) Reveals hidden doors within 60 ft.
Detect Undead V,S,M/DF 1 act Conc/Lx1 mins(D) Reveals undead within 60 ft.
Endure Elements V,S 1 act 24 hrs Ignores 5 damage/round from one energy type.
Enlarge V,S,M 1 act Lx1 mins Object or creature grows +10%/level (max +50%).
Erase V,S 1 act Inst Mundane or magical writing vanishes.
Expeditious Retreat V,S 1 act Lx1 mins(D) Doubles your speed.
Feather Fall V * Lx1 rnds Objects or creatures fall slowly.
Grease V,S,M 1 act Lx1 rnds(D) Makes 10-ft. square or one object slippery.
Hold Portal V 1 act Lx1 mins Holds door shut.
Hypnotism V,S 1 act 2d4 rnds(D) Fascinates 2d4 HD of creatures.
Identify V,S,M/DF 8 hrs Inst Determines single feature of magic item.
Jump V,S,M 1 act Lx1 mins(D) Subject gets +30 on Jump checks.
Mage Armor V,S,F 1 act Lx1 hrs(D) Gives subject +4 armor bonus.
Magic Missile V,S 1 act Inst 1d4+1 damage; +1 missile/two levels above 1st (max +5).
Magic Weapon V,S,F,DF 1 act Lx1 mins Weapon gains +1 bonus.
Message V,S,F 1 act Lx10 mins Whispered conversation at distance.
Mount V,S,M 1 rnds Lx2 hrs Summons riding horse for 2 hr./level.
Nystul's Magic Aura V,S,F 1 act Lx1 days Grants object false magic aura.
Nystul's Undetectable Aura V,S,F 1 act Lx1 days Masks magic item's aura.
Obscuring Mist V,S 1 act Lx1 mins Fog surrounds you.
Protection from Chaos * * * +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Protection from Evil V,S,M/DF 1 act Lx1 mins(D) +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Protection from Good V,S,M/DF 1 act Lx1 mins(D) +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Protection from Law V,S,M/DF 1 act Lx1 mins(D) +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Ray of Enfeeblement V,S 1 act Lx1 mins Ray reduces Str by 1d6 points +1 point/two levels.
Reduce V,S,M 1 act Lx1 mins Object or creature shrinks 10%/level (max 50%).
Shield V,S 1 act Lx1 mins(D) Invisible disc gives cover and blocks magic missiles.
Shocking Grasp V,S 1 act Dischg Touch delivers 1d8 +1/level electricity.
Silent Image V,S,F 1 act Conc Creates minor illusion of your design.
Sleep V,S,M/DF 1 act Lx1 mins Put 2d4 HD of creatures into comatose slumber.
Spider Climb V,S,M 1 act Lx10 mins Grants ability to walk on walls and ceilings.
Summon Monster I V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Tenser's Floating Disk V,S,M 1 act Lx1 hrs 3-ft.-diameter horizontal disk that holds 100 lb./level.
True Strike V,F 1 act 1 rnds Adds +20 bonus to your next attack roll.
Unseen Servant V,S,M 1 act Lx1 hrs Creates invisible force that obeys your commands.
Ventriloquism V,F 1 act Lx1 mins(D) Throws voice for 1 min./level.
2-LEVEL WIZARD SPELLS
Alter Self V,S 1 act Lx10 mins(D) As change self, plus more drastic changes.
Arcane Lock V,S,M 1 act Perm Magically locks a portal or chest.
Blindness/Deafness V 1 act Perm(D) Makes subject blind or deaf.
Blur V 1 act Lx1 mins Attacks miss subject 20% of the time.
Bull's Strength V,S,M/DF 1 act Lx1 hrs Subject gains 1d4+1 Str for 1 hr./level.
Cat's Grace V,S,M 1 act Lx1 hrs Subject gains 1d4+1 Dex for 1 hr./level.
Continual Flame V,S,M 1 act Perm Makes a permanent, heatless torch.
Darkness V,M/DF 1 act Lx10 mins(D) 20-ft. radius of supernatural darkness.
Darkvision V,S,M 1 act Lx1 hrs See 60 ft. in total darkness.
Daylight V,S 1 act Lx10 mins 60-ft. radius of bright light.
Detect Thoughts V,S,F/DF 1 act Conc/Lx1 mins(D) Allows "listening" to surface thoughts.
Endurance V,S,DF 1 act Lx1 hrs Gain 1d4+1 Con for 1 hr./level.
Flaming Sphere V,S,M/DF 1 act Lx1 rnds Rolling ball of fire, 2d6 damage, lasts 1 round/level.
Fog Cloud V,S 1 act Lx10 mins Fog obscures vision.
Ghoul Touch V,S,M 1 act 1d6+2 rnds Paralyzes one subject, who exudes stench (-2 penalty) nearby.
Glitterdust V,S,M 1 act Lx1 rnds Blinds creatures, outlines invisible creatures.
Hypnotic Pattern * 1 act Conc+2 rnds Fascinates 2d4+1 HD/level of creatures.
Invisibility V,S,M/DF 1 act Lx10 mins(D) Subject is invisible for 10 min./level or until it attacks.
Knock V 1 act Inst(*) Opens locked or magically sealed door.
Leomund's Trap V,S,M 1 act Perm Makes item seem trapped.
Levitate V,S,F 1 act Lx10 mins(D) Subject moves up and down at your direction.
Locate Object V,S,F/DF 1 act Lx1 mins Senses direction toward object (specific or type).
Magic Mouth V,S,M 1 act Perm/Dischg Speaks once when triggered.
Melf's Acid Arrow V,S,M,F 1 act 1 + Lx1/3 rnds Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.
Minor Image * * Conc+2 rnds As silent image, plus some sound.
Mirror Image V,S 1 act Lx1 mins Creates decoy duplicates of you (1d4 +1/three levels, max 8).
Misdirection V,S 1 act Lx1 hrs Misleads divinations for one creature or object.
Obscure Object V,S,M/DF 1 act 8 hrs Masks object against divination.
Protection from Arrows V,S,F 1 act Lx10 mins/Dischg Subject immune to most ranged attacks.
Pyrotechnics V,S,M 1 act * Turns fire into blinding light or choking smoke.
Resist Elements V,S,DF 1 act Lx1 mins Ignores 12 damage/round from one energy type.
Rope Trick V,S,M 1 act Lx1 hrs(D) Up to eight creatures hide in extradimensional space.
Scare V,S,M 1 act Lx1 rnds Panics creatures up to 5 HD (15-ft. radius).
See Invisibility V,S,M 1 act Lx10 mins(D) Reveals invisible creatures or objects.
Shatter V,S,M/DF 1 act Inst Sonic vibration damages objects or crystalline creatures.
Spectral Hand V,S 1 act Lx1 mins(D) Creates disembodied glowing hand to deliver touch attacks.
Summon Monster II V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Summon Swarm V,S,M/DF 1 rnds Conc+2 rnds Summons swarm of small crawling or flying creatures.
Tasha's Hideous Laughter V,S,M 1 act 1d3 rnds Subject loses actions for 1d3 rounds.
Web V,S,M 1 act Lx10 mins Fills 10-ft. cube/level with sticky spider webs.
Whispering Wind V,S 1 act * Sends a short message one mile/level.
3-LEVEL WIZARD SPELLS
Blink V,S 1 act Lx1 rnds(D) You randomly vanish and reappear for 1 round/level.
Clairaudience/Clairvoyance V,S,F/DF 1 act Lx1 mins(D) Hear or see at a distance for 1 min./level.
Dispel Magic V,S 1 act Inst Cancels magical spells and effects.
Displacement V,M 1 act Lx1 rnds Attacks miss subject 50%.
Explosive Runes V,S 1 act Dischg Deals 6d6 damage when read.
Fireball V,S,M 1 act Inst 1d6 damage per level, 20-ft. radius.
Flame Arrow V,S,M 1 act Inst Shoots flaming projectiles (extra damage) or fiery bolts (4d6 damage).
Fly V,S,F/DF 1 act Lx10 mins Subject flies at speed of 90.
Gaseous Form S,M/DF 1 act Lx2 mins(D) Subject becomes insubstantial and can fly slowly.
Gentle Repose V,S,M/DF 1 act Lx1 days Preserves one corpse.
Greater Magic Weapon V,S,M/DF 1 act Lx1 hrs +1/three levels (max +5).
Gust of Wind V,S,F 1 act 1 rnds Blows away or knocks down smaller creatures.
Halt Undead V,S,M 1 act Lx1 rnds Immobilizes undead for 1 round/level.
Haste V,S,M 1 act Lx1 rnds Extra partial action and +4 AC.
Hold Person V,S,F/DF 1 act Lx1 rnds(D) Holds one person helpless; 1 round/level.
Illusory Script V,S,M * Lx1 days Only intended reader can decipher.
Invisibility Sphere V,S,M 1 act Lx10 mins(D) Makes everyone within 10 ft. invisible.
Keen Edge V,S 1 act Lx10 mins Doubles normal weapon's threat range.
Leomund's Tiny Hut V,S,M 1 act Lx2 hrs(D) Creates shelter for 10 creatures.
Lightning Bolt V,S,M 1 act Inst Electricity deals 1d6 damage/level.
Magic Circle against Chaos * * * As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Evil * * Lx10 mins As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Good * * Lx10 mins As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Law * * Lx10 mins As protection spells, but 10-ft. radius and 10 min./level.
Major Image * * Conc+3 rnds As silent image, plus sound, smell and thermal effects.
Nondetection V,S,M 1 act Lx1 hrs Hides subject from divination, scrying.
Phantom Steed V,S 10 mins Lx1 hrs Magical horse appears for 1 hour/level.
Protection from Elements V,S,DF 1 act Lx10 mins/Dischg Absorb 12 damage/level from one kind of energy.
Secret Page V,S,M 10 mins Perm Changes one page to hide its real content.
Sepia Snake Sigil V,S,M 10 mins * Creates text symbol that immobilizes reader.
Shrink Item V,S 1 act Lx1 days(*) Object shrinks to one-twelfth size.
Sleet Storm V,S,M/DF 1 act Lx1 rnds Hampers vision and movement.
Slow V,S,M 1 act Lx1 rnds One subject/level takes only partial actions, -2 AC, -2 melee rolls.
Stinking Cloud V,S,M 1 act Lx1 rnds Nauseating vapors, 1 round/level.
Suggestion V,M 1 act Lx1 hrs(*) Compels subject to follow stated course of action.
Summon Monster III V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Tongues V,M/DF 1 act Lx10 mins Speak any language.
Vampiric Touch V,S 1 act * Touch deals 1d6/two caster levels; caster gains damage as hp.
Water Breathing V,S,M/DF 1 act Lx2 hrs(*) Subjects can breathe underwater.
Wind Wall V,S,M/DF 1 act Lx1 rnds Deflects arrows, smaller creatures, and gases.
4-LEVEL WIZARD SPELLS
Arcane Eye V,S,M 10 mins Lx1 mins Invisible floating eye moves 30 ft./round.
Bestow Curse V,S 1 act Perm -6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action.
Charm Monster * * Lx1 days Makes monster believe it is your ally.
Confusion V,S,M/DF 1 act Lx1 rnds Makes subject behave oddly for 1 round/level.
Contagion V,S 1 act Inst Infects subject with chosen disease.
Detect Scrying V,S,M 1 act 24 hrs Alerts you of magical eavesdropping.
Dimension Door V 1 act Inst Teleports you and up to 500 lb.
Dimensional Anchor V,S 1 act Lx1 mins Bars extradimensional movement.
Emotion V,S 1 act Conc Arouses strong emotion in subject.
Enervation V,S 1 act Inst Subject gains 1d4 negative levels.
Evard's Black Tentacles V,S,M 1 act Lx1 hrs 1d4 +1/level tentacles grapple randomly within 15 ft.
Fear V,S,M 1 act Lx1 rnds Subjects within cone flee for 1 round/level.
Fire Shield V,S,M/DF 1 act Lx1 rnds(D) Creatures attacking you take fire damage; you're protected from heat or cold.
Fire Trap V,S,M 10 mins Perm/Dischg Opened object deals 1d4 +1/level damage.
Hallucinatory Terrain V,S,M 10 mins Lx2 hrs Makes one type of terrain appear like another (field into forest, etc.).
Ice Storm V,S,M/DF 1 act Inst Hail deals 5d6 damage in cylinder 40 ft. across.
Illusory Wall V,S 1 act Perm Wall, floor, or ceiling looks real, but anything can pass through.
Improved Invisibility V,S * Lx1 mins(D) As invisibility, but subject can attack and stay invisible.
Leomund's Secure Shelter * 10 mins Lx2 hrs(D) Creates sturdy cottage.
Lesser Geas V 1 act Lx1 days(*) Commands subject of 7 HD or less.
Locate Creature V,S,M * Lx10 mins Indicates direction to familiar creature.
Minor Creation V,S,M 1 mins Lx1 hrs Creates one cloth or wood object.
Minor Globe of Invulnerability V,S,M 1 act Lx1 rnds Stops 1st- through 3rd-level spell effects.
Otiluke's Resilient Sphere V,S,M 1 act Lx1 mins Force globe protects but traps one subject.
Phantasmal Killer V,S 1 act Inst Fearsome illusion kills subject or deals 3d6 damage.
Polymorph Other V,S,M 1 act Perm Gives one subject a new form.
Polymorph Self V 1 act Lx1 hrs(D) You assume a new form.
Rainbow Pattern * 1 act Conc+Lx1 rnds(D) Lights prevent 24 HD of creatures from attacking or moving away.
Rary's Mnemonic Enhancer V,S,M,F 10 mins Inst Prepares extra spells or retains one just cast.
Remove Curse V,S 1 act Inst Frees object or person from curse.
Scrying V,S,M/DF,F 1 hrs Lx1 mins Spies on subject from a distance.
Shadow Conjuration V,S 1 act * Mimics conjuring below 4th level.
Shout V 1 act Inst Deafens all within cone and deals 2d6 damage.
Solid Fog V,S,M 1 act Lx1 mins Blocks vision and slows movement.
Stoneskin V,S,M 1 act Lx10 mins/Dischg Stops blows, cuts, stabs, and slashes.
Summon Monster IV V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Wall of Fire V,S,M/DF 1 act Conc+Lx1 rnds Deals 2d4 fire damage out to 10 ft. and 1d4 out to
Wall of Ice V,S,M 1 act Lx1 mins Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
5-LEVEL WIZARD SPELLS
Animal Growth V,S 1 act Lx1 mins One animal/two levels doubles in size, HD.
Animate Dead V,S,M 1 act Inst Creates undead skeletons and zombies.
Bigby's Interposing Hand V,S,F 1 act Lx1 rnds(D) Hand provides 90% cover against one opponent.
Cloudkill V,S 1 act Lx1 mins Kills 3 HD or less; 4-6 HD save or die.
Cone of Cold V,S,M/DF 1 act Inst 1d6 cold damage/level.
Contact Other Plane V 10 mins Conc Ask question of extraplanar entity.
Dismissal V,S,F/DF 1 act Inst Forces a creature to return to native plane.
Dominate Person V,S 1 act Lx1 days Controls humanoid telepathically.
Dream V,S 1 mins * Sends message to anyone sleeping.
Fabricate V,S,M * Inst Transforms raw materials into finished items.
False Vision V,S,M 1 act Lx1 mins Fools scrying with an illusion.
Feeblemind V,S,M 1 act Inst Subject's Int drops to 1.
Greater Shadow Conjuration * * * As shadow conjuration, but up to 4th level and 40% real.
Hold Monster V,S,M/DF * * As hold person, but any creature.
Leomund's Secret Chest V,S,F 10 mins 60 days/Dischg Hides expensive chest on Ethereal Plane; you retrieve it at will.
Lesser Planar Binding V,S 10 mins Inst Traps outsider until it performs a task.
Magic Jar V,S,F 1 act Lx1 hrs Enables possession of another creature.
Major Creation * 10 mins * As minor creation, plus stone and metal.
Mind Fog V,S 1 act * Subjects in fog get -10 Wis, Will checks.
Mirage Arcana V,S 1 act Conc+Lx1 hrs(D) As hallucinatory terrain, plus structures.
Mord's Faithful Hound V,S,M 1 act * Phantom dog can guard, attack.
Nightmare V,S 10 mins Inst Sends vision dealing 1d10 damage, fatigue.
Passwall V,S,M 1 act Lx1 hrs(D) Breaches walls 1 ft. thick/level.
Permanency * 2 rnds Perm(*) Makes certain spells permanent; costs XP.
Persistent Image * * Lx1 mins(D) As major image, but no concentration required.
Prying Eyes V,S,M 1 mins Lx1 hrs(*) 1d4 floating eyes +1/level scout for you.
Rary's Telepathic Bond V,S,M 1 act Lx10 mins Link lets allies communicate.
Seeming V,S 1 act 12 hrs Changes appearance of one person/two levels.
Sending V,S,M/DF 10 mins 1 rnds(*) Delivers short message anywhere, instantly.
Shadow Evocation V,S 1 act * Mimics evocation less than 5th level.
Stone Shape V,S,M/DF 1 act Inst Sculpts stone into any form.
Summon Monster V V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Telekinesis V,S 1 act * Lifts or moves 25 lb./level at long range.
Teleport V 1 act Inst Instantly transports you anywhere.
Transmute Mud to Rock V,S,M/DF 1 act Perm Transforms two 10-ft. cubes/level.
Transmute Rock to Mud V,S,M/DF 1 act Perm(*) Transforms two 10-ft. cubes/level.
Wall of Force V,S,M 1 act Lx1 mins(D) Wall is immune to damage.
Wall of Iron V,S,M 1 act Inst 30 hp/four levels; can topple onto foes.
Wall of Stone V,S,M/DF 1 act Inst 20 hp/four levels; can be shaped.
6-LEVEL WIZARD SPELLS
Acid Fog V,S,M/DF 1 act Lx1 rnds Fog deals acid damage.
Analyze Dweomer V,S,F 8 hrs Lx1 rnds(D) Reveals magical aspects of subject.
Antimagic Field V,S,M/DF 1 act Lx10 mins(D) Negates magic within 10 ft.
Bigby's Forceful Hand V,S,F * * Hand pushes creatures away.
Chain Lightning V,S,F 1 act Inst 1d6 damage/level; secondary bolts.
Circle of Death V,S,M 1 act Inst Kills 1d4 HD/level.
Contingency V,S,M,F * Lx1 days/Dischg Sets trigger condition for another spell.
Control Water V,S,M/DF 1 act Lx10 mins(D) Raises, lowers, or parts bodies of water.
Control Weather V,S 10 mins(*) 4d12 hrs(*) Changes weather in local area.
Disintegrate V,S,M/DF 1 act Inst Makes one creature or object vanish.
Eyebite V,S 1 act * Charm, fear, sicken or sleep one subject.
Flesh to Stone V,S,M 1 act Inst Turns subject creature into statue.
Geas/Quest * * * As lesser geas, plus it affects any creature.
Globe of Invulnerability * * * As minor globe, plus 4th level.
Greater Dispelling V,S 1 act Inst As dispel magic, but +20 on check.
Greater Shadow Evocation * * * As shadow evocation, but up to 5th level.
Guards and Wards V,S,M,F 30 mins Lx2 hrs Array of magic effects protect area.
Legend Lore V,S,M,F * * Learn tales about a person, place, or thing.
Mass Haste V,S,M 1 act Lx1 rnds As haste, affects one/level subjects.
Mass Suggestion * * * As suggestion, plus one/level subjects.
Mislead S 1 act Lx1 rnds(D) Turns you invisible and creates illusory double.
Mord's Lucubration V,S 1 act Inst Recalls spell of 5th level or less. Wizard Only.
Move Earth V,S,M * Inst Digs trenches and build hills.
Otiluke's Freezing Sphere V,S,F 1 act * Freezes water or deals cold damage.
Permanent Image * * Perm(D) Includes sight, sound, and smell.
Planar Binding V,S,M 10 mins Inst As lesser planar binding, but up to 16 HD.
Programmed Image * * * As major image, plus triggered by event.
Project Image V,S,M 1 act Lx1 rnds(D) Illusory double can talk and cast spells.
Repulsion V,S,F/DF 1 act Lx1 rnds(D) Creatures can't approach you.
Shades * * * As shadow conjuration, but up to 5th level and 60% real.
Stone to Flesh V,S,M 1 act Inst Restores petrified creature.
Summon Monster VI V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Tenser's Transformation V,S,M 1 act Lx1 rnds You gain combat bonuses.
True Seeing V,S,M 1 act Lx1 mins See all things as they really are.
Veil V,S 1 act Conc+Lx1 hrs(D) Changes appearance of group of creatures.
7-LEVEL WIZARD SPELLS
Banishment V,S,F 1 act Inst Banishes 2 HD/level extraplanar creatures.
Bigby's Grasping Hand V,S,F/DF * * Hand provides cover, pushes, or grapples.
Control Undead V,S,M 1 act Lx1 mins Undead don't attack you while under your command.
Delayed Blast Fireball * * 5 rnds(*) 1d8 fire damage/level; you can delay blast for 5 rounds.
Drawmij's Instant Summons V,S,M 1 act Perm/Dischg Prepared object appears in your hand.
Ethereal Jaunt V,S 1 act Lx1 rnds(D) You become ethereal for 1 round/level.
Finger of Death V,S 1 act Inst Kills one subject.
Forcecage * 1 act Lx2 hrs Cube of force imprisons all inside.
Greater Scrying V,S 1 act Lx1 hrs As scrying, but faster and longer.
Insanity V,S 1 act Inst Subject suffers continuous confusion.
Limited Wish * 1 act * Alters reality-within spell limits.
Mass Invisibility V,S,M 1 act Lx10 mins(D) As invisibility, but affects all in range.
Mord's Magnificent Mansion V,S,F 1 act Lx2 hrs Door leads to extradimensional mansion.
Mord's Sword V,S,F 1 act Lx1 rnds(D) Floating magic blade strikes opponents.
Phase Door V 1 act * Invisible passage through wood or stone.
Plane Shift V,S,F 1 act Inst Up to eight subjects travel to another plane.
Power Word, Stun V 1 act * Stuns creature with up to 150 hp.
Prismatic Spray V,S 1 act Inst Rays hit subjects with variety of effects.
Reverse Gravity V,S,M/DF 1 act Lx1 rnds(D) Objects and creatures fall upward.
Sequester V,S,M 1 act Lx1 days(D) Subject is invisible to sight and scrying.
Shadow Walk V,S 1 act Lx1 hrs(D) Step into shadow to travel rapidly.
Simulacrum * 12 hrs Inst Creates partially real double of a creature.
Spell Turning V,S,M/DF 1 act * Reflect 1d4+6 spell levels back at caster.
Statue V,S,M 1 act Lx1 hrs(D) Subject can become a statue at will.
Summon Monster VII V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Teleport without Error V 1 act Inst As teleport, but no off-target arrival.
Vanish V 1 act Inst As teleport, but affects a touched object.
Vision * 1 act * As legend lore, but quicker and strenuous.
8-LEVEL WIZARD SPELLS
Antipathy V,S,M/DF 1 hrs Lx2 hrs Object or location affected by spell repels certain creatures.
Bigby's Clenched Fist V,S,F/DF * * Large hand attacks your foes.
Binding V,S,M 1 mins * Array of techniques to imprison a creature.
Clone V,S,M,F 10 mins Inst Duplicate awakens when original dies.
Demand * * * As sending, plus you can send suggestion.
Discern Location V,S,DF 10 mins Inst Exact location of creature or object.
Etherealness V,S 1 act Lx1 mins(D) Travel to Ethereal Plane with companions.
Greater Planar Binding V,S,M * * As lesser planar binding, but up to 24 HD.
Horrid Wilting V,S,M/DF 1 act Inst Deals 1d8 damage/level within 30 ft.
Incendiary Cloud V,S 1 act Lx1 rnds Cloud deals 4d6 fire damage/round.
Iron Body V,S,M/DF 1 act Lx1 mins(D) Your body becomes living iron.
Mass Charm V 1 act Lx1 days As charm monster, but all within 30 ft.
Maze V,S 1 act * Traps subject in extradimensional maze.
Mind Blank V,S 1 act 1 days Subject is immune to mental/emotional magic and scrying.
Otiluke's Telekinetic Sphere V,S,M 1 act Lx1 mins(D) As Otiluke's resilient sphere, but you move sphere telekinetically.
Otto's Irresistible Dance V 1 act 1d4+1 rnds Forces subject to dance.
Polymorph Any Object V,S,M/DF 1 act * Changes any subject into anything else.
Power Word, Blind V 1 act * Blinds 200 hp worth of creatures.
Prismatic Wall V,S 1 act Lx10 mins Wall's colors have array of effects.
Protection from Spells V,S,M,F 1 act Lx10 mins Confers +8 resistance bonus.
Screen V,S 10 mins 1 days Illusion hides area from vision, scrying.
Summon Monster VIII V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Sunburst V,S,M/DF 1 act Inst Blinds all within 10 ft., deals 3d6 damage.
Symbol * * * Triggered runes have array of effects.
Sympathy V,S,M 1 hrs Lx2 hrs Object or location attracts certain creatures.
Trap the Soul * 1 act(*) Perm(*) Imprisons subject within gem.
9-LEVEL WIZARD SPELLS
Astral Projection V,S,M 30 mins * Projects you and companions into Astral Plane.
Bigby's Crushing Hand V,S,M,F/DF * * As Bigby's interposing hand, but stronger.
Dominate Monster * * * As dominate person, but any creature.
Energy Drain * * Inst Subject gains 2d4 negative levels.
Foresight V,S,M/DF 1 act Lx10 mins "Sixth sense" warns of impending danger.
Freedom V,S 1 act Inst Releases creature suffering imprisonment.
Gate V,S 1 act Inst Connects two planes for travel or summoning.
Imprisonment V,S 1 act Inst Entombs subject beneath the earth.
Meteor Swarm V,S 1 act Inst Deals 24d6 fire damage, plus bursts.
Mord's Disjunction V 1 act Inst Dispels magic, disenchants magic items.
Power Word, Kill V 1 act Inst Kills one tough subject or many weak ones.
Prismatic Sphere V * * As prismatic wall, but surrounds on all sides.
Refuge V,S,M 1 act Perm/Dischg Alters item to transport its possessor to you.
Shapechange V,S,F 1 act Lx10 mins Transforms you into any creature, and change forms once per round.
Soul Bind V,S,F 1 act Perm Traps newly dead soul to prevent resurrection.
Summon Monster IX V,S,F/DF 1 rnds Lx1 rnds(D) Calls outsider to fight for you.
Teleportation Circle V,M 10 mins Lx10 mins(D) Circle teleports any creature inside to designated spot.
Temporal Stasis V,S,M 1 act Perm Puts subject into suspended animation.
Time Stop V 1 act 1d4+1 rnds You act freely for 1d4+1 rounds.
Wail of the Banshee V 1 act Inst Kills one creature/level.
Weird V,S 1 act Inst As phantasmal killer, but affects all within 30 ft.
Wish * 1 act * As limited wish, but with fewer limits.