Magic in the Land of Neng
The Land of Neng is a world filled with supernatural spirits. Humans
and others can use magic by manipulating and binding those spirits.
Spirits
Spirits is a generic term for many things in this world. Spirit
includes the life-force of humans and animals, plus a host of
supernatural beings who represent various aspects of the physical
world. Neng is not quite animist (i.e. not everything has
a spirit), but they are extremely common.
Spirits can be divided up into intelligent spirits and sprites, which
are to intelligent spirits like beasts are to humans. All of them
can be categorized on what physical shape they represent.
- Running Water: erosion, weakening bonds
- Lakes and Ponds: contemplation, meditation, revelation
- Stagnant Water: corruption
- Ocean: destruction, impermanence, entropy
- Wild Woods: change and mutability
- Farmlands: growth, fertility
- Forest: remembrance
- Rock: permanence, stability, binding and enslaving
- Air: capriciousness, prevents bonding
- Fire: energy, power
- Darkness: concealment, subtle or hidden bonds
- Shadow: deception, lies
There are other spirits as well. Demons are spirits which
devour other spirits, and are universally reviled.
Magic
Magic in the land of Neng works almost entirely from the binding and
manipulation of spirits.
- Witchcraft
- This is the talent of manipulating bonds. Typical tasks include
unraveling curses, applying or nullifying sympathetic magic, and
so forth. The local witch will usually specialize in healing,
protective charms, and divination.
- Sorcery
- This is the talent of binding spirits into inanimate objects,
creating magical items. Sorcerors deal with passive spirits
rather than intelligent ones. However, they are also called upon
to bind people's spirits to objects, forming personal links for
them. The mage-smith is a common sorceror type, specializing in
ensorcelled arms and armor. Mage-smiths are mostly found in
Fericope, Harmody and Port Autumn.
- Enchantment
- This is the talent of binding the spirits of living people or
animals to the magician's spirit, forming mental bonds. This is
the magic of telepathy and mind control.
- Necromancy
- A forbidden art of binding the spirits of the dead, and binding
other spirits into corpses.
- Thaumaturgy
- Binding the magician's spirit to a force of nature, controlling
elemental spirits (elemental spirits being defined as spirits that
are bound to a force of nature)
- Wizardry
- Communicating with and making willing bargains with spirits.
- Demonology
- Communicating and bargaining with carnivorous spirits (i.e. spirits
that eat other spirits).
Theology
The current pantheon includes
- Harm, god of storms
- An old god adopted into the current pantheon.
- Baal, god of sleep and death
- An old god adopted into the current pantheon.
- Lilith, goddess of love (daughter of Baal)
-
- Tyn, goddess of the lake
-
- Bar-ara, goddess of safe voyaging on the sea
-
- Alea, goddess of agriculture
-
- Adero, god of fire and sex
-
- Rei, goddess of Mount Rei
-
- Basatia, goddess of the sea harvest
-
The old pantheon consisted of The God of the Stone,
Uruth (god of the sun), Erish (goddess of the wild),
Harm, and Baal. Of these, Baal and Harm were adopted into
the new pantheon while worship of the other old gods ceased.
There are also minor gods, such as the God of the volcano.