Parker: - Force premonitions -> change how to ask, to theme instead of question Up to four times per game, you can pick a theme and direction to learn from intuitive insight through the Force, and the GM will give a useful answer. Tear off corners of your character sheet to mark uses. Themes choices are: Fear, Anger, Darkness, Hope, Strength, Connection. Direction can be within yourself, another character, your ship, or the wider star system. Commodore: - Sacrifice Move: Once per character, you can help direct them in a conflict action. They automatically succeed in their next move, but they will then get an automatic success against them. - Countermeasures: Once per conflict, you can delay someone from using a talent if they are within three steps of you. When they declare their talent use, tell them they cannot use it for five minutes.