Session Logs
The PC's are investigators for Valkyrie Security, a company
which blends security, law enforcement, and mercenary interests.
(Similar to the Pinkertons of the 19th century, but with more
scruples.)
At the start, the investigators were assigned a small spaceship,
capable of 500c FTL speed. In addition to the investigators, there
were eight Valkyrie-employed crew plus the resident 4D engineer who
maintains the FTL drive.
Session One
(September '99)
- Hired by Governor Caruthers to investigate the loss of FTL
communication with the 4D station (1 month ago), and a small
police cruiser initially sent to investigate (1.5-2 weeks ago).
Communication is via a slow relay station.
- Governor Caruthers son Sean was a gravitational researcher on the
station. Sean had a dull profile: honors graduate, science
project, degree in gravitational theory.
- Arrive at the BD+374537A system about 2 months after
communications were lost with the 4D research station, and 1
month after the police ship also lost contact. Scans of the
system showed nothing unusual.
- The station showed no life signs, and docking bay #4 had closed
its doors on a ship, which had leaked fusion plasma. This was
reported by FTL communication to HQ. The systems appeared mostly
functional, but the computer files had all been deleted.
- Entering from the extension airlock (Level 6), the investigators
and four armed crew found signs of damage. All the lights were
broken (mostly by force), and there were occasional blaster
marks on the walls.
- Bloodstained drag-marks on the floor lead to the sick bay, and
(after further investigation) to the brig. There the temperature
was below freezing, and 25 bodies were found stacked in the
cells. (20 of the 25 died of knife wounds)
- The communications room had been totalled by blasters and cruder
instruments.
- Autopsy of the bodies found that 6 had visible wounds, while 19
had an unknown cause of death marked by bursting of nerve cells
as if by radiation or heat -- but with no damage to other tissue.
- Sent communication to HQ: "No life signs, ship caught in Bay 4,
25 confirmed dead, 17 unknown including Sean and the commander,
send backup plus info on 4D research here."
Session Two
(October 7, '99)
- Going down to Level 5 (quarters), found bodies outside the
armory. One guard was bludgeoned to death, while 6 (carrying
clubs) were killed by laser fire. The armory was missing one
laser rifle. The crew quarters were un-exceptional except for one
officer's area which was extremely messy as though lived in.
- Going down to Level 4 (research/storage), found it largely empty
with 4-5 shipping crates around the edges, decked with candles
and with strange scrawlings on the wall.
- A large crate was behind the elevators, with blood-soaked cables
at its corners, a wooden box on it, and the body of the station
commander behind it. The wooden box scanned as empty, but
looking at it investigators observed a faintly glowing crystal
globe (baseball sized). The globe did show on visual camera,
though. Two investigators who looked at it had strange visions.
- The station commander died of the anomalous nerve damage. He
also had a crudely-made knife and considerable blood not his
own.
- At that time, a crew member sent back screamed and fell dead, his
helmet light cracked and out. He had suffered the anomalous
nerve damage, and was freezer-bagged. Trying to get out via
elevator, the elevator ground to a halt on Level 5.
- Exiting the elevator, we went to docking bay #2 (?) to escape.
At the door, investigators saw a blackness over them, and Limberger
was knocked unconscious. Some fired shots into this, which
seemed to draw it off. The investigators immediately began to
entered the bay and began to cycle it (firing a laser to speed
vacuum), calling for the ship to come around to pick them up.
- The Valkyrie ship began to come around, but then suddenly all
communications dropped dead, and the ship drifted off.
- Space-walked to the open Bay #4. Found an unarmed one-man
FTL ship whose fusion fuel tank was holed by a laser, causing a
plasma leak which flooded the bay and interior. The pilot's body
(neither 4D employee nor sector police) was carrying a hand
computer with a log.
- Opened Bay #2 and space-walked over. Found the police ship
intact, along with the bodies of 4 sector police and 8 (?)
station employees who evidently killed each other in a
firefight.
- Piloted the police ship out of dock and left the system as
quickly as possible.
Session Three
(October 20, '99)
- We went through 2 months travel (126LY) to the sector capital,
Matar 2. The capital has a yellow-blue star (4 solar masses).
We arrive on Feb 14, 2505.
- Reported in to Mr. James of Valkyrie Securities. The group story
was pretty much identical to what happened, describing the black
things we saw as hallucinations accompanying (presumably) some
kind of neurologically damaging weapon. The important omission
was that we left out all mention of the log found in the one-man
merchant ship.
- After debriefing, we were called on by the governor. He wanted
to hire us to find out about what killed his son, with specific
instructions to somehow track down where the merchant came from.
- Our plan was to operate exactly as if we did *not* have the
merchant's log. As it turns out (?!), the cult-inhabited planet
where the box came from is exactly on route a short distance from
the sector capital (22 LY).
- Outfitting, we equipped ourselves with a large amount of
weaponry, demolitions, and especially lighting equipment. Armand
used contacts to acquire demolitions. We were further outfitted
with a squad of 16 government troopers, along with a new ship: 4
crew (+1 4D engineer), 600c FTL speed.
- Shortly after entering the cult planet's system, we detected the
uncharted colony with defensive satellites. The planet had no
moon and 100% cloud cover, with a mid-sized city (including a
fusion generator) on the surface.
- We signalled the colony, and shortly thereafter signalled back to
the capital reporting the colony's presence. The colony
immediately shot missles at us, damaging our ship as we retreated
beyond their range. We then called the capital and asked for
reinforcements.
- Repairs took 48 hours, shortly after which time a government
marine force arrived in a "clipper". They destroyed the defense
satellites and began a marine operation to take the planetside
colony.
- We touched down on planet shortly after the marine operation
began, and our forces aided in securing the power plant.
Session Four
(October 27, '99)
- After the colony was secured by government forces, we began by
interrogating selected colonists. A guard at the power plant
indicated simply that the cult ("The Gaurdians of the Light") was
started here 100 years ago, moving there after leaving Earth.
The crypts were where important artifacts and holy people were
kept.
- Moving to the main city, with the marine's permission we tap into
the cult's computer system. There we find several facts.
- The trader was registered as coming to the cult planet selling
machine parts, around Jun 2504 (confirmed by logbook).
- The "Eye of Satan" (i.e. the ball in the wooden box) arrived when
the colony was established 100 years ago. It was located in the
crypts along with other artifacts and 60k-100k names (presumably
dead people). The crypts had 7 named sections as follows:
"St. Antoine" (with the "Eye of Satan")
"Domatillo" (with the "Demon's Claw")
"St. Callisto" (with the "Iron Maelstrom")
"Priscilla"
"St. Agnes"
"St. Sebastian"
"St. Anthony"
- We interrogated an elder named "Isaac", who confirmed that the
Eye of Satan was an evil artifact which they tried to keep out of
the hands of others. We discussed with him what to do about the
Eye of Satan -- his only advice was that light protected.
- Travelling with marine escort into the colony's crypts. We first
find the alcove of the Eye of Satan. Painted in medieval
frescoes on the alcove are scenes of finding the Eye, and of dead
bodies being slain by numerous black blobs.
- Also in the alcove was an ancient manuscript, which describes how
a crypt-digger in Rome (named Fascore) broke into a series of
natural caverns, and wandering into them found the Eye and
brought it back.
- Wandering further into the crypts, we find a geodesic structure
of metal rods (the "Iron Maelstrom") which could be picked up,
but when examined was geometrically impossible: curved rods
became straight when looked at from different angles.
- Attempted to remove the Iron Maelstrom, but were prevented by
government troops.
Session Five
(November 29, '99)
- Reported in to the governor our complete findings, including all
facts but excluding speculation on our part that the Eye truly is
an evil artifact that looses demons.
- The governor hires us to track down the original source of the
Eye on Earth, offering a considerable reward for finding it. The
mission is considered urgent: we are denied leave to further
investigate the cult planet for clues.
- Approaching Earth, we are signalled by Valkyrie Home Station that
a new member has been assigned to our team, by request of
Governor Caruthers. He is a bodyguard, Walter Geller, who until
recently worked for the governor and was suddenly inducted into
Valkyrie.
- In addition, we have been assigned an Italian translator,
Raymond Mitchell. He is an Earth native that works for
Valkyrie.
- Searching records, we find there are 5 catacombs scattered about
Rome which correspond to the named catacombs on the cult planet.
There are no catacombs related to "St. Antoine" or
"St. Sebastian", however.
- We contact an elderly Vatican historian who is helpful, noting
that the Church of St. Antoine was rebuilt 800 years ago, after
being destroyed in WWII. With his help, we put in a request for
archeological study to the Vatican.
- Visiting the church, Dr. Pike talks to Father Alberto Dedominic,
informing him of our plans for study but learning nothing new
about the church. Behind the church, Armand notices that older
stones are scattered in the back and at the next-door wooden
parish house. Scans suggest that the older ruins are either
under the parish house or a nearby field.
- The next day, the archeological request is denied by the
Vatican. The aged historian has disappeared.
- Aaron breaks into the Vatican computers through the historian's
account. He discovers that the archeological request was
personally denied by a Cardinal, at the request of Father
Dedominic. The aged historian was assigned to another
continent. The Church of St. Antoine was rebuilt adjacent to its
original location, which currently lies under the parish house.
- At city administration building, Raymond Mitchell (the
translator) found that the normally public information on the
parish house (i.e. blueprints, sewers, etc.) was missing from the
records.
Session Six
(December 6, '99)
- Plan to break into the crypts that night. Walter and Raymond
stake out the parish house, while Armand went off to get a
knockout spray from the black market (to deal with priest and his
family if neccessary).
- Parish house basement has a storm door entrance from outside.
Two side rooms: (1) root/wine cellar, (2) elevator room.
Elevator is a 3-foot wide square shaft going down, with a
primitive open carriage. Controls on top and on carriage, with
both allowing operation. See the
Crypts page for map and descriptions.
- Initial crypt areas are all 1st century work.
- Split up into two groups: Dr. Pike (w/ scanner), Tia, and
Raymond; and Limberger (w/ scanner), Armand, and Walter in
the other.
- Dr. Pike's group find the tomb of St. Antoine. Limberger's group
find a break to 19th century construction and vault rooms.
- Rejoin near end of 1st century section. Find walled-off dead end
(brick and plaster). Tia kicks the wall, then carefully tries to
remove bricks for a small hole, but the whole thing collapses.
- Beyond dead-end is a limestone cave tunnel, opening out into a
larger cave with a small underground stream nearby.
- Armand identifies what look like some tracks on the floor, some
sort of clawed, bipedal creature.
- We hear sounds of movement - looking on scanner shows 8 creatures
approaching. Throwing light sticks around, we see they are
4-foot tall bipedal creatures resembling bats (in face and hand
structure).
- Fight with the bat-creatures. End result: 2 flee immediately and
escape. 2 are killed by shotgun fire (Walter), 1 is shot by
taser (Dr. Pike) and dies, 1 is sedated (Armand) and lives. 1 is
damaged by a blaster (Tia) and escapes, 1 other escapes after
its companions are killed. Tia's laser malfunctions and burns
out (after damage in brick wall collapse).
- Dr. Pike stabilizes the sedated bat-creature, while we restrain
it with bandages and tape.
- As back off to crypts, we hear and scan a larger number of
bat-creatures approaching. We retreat (Limberger panicked) back
to the elevator.
- At elevator, Tia scares Limberger with the live bat-creature she
is carrying. Limberger panics and shoots it with his blaster,
killing it.
- Shortly, the elevator starts to ascend on its own. Tia and
Armand both jump onto the car as it goes up. It stops about 1/3
of the way up, and a head briefly looks down the shaft. The
elevator then stops moving.
- Armand and Tia both try for a long time to shimmy their way up
the narrow shaft, aided by the elevator cable. Eventually, Tia
succeeds (after 30 minutes or so).
Session Seven
(January 10, '00)
- When Tia reaches the top, she finds a well-dressed middle-age
man sitting there. After some feeling out, he reveals that he
represents the Gaurdians of the Light, and he offers the party
a choice: join the order, or leave and they will trust us to keep
quiet (?!?). We agree to join and walk out past rows of storm
troopers outside. Also, we find out that he is Cardinal Saul
Diangelis.
- We go through two weeks of training and psychological treatment
with the Gaurdians. They introduce us to an astronaut/pilot:
Yvette Cairn. Armand pulls strings for her to be hired as a
starship pilot by Valkyrie.
- (OOC) Venter: "I'll be baptized, but I'm not going to swallow."
- From the Gaurdians, we find out disturbing events involving
Gov. Caruthers on Matar-2. He has cancelled several public
appearances, and quietly doubled security around his estates and
changed various staff. Also, around 50-100 homeless have
disappeared in the past year.
- We learn from our own research that the bat-creatures are
mammalian with atrophied eyes, but linguistic analysis of their
sounds is indeterminate. The Gaurdians say that they are great
ape level intelligence but that it has no interest in studying
them.
- At the end of the two weeks, we send a falsified report on cave
findings to Gov. Caruthers. He responds with a request for us to
explore Proxima Centauri (a well-explored system) looking for
non-natural stuff.
- The Gaurdians report that the "Iron Maelstrom" is a
four-dimensional map of about 50 stars centered on Proxima
Centauri, which partly explains Caruthers' interest.
- Headed to the system (approx. 2 days travel), about 1 hour out we
detect a detect an FTL ship in the system. We hail it, and it
responds that it is a 4D ship doing surveys of the sun. Rough
tracking suggests that it is proceeding from the 8th planet.
- Planet 8: 2.4AU orbit, 1.1 Earth masses, 20hr day, 0.58g at
surface, 9.8atm surface pressure, -173
oC, with 2 moons
(0.1M_e, 0.04M_e).
- We detect 2-3 random radio sources from our initial scans, plus
a machine-like language code which suggested "other ship not
friendly".
- We tried responding in radio, and recieved a translation key with
the message "who are you?" The signals appear to be coming from
empty space. Paraphrased conversation follows:
"We come in peace, we are from Earth"
"Come back in 147 rotations" (of 1st moon ~ 180 days)
"More info on unfriendly ship"
"You are unfriendly ship, but we need no more"
"We are friendly, why do you think otherwise"
"Others of your kind said so"
"Can we make a deal?"
"Send more proccessing units in 147 rotations"
"What are processing units?"
"Cannot translate"
"Are there 7 processing units on our ship?"
"Yes, but we need no more. Come back in 147 rotations."
- At this point, we triangulate that the last transmission comes
from about 1 meter from our airlock. Yvette punches the engines
and attempts to skim the planet's atmosphere, but screws up and
crash-lands on the plant.
- We affect repairs to our regular engines without incident, but
our FTL drive is disabled. We lift off from the planet and make
best time out of the system. We send out a distress signal. The
receding 4D ship responds saying that a ship (a 4D one) can reach
us within 24 hours. The Valkyrie station at Earth says that a
ship will reach us in 55 hours.
- We receive another transmission from the unknown source,
triangulating to just behind our ship.
"Explain your maneuvers"
"We have system problems"
"Your [FTL drive (?)] is dead. Can I help?"
"We are handling it."
"We should talk."
It then appeared to be right outside our airlock and trying to
come in.
Session Eight
(January 17, '00)
- After its first attempt to enter, we shot away and then tried to
contact it again. We are still about 0.5 AU from planet 8.
It responds: "I will [?] to your [?] so that you may travel."
The ship's gravity fluctuates for 3 seconds, causing several crew
to faint. We then find ourselves in s-space, at a distance
impossibly close to planet 8 to normally enter.
- During tis time, we detect another ship approaching: it is a
light cruiser registered with 4D Enterprises. It approaches the
edge of its s-space range (approx. 1 A.U. out from the planet)
and fires on us at long range: a near miss.
- We are in s-space and are slower than the 4D cruiser but can
mysteriously stay in s-space close to the planet. Yvette Cairn
pilots us past the planet and tries to lose them by going out the
other side. We jump a short distance to near planet 6 and then
shut down our gravity drives entirely to avoid their sensors. We
then quietly land on planet 6 to further lay low.
- The 4D cruiser searches first around planet 8. It communicates
with the alien radio signals, apparently asking what happened to
us. Suddenly, the 4d cruiser explodes.
- We discuss what to do for a time, when we receive another alien
radio contact from nearby on the planet:
"The others wanted us to find you"
"Do the others exist anymore?"
"No. They were angry. They threatened us."
In short, they offer to push us into s-space again. We launch
from the planet and they do so.
- About half-way to Earth we rendezvous with a Valkyrie frigate
(150 crew). They immediately report that somehting is strange
about our gravity field. We report to them that there is a
Valkyrie confidential matter that 4D should not be involved in
(since they have a 4D engineer on board).
- There is some discussion of what to do. Dr. Pike in particular
felt we could not trust Valkyrie and should return to Earth on
our own to report to the Gaurdians. However, that would look
extremely suspicious, so we agree to drop out of s-space and
dock.
- We join the captain in his meeting room to explain. At this
point, however, Limberger believes that he detects tampering in
the room's sensors. We refuse to talk until we are convinced it
is secure, so eventually the captain shuts down automated sensors
in the room.
- Our story is very similar to what happened with the exception of
the radio contacts. We do not name our client, but explain that
we had a suspicious mission to investigate Proxima Centauri.
Tracing the 4D merchant ship, we experienced drive malfunction
near planet 8. The 4d cruiser fired on us and we escaped.
- There is a sudden lurch and grinding. Investigating outside, we
discover that all of the crew are crushed. The captain, Armand,
Raymond, and Dr. Pike head for the bridge; while Walter,
Limberger, and Yvette Cairn go onto our ship.
- On the frigate bridge, we confirm that the crew were crushed by
several hundred gees gravity. The frigate had catastrophically
dropped out of s-space and blew its drive as well.
- The others get back onto our ship despite a partial break in the
docking seal. They then detect that the frigate is breaking up,
and the s-drive is split open.
- The four on board the frigate immediately abandon ship, but as we
get into the hall to the airlock it begins decompressing. We
struggle upwind to the airlock, but Raymond drops back. Turning
around, the others see a creature behind him: a skeletal and
vaguely human-shaped body around 3 meters tall, with long clawed
hands and skeletal wings without membranes or feathers.
- Dr. Pike and the captain attempt to help Raymond, while Armand
goes for help. At the door, Limberger forces open the airlock to
let air through while Walter shoots with his blaster pistol:
hitting it and then the captain. Raymond is badly wounded by the
creatures deadly claws. Pike then also shoots the creature,
while the wounded captain helps Raymond out. Meanwhile, Walter
throws Armand' pistol to the creatures feet and shoots it. The
explosion maims the creature and damaged Dr. Pike, but everyone
is recovered.
- We then contact the Gaurdians of the Light, who send a small ship
to pick us up. We abandon ours with its drive shut down, but
record its position and set its systems to respond to a hailing
code.
Session Nine
(April, '00)
- We returned to Earth with the Gaurdians help.
- A planted bomb grievously injures Dr. Pike and Investigator
Armand. They take 3-5 months to fully recover. (Players missing.)
- Meanwhile the others (Limberger, Yvette, and Geller) were
kidnapped by 4D. We were held on a secret research station on
Titan.
- Using sensory deprivation tanks and individual stimuli, 4D mapped
our brains.
- Escaped with the help of Joe, a mathematician formerly working
for 4d. (New PC) 4D self-destructs the station to prevent it
from being compromised. It is unclear whether the brain maps
were transmitted out.
- A secret government raid was made on the crypt of St. Antoine.
The bat-things in the caves below were slaughtered, and the
parish priest and his family were killed.
- The Church suspected us, until a careful search revealed a
passive bug planted inside Walter's head. This was a circuit
inside his nasal cavity which tapped into his optic nerve, with a
microphone as well. We believe it was planted by Governor
Caruthers.
Session Ten
(April, '00)
- Travelled to the sector capital where Governor Caruthers is
stationed (except for Dr. Pike and Armand who were still
recuperating from the explosion).
- Invited by Gov to stay at his place, and accepted.
- Abducted and held. The Gov claims that he is opposed to the
insidious 4D. He shows tapes of a 4D factory where they build
space helmets. The apparently clear plates are actually paired
scanner/screen which filter images. Scanners are similarly
censored.
- Using *two* Eyes of Satan (one found in the crypts), the Gov
plans to sacrifice Yvette to ichorous things from pits in
exchange for some sort of information.
- A contact of Walter Geller in the Gov's employ helps us out. He
slips a gun to Yvette as she is being secured.
- Yvette shoots and kills the Governor. We recover the Eyes of
Satan, and turn on full-spectrum lamps which seem to drive away
the pit-things.
- Set off to return to Earth.
Session Eleven
(May 8, '00)
- On trip to Earth, Limberger rewires his scanner to not censor
images. Using this makeshift scanner, he sees that the FTL drive
is actually a giant life-support system for an 11-foot winged,
skeletal humanoid which is filled with wires. He also scans the
Eyes of Satan, which are still mysterious but have
Hoover-Dam-level power in them.
- Land on Earth and rendezvous with Armand Giles, at an
out-of-the-way resturant in a semi-private booth. There we
discuss what to do with the Eyes, which Limberger has brought in
a small box.
- Yvette claims that simply looking at the Eyes has no effect. At
this, Limberger open the box and shows them to her. She has a
vision of an underground room where human bodies are hanging
unconscious on pegs on a wall. She sees a person walk up to the
wall and stand on the pegs, who then vomits a brown ooze. The
person then goes limp and the ooze crawls away.
- Incensed, Yvette stalks out. She hears a scream shortly, and
runs to it to find a prostitute killed. There are no marks on
the body (consistent with the darkness-blobs).
- Yvette returns to the resturant and takes the box with the Eyes
from Limberger at blaster-point. Limberger and Armand then follow
her as she heads back to the space-port for our ship.
- Limberger and Armand attempt to intercept Yvette at the customs
check. She makes a break for it and runs to the ship, pushes
Armand out of the airlock and locks it. Ignoring space-port
control, she tries to take off. Armand makes it into the airlock,
and hauls in Limberger at the last second.
- Limberger succeeds in taking over the ship from engineering while
Yvette is on the bridge. We then begin negotiation over what to
do, as the ship coasts out into space. Frustrated, Yvette goes
to her stateroom.
- (Secret) Armand allows Limberger to go after her to talk. He
meanwhile switches the box with the Eyes of Satan with an
identical box.
- Armand then steps into negotiation. We contact the Guardians,
asking them what we should do if we find the Eye. They report
that they will put them in an obscure colony like before. With
reports of what happens on Earth, they ask what we are doing.
Yvette claims responsibility and says she is trying to destroy
them.
- Armand gets Limberger to agree to destroy them and apologize (sort
of). Armand and Limberger agree to drop the Eyes into a Sol-like
star with an uninhabited system -- reasoning that the light
should keep whatever comes out at bay even if it doesn't destroy
them. Travelling to Barnard's Star over two days, they do so.
(Secretly, the box dropped is empty as planned by Armand.)
- Return to Earth with the story (for the authorities) that our
ship was sabotaged to take off uncontrollably, and rig suitable
sabotage to the ship to convince them.
Session Twelve
(May 22, '00)
- The three return to Earth where they face numerous questions.
The authorities have questions over Yvette threatening us with a
blaster in public, and her illegal take-off. Yvette ends up
losing her pilot's liscense and being fined more than she can
pay.
- The Guardians are concerned over our destroying the Eyes despite
their demands otherwise, but are somewhat mollified that it
apparently succeeded.
- Limberger secretly pays for Yvette's fines, which she discovers
shortly after she is released.
- Yvette visits Armand, where she has a crisis of self-worth,
feeling that she has lost her job and to some degree her purpose
now that the Eyes are destroyed (or so she thinks). Armand
convinces her to stay on in the team, and says of Limberger that
paying her fines is a sign that he is sorry for his misdeeds and
wants to make amends.
- A "Mr. Carlisle" (which turns out to be a pseudonym for Cardinal
Diangelis) contracts with Valkyrie to hire our team for a
mission. Our assignment is ostensibly to track down a cartel of
corporations. Secretly, the Cardinal believes that the cartel is
enormous: including 4D and almost all other high-tech companies.
- Limberger begins collecting a giant database of employees to look
for signs of this cartel. He successfully breaks into the
IRS computers for the information.
- Cross-referencing indicates 6 families that are evidently in
control of the cartel: Cantuna, Escher-Brenner, Hawthorne,
Woben-Smith, Okwudibonye, and Strong.
- All 6 families live in a small town in western Virginia. Their
houses are among 10 houses that form a circle around a ridge.
The houses have all been owned for at least 100 years.
- Armand, Yvette, and Limberger all visit to this town - checking
into a bed-and-breakfast.
- In the middle of that night, Yvette looks at pictures of the 6
families. She has a fit and demands to leave town. Stopping the
car along the way, she secretly tells Limberger that the faces
match those in her vision of the "possessed" bodies on racks.
She suspects Armand of being one.
Session Thirteen
(June 5, '00)
- The three check into a hotel near DC, where they sleep for the
night. They are contacted by Dr. Pike who has recently
recuperated. He arrives in the morning.
- Still distrustful of the others, Yvette goes out for a walk.
Limberger and Armand ask Dr. Pike to follow her. She notices him
and demands he go away.
- Secretly, Armand has the Eyes shipped to him at the hotel, and
then forwards them to the post office in the Virginia town.
- The team search for possible cave entrances around the town,
checking out the lake (formed by strip mining), a natural fissure
cave (the end filled with collapsed dirt: 100 yards), and even an
underground river (which didn't connect to anything).
- Failing to find another entrance, they agree to break into one of
the family homes that night. The team splits up to acquire
gear.
- Armand gets 3 plasma grenades via contacts, and also checks on
the Eyes of Satan. After getting them at the post office, he
finds he is unable to let go of them. He disguises them as
plasma grenades and meets them again.
- They break into the Hawthorne home. The house in strangely empty
as well as largely lacking in food. A secret basement entrance
leads down into an underground corridor with links to the other 5
houses. The corridor leads off. A critical failure leaves
Limberger's modified scanner broken.
- The first offshoot of the corridor is a room with 20 pairs of
pegs on the wall, 10 of which have bodies hanging on them just
like in Yvette's vision. Armand hangs back and refuses to
enter while the others eventually face it.
- Dr. Pike does a impromptu autopsy which reveals the body to be a
fleshy shell with expandable metal tubes inside. The motive
power is apparently supplied by the liquid thing which inhabits
the shell. However, there does not appear to be any other exit
for the liquid.
- The next offshoot is a chamber with a large number of cryogenic
storage units for seeming-human bodies.
- The next offshoot is a room with literally piles of treasure:
gold, jewels, and so forth. Most of the group stuff their
pockets (Armand especially so).
- The next offshoot is a factory-like room which evidently has the
mechanics for assembling the semi-robotic shells inside the
bodies in the pegged-wall room.
- The last offshoot is a room with flashing lights. These are a
set of cloning machines for producing fleshy shells around the
tube-skeletons. The computers contain an enormous database of
genetic material there: including the members captured on Titan:
Limberger, Yvette, and Geller. They erase that database.
- Re-checking the cryogenics room, find that the bodies there
include clone-shells of Limberger, Yvette, and Geller. They
attempt to completely destroy the bodies there by burning.
Session Fourteen
(June 19, '00)
- Proceed down the *long* (1000+ yard) corridor which leads off
at a slight downward slope.
- The corridor opens onto a cave ledge overlooking the underground
river 150' down. A natural stone bridge leads to a ledge on the
other side.
- The ledge opens into a long natural cavern with a few dead-end
offshoots. In one of these the team finds a carved stalagmite
with a flat top on which is an empty metal bowl. Carvings on the
side show reptilian figures.
- After Limberger drops the bowl, Yvette heads off further down the
corridor. She retreats past the offshoot when she hears a robot
approaching. As it passes the offshoot, Limberger speaks and
Dr. Pike shoots at it. It returns fire but misses. Limberger
then shoots and Armand throws a plasma grenade which disables
it.
- Proceeding around a bend in the main cavern, Dr. Pike is shot by
one of two more security robots and knocked out. Yvette drags
him back out of the line of fire. Armand throws his second
grenade, which disables the back one but not the front.
- Armand and Limberger open fire on the remaining one as soon as it
comes around the corner, but it is nearly impervious to their
fire. Limberger is grievously wounded and Armand (who has better
armor) is slightly wounded before it goes down after using the
third (and last) plasma grenade and emptying his blaster SMG clip
into it.
- The cavern ends in a circular chamber, but a series of 3' tunnels
lead to a carved chamber with a pillar that has a handprint ID.
This turns out to control a force field that guards the entrance
to a kidney-shaped cavern which has the security controls (for
the robots and 2 force fields).
- Another tunnel leads off to a circular chamber with 6 exits. One
leads out to a secret exit in a cliffside. Yvette thinks that
they should get Limberger and Dr. Pike to safety, but Armand
points out that the element of surprise would be lost. Limberger
and Dr. Pike demand to go on.
- The four proceed down another tunnel which opens into a huge
cavern. Clay-like ooze drops down onto everyone and rapidly
captures or disables them.
- A seeming-human doctor appears who revives Yvette (who was
knocked unconscious). We then see a giant ooze which fills the
end of the cavern. Speaking for it, the doctor then explains
that we have a choice of working for it or having our memories
erased.
- The doctor explains: "I was created 110 million years ago by the
previous rulers of this planet, which you call dinosaurs. I was
intended for essentially menial labor. 70 million years ago,
the dinosaurs discovered that a comet was due to collide with the
Earth, and they produced the means to escape using visualization
of 4-dimensional space. However, a piece of me (which you see
here) was left behind."
- [paraphrase] 10 million years ago, that piece began breeding
hominids in an effort to find a way to rejoin the rest of it.
Thus, it created humanity.
- Armand asks about the aliens at Proxima Centauri. The doctor
responds that they are a race native to Proxima Centauri who use
mentally-controlled robots. The ooze trades humans for Baikiki
(the demon-like things inside hyperspace drives). The humans are
used as computers, perhaps.
- As this is happending, Yvette realizes that she has been through
this before. Her memories have already been erased once after a
similar experience. Given the choice, she says that she would
rather die than be used by the thing. When she remains firm in
this, the ooze kills her.
- Asking about the Eyes of Satan, it responds that it knows nothing
about them. Convinced that this then is a good idea, Armand
wriggles to dump out the Eyes of Satan that are in his pouch.
Staring at the Eyes, he opens up a portal which shows people in
robes working by torchlight in a crypt.
- At this point, all hell breaks loose as apparently the blackness
things attack the giant ooze. The ooze splits apart into many
pieces in an attempt to escape.
- Limberger, who has essentially gone gibberingly insane,
immediately begins firing wildly with his laser pistol as soon as
he is set free.
- Dr. Pike attempts to fight the black things by holding out his
full-spectrum flashlight. Armand grabs one of the Eyes off the
floor and holds it in Pike's face, knocking down his flashlight.
Dr. Pike has a vision of a dinosaur working with a bit of ooze in
a petrie dish.
- Armand then calls out "Catch" to Limberger, throwing him the
other Eye. Limberger sees a vision but then drops the Eye.
- As the chaos continues, all three make their way to the portal
which apparently leads to the crypt. Once there, they find
themselves in an alien world.
J. Hanju Kim <hanjujkim-at-gmail-dot-com>
Last modified: Tue Jun 20 18:03:35 2000