Warp Velocities Mini-FAQ

Last modified: Wed Dec 6 03:09:02 1995
Maintained by: Joshua Bell <jsbell@acs.ucalgary.ca>
Archive site (WWW): http://www.ucalgary.ca/~jsbell/star_trek.html
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Copyright © 1995, Joshua Sean Bell. Not in the public domain. Permission to distribute this document, unedited and including this copyright notice is granted, provided no fees are charged for access beyond charges for downloading or connection time from a commercial information service. Publication of this document in a magazine or journal (in any media format) must be approved by the author.

Star Trek ®, Star Trek: The Next Generation ® and Star Trek: Deep Space Nine ® are trademarks of Paramount Pictures registered in the United States Patent and Trademark Office. Star Trek: Voyager is a trademark of Paramount Pictures.


This FAQ does not discuss subspace or the mechanics of warp travel. See the Warp and Subspace Mini-FAQ for discussions of the how warp drive works, and what subspace actually is.

Contents:

  1. TOS-era: The Original Series
  2. TNG-era: The Next Generation, Deep Space Nine, and Voyager
  3. AGT-era: "All Good Things..." (TNG final episode)
  4. Speed Limits
  5. Q & A
  6. Contributors
  7. Glossary
  8. References

In all of the formulas in this FAQ, the following hold:
      v = velocity
      c = speed of light in vacuum
      W = Warp factor
      ~ = approximate
      ^ = exponential operator ("to the power of")

"Who the heck is Mike?"

Mike is Michael Okuda, a member of the Star Trek television production crew as a scenic artist and technical advisor. He designs the computer displays and alien writing seen in TNG, DS9 and VOY. He is also co-author of the TNG Technical Manual, which mentions that the the TNG Warp formula exists in a Excel spreadsheet on his Macintosh. Thus, when it comes to warp calculations, Mike is god. At the very least, a patron deity. He is also co-author of the Encyclopedia and Chronology.

"So who's Rick?"

Rick is Rick Sternbach, the "other" author of the TNG Technical Manual, and another member of the Star Trek television production crew.


1. TOS-era: The Original Series

The original series warp equation is generally accepted to be:

       v = (W ^ 3) * c
But this has never appeared in any episode. However, it has such wide acceptance that it has pretty much stuck. It's even in the Encyclopedia.

Taki Kogoma writes:

I'm reasonably confident that this first appeared in the old Star Fleet Technical Manual by Franz Joseph and was quickly adopted by fandom. (Note that in some of James Blish's episode transcriptions, he had WF n = n*c.)

This chart compares TOS-era Warp speeds with the speed of light:

          Warp Factor    Velocity    Comment
              1              1        Speed of Light
              2              8
              3             27
              4             64
              5            125
              6            216
              7            343
              8            512
              9            729      
             10           1000
             11           1331
             12           1728
             13           2197
             14.1         2803.221    "That Which Survives" [TOS]

It is also generally accepted that the TOS scale was also used for the first few movies. Since speeds are rarely quoted in the movies, however, that's only speculation.

Joe Chiasson, describing Star Trek Maps, a map and manual combination by Bantam Books from 1980, offers:

The booklet contains quite a lot of written information on the development of warp drive systems and how warp travel is affected by matter density in a given area of space. The above formula was written as v = Wf^3 * c. This was further modified to include the greek letter chi(X), which was a variable denoting the local density of matter, which changed depending on where you happened to be. So the proper formula for TOS level warp drive is
        X * Wf^3 * c = v
where Wf was the warp factor, and c was the speed of light. Inclued was a table of corrected warp speed for a given average value of X.
Wf     Wf^3          X * Wf^3        Time per parsec
                                       hrs min sec
 1        1          1,292.7238         22  05  29
 2        8         10,341.7904         02  45  41
 3       27         34,903.5426         00  49  05
 4       64         82,734.3232         00  20  43
 5      125        161,590.4750         00  10  36
 6      216        279,228.3407         00  06  08
 7      343        443,404.2634         00  03  52
 8      512        661,874.5856         00  02  35
 9      729        942,395.6502         00  01  49
10     1000      1,292,723.8            00  01  19

This correction factor does make a lot of sense, given that v = W ^ 3 by itself is almost ludicrously slow given the speeds quoted by TOS. Joe also suggests that by the time of TNG warp fields have been refined to the point that the chi factor is dropped from the formula. I think that the numbers are a little too high, however, when compared to TNG speeds.


2. TNG-era: The Next Generation, Deep Space Nine, Voyager

By the time of Star Trek: The Next Generation, the warp scale has changed. Warp 1-9 are roughly the same, but Warp 10 is infinite speed. Going Warp 10 or faster is hogwash on the TNG scale. It isn't a speed barrier that can be or needs to be broken, but an energy barrier.

At least, that's what the Tech Manual says. Many fans disagree, saying that this has been contradicted on air, most clearly by the episode "Where No One Has Gone Before" [TNG] where someone says "We are passing Warp 10." See the Warp and Subspace Mini-FAQ for more discussion of this.

Chart

This chart was compiled with data from episodes, the Encyclopedia, and the TNG Technical Manual:

  Warp Factor    Velocity   Source   Comment
      1              1       TM       Speed of Light
      2             10       TM
      3             39       TM
      4            102       TM
      5            214       TM       Federation speed limit
      6            392       TM       
      7            656       TM
      8           1024       TM
      9           1516       TM
      9.2         1649       Encyc
      9.6         1909       Encyc
      9.9         3053       Encyc    Enterprise-D maximum speed.
      9.975          ?       Episode  Voyager maximum speed ("Caretaker" [VOY])
      9.99        7912       Encyc
      9.9997   ~198696       TM       (derived) Subspace radio speed
      9.9999    199516       Encyc    Maximum boosted subspace radio speed

Sources

The Tech Manual (on page 111) says that a subspace radio signal travels at Warp 9.9997, and takes 45 minutes to reach 17 light years, which works out to 198696c.

As an interesting anomaly, Pete Carr also points out the following tidbit from the Tech Manual:


... the TM goes on to say that TNG Warp 9.7 is about 14.1 on the TOS scale. So 9.7 ~= 14.1^3 and 14.1^3=2803. I went and graphed the new value with our current values. Unfortunately the new value doesn't fit into the exponential curve...

...the value doesn't quite fit; it should be lower. I entered 9.7 into some of the better warp formulas. Here are the results:

  M = -11/3    --> 2029
  M = -1.502   --> 1953
  My Formula   --> 1947
 
I graphed each value, and found that the 2029 value was the best fit. This makes sense, since the same formula was out by 1 for the value of 9.6 and the other 2 were off by 70.
I suspect Mike just screwed up somewhere; TOS Warp 14.1 is much closer to TNG Warp 9.8 (by the accurate formulas), but perhaps Mike snuck in another quirk in the formula, just for people like us.

Formulae

Before the Encyclopedia came out we had some pretty good guesses, since fewer data points existed. The most commonly quoted formula is: (all following formulae are in terms of c)

              (10/3)           M 
        v =  W       + (10 - W)

Two values have been proposed for the M constant:

From the TNG Tech Manual: "Our solution was to redraw the warp curve so that the exponent of the warp factor increases gradually, then sharply as you approach Warp 10. At Warp 10, the exponent (and the speed) would be infinite..."

Note that the above formula doesn't have an increasing exponent. Here's a new formula by Pete Carr that has a rising exponent and matches exactly for the 1 <= W <= 9 range:


               ( (10/3) + ( 1 / ( 10^5 - W^5 ) ) )
        v =  W

On June 22, 1995, Jeff Reinecke forwarded the following (form?) letter from Michael Okuda to rec.arts.startrek.tech:


Date: Fri, Jan 27, 1995 02:09 AM EST
From: MOkuda
Subj: Re: Star Trek Warp
To: Yar of Spit

The warp factors we've used in ST:TNG were computed in an arbitrary way to fit some specific characteristics we needed.

First, the speed for any given warp factor had to be greater than it was in the original Star Trek series. This was primarily to satisfy fan expectations.

Second, the new warp speeds couldn't be TOO much faster, or it would be possible for the ship to cross the galaxy in a fairly brief time. (In a way, maintaining this restriction made Voyager's story situation possible. If we hadn't done this, Voyager could have gotten home too quickly.)

We used an exponent of (I think) 3.33 or 3.33333... for warp factors less than 9.

Between 9 and 10, I gradually increased the exponent so that it approached infinity as the warp factor approached 10. Lacking knowledge of calculus, I just drew what looked to me to be a credible curve on graph paper, then pulled the points from there. I think I re-created the curve fairly accurately in the Star Trek: The Next Generation Technical Manual.

Hope this helps.

-Mike


So it looks like there isn't a grand formula to end all formulas after all! (Not that this will stop anyone from trying!)

Another new formula, this time from Alex Tahk:


          ( 3.3 + 0.1 * ( log(10-W) * ( log(10-W) - 1 ) ) )
    v = W

This one has the odd distinction of being fairly accurate for W > 9 but off for 1 <= W <= 9.

Is this it?

And now... another formula by Martin Shields (the old one has been removed to save space):


          ((10 / 3) * (1 + a(W) + b(W) + c(W)))
    v = W 
Where:

              a(W) = 0.20467 * exp( -0.0058*(log10(1e4*(10-W)))^5 )

              b(W) = 1 + (1/3)*(2*cos(10*pi*log10(8/(10*(10-W))))-1) *
                                  exp(-49.369*(log10(8/(10*(10-W))))^4)

              c(W) = 1 + (1.88269/pi)*(pi/2 - atan((10^W)*log10(2000*(10-W))))

This formula match for all critical data point and it obeys the rising exponent rule. It's off at the 9.9997 data point, but well within reasonable bounds given the accuracy with which the 9.9997 data point was computed anyway.


Here's how the formulae stack up against each other, and the known values from just the Encyclopedia:

  Warp |  Actual  Collicutt       Carr    Shields       Tahk   Original
-------------------------------------------------------------------------------
1.0000 |       1       1.0*       1.0*       1.0*       1.0*       1.0*
2.0000 |      10      10.1*      10.1*      10.1*       9.8*      10.1*
3.0000 |      39      39.0*      38.9*      38.9*      37.0-      38.9*
4.0000 |     102     101.7*     101.6*     101.6*      94.7-     101.6*
5.0000 |     214     213.8*     213.8*     213.7*     195.8-     213.7*
6.0000 |     392     392.6*     392.5*     392.5*     354.2-     392.5*
7.0000 |     656     656.3*     656.2*     656.2*     585.8-     656.2*
8.0000 |    1024    1024.4*    1024.0*    1024.3*     914.5-    1024.1*
9.0000 |    1516    1517.4+    1516.5*    1516.4*    1409.3-    1517.4+
9.2000 |    1649    1633.0-    1631.8-    1649.0*    1551.5-    1633.9-
9.6000 |    1909    1884.3-    1880.6-    1909.3*    1977.6+    1909.1*
9.9000 |    3053    2115.2-    2084.4-    3052.9*    3053.0*    6725.0+
9.9900 |    7912    3156.5-    2157.2-    7912.4*    7912.3* 21546494.2+
9.9997 |  198696  197752.0-    2511.7-  199365.3+   78215.3- 8264604324226.9+
9.9999 |  199516 1020745.8+    3414.5-  199515.9*  199515.7* 464158883367398.1+

   * indicates the value is within 1 of the known value
   - indicates the value is more than 1 less than the known value
   + indicates the value is more than 1 greater than the known value

So Martin Shields wins the big prize, the 1995 Zeffie - that's the "Zefram Cochrane Award for Advancements in Warp Mechanics" to you.

However, the formula is still a bit gross. Want to usurp Martin from his throne? Have a go at coming up with something cleaner; the fewer constants the better.

Here's my suggestion:

   x         f(x)
--------------------
  -> 0       -> INF
  0.0001     1.967
  0.01       0.567
  0.1        0.167
  0.4        0.007
  0.8        0.005
  > 1        < 0.003
  -> INF     -> 0

Find the function f(x) and then you can plug it into the formula:


            ( 3.333 + f( 10 - W ) ) 
      v = W 

Fame and fortune await!

Evidence

Do any of these values actually match up with what we've seen on the show? There are often claims that these speeds are much to slow to allow the kind of adventuring that the Star Trek series portrays. But amazingly enough, when they do quote numbers and we can time things without cuts (wherein we may miss hours of ship-time), the numbers do match up:

Graph

Here's the graph of warp vs. speed and warp vs. power consumption from the Technical Manual:



        Warp speed/power graph
      |                                                            :| .- 10^10
      |                                                           : | :=
      |                                                       +  :  | :-
      |                                                       :::  '  :- 10^9
10^4 -|                                                 +    :     |  :=
     =|                                           +     :   :      |  :-
     =|                                     +     :    :::::     ,/   :- 10^8
     -|                               +     :     :  ::     __*-'     :=
1000 -|                               :     :    :::: __*--'  |    ???:-
     =|                         +     :    ::   __*--'  |     |       :- 10^7
     =|                         :    ::   __*--': |     |     |       :=
     -|                   +     :   __*--': |:::  |     |     |       :-
 100 -|                   :    _*--': |::   |     |     |     |       :- 10^6
     =|                   : _-':|  :  |     |     |     |     |       :=
     =|             +    _*'  : |::   |     |     |     |     |       :-
     -|             : _-':|   : |     |     |     |     |     |       :- 10^5
  10 -|             *'   :|  :  |     |     |     |     |     |       :=
     =|       +   ,'|   : |::   |     |     |     |     |     |       :-
     =|       : ,' :|   : |     |     |     |     |     |     |       :- 10^4
     -|       :/   :|  :  |     |     |     |     |     |     |       :=
   1 -|      :*   : |::   |     |     |     |     |     |     |       :-
     =|     :/|   : |     |     |     |     |     |     |     |       :- 10^3
     =|   ::/ |  :  |     |     |     |     |     |     |     |       :=
     -|:_:-'  |::   |     |     |     |     |     |     |     |       :-
     -| ,-----|-----|-----|-----|-----|-----|-----|-----|-----|-----. :- 10^2
------' |    1|    2|    3|    4|    5|    6|    7|    8|    9|     | `::::::::
 |                            Warp Factor                                    |
 `--- Velocity in                                          Power usage in ---'
      multiples of c                                  Megajoules/cochrane

                __.---'  Velocity      * Integral Warp Values
                :::::::  Power         + Power Thresholds

Why did it change?


3. AGT-era: "All Good Things..." (TNG final episode)

Quoted in the final episode of Star Trek: The Next Generation, in a possible or imaginary future, is the speed Warp 13. Both Admiral Riker and Captain Beverly Picard call for this speed, and at another point in the episode, Admiral Riker calls for "maximum warp", which is either Warp 13 or greater.

While we haven't a clue how fast this is, they're presumably faster than Warp 9 on the TNG scale, and necessarily slower than Warp 10 on the TNG scale (since TNG Warp 10 is infinite speed). A few possibilities present themselves:

The last one is demonstrably incorrect (see below). Among the others, there's no way to tell which is correct.

Evidence

Tom Bagwell writes:

I timed the interval in AGT between when Data reported the second Klingon ship to be disengaging and when Riker's helmsman reported it to be a "half a light year away" at about 22 seconds, so I calculated the speed assuming 20 seconds to reach 1/2 a light year and assuming 30 seconds to reach 1/2 a light year.

At 30 seconds, the velocity would be approximately 525,960c which equates to roughly Warp 9.97244 on the TNG scale and approx. Warp 81 on the TOS scale.

At 20 seconds, the velocity would be approximately 788,940c which equates to roughly Warp 9.97535 on the TNG scale and approx. Warp 92.4 on the TOS scale.

Martin Shields updates that with:

Assuming 30 seconds to travel 1/2 a light year, v = 525,960c which he estimates is Warp 9.97244 on the TNG scale. However, the Tech Manual and Encyclopedia tell us that Warp 9.9999 (a higher warp factor) is set at 199,516c (less than half the speed calculated). This figure comes from the M = -11/3 equation. My equation gives the TNG warp factor of 9.999974 (approx.) which better fits the known data.

4. Speed limits

"Whats this about a Warp 10 barrier?"

In the TNG scale, Warp 10 is infinite speed. As you approach a position on the graph corresponding to Warp 10, your power requirements increase astronomically compared to your increase in speed. But you can keep speeding up forever, unlike the light barrier, which keeps you from getting to the speed of light.

In other words, keep piling on the 9s. Warp 9.99 is a lot faster than Warp 9.9, while Warp 3.99 is only marginally faster than Warp 3.9. The barier is only one of energy, not velocity.

Once again, in case you missed it, TNG Warp 10 is not a speed barrier; it cannot be broken like the sound barrier. Any warp factor greater than 10 must be on a different scale than the TNG scale (either TOS or AGT or something else), since a speed faster than infinite speed is nonsensical.

....

"But in "Is There in Truth no Beauty?" [TOS] and "That Which Survives" [TOS], the old Enterprise went over Warp 14!"

Yes, but that's on the old scale. By the new scale, that translates to about Warp 9.7 (TM), which the Enterprise-D can do for brief periods. The original Enterprise was being shaken apart. Voyager can cruise at that speed without blinking.

....

"But in "Where No One Has Gone Before" [TNG] they went past Warp 10!"

Chalk this one up to instrument failure. While Geordi did say they'd passed Warp 10, later in the episode they were booting along at some outrageously huge speed, while the instruments only read Warp 1.5. So there's canonical evidence that the Traveller's tweaking of the warp drive and the Enterprise's speedometer don't get along well.

....

"This new Warp 5 speed limit - whats up with that?"

In "Force of Nature" [TNG] it is discovered that the Hekaras Corridor, a region of space where warp travel is hindered except for a narrow path, that the intense use of warp drives in an already sensitive area can, over time, cause subspace rifts to form, where subspace manifests itself in real space on a macroscopic scale. This is not a good thing.

"Does this take effect everywhere?"

Yes. In "The Pegasus" [TNG] an Admiral Blackwell(?) gives Picard permission to travel faster than Warp 5 for the duration of the mission. Ditto in "Eye of the Beholder" [TNG], when Picard is given permission to exceed the speed limit to delivery needed medical supplies. The Encyclopedia concurs as well, naming Warp 5 as the new cruising speed for starships. Overkill? Probably. Typical bureaucratic overcompensation? Yep.

....

"So what about in "All Good Things..." [TNG] ?"

It's safe to say that the USS Pasteur and USS Enterprise, cruising at Warp 13, were able to ignore the Warp 5 limitation enforced by Starfleet. There are a couple of explanations. The first is that Starfleet simply repealed the ruling, and is allowing ships to muck up subspace. That isn't what we'd expect in the happy Star Trek Universe, however.

The second is that changes to warp technology allow warp travel without the nasty side effects. The Pasteur had very different nacelle designs, the Enterprise had "fins" on the nacelle pylons which would affect the shape of the warp fields, and it even had a third nacelle which might be used to eliminate the nasty effects of warp drive.

The third possibility is that these new integral speeds above Warp 9 just don't hurt subspace the same way that other speeds do. Personally, I go for the second option.

....

"And how about Star Trek: Voyager?"

The ship is quoted in "Caretaker" [VOY] as having a "maximum sustainable cruise velocity of Warp 9.975". That seems to be in violation of the new speed limit. But much of the behind-the-scenes type information about Voyager indicates that it has "green" drives; a redesigned warp core and newer nacelles that do not cause subspace damage. Or perhaps it has something to do with the tilting nacelles.

Another point - that can't be a speed at which Voyager can cruise for a long period of time, despite the quote; at that speed, Voyager could cross 70,000 light years in a little under 10 years, making their journey much shorter.


5. Q & A

"What causes fractional warp speeds?"

As you can see from the above chart, travelling at integral Warp factors is much more energy efficient. But there are times when a fractional value must be used - for example, staying a certain distance from another ship, or keeping pace with some phenomenon. Also, beyond Warp 9, only fractional speeds are possible. (Modulo "All Good Things..." [TNG], of course.)

....

"Why not use impulse drive within the warp field to create a higher velocity?"

There's no reason to think that a Newtonian drive (Impulse) would augment a non-Newtonian drive (warp). Also, consider that the maximum velocity attainable with a Newtonian drive is c. At Warp 2, which is ~= 10c, this gives you a whole 11c at maximum (overloading, fuel wasting) impulse. Warp 2.1 is about 12c anyway, so overloading the impulse drive doesn't get you much.

"What about "The Corbomite Maneuver" [TOS]?"

Kirk and Sulu use a combination of warp drive and Impulse to break free of the First Federation pilot craft. The combination of a tractor beam, impulse drive, and warp drive would be very strange, and many explanations come to mind, such as the warp field causing the tractor effect to "slip" away, while the impulse provides propulsion, or the impulse fighting the tractor beam intertially while the warp drive provides propulsion, etc.

....

"Whoah! Hold on! They must be moving faster - look at the stars that shoot past while they're in warp!"

Joseph Haller offers:

The most extreme ship induced speed discussed ... is W(ST:TNG) = 9.97535, or 788,940c.

This would give a characteristic angular speed for nearby stars of 1578 arcseconds per second or 1 degree every 2.3 seconds. This is indeed verified in the simulations. Travel at high warp speeds, on the ST:TNG warp scale, does not match very well the appearance of the bridge view screen on a typical episode. Indeed, most visible stars are not nearby but are further away with correspondingly lower angular speeds. I offer no solutions to this discrepancy other than the dramatic necessity that stars go wooshing by at high warp speed.

Or should we give up so easily?

There's a lot of support on Rec.arts.startrek.tech for the notion that those things aren't really stars. For one, as the Enterprise drops out of warp (with the camera tagging along for the ride) some of the "stars" do some pretty strange things, such as suddenly angling off in various directions, disappearing, etc. The predominant theories are:

  1. What we're seeing are free particles in space interacting with the expanding boundaries of the warp field. As they cross the warp field, they are repeatedly accelerated to FTL velocities and then slowed to STL speeds, and start spewing out something like Cherenkov radiation, a (real!) blueish light emitted when particles moving faster than the local speed of light (in a dense medium) are forced to slow down. If not exactly Cherenkov radiation, then something similar.

  2. Those are stars, but we're not seeing them where they really are; the warp field distorts our view so that, say, the 0.01 arcseconds of the ship's view in a belt around the center of the warp field is stretched to surround the ship as a whole and the rest of the view is compressed ahead and behind into smaller areas. This also accounts for the rainbow-banding sometimes seen, as the field also produces a prism effect.

6. Contributors:

Alex Tahk, 71324.2003@compuserve.com
Jeff Reinecke, reinecke@wco.com
Martin Shields, 100351.2540@compuserve.com
Joe Chiasson, 01FORTEC@ac.dal.ca
Jason Hinson, hinson@bohr.physics.purdue.edu
Greg Berigan, gberigan@cse.unl.edu
A.J. Madison, ajm@walrus.sw.stratus.com
Axis, nakazawa@tango.seas.upenn.edu
Sharon Collicutt, 864677@academic.stu.StThomasU.ca
Ges Seger, segerge@sd2.sews.wpafb.af.mil
Michael M. Welch, mwelch@netcom.com
Tom Bagwell, ef.@bga.com@pro-smof.cts.com
Joseph Haller, haller@as.arizona.edu
Chris Franklin, clf6873@acs.tamu.edu
Pete Carr, Carr_pe@fs2.ucc.on.ca
Taki Kogoma, quirk@unm.edu

7. Glossary:

c
Speed of Light ( ~= 3 * 10^8 m/s )
FTL
Faster Than Light (usually communication or travel)
warp
One method of FTL travel used in Star Trek, in which nested subspace fields create a propulsive effect.
Warp
"Unit" for warp factor, as opposed to the technology.

8. References:

See the Reading List Mini-FAQ for full details on the volumes mentioned above and below.

More recently presented information is considered to supercede old information, unless the weight of the evidence supports the original data.

Greatest faith is placed on aired live-action material (canon) and documents produced by or quoting the production crews for Star Trek (quasi-canon), most notably the technical advisors to TNG, DS9 and VOY: Michael Okuda and Rick Sternbach.

Other materials are not considered reliable sources of information, and anything gleaned from these is of questionable relevance.

Canonical material:

Quasi-canonical material: Questionable (but useful) materials: Material that is ignored (other than where it reproduces material from the above, e.g. photographs, descriptions, etc.):
Joshua Sean Bell <jsbell@acs.ucalgary.ca>