Player Characters
The campaign (starting in August 2001) is set on a Vinlander
homestead, "Brigjafael", on the west side of the Hudson about 30 miles
north of Manhattan, at a break in the steep cliffs were a small
peninsula juts out into the river. The PCs are all related to the
family there. The primary PCs are:
- Thorgerd / Thorfinn the Lucky (Laura Henry)
- Thorfinn the Lucky was known as the recently-returned son of
Thord Audsson, who had been outlawed many years earlier for
witchcraft and went to live in the wilderness with his wife. A
plucky 17-year-old at the time, he sought to avenge his parents
and restore their name. It came out later that Thorfinn had
actually died with his parents, and that this was his older
sister Thorgerd.
- Poul Audsson (Bill Humphries)
- A blacksmith and herdsman of the family at Briggjafael, son of
the matriarch Aud. He is 43, and uncle to Kjartan (see below).
He is a widower, whose Lagakin wife left him with their young son
seven years ago, and who were killed in a Redaxe raid.
- Kjartan the Troublesome (Liz Henry)
- A trader with local Lagakin (Algonquin indian) tribes. Grandson
of the matriarch Aud, nephew to Poul.
- Skallagrim the Dark (James Chokey)
- The veteran soldier, originally a huscarl at the Brygjafael
household, who has done well for himself despite his family
curse.
- Silksif the Cunning (Heather)
- The daughter of Ingrid the Wise of Tjaraholt, a young but
talented practitioner of the Icelandic shamanic tradition.
Former Player Characters
- Egil Olafsson (Russell Impagliazzo)
- A wandering trapper, who is a regular guest at the Briggjafael
homestead as his trapping journeys take him rather far.
- Kitgari (Ken McKinney)
- A Lagakin buowin (shaman) of the Mahican tribe, Kitgari is the
brother-in-law of Poul Audsson.
- Brom Brontson (Allen Morano)
- The headstrong and heavily-muscled son of Bront the Strong
of Tjaraholt.
- Lofthaena Ingridsdotter (Sandy)
- The sister of Silksif the Cunning, wise in woodcraft.
The campaign is in the style of the Norse sagas: including a certain
gloomy violence, importance of family, and so forth. I will want
to arrange the sessions some to highlight this. The power level is
at the high end of the historical sagas: PC's are not superhuman, but
should soon become reknown, and may take on monsters like ghosts or
wendigos -- though with trepidation. There is a lot of roleplaying,
with emphasis on the culture and relations.
The peculiar feature of this compared to many RPG campaigns is that
the PC's are not adventurers. True to the sagas, the PC's are
participating members of their family, homestead, and community. They
have ambitions to marry, acquire land, and so forth. However, also
like in the sagas, they are also likely to be active in viking raids,
trade expeditions, feuds, quests, and so forth.
We are using a modified version of the 3rd edition Runequest
rules. I want to keep the changes which make RQ non-specific to
Glorantha, but I am also simplying the rules to be more like some
earlier versions of the Basic Roleplaying mechanics. The power
level is slightly higher than basic RQ: characters start out with
equivalent of 13 years of skills, and distribute 86 points among
characteristics. No magic is assumed, however -- magic skills must
be paid for separately.
Adventure possibilities span a wide range:
- War parties and scouting out the barbaric Redaxe tribes to the
west (i.e. Iroquoian tribes).
- An extended quest: traditionally this would be discovering
that there was a curse on someone or someplace, and it takes
much journeying to find out what.
- Intrigue, feuds, and gaining reknown (from raids, duels,
etc.) among the Vinlander families of the region.
- Interaction with the other Norse and Europeans in Hvalrik
(Boston) or the village to the north.
John H. Kim <jhkim-at-darkshire-dot-net>
Last modified: Tue Sep 12 08:59:44 2006