Lagakin Spirits
 
The following is an overview of Lagakin spirits. Spirits generally
reside only in the spirit plane. There, they are similar to the
animal or thing they represent -- but they can all speak a universal
tongue, and may have strength and toughness which belies their size.
 
Spirits can form a psychic bond with a person, which grants each
certain powers of the other and allows empathic contact even between
the material and spirit planes. The benefits of the bond are
different for each spirit, and are detailed in the description below.
While it is similar to the material world, events in the spirit
world have only symbolic or distant meaning for material events.
A few very powerful spirit can cross directly over into the material
world -- much as shamans cross over into the spirit world. Spirits
who cross over into the material world usually appear as animals.
However, sharp-eyed observers will notice odd features which set suchn
spirit-animals apart from others, and a shaman can recognize such
spirits immediately for what they are. As animals, they are of
exceptional strength and toughness for their species and will have
the benefits listed.
- Ant
- The ant is a hard worker, ceaseless in its efforts. While not
especially notable, it is powerful within its niche.
The benefits of its aid are:
- Endurance: x1.5 Fatigue for all purposes
- Labor: can carry large loads with less fatigue
- Badger
- The Badger is a tenacious fighter and defender of its home.
The benefits of its aid are:
- Fierceness: +10% on all attack skills
- Defensive Stance: can stand so that no attacks are
considered rear attacks
- Bear
- The Bear in most myths is a brutish figure, who is strong and
violent but easily mislead. The Bear is also steadfast and
honorable, however. The benefits of its aid are:
- Reserves of Strength: +4 STR at a cost of 3 fatigue per
round
- Claws: +1 damage for all attacks
- Bee
- The bee is an industrious and social creature, but better known
for the effects of its vengeance. The benefits of its aid are:
- Industry: may reroll any craft skill roll, but must
keep the second roll
- Death Curse: At the cost of his own life, a shaman can
lay an extremely powerful curse which all but guarantees
death to the target and possibly further misfortune for
relations. The shaman need only make eye contact with
the target for it to take effect.
- Beaver
- The beaver is an insular figure in myth, better at hiding and
protecting itself than accomplishing any external task. The
benefits of its aid are:
- Craft: +10% to all craft rolls
- Hiding: may reroll any Hide skill roll
- Deer
- The Deer is a sort of everyman in many myths, representing more
common and peaceful folk. The benefits of its aid are:
- Speed: x1.5 movement
- Alertness: may reroll any skill roll to sense danger,
which if successful gives an intuitive alert but not
conscious notice of the source
- Eagle
- The eagle is a proud and powerful bird. The benefits of its
aid are:
- Farsight: may reroll any Spot check made at a distance.
- Soaring: The ability to move effortlessly. All fatigue
for running is halved.
- Hare
- The Hare is widely known in Lagakin myths as a trickster,
alternating deceiving his pursuers and running away at
impossible speeds. The benefits of its aid are:
- Fast-Talk: may reroll any Fast-Talk roll
- Burst of Speed: x2 movement only for running away
- Moose
- The moose is a very powerful animal, known for its far-ranging
wandering. The benefits of its aid are:
- Encumbrance: may carry double weight for the same
penalties as normal
- Unfettered Movement: can travel across marsh, rocky
hills, or other terrain as though through plains
- Mustang
- The mustang (wild horse) is a newcomer among the spirits. Most
Lagakin still have some awe of horses and trained horsemen.
The benefits to its aid are:
- Speed: x1.5 movement
- Exertion: may reroll any physical action at the cost of
1 hit point (taken from the general track, not from any
particular hit location)
- Otter
- The otter is known for its trickery. The benefits of its aid are:
- Escape: may slip out of any hold or bond. It only takes
one action to escape any normal grapple. Tougher bonds
(like hands tied with leather) will take more time but
still will always succeed.
- ...
- Owl
- The Owl is usually a mysterious figure in Lagakin myths. It is
more a symbol of secrecy than wisdom. The benefits of its aid
are:
- Nightvision: can see in any darkness as if it were
twilight
- Silent Flight: automatic success in moving silently
(i.e. Sneak vs Listen), although can still be spotted
normally by vision or other
- Porcupine
- The porcupine is not a wise or strong figure in most myths, but
it has a strong specialty. The benefits of its aid are:
- Aura: a vague feeling that deters attackers. Treat as a
ordinary successful social skill roll to influence
people against attacking.
- Retribution: may reroll any combat roll against an
opponent who has hurt you in this combat.
- Raven
- The Raven is most myths is a wise figure, often associated
with guiding the dead. The benefits of its aid are:
- Foresight: may reroll any skill roll to notice things
(such as Search), which if successful gives an intuitive
but vague sense of what was missed
- Deathsense: can automatically detect deaths within one
mile, with rough direction and distance
- Salmon
- The salmon is a respected but not very impressive spirit among
the Lagakin. The benefits to its aid are:
- Swim: may reroll any Swim roll
- Leap: may either reroll any Jump roll, or have x1.5
distance in the leap
- Spider
- The spider is an old and wise spirit among the Lagakin,
sometimes known as "Grandmother".
The benefits to its aid are:
- History: may reroll any Lore roll related to history
- ...
- Turtle
- The turtle is seen as an honorable and wise figure among the
Lagakin, who respect (or in some cases fear) most water
spirits. The benefits to its aid are:
- Toughness: 1 point of natural armor for all purposes
(stacks with normal armor)
- Clarity: can see unimpeded by fog, smoke, murk, or
similar obstructions
- Wolf
- The wolf is a cunning and dangerous figure in most myths.
The benefits of its aid are:
- Endurance: x1.5 Fatigue for all purposes
- Hunting Instinct: may reroll any skill rolls to chase a
target (such as Scan or Tracking), which if successful
gives an intuitive sense of direction but no other
information
John H. Kim <jhkim-at-darkshire-dot-net>
Last modified: Mon Jan 19 16:20:23 2004