Index
abort
acting
action modifiers
actions
added requirements
age
aggression
alcohol
all or nothing
allergies
allies
ammunition
animal
animal handling
animate
appearance
appraisal
area
area option
area of affect. See area
armor: gift, prop
asphyxiation
attack to cover
banes, defining, altering
bleeding
bulk, defining, altering
damage
damage gift
death
degenerative conditions
dehydration
defending
delay
delusions
demolitions
dependancy
dependants
DIF. See difficulty
difficulty
difficulty: aggressive
difficulty modifiers
disarming
disguise
disposition, defining, altering
DTN. See duration
duplicate
duration
duration option
electricity
electronics
eliminate
emotions
enemies
energy
equipment
evading
evasion
extras
falling
fight scene
fight scenes
fire
first aid, using
fist fighting
flaws, defining, altering
flight
forgery
fumbles
game time
gas
genre
gifts, defining
gymnastics
healing, natural
heat
heroes
heroic feats
hospitalization
house rules
hypnosis
illiterate
impact
information
initiative
injuries
injury
interrogation
karma, defining, rewards
karma fuelled
knockback
language
laws
leaping
legerdemain
life
light
limited use
liquid
listening
lock picking
lying
magic
magnetism
map
martial arts
mass
mechanics
medical skills
medicine
memories
mineral
minimum area
minimum duration
minimum range
modifiers
modular
money
movement, during fight scenes
Narrator
natural healing
navigation
object gift
objects, damaging
optional rules
options, defining
overkill
paramedic, using
parry
parrying
passion, defining
perception
perks, defining
persuasion
phase
phased
phobia
pilfering
plants
players
prejudice
prop option
props
time
time option
tracking
transform
transmute
transport
trigger
type
unconscious
unreliable
variable options
vehicles; perk, prop
ventriloquism
victories
villains
weapon
weapons
weather
wrestling