RPG Encyclopedia: J-K
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Index
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Jadeclaw
- 1st ed by Jason Holmgren (2001) Sanguine Productions
-
An anthropomorphic fantasy-genre RPG, in fantasy setting based on
Chinese mythology. It is a new worldbook for
Ironclaw, using the same
system.
-
James Bond 007
- 1st ed by Gerard Christopher Klug (1983) Victory Games
-
An espionage-adventure RPG, based on the film series (which were based
on the books by Ian Flemng). It uses a percentile skill-based system,
with a universal chart that gives four Quality Ratings of results.
Quality Ratings are emphasized over success/failure in the system.
It also includes a Hero point system where points can be spent to
modify the outcome of rolls. Character creation is open point-based,
allowing characters at "Rookie", "Agent", and "00" levels.
-
Jeremiah: The Roleplaying Game
- 1st ed by Scott Agnew (2005) Mongoose Publishing
Morrigan Press
-
A post-apocalyptic RPG based on the graphic novel series
by Hermann Huppen, and subsequent television series adapted
by J. Michael Straczynski. It is set in the United States
fifteen years after a mysterious disease called The Big Death
wiped out everyone over the age of puberty. It is a complete
game using variant of the D20 System of third edition
D&D.
The basic classes are Brainboy, Guardian, Jock, Mystic,
Scavenger, Shepherd, Thief, Trader, and Wanderer.
-
John Carter, Warlord of Mars
- 1st ed by M. S. Matheny (1978) Heritage Models
-
A pulp sci-fi miniatures system and RPG, based on the novels by
Edgar Rice Burrough's. It is primarily wargame in flavor, but
does provide background on Barsoom and its cultures.
-
Journeyman: A Science Fiction Role-Playing Game
- 1st ed by Frederick Goff (1989) Infinity Games
-
This is a space-faring hard science-fiction genre RPG. There is no
specific campaign setting, but it discusses various space-faring
campaign options. It includes description of 3 human sub-races and
6 detailed and realistic alien races, rules generating solar systems
and planets, and rules for soceity tech levels. The system
resolves actions by d10 + skill - difficulty vs a flat value of 10
to determine success. Character creation has seven random-roll
(3d6) attributes and profession templates which determine starting
skills. Skill increases are point-bought. It has an extensive
section on space travel and space combat, including appendices
with the real-world equations they are based on.
-
Jovian Chronicles
- 1st ed by Phillippe Boulle, Jean Carrieres, Wunji Lau, Marc-Alexandre Vézina (1997) Dream Pod 9
-
A spacefaring mecha RPG, set in 2210 after an optimistic
expansion into the solar system has founded the "Jovian
confederation" of space colonies. Earth is now dominated by a
central government ("CEGA"), following a long period of
depression and unreset caused by pollution and ecological
disasters. In 2210, CEGA lost a brief war with the Jovian
confederation, fought over an Earth scientist defecting with the
secret of "cyberlinkage". It uses the "Silhouette" system: a simple
dice pool system: roll dice (d6's) equal to skill and take the
best, and add attribute (-3 to +3).
-
Judge Dredd: The Role-Playing Game
- Boxed Set ed by Marc Gascoigne, Rick Priestley (1985) Games Workshop
- Hardback ed (1989)
-
A futuristic sci-fi RPG set in a dark urban nightmare, based on
the comic book series by Alan Grant and John Wagner. In the
future, urban crime has become so rampant that elite autonomous
"Judges" are employed who act as policeman, judge, jury, and
executioner. It uses a simple percentile system, with involved
combat rules including 10-phase turns and hit location.
Attributes are Strength and Initiative; skills are Drive, Street,
Tech, Medical, Combat, and PSI. There were four supplements:
"Judgement Day" (Scenario 1986), "Slaughter Margin" (Supplement
1987), "Judge Dredd Companion" (Supplement 1987), and
"City Block" (Supplement 1987) . cf. Ivan Hanley's
Judge Dredd page.
-
The Judge Dredd Role-Playing Game
- 1st ed by Matthew Sprange (2002) Mongoose Publishing
-
A futuristic sci-fi RPG set in a dark urban nightmare, based on
the comic book series by Alan Grant and John Wagner. In the
future, urban crime has become so rampant that elite autonomous
"Judges" are employed who act as policeman, judge, jury, and
executioner. The rules are a variant of the D20 System from 3rd edition
D&D.
Complete rules are not provided: basic rules for character creation,
combat, and other systems refer to the D&D Players Handbook.
-
El Juego de Rol Flynn
- 1st ed by ToniSan El Magnifico, Carlos Surreal (2002) La Cocoguawa
-
A Spanish-language humorous mini-RPG where all of the PC's believe they
are Errol Flynn. During the session it is revealed who is the real
Errol and who are the guest stars.
-
Juggernaut
- 1st ed by Jason Morningstar (2015) Bully Pulpit Games
-
A card-based live-action roleplaying game for 3-6 players, aimed for a session of about two hours.
It is set in the U.S. of an alternate July 1950, where a group has invented a computer that can
see the future.
-
Juggernauts: A Gun Stroking Roleplaying Game
- 1st ed by Kevin R. Brown (2003) Collision Entertainment Design
-
A humorous action-genre RPG set in an ultra-modern Earth soiled with
the supernatural. Now, werewolves, aliens, vampires, and more
have set the world awry. The PCs are heavily-armed and nearly
unstoppable forces. It uses a simple skill-based system with
three attributes and d10's for resolution.
-
Justice, Inc.
- 1st ed by Aaron Allston, Steve Peterson, Michael A. Stackpole (1984) Hero Games
-
A generic pulp action RPG, in a two volume set: rulebook and
campaign book. The system is a variant of the 3rd edition
Champions rules, but instead of the
superpowers meta-system, there were skill-like psychic powers.
The campaign book includes a discussion of different pulp genres,
a campaign setting (The Empire Club), an overview of the 1930's,
and a half-dozen pulp adventures.
-
Justifiers
- 1st ed by Gideon, Blaine Pardoe (1988) StarChilde
-
A sci-fi RPG in a dark future where "Transmatts" (i.e. stargates)
allow limited teleportation to a host of Earth-like worlds.
Megacorporations hire mercenary teams ("Justifiers") to "pacify"
new worlds for colonization and exploitation. Justifiers are
uplifted animals with limited rights, trying to eventually buy
their freedom. It uses a simple percentile skill-based system,
including a choice of 28 anthropomorphic animal races (from albatrosses
to rhinos!).
-
KABAL
- 1st ed by Ernest T. Hams (1980) Kabal Gaming Systems
- 2nd ed (1982)
-
A medieval fantasy-genre RPG, using a math-heavy system and
including detailed dungeon maps. The title is an acronym for
"Knights and Beserkers and Legerdemain". It uses a percentile
system. Character creation is random-roll attributes (6d20 for
eight attributes). The boxed set includes four booklets:
player's guide, rules, magic spells, and creature catalog.
-
Kabal
- 1st ed (1988) Edizioni Rune
-
An Italian-language RPG printed in a small-press (photocopy)
fanzine named "Rune" -- part of a local RPG club, called
"Lords of Dragons". It is a modern-day horror-genre game, set
in Northern Italy with the addition of various mad cultists
and strange curses. The system is similar to "Call of Chtulhu"
with a simple D6 mechanics and rules for ritual magic.
-
Kagematsu
- 1st ed by Danielle Lewon (2009) Cream Alien Games
-
A narrative-heavy single-session historical storytelling game for 3-6
players, set in Japan in 1572. The scenario is that a wayward ronin
named Kagematsu flees to a village - and several young women conspire
to win his affections and convince him to defend their village from
a deadly threat. A female player plays Kagematsu, while other players
play various women of the village. Game play is divided into Courtship
and Confrontation. In Courtship, the women characters use their Charm
or Innocence in a contested roll versus a number of dice specified by
the particular Affection they are trying to get.
-
Kalévala
- 1st ed by Luigi Castellani (1996) Qualitygame
-
An Italian-language fantasy RPG based on Finnish mythology,
part of the "I Giochi del 2000" collection. The title is from
the Finnish epic.
-
Káosz
- 1st ed by Tibor Bihon, Lajos Hüse, István Nemes (2001) self-published
-
A Hungarian-language fantasy RPG.
-
Karma
- 1st ed by Matthias Heimpold, Oliver Hoffmann, Linda Heweker (1994) Feder & Schwert
-
A German-language oriental fantasy RPG. "Honor is the law of
Karma. Imprisoned between Yin and Yang your
characters experience fascinating scenarios within a world of
the spirit and demons..."
-
The Karma Roleplaying System
- 1st ed by Julie Ann Dawson (2008) Bards & Sages Publishing
-
A skill-based universal system featuring a detailed magic system.
Resolution is based on 1d20 + attribute vs. difficulty or opposing
roll. Character creation is point-based. There are 12 attributes
rated from 0 to 5 divided into three groups: physical, cerebral and
spiritual. Characters start with rank 1 in each, and have 6 attribute
points to add to them. They also have a profession package and 15
starting points that can go to any of attributes, skills, damage
threshold, or mana.
-
Kata Kumbas
- 1st ed by Agostino Carocci, Massimo Senzacqua (1984) Bero Toys
- 2nd ed (1988) E.Elle
-
An Italian-language fantasy RPG, set in an alternate medieval
Italy inspired by Italian folklore, fairy-tales and classic myths.
-
Kayfabe: The Inside Wrestling Game
- 1st ed by Matthew Gwinn (2002) Errant Knight Games
-
A pro-wrestling RPG using a storytelling-emphasized system,
published electronically. The fights are actually faked and
are resolved as such -- while the players work on promotion,
showmanship, and other aspects of being a wrestler.
It uses a simple d6-based dice pool system.
-
The Kerberos Club (FATE Edition)
- 1st FATE ed by Benjamin Baugh, Mike Olson (2011) Arc Dream Publishing
-
A science fantasy game where the player characters are super-powered
individuals in Victorian England of an alternate history. The Kerberos
Club is a private group of individuals with powers who battle threats to
the Empire and world. In the alternate history, Queen Victoria becomes
a mystic embodiment of the British Empire, while inventions appear such
as machine men, flight devices, and lightning guns. Faerie is annexed
into the Empire after a war, leading to even more over-the-top action
towards the end of the era. The setting was originally published as
sourcebooks for Savage Worlds and Wild Talents, while the FATE edition is
a standalone game using a variant of the FATE system called "Strange FATE"
intended for use with superhero settings.
-
Kevin & Kell Roleplaying Game
- 1st ed by Jamie C. Borg, Michael Hopcroft (2005) ComStar Media, LLC
-
A anthropomorphic animals RPG based on the long-standing webcomic
by Bill Holbrook. It is set in a twist on the modern world where
there are only animals instead of humans, with the canonical
characters being a married couple who happen to be a wolf and
a rabbit -- now with kids in school and a mix of problems of
domestic and wild problems. The system is based on the
Action! System from
Gold Rush Games.
-
Key-RP
- 1st ed by David Sharrock, Wyn F Dawkins, Suzanna Hope (2007) Forever People Digital Press
-
A universal RPG system, designed primarily for use with play-by-email games,
as well as tabletop. The basic rules are intended for modern-day and
horror genre, but an appendix includes optional rules for fantasy and
science fiction genres. Action resolution is roll under stat + skill
on 1d20. Character creation is limited point-buy: 35 points among
the five attributes (Stamina, Muscle, Skill, Academia, Sense), plus
five points among skills.
-
Khaotic
- 1st ed by Kathleen Williams, Joe Williams (1994) Marquee Press
-
An alien invasion RPG, where the PC's psychically project
themselves to a distant planet to possess monsters who are
invading Earth. The "Trans-Ego Device" used was invented in 1944
by Dr. Isabella Bayne, who is also the evil mastermind behind the
invasion from the "tech noir" world of Xenos. The PC's are
members of the International Society of Enlightened Scientists
(ISES) who took charge of the TED. The catch is that the whole
party possesses one creature: only one member of the party at a
time can control the host, while those who are not in control can
use psychic powers and offer advice. It uses a variant of the
system from Legendary Lives.
-
Khelataar
- 1st ed by Stefan Burstrom, Bjorn Wahlberg, Micke Nordin, Hans Sundqvist, Hakan Jonsson, Anders Blixt (1989) Lancelot
-
A Swedish-language fantasy RPG set in the isolated island realm
of Khelataar, where Iron Age clans guard their territories and
clash with each other. The game is focused on human interaction;
common fantasy cliches such as monsters are toned down or
absent. The rules are advanced but demand a lot of
bookkeeping.
-
Khymir: The Role-Playing Game
- 1st ed by Mark E. Rogers, Rich Staats (2006) self-published
-
A fantasy RPG set in the city of Khymir and its environs in the world
of Thorgon Karrelssa - the setting for Mark E. Rogers' books Zorachus,
The Nightmare of God, and the Blood of the Lamb series. It uses a
skill-based system where flat numbers are converted into die rolls.
By default every 7 points of stat becomes 2d6, so if skill + modifiers
is 15, that would be rolled as 2d6+1 and compared to difficulty.
-
KidWorld
- 1st ed by Brian St. Claire-King, Elroy LaSanta (2009) Vajra Enterprises
-
A post-apocalyptic game, set in after a worldwide plague has killed
50% of the adult population and left the remainder blinded, leaving
kids as the majority. Many adults began to capture and train kids to
be their armies, and many kids rebelled against adult rule.
Resolution uses 1d20 + attribute + skill versus a target number.
Character creation is limited point-based, with the number of points
for attributes depending on age. Adult characters get 90 points, kids
get fewer depending on age. There are 3 classes for adults
(Brains, Brawns, Mouth) and 9 for kids (Builders, Cadets, Ferals,
Horse Riders, Inheritors, Nurturers, Radicals, Scouts, Students).
It has a detailed skill system with over a hundred skills. Each
character spending 100 points on skills, with cost per level
determined by class.
-
Kill Puppies For Satan
- 1st ed by Vincent Baker (2002) Lumpley Games
-
A tongue-in-cheek game where the PCs are low-class demons who exist
to cause minor pointless misery and annoyance to the world. By
committing evil, they collect power for low-rent miracles to further
their work.
-
Kingdom of Nothing
- 1st ed by Jeff Himmelman (2010) Galileo Games
-
An urban fantasy RPG about homeless people, the Lost, who have suffered
an unknown trauma and begun to forget even who they are and where they
come from. As they are ignored, they slip through the cracks of their
world into a mysterious realm filled with nightmarish secrets. Character
creation is point based, with players assigning the two attributes
(Lucidity and Survival), free-form skills, an Echo (an object that
guides the character) and Burden (what is holding them back).
Resolution is based on coin flips, where the player flips a mix
of coins from a cup, and each head gives successes. Pennies are
from attributes and earn 1 success; nickels are from skills and earn
2 successes; a dime comes from the Echo and earns 3 successes;
a quarter comes from the Burden and earns 4 successes. The player
can lose coins that are bet, but keeps successes. Further, a player
can ask for coins from other players that are also risked.
-
Knights and Magic
- 1st ed by Arnold Hendrick (1980) Heritage Models
-
A medieval fantasy miniatures system, which included some
role-playing rules and notes on use with other RPGs.
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Knights of the Round Table
- 1st ed by Phil Edgren (1976) Little Soldier Games
-
A miniature system and RPG set in Arthurian Camelot. Each figure has
a single stat, Prowess, which starts at 1d10 but can be raised to 100.
It could be improved with experience. The rules suggested 1-7 points
per adventure, although it could be reduced through unchivalrous
behavior and temporarily lowered by wounds. The game had three
related combat systems: jousting, hand-to-hand, and melee. Combat
resolution worked by both players secretly selecting one of 10
maneuver cards. Comparing cards gave a target number to hit on 1d100,
where the figure with higher Prowess adds the difference to his roll.
Damage is based on the action and the difference between the roll and
target. The game also included a description of the code of chivalry,
some encounter tables, and rules for falling in love. The campaign
section suggested that PCs could found baronies, learn magic or
develop spiritual power, although very few details were provided.
-
Know Your Role! - World Wrestling Entertainment Roleplaying Game
- 1st ed by Tony Lee, Cynthia Celeste Miller, Eddy Webb, Christopher McGlothin, Marcelo Figueroa (2005) Comic Images, Inc.
-
A professional wrestling RPG using a variant of the D20 System of third edition
D&D and
D20 Modern. It has six
classes, one for each primary ability: Aerial Superstar (Dexterity),
Power Superstar (Strength), Rough Superstar (Constitution),
Savvy Superstar (Charisma), Technical Superstar (Intelligence), and
Manager (Wisdom). Each has appropriate talent trees as in D20 Modern.
Combat is handled by separate damage to Endurance (which increases
with level) and Trauma (equal to Constitution). The game includes a
system for developing unique maneuvers, and character limits on maneuvers.
-
Kobolds Ate My Baby!
- 1st ed by Christopher O'Neill, Daniel Landis (1998) 9th Level Games
-
A humorous beer-and-pretzels RPG about playing kobolds sent on a
mission to steal as many babies they can from the humans. It
uses a very simple skill-based system including a Kobold Gruesome
Death Chart and a magic system with 12 spells. There are several
supplements for this game, including "More Things to Eat and Kill!".
-
Kouzlem a mečem
- 1st ed by Jiří Reiter (2010) MYTAGO
-
A Czech-language old-school fantasy game focused on compact rules
that cover fighting goblins, skeletons, and other monsters in
underground labyrinths.
-
Kryształy Czasu
- 1st ed by Artur Szyndler (1999) Wydawnictwo MAG
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A Polish-language fantasy RPG set in an original world called Orchia.
The title translates as "Jewels of Time". It uses a complex rules
system, particularly in character generation. Before the book
edition, it was published in parts in "Magia i Miecz"
("Sword and Sorcery") magazine, being really the first set of
true role-playing rules published in Polish.
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Kult
- 1st [Swedish] ed by Gunilla Jonsson, Michael Petersen (1991) Target Games AB
- 1st [English] ed (1993) Metropolis, Ltd
- 2nd ed (1997)
- 3rd ed by Nils Gullikson, Stefan Ljungqvist, Terry K. Amthor (2004)
-
A surreal modern-day horror RPG, where the horrific underlying
reality is a gnostic fable.
-
Kuninkaiden Aika
- 1st ed by Piia Makkonen, Pasi Silander (1993) Lastenkeskus Publishing
-
A Finnish-language Biblical RPG, whose title translates as
"Time of the Kings". It is published by a Lutheran church for
the purposes of fun and entertainment regarding how the world was
during the time of the kings (Saul, David, Solomon). It uses
a rules-lite system, with no stats were for weapons.
-
Kuro
- 1st ed by Willy Favre, Jérôme Larré, Neko, Christophe Valla, Julien Heylbroeck (2007) 7ème Cercle
-
A post-apocalyptic science fantasy RPG set in Japan in the year 2046,
after a mysterious event (the "Kuro Incident") has cut Japan off from
the rest of the world and re-awakened elements from Japanese mythology.
It uses an original system.
John H. Kim
<jhkim@darkshire.net>
Last modified: Mon Jul 2 09:15:53 2018