RPG Encyclopedia: O
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Index
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Obsidian: The Age of Judgement
- 1st ed by Micah Skaritka, Dav Harnish, Frank Nolan (1999) Apophis
- 2nd ed (2001)
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A mystic post-daemonic-apocalypse science-fantasy RPG, set in the
year 2299, after the manifestation of Hell upon the Earth Plane
in 2029. It is set within the "Zone", a massive monolithic structure
housing the remains of Humanity. They are threatened by "Daemons"
from outside which feed on sin, and sympathetic "Kultist" within.
Characters have the option to play heavenly characters imbued
by the Divinity, daemonic characters who serve the daemon hordes,
or neutral characters that serve only themselves or the
megacorporations within the Zone. It uses a skill-based dice-pool
system: total (attribute + skill) d6's vs. difficulty.
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octaNe
- 1st ed by Jared A. Sorensen (2002) Memento Mori Theatricks
-
A post-apocalyptic RPG set amidst "trash-culture" America.
It uses a dramatic system based around Plot Points, though it also
uses die rolls. There is one supplement, "Against the Reich", which
adapts the game for two-fisted pulp serials fighting Hitler,
including 30 new character Roles.
-
Odysseus
- 1st ed by Marshall Rose (1980) FGU
-
A fantasy RPG set in an indeterminate period of ancient Greece.
Includes brief rules for warships and naval rule.
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Oem Prime
- 1st ed (1997) Omnimarcus
-
A fantasy RPG system. The system uses the special icon-marked
12-sided dice ("Success Dice", "Battle Dice", and "Body Dice")
that it uses.
-
The Official Superhero Adventure Game
- 1st ed by Brian Phillips (1981) self-published
-
A generic superhero RPG, focusing mainly on combat.
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Of Gods and Men
- 1st ed by Jeffrey Konkol (1997) Non-Sequitor Productions
-
An epic fantasy RPG. The system is level-based with some skill
templates and only human characters. During character creation,
the player draws three divinity cards with the "divine power"
their character has (Skill Gain, Flight, etc.). Character creation
uses random-roll attributes (take 5 highest of 7d10 for each of six
attributes) and point-bought skills.
-
Og: The Role-Playing Game
- 1st ed by Aldo Ghiozzi (1995) Wingnut Games
- 2nd ed (2000)
- Unearthed ed by Robin D. Laws (2007)
-
A humorous beer-and-pretzels mini-RPG about cavemen vs dinosaurs.
Players choose 1 of 5 types of cavemen: strong caveman, smart
caveman, fast caveman, hitting caveman, or healthy caveman.
The twist is that players are limited to a 17 word vocabulary at
all times: you, me, rock, water, fire, tree, hair, bang, sleep,
smelly, small, cave, food, thing, big, sun, and go.
-
OGL Ancients
- 1st ed by Adrian Bott (2004) Mongoose Publishing
-
A game covering the broad genre of ancient history and legend,
focusing on the Egyptians and Greeks before the rise of the
Roman Empire. It uses a variant of the D20 System from third edition
D&D and
D20 Modern. It is,
however, a complete core rulebook released using
Wizards of the Coast's Open Gaming License (OGL).
-
OGL Cybernet - Cyberpunk Roleplaying
- 1st ed by August Hahn (2003) Mongoose Publishing
-
A game covering the broad genre of cyberpunk and netrunning,
using a variant of the D20 System from third edition
D&D and
D20 Modern. It is,
however, a complete core rulebook released using
Wizards of the Coast's Open Gaming License (OGL).
-
OGL Horror
- 1st ed by Gareth Hanrahan (2003) Mongoose Publishing
-
A game covering the broad genre of horror, using a variant of the
D20 System of third edition
D&D and
D20 Modern. It is,
however, a complete core rulebook released using
Wizards of the Coast's Open Gaming License (OGL).
-
OGL Steampunk
- 1st ed by Alejandro Melchor (2004) Mongoose Publishing
-
A game covering the broad genre of steam-age science fiction,
using a variant of the D20 System of third edition
D&D and
D20 Modern. It is,
however, a complete core rulebook released using
Wizards of the Coast's Open Gaming License (OGL).
-
OGL Wild West
- 1st ed by Gareth Hanrahan (2004) Mongoose Publishing
-
A game covering the broad genre of wild west action, using a variant
of the D20 System of third edition
D&D and
D20 Modern. It is,
however, a complete core rulebook released using
Wizards of the Coast's Open Gaming License (OGL).
-
Okahoshin
- 1st ed (unknown) unknown
-
A Japanese-language fantasy RPG, set in mythic China (Oka).
Roughly translated: "Immortals of the Middle Kingdom". The PC's
are immortals who fight various monsters and demons. Character
creation is random-roll attributes and class-based special
abilities.
-
Oko Yrrhedesa
- 1st ed by Andrzej Sapkowski (1995) Wydawnictwo MAG
-
A Polish-language fantasy RPG, written by a best-selling fantasy
writer. The title translates as "Eye of Yrrhedes".
The rules were originally a magazine article, then later
published as a book (in 1995). The system is simple and aimed
at beginning players.
-
Omnifray
- 1st ed by Matt West (2008) Omnifray
-
A fantasy genre RPG set in an original quasi-medieval fantasy world
called the Enshrouded Lands. Outwardly the world is populated only
by ordinary humans and animals - but there are many magical secrets.
Resolution uses a universal table, that gives percentile chances
when comparing opposing ability scores. Other aspects of the game
use a full range of polyhedral dice. Character abilities are split
between ordinary traits and feats that require energy points of a
particular type such as physical energy, concentration energy,
or fate points. Character creation is limited point-based, using
character generation points for your attributes and traits, and
versatility points for feats.
-
Omnigon
- 1st ed by Dennis Craig, Scott Groves, Alan P. Widtmann, Glenn Zaroski (1989) Omnigon Games Inc.
-
A sci-fi RPG system. It uses a simple class-based system with
six classes: warrior, rogue, infiltrator, scout, psionicist, and
alpha knight (semi-psionic warrior).
-
Once Upon a Time in the West
- 1st ed by Beck, Spencer (1978) Tabletop Games
-
A western-genre skirmish combat game which came in 3 booklets,
which was officially developed into an RPG with the fourth
booklet ("Return of OUATITW").
-
One Can Have Her
- 1st ed by Jonas Ferry (2007) self-published
-
A game inspired by film noir, designed for play in a single evening
for a GM and two or more players. Each character is guilty of a
crime, and they are competing to get what they want done before
their time is up. It uses a resolution system based on playing
cards, where hands of cards are played off against each other one
at a time. Character creation begins picking one of 10 character
types (including Politician, War veteran, Journalist, Gangster) and
one of 10 attributes (including Paranoid, Depressed, Idealistic,
Hardboiled). The player then decides upon their character's life
goal (what they hope to achieve before they die). The GM then
chooses who each character's enemy is, and introduces the femme
fatale, the one woman each player wants, but only one can have.
-
The One Ring: Adventures over the Edge of the Wild
- 1st ed by Francesco Nepitello, Marco Maggi, Amado Angulo, Dominic McDowall-Thomas (2011) Cubicle 7 Entertainment Limited
-
A fantasy roleplaying game set in the world of Middle Earth by
J.R.R. Tolkien five years after the events narrated in The Hobbit
in the area of Wilderland (the region visited by Bilbo in his journey
to the Lonely Mountain). Resolution is by 1d12 (the Feat Die) with
1d6 for each level of skill. Success is measured by the number of
sixes rolled. Characters have 3 attributes (Body, Heart and Wits) -
each with six associated skills for a total of 18 skills. There
are also Valor and Wisdom social stats along with Hope points (used
for extra dice for rolls along with other effects) and Corruption
(used for the influence of evil). The set comes with an 192 page
Adventurer's Book and 144 page Loremaster's Book.
-
On Her Majesty's Arcane Service
- 1st ed by clash bowley (2009) Flying Mice LLC
Precis Intermedia Games
-
A historical fantasy RPG, set in the reign of Queen Elizabeth I in
16th century England. The players characters are part of Her Majesty's
Arcane Service, a secret force headed by John Dee to protect England
from mystical attack. It uses a dice pool system, the StarPool dice
mechanic, also used in later editions of the
Starcluster RPG. The game
includes rules for creating a branch of the service, including capital,
base, type, and various resources. Character creation is via a lifepath
system, with various options including Half-angel, Changeling, Hunter,
Esotericist, Magus, Templar, Savant, Warlock, and Minstrel. There are
magic rules similar to those in
Blood Games II.
-
On Mighty Thews
- 1st ed by Simon Carryer (2011) Simon Carryer Games
-
A sword and sorcery fantasy game based on Robert E. Howard's Conan stories.
It uses a simple scene-based system using step-die resolution. Character
creation starts by assigning a d4, d8, and d12 to three base attributes -
Warrior, Sorcerer, and Explorer. Players then choose two freeform
attributes assigned a d6 and a d10 as well as a single-word d20 trait.
After character creation, players and GM collectively create the setting
by drawing a map and marking it with each character's d20 trait and
adding features related to these. Play proceeds by scenes that the
GM creates and the players add details to. Resolution is by taking
the highest result of rolling all dice that apply, compared to a
difficulty (default 4) or opposed roll. Foregoing a d20 roll can
earn the player a reroll token.
-
On Stage!
- 1st ed by Luca Giuliano (1995) DaS Productions
-
An Italian-language acting game. The original game assumes that
the players take on the role of the main characters in various
Shakespeare plays. It uses cards to determine events. The basic
rules include a scenario based on Hamlet. Supplements and other
works have extended it to other genres. Official supplements
include "Sogno di una notte di mezza estate" (Shakespeare's
A Midsummer Night's Dream); "Biancaneve e i tre porcellini"
("Snow White and the Three Little Pigs") a mixing of traditional
fairy tales); "Fagioli dollari e polvere da sparo"
("Beans, dollars and gunpowder") about Sergio Leone's Western
movies; and "On Stage! Epico" about King Arthur's knights.
-
Open Core Role Playing System
- 1st ed by Christopher Helton, Jamie Borg, Ewen Cluney, Richard Gazley, Tim Huntley, Jonathan M. Thompson (2004) Battlefield Press
-
An open-license system based on the D20 System used by 3rd edition
D&D.
It eliminates class mechanics, replacing it with open point-based
character generation. Action resolution uses 3d6 + Attribute + Skill
vs. target number.
-
Opening the Dark
- 1st ed by Malcolm Sheppard (2007) Mob United Media
-
A modern dark fantasy/horror RPG, closely based on White Wolf's
World of Darkness
games, with the core mechanics released under an open gaming license.
The player characters may be investigators of dark mysteries,
or monsters at the heart of the secrets. The basic game includes
guidelines for set powers, freeform magic and spirits.
It uses a dice pool system, rolling d10s equal to attribute
plus skill, where every result from 7 to 9 is one success, and
every result of 10 is two successes. Total successes are compared
to difficulty.
-
OpenQuest: D100 Gaming Made Easy
- 1st ed by Newt Newport (2009) D101 Games
- "Con-Quest" ed (2010)
-
A generic fantasy role-playing game, based on Mongoose Games' RuneQuest
SRD with ideas from previous editions of Chaosium's RuneQuest and
Stormbringer 5th. Magic is divided into Battle Magic, Divine Magic,
and Sorcery. The basic game includes a sample setting ("The Empire
of Gatan") and a sample adventure ("The Road Less Travelled").
The content is entirely open gaming content released under Wizards
of the Coast's Open Gaming License.
-
Open Versatile Anime RPG
- 1st ed by Clay Gardner (2005) Wise Turtle Publishing
-
A universal RPG which aims at broadly emulating Japanese anime
genres. It uses a rules-lite dice pool system, the "Richochet"
system. Character creation is by simply picking a number of
freeform traits and flaws, rated numerically. For action
resolution, you roll a number of d6s based on which freeform
traits apply to an action. You add together doubles or take
the highest die and compare to a GM-set difficulty number.
-
Opera RPG 'Beholders Lost in Alternative Realities'
- 1st ed by Leonardo Andrade, Rogério Godoy (2004) Comic Store Comercial Ltda
-
A Portuguese-language universal system, billed as "The Ultimate
Guide to RPG Worlds Creation". There is also an English-language
shareware version and upcoming print version. Action resolution
is roll under stat on 2d6, or stat + 2d6 for contests. Character
creation is open point-bought. The basic game includes world-building
system, martial arts, psychic powers, magic, and superpowers rules.
-
Operation: Fallen Reich
- 1st ed by Mikael Reidal (2009) Fallen Publishing
-
A historical occult mystery game - subtitled
"Can Evil Be Stopped In Time For Tea?" - where the player characters
are ordinary but colorful British citizens who come to fight the
strange forces behind the Nazi party on the eve of World War II.
These are supernatural creatures called the Fallen, who have plagued
mankind for millenia. The game uses a simple system with detailed
skills but no attributes. Resolution is by 1d20 + skill vs. difficulty.
Character creation in the full game is by a separate physical board
game (the Life Board). The player draws four cards from a custom
deck (Start Cards), each with a profession and a personality trait.
They select the profession from one card and take the personality
traits from the others. The profession defines a starting spot on
the Life Board, and the player then plays 16 rounds on the board,
rolling a die to move to different squares each time and collecting
a Destiny Card.
-
Oráculo
- 1st ed by Joaquim Micó (1994) Joc Internacional
-
A Spanish-language RPG about mythic-age Greece. It uses a
simple rule system with roughly 20 pre-defined profession templates.
You roll from 1d4 to 2d6 depending on your profession and the task,
plus percentile special abilities. Combat is handled in one
roll, add attacker bonus and subtracting defender bonus to find
damage. It has several supplements.
-
Orbit
- 1st ed by Jeff Diamond (1998) 6-0 Games
-
A light-hearted spacefaring sci-fi RPG, including dungeon-like
labyrinth worlds. It uses a simple skill-based system, where
character creation is based on 1 of 8 professions. The
resolution is percentile based. Experience is based on creatures
killed and money acquired.
-
Ork!
- 1st ed by Todd Miller, Chris Pramas (2000) Green Ronin Press
-
A satirical play-the-monsters RPG, where you play a murderous,
back-stabbing psychotic interested in naked, merciless power.
It uses a simple system rolling a number of dice (1-5) based on
skill and die type (d4-d20) based on attribute vs a number of
d6's based on difficulty (2d6-5d6).
-
Orkworld
- 1st ed by John Wick (2000) Wicked Press
-
A fantasy genre RPG based around a hunter-gatherer race called
"Orks", set on the world of Ghurtha. The culture and background
of the Orks is heavily detailed. The system is a dice-pool
system, taking the highest of skill+attribute d6 -- except
multiples of the same number add +1 to the that number. e.g. A
roll of 1,1,2,3,5,5,5,6 would keep 5's for result of 5+1+1=7.
Also, a special rule for ties is that you compare all the
dice until the tie is resolved. Character creation is done by
the players collectively creating a household with a single pool
of points. Advancement is by managed fana (fame) points handled
by the group's tala (bard).
-
Orlando Furioso - Il gioco di ruolo dei Paladini di Re Carlo
- 1st ed by Andrea Angiolino, Gianluca Meluzzi (1993) City Council of Rome
- 2nd ed (2002) Rose and Poison
-
An Italian-language fantasy RPG, based on the Italian poem of Ludovico
Ariosto. It uses a simple rule system intended for for new players.
The first edition was published by the City Council of Rome and
freely distributed to teachers and librarians for educational
purposes. The expanded second edition from Rose and Poison includes
a section on mythological monsters. Both editions are illustrated
with classical engravings by Gustav Doré (from circa 1800).
-
Orpheus
- 1st ed by Bryan Armor, John Chambers, Genevieve Cogman, Richard Dansky, B. D. Flory, Harry Heckel IV, Ellen Kiley, James Kiley, Matthew McFarland, Dean Shomshak, C. A. Suleiman (2003) White Wolf
-
A modern horror game, where the PCs are ghosts (or Laments) who
are working for a company called the Orpheus Group. The company has
ghost employees who do various jobs ranging from occult investigations,
to spying, to assassination. It uses a variant of the Storyteller
system.
-
Orx: Nasty, Brutish, and Short
- 1st ed by Ravenscrye Grey Daegmorgan (2003) Wild Hunt Studio
-
A darkly comedic fantasy game about playing orcs, creatures hated by
the gods and doomed to die. It uses a narration-based dice pool system.
Each orc has three attributes: Nasty (social), Brute (physical), and
Grok (mental). They also have a Fate stat, which starts at 1 and rises
as they choose to tempt fate. Players can roll extra dice on any roll,
but this raises their Fate stat, which is used to check if they die
when defeated. Character creation is by assigning a d6, d8, and d10
to the three stats, as well as picking three player-defined descriptors
such as "Fast-Talking" or "Distance Spitting Champion". Play is in
scenes, where the GM has a limited amount of opposition dice available
per scene.
-
Other Suns
- 1st ed by Niall Shapero (1983) FGU
- 2nd ed (1989) shareware
-
A spacefaring sci-fi RPG, set in an interstellar empire (the
"L'Doran Hegemony") with 11 species of anthropomorphic animals.
Centuries ago, humans fought a devastating war with the Hegemony
and eventually lost, reducing Earth to ash. Now, scattered human
worlds (former colonies) have joined the Hegemony in
re-exploration and settling of the galaxy. It uses a percentile
skill-based system. Character creation has random-roll
attributes. cf. Ermine's
Other Suns Online page.
-
Outfan. A Space Operetta
- 1st ed by C. Piniol, J.P. Romeu, R. Mercadal (2002) Planeta-DeAgostini
-
A Spanish-language humorous starfaring RPG, which parodies the science
fiction from Jules Verne to "The Matrix". It includes an original
background with nine races and four star systems. The system is
percentile-based. Character creation uses a set of 20 generic
professions. cf. the
official web page.
-
Outime
- 1st ed by Marc W.D. Tyrrell (1983) Valhalla Simulation Games
-
A time-travel RPG for adventures on alternate Earths. The system
is similar to original Traveller,
covering psionics.
-
Over the Edge
- 1st ed by Jonathan Tweet (1992) Atlas Games
- 2nd ed (1997)
-
A modern-day "psycho-surreal" RPG, set on a fictional island in
the Mediterranean where paranoid conspiracies, alternate
realities, and bizarre strangeness collide. It uses a minimalist
system where each character is described by 3 narratively-defined
traits and 1 fault. The number of dice you sum for a task
depends on which (if any) of your traits it falls under.
-
Oz Dark & Terrible
- 1st ed by S. Alexander Gentry (2010) Emerald City Expeditions, LLC
Studio 2 Publishing
-
A fantasy RPG set in a dark variant on L. Frank Baum's Land of Oz
just prior to the first book. For example, the Tin Woodsman is a
retired member of the Wizard's oppressive secret police, while the
Cowardly Lion is an exile who refused to eat the hearts of humans
to gain lycanthropic powers. It uses a d10 dice pool system, where
players roll a number of d10s equal to the sum of traits, and add
their skill to the total. One die in the pool is always the Luck Die,
which is open-ended. Character creation is point-based, including
buying magic via ratings from 1 to 5 in various spheres (such as Fire,
Mind, or Life).
John H. Kim
<jhkim@darkshire.net>
Last modified: Mon Jul 2 09:15:53 2018