RPG Theory Glossary: R
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Index
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Railroading
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Broadly-used term for linear plotting in RPGs. (1) GM behavior
when the planned scenario requires a particular sequence of
events/scenes leading to a particular ending. The GM ensures
that it arrives there by a variety of means. This is generally
pejorative, but is sometimes defended as valid as long as it is
not overused. (2) On the Forge, a purely negative term for GM
behavior that breaks the Social Contract via
the GM controlling a player-character's decisions or opportunities
for decisions.
References:
So... What is Railroading? (Using Illusionism Terminology)
Railroading, Star Wars, and more
Railroading Fun
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Relationship Map
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In general, diagramming relations between characters by arrows
or other lines between them -- a technique from fiction writing.
In RPG, it is suggested in "The Sorcerer's Soul" supplement for
Sorcerer as a technique
to help with scenario preparation. That recommends creating a map
with only bonds of family relationship and sexual contact.
See also Storymap
References:
Relationship maps
relationship maps and all that jazz
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Resource
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As a Character Component, any available usable
pool upon which Effectiveness or Metagame mechanics may draw, or
which are reduced to reflect harm to the character.
References:
Gamism: Step On Up
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Reward System
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Enjoyability payoff that prompts further play, usually
expressed in Explorative terms but not restricted to
Exploration.
References:
Gamism: Step On Up
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RGFA
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Short for rec.games.frp.advocacy, a Usenet newsgroup where
much RPG theory discussion took place particularly from 1996 to 1999.
This forum was the origin of the
Threefold Model and
Narrative Stance Model.
References:
RGFA at Google Groups
John Kim's rgfa info
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Role Levels
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A concept suggested by Ron Edwards for levels of player involvement:
(1) The player's social role in terms of his character -- the
mom, the jokester, the organizer, the placator, etc. (2) The
character's thematic or operational role relative to the
others -- the leader, the brick, the betrayer, the ingenue,
etc. (3) The character's in-game occupation or social role --
the pilot, the mercenary, the alien wanderer, etc. (4) The
character's specific Effectiveness values -- armor rating,
weapon attributes, specific skills and their values, available
funds, etc.
References:
The class issue
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John H. Kim
<jhkim@darkshire.net>
Last modified: Tue Mar 18 15:19:07 2008